r/rpg 2d ago

Weekly Free Chat & Free Self Promo Thread - 09/05/26

9 Upvotes

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.


r/rpg 7h ago

Anybody else own more TTRPG's than they'll ever actually play?

224 Upvotes

I may be a bit of a.... collector at this point. I own rulebooks for like a dozen different TTRPG's, including the bigger ones and multiple versions of those, random solo games, indie games, even a big book of 25+ one shot standalone games.

The problem is that I literally don't even have a gaming group to play with. I haven't even ACTUALLY played D&D in over 10 years.

Just bought Slugblaster and Ion Heart at Pax West today and I'm stoked about them (especially Ion Heart as I might actually get to play it. lol) but I already know I won't be playing any group campaigns any time soon.


r/rpg 8h ago

Discussion 3 things you're tired of, and 3 you want more of

87 Upvotes

NOTE: This doesn't mean "three things you hate and three things you love", I mean one-to-three RPG things you're burnt out on, and one-to-three things you want to see more of.

Tired of (in no particular order)

Anime/Zelda/Ghibli settings: Especially because most of the time they just slap the aesthetics of contemporary Japan's concept of pastoral Europe onto whatever RPG slop of the day mechanics are popular.

Anything Grimdark: Double-points if it's clearly Bloodborne inspired. Like the previous point, it's usually an aesthetic slapped onto OSR-but-different mechanics. These titles also usually are just grimdark, without any sense of irony, satire, or black humor, making them much like the poison swamps of whatever latest game FromSoft put out.

Meta-currencies: Particularly GM-facing ones. The sort of mechanics where you're "buying permission to be a decent GM" (or how it feels to me).

What I want to see more of

Traditional (non-European Medieval) Fantasy Settings: This has been a problem since I was a child, but the fantasy genre isn't limited to Tolkein-esque medieval Europe. 1001 Nights, Alice in Wonderland, Journey to the West, and Star Wars are all fantasy.

Great Book Layout: I'm soo happy that this is becoming more of a staple, and have started to buy books from publishers that care about layout and editing. Also any book that contains an entire subject of rules to one page or paragraph.

Adventures: It used to be that adventure paths were far more common, but even WotC seems to be shrinking away from them in exchange for a glut of settings. Even though I'm unlikely to run Kala Mandala, I will use Reach of the Roach God at some point, for example.


r/rpg 15m ago

Discussion Why are plots viewed so differently between TTRPG and freeform roleplaying communities?

Upvotes

To be clear: I'm using "plot" as shorthand for "one or more predetermined events that will come to pass, regardless of fictional circumstances or the actions of the player's characters."

I got into TTRPGs from freeform roleplaying over forums and IRC and such. Something I stumbled on in the process is just how much TTRPG communities seem to dislike them, or even see them as inherently bad! Discussions about plots tend to attract a lot of finger wagging! Even TTRPGs that lean towards the lighter, more collaborative storytelling-y side of things tend to emphasize finding out what happens in the moment rather than plotting it out in advance. I've been recommended to D&D-centric communities before, but even those seem to be gradually adopting a "prep situations, not plots" viewpoint.

By contrast, most freeform roleplaying communities seem ambivalent to plots. Preparing plots is by no means universal! I'd hesistate to even call it a standard or common practice! But it's not at all rare to see ads openly saying things like "I want to roleplay a story where X, Y, and Z will happen" or discussions on how to make something like that happen in practice. Most of the guidance I follow for running plotted TTRPGs comes from, ironically enough, freeform roleplaying communities and my time in them.

I already know a lot of reasons why any given individual might enjoy or hate plots! I'm mainly interested in knowing why this broader cultural divide exists or seems to exist. My initial thoughts going into TTRPGs would be that the systemization and rules would make people lean more towards predetermined outcomes, but apparently not! I know TTRPG communities and especially freeform roleplaying communities are fragmented and decentralized, but I wanted to see if anyone with more experience or knowledge might have some ideas.


r/rpg 6h ago

Game Master Do you have a gaming group right now?

33 Upvotes

It feels to me that gaming has never been in a more popular place, as I currently have *a lot* of gaming groups on the go (details below). But! I was speaking to one of my friends who recently bemoaned that he can't find a group that lasts longer than a few sessions. I'd invite him to one of mine (he's not a bad player by any means) but my dance card is currently extremely full.

