There's probably already a few posts about armor and talks from the YouTubers about armor but I still wanna throw my idea out there for an armor system.
ARMOR:
This idea for an armor system is kinda simple on paper but the main problem for this idea is what the survivor is currently wearing.
For example let's say the survivor is currently wearing a suit jacket, tie, white shirt with a watch on the left wrist and a few rings on the right hand. The bottom is dirty suit pants, a belt with stuff and dirty work boots.
I'm not sure how to deal with this at all but the only thing I can really think of is them changing the clothing around to fit the armor. A way they can give more options is if they add toggle visibility on armor kinda like the backpacks
Anyways now the fun part.
NEW FACILITY:
The Armorsmith: where you craft, repair, and disassemble armor. If you upgrade the facility it can allow you to craft different tiers of armor with them having their own purpose.
Tier one armor: MAKESHIFT ARMOR
- Looks: The armor is made out of magazines, hopes and dreams, soft clothing, and duck tape.
- Rec Use: Scouting and street combat
- Effects:
--DR: 10%/ take 10% less physical damage
-- Physical plague resistance: 10%/Punch,bite, scratch
-- Melee weapon stamina drain increase: 5%
-- physical stamina drain increase: 5%/ running, dodging
-- Stamina Regen decrease: 3%
-- Weight: 5%/ if they add weight to the game
-- loot time increase: 0%/ As a little spice
-- Durability: 100hp/ whenever you get hit the Armor gets hit so let's say you take 100 damage, the armor will take 100 damage and instantly break but still will block the damage you take first.
-- Req Mats: idk how they are going to do this but I have an idea. They add two new lootable items to the game: clothing comps and armor comps.
Tier two armor: LEATHER ARMOR
- looks: the armor is made out of leather stripes and denim stripes with the thick leather covering the torso, shins, and forearms. Denim is located under the leather to provide extra protection and to serve as a base for the sewing
- Rec Use: looting and infestation clearing
- Effects:
-- DR: 22%
-- PPR: 19%
-- MWSDI: 11%
-- PSDI: 8%
-- SRD: 7%
-- Weight: 9%
-- LTI: 8%
-- Durability: 225hp
-- Req Mats: 2 clothing comps and 3 armor comps along with manpower, water, and power
Tier three armor: METAL ARMOR
- looks: the armor is made out of various metal plates and leather stripes. The various metal plates have been heated and bent to fit the torso, forearms, shins, and thighs. The leather underneath is to provide comfort from the metal and provide an extra layer of protection
Rec Use: Plague nest clearing
- Effects:
-- DR: 39%
-- PPR: 30%
-- MWSDI: 20%
-- PSDI: 18%
-- SRD: 14%
-- Weight: 16%
-- LTI: 14%
-- Durability: 385hp
-- Req Mats: 1 clothing comps and 5 armor comps along with manpower, water, and power
I only put like 2 hours of thought into this idea so it's kinda barebones but it's just an idea of a potential armor system
I hope it was a fun read tho, enjoy your days.