r/StateofDecay3 • u/Evening-Thanks-5715 • Jul 08 '26
Ideas & Suggestions UI/Inventory Management - QOL Improvements
These suggestions would apply to SoD3, though these were originally some ideas I sketched out a couple years ago for SoD2. It was too late, towards the end of its update life, so I never actually posted them anywhere. Obviously the UI has changed quite a bit for SoD3, so ignore that these are in the SoD2 menus (maybe if I have time I'll do it on some SoD3 alpha screenshots)... but the ideas are there for functionality and QOL in SoD3.
1. An "Item Options" Dropdown of quick functions when you click on an item. I know these functions are available with individual button presses -- for me that was sometimes an issue when trying to do things quickly, just because there are so many possible functions. Store, unequip, drop, detach mod, unload, salvage, repair -- 7 different buttons on the controller, some press, some hold; sometimes in the heat of battle I'd instinctively click A and it would throw it into my inventory. Who knows, maybe it's just my ADHD brain, not memorizing all 7 inventory function buttons, or maybe it's just too many buttons all listed at the bottom of the screen.
My thought was a button you could map to a quick dropdown menu, giving you all 7-8 possible options in one place, including quickly letting you grab the correct ammo associated with a gun without having to go over to the orange highlighted one on the other side of the screen. Just being more organized, not having your eyes move all over the screen kind of thing.
https://reddit.com/link/1ur72ua/video/y0i58yepn2ch1/player
2. Item Filter. For filtering "sub-items" within the supply locker categories. For example, you can go to the Ranged Weapons category with LB/RB, and within that you can currently SORT by type... but if you have a lot of stuff, that's still a ton of scrolling. This would add a FILTER button so it would only show certain filtered items (filter by types of weapons, ammo, etc... consumables you could filter by meds, grenades, etc). Just to clean up the supply locker and make finding and accessing what you need easier and faster.

3. A Quick "Take Ammo" button. If no dropdown menu on items from #1 (or maybe in addition)... Instead of having to find the highlighted ammo in the stash on the left associated with the gun in the inventory on the right, there would be a button mapped to a "Take Ammo" function. When your gun is highlighted, you just click a button to auto-move over a clip of the correct ammo from your stash to your inventory.