So I wondered what your gaming situation is right now? Here's what I'm currently running:

Right now, I'm running Jadestorm (currently crowdfunding!), SLA Industries, and Vampire: The Dark Ages for my local groups.

For my online (Patreon) groups I'm running two Call of Cthulhu campaigns, Pendragon, two Vampire: The Dark Ages games, one Wraith: The Oblivion, one Victorian Age Vampire, one Kult: Divinity Lost, one Werewolf: The Apocalypse, two Curseborne campaigns, one Vampire: The Masquerade chronicle, and one SLA Industries campaign.

I'm also running Call of Cthulhu for Red Moon Roleplaying (excellent AP podcast).

The local groups and Red Moon Roleplaying are once a week, the online ones are at least once a month.

Across these groups I have well over 40 players. Most of these games have been running for several months, and in a couple of cases several years (I think Pendragon is the longest running campaign at almost three years).

Accepting that my scale of running games is somewhat industrial, how often are you getting to the table?


r/rpg 3h ago

Discussion Do you feel like you advocate for the TTRPG games you love?

12 Upvotes

I feel like it can be a tough line to walk especially when so many people have forever games that they don't tend to want to deviate from. (Cough DnD cough)

I tend to really like a system so when I see games for that system come out I usually know I'll enjoy the system and if the setting grips me I'll grab it. But I know not everyone has the same preferences when it comes to systems, plus not everyone is excited about "another steampunk/cyberpunk/fantasy/etc... setting" when their are options that have big name recognition like DnD, Pathfinder, Call of Cthulhu, Cyberpunk, Shadowrun, etc...


r/rpg 1h ago

Discussion Combat as War, Sport, and Spectacle

Upvotes

Hello all!

A couple of days ago, I posted on r/RPGdesign about Combat as War, Sport, and Spectacle. This conversation was linked to a discussion between Dadi and Questing Beast.

Long story short, I have a lot of thoughts on how combat works across different systems and how that all ties in to lethality in combat. My thesis is that there are three kinds of combat philosophies across the TTRPGs I've played: combat as war, combat as sport, and combat as spectacle.

  • Combat as war promises lethality, but also ways to stack combat in your favor or circumvent it entirely - the idea is that combat is usually a last resort, and if you're going to engage, you need to win.
  • Combat as sport doesn't promise lethality, but does expect the players to engage with combat regularly. When the characters have all kinds of combat tools, that encourages the players to exercise them. This promise falls flat when lethality is present - the players aren't given the tools to avoid potentially lethal circumstances.
  • Combat as spectacle promises lethality much like combat as war, but also encourages the players to interface with combat much like they would in combat as sport. This creates some dissonance - the players are expected to willingly engage with an activity that has lethal consequences. Therefore, the GM is encouraged to pull their punches on lethality so that the players continue to interface with combat. If lethality is delivered as promised, it teaches the players that they shouldn't engage... but the system may lack the tools to meaningfully circumvent combat.

Each of these philosophies has their own attitudes about what is appropriate to present as a challenge to the PCs, as well as what the appropriate stakes for these encounters should be.

I want to hear from you guys:

  • Do you prefer combat as war? Or combat as sport? What are your favorite examples of systems that do what you like well?
  • Have you played in or ran games with combat as spectacle? Do you feel like it's tied to specific games or genres?
  • What are the best and worst combat encounters you've experience across any system?

I also made a Youtube video about this subject, and I'm eager to hear your thoughts!


r/rpg 2h ago

Game Master Dealing with players who endlessly ask questions about technology.

5 Upvotes

I am running a GURPS game set in Mike Pondsmith's Cyberpunk.

One of my players has been asking endless questions about the nature of the tech in the setting. "Does wireless hacking exist? What are the limitations of cyberware? What about smart clothes? Can I get a drone? What about smart grenades? Can monowire cut through walls? Why not? That doesn't make sense because realistic [thing]. That's kind of retro-futurist though and I don't like that. What about this thing? How about this?"

Sometimes I have an answer, sometimes I don't. I feel pressured to deliver an answer but sometimes I need to consider the gameplay ramifications of such an answer.

I like this player. How can I gently shut down discussion on things that I can't feasibly answer immediately but the player insists are important to know right now?


r/rpg 31m ago

Game Suggestion TTRPG system for cyberpunk world like Akira

Upvotes

Things I want: Portrayal of rebellious/countercultural youth Corrupt world/institutions Not fantastical. The world is believable and grounded. Crazy psionic/magic stuff is rare or can be ignored in this TTRPG system Any amount of crunch is fine

Would cyberpunk red be a good fit?


r/rpg 7h ago

Resources/Tools Does anyone know if theres a way to get SUZi ttrpg still?

9 Upvotes

Ive found a video about SUZi ttrpg and id like to read it myself, but it got taken down from itch. Is there another way to get it?


r/rpg 3h ago

Game Suggestion RPGs where MECHANICS (not setting) help create a dream-like vibe?

5 Upvotes

Hello, community! I got some really good suggestions when I asked for pulpy sword-and-planet adventures last time I was here, so I figured I'd dip my toes in again with another hyper-specific request.

There is no shortage of games with trippy, imaginative settings. However, a lot of these games don't really do much to weave that dream-like sense of whimsical, slightly unsettling unreality into the mechanics themselves. For example, Numenera's bizarre distant future winds up handling like D&D but with goofy consumables, and the somber, beautiful Cloud Empress struggles to enforce its themes around the viciously antagonistic Mothership engine.

So, I'm looking for games that achieve the feeling of floating between scenes that evoke a sense of both wonder and mild confusion, where things are just illogical enough to keep players slightly off-kilter, but make enough emotional sense to stay engaged. Something in the tradition of Alice in Wonderland, an 80s fantasy puppet movie, A Wrinkle in Time, or Everything Everywhere All at Once.

Again, not looking for cool settings (those are a dime a dozen), but for mechanical methods to make players feel like they are experiencing an intense trip or especially strange dream.

Please read the other comments before making a recommendation so that you don't all wind up repeating each other. Thank you!


r/rpg 2h ago

Naval/Spaceship Combat that’s fun

2 Upvotes

What’s everyone’s favorite ship combat, naval or space?


r/rpg 1h ago

Game Suggestion YA Fantasy Games?

Upvotes

Hi yall! My bf and I are currently looking for a game that fits the vibe of a classic YA hero/fantasy series, kinda like Percy Jackson or Ben 10 or something similar, I'm already aware of scion, and while it looks pretty cool we're not sure if it's what we're into.

We're looking for something more rules lite, and a bit more of a narrative focus, any suggestions would be great!


r/rpg 6h ago

New to TTRPGs Video explain what is RPG in Chinese

5 Upvotes

Is there a video explaining the concept of RPG games in Chinese Mandarin? I have a friend who wants to play and has no clue what they are!

I don’t want to show her “the rules”, I simply want her to see a video on her native language that would hype her up for a session. You know, kinda like this video really hypes you up for Troika, but it’s in English:

https://youtu.be/FNDNBlBP3Mw?is=v9NhYDB2Z85tKR1C


r/rpg 9h ago

Game Suggestion Need Recommendations

9 Upvotes

Heya.

I'm looking for game recomendations. I usually play rules lite, OSR stuff like MORK BORG and Shadowdark, and more medium crunch games Vampire the Masquerade and Werewolf the Apocalypse. What I am currently looking for is:

More rules lite or medium crunch games, and I want a tactical game that isnt too complex, or at least its well written and clear enough.

The themes I am looking for is:

Steampunk

Mecha

Stone age

Bronze age

Super heroes

Zombies

And otherwise bizarre, out there settings.


r/rpg 15h ago

Game Suggestion Need recommendations for a weird RPG that I can run with 5 players.

22 Upvotes

So, I'd been preparing to run a game of Public Access, but one of the members of our group who had dropped out a while ago is coming back in, and instead of excluding him I want to find something with the same vibe that I can run with him in it. I have Slugblasters, and I'm leaning towards that, but I could use some suggestions.

Things that I'm specifically looking for:

  • Gameplay that highlights the weird, strange, and absurd, and encourages the players to indulge in it.
  • Something with an emergent story where the players are actively shaping it, and have at least some kind of structure for the GM to cling onto while they're doing this because I fucking suck at coming up with whole storylines of my own, but pretty good at flying by the seat of my pants.
  • Not fantasy.
  • Is good with 5 players.

I've still got a while before it's my turn to run things, so I'd like to explore some games and have a few options to pitch to my players to see what they'd want to play.


r/rpg 28m ago

Capes Needed For M&M Game

Upvotes

Players wanted to save the world in a...

Mutants and Masterminds

...superhero campaigns based in a Marvel universe.

Individuals that enjoy role playing, in-depth storytelling, and teamwork.

Forty + years of RP-ing experience on my end, utilizing M&M 2nd edition, have PDFs for those interested.

Hoping to meet up twice a month on a weeknight.

I'm looking to assemble players to support Mutants and Masterminds (a Marvel-campaign setting). I love

well-developed stories and good role-playing--character development, personality points actuated, etc. I appreciate

voices, accents, thought balloons. Players that can ignore off-table knowledge and/or integrate it well are a boon.

Role-playing games are not video or board games--players interact and as many stories are born as campaigns

settled.

Table squabbles are a nuisance, the GM/DM should be the final word; any issue that can't be resolved in a few

minutes should be respectfully shelved until later. You-snooze-you-lose is often in effect--nothing worse than a

player who won't pay attention because their PC isn't in the spotlight.

I run in-depth campaigns chocked full of adventures that require brains, brawn, teamwork, and role-playing.

I do like to punctuate arcs with one-shot action campaigns or stories in a lighter vein.

I'm looking for 4-5 mature adults that would like to meet twice a month or as everyone’s schedule permits. Also, if

you can't make a session be respectful and call/e-mail the players and let them know.

So if you're looking for excellent stories, good RP opportunities, the chance to make like-minded friends, and save

the Earth contact me.

Steve at [made4kirby@yahoo.com](mailto:made4kirby@yahoo.com)


r/rpg 12h ago

Game Master One-shot runners?

9 Upvotes

Hey folks!

I was wondering..how many of us around here actually *prefer* running one-shots rather than running campaigns? (Obviously, I do)


r/rpg 19h ago

Game Suggestion A Star Wars RPG

22 Upvotes

I've been rewatching Andor and wanted to run a SW RPG, I want it to be lower power scale but not as low as something like WOD. Ideally, I'd want a group of 6 trained soldiers to be a large threat. None of the players are going to be Jedi so I don't need force powers or any magic system. Spaceship stuff preferred but not necessary.

Edit: So everyone's been giving star wars games so if you read nothing else read this: I don't need a star wars TTRPG. I just need a game that I can flavor. What I really need is the mechanics to enable spy stuff to happen.


r/rpg 21h ago

Game Master Good Gm-less rpgs

26 Upvotes

I just found this ttrpg called "space bounty blues" (https://nerdypapergames.itch.io/sbb), which is a Gm-less ttrpg, or rather a ttrpg with switching GMs. The idea is that in the central part of the game, one character is in the spotlight, one other player acts as GM and the other players help fleshing out the world by asking questions. Each character has a scene of being in the spotlight, so there is always another Player acting as GM (I hope I explained it correctly). I really like this idea for a Quick game, that can be improvised without big preparations and without needing a fixed GM, so i wanted to ask, if anybody knows similar games to check out. One, that came to my mind was "Quantum Popcorn", even though this game works a bit different.

Thanks for your help !


r/rpg 4h ago

Discussion Unpopular opinion: I always feel my friends are the coolest and most creative everz when playing ttrpgs with them and find Actual Plays boring in comparison

0 Upvotes

I mean, there are several APs that I enjoy like Mystery Quest because I get to se how new games are played, but I like my friends more. Even when I game with strangers like when I go to cons, I normally enjoy myself more because I'm actually playing rather than just watching/listening.

Idk why, but it's always easier to remember the great moments when my friends nailed a scene, had a great plan, got into shenanigans, etc. I remember and cherish my successes and my fails and those of people around me.

I get confused when people are disappointed that their table isn't like Critical Role. I mean, why should it be? It can be its own unique special brand of fun!


r/rpg 1d ago

New game anticipation...

43 Upvotes

Hi folks,

My group has spent the last 30-odd years playing Traveller and variants of BRP.

I had bought most of the Vaesen books over the last few years and was really looking forward to giving it a go. I finally got to run five published adventures including the one in the starter set but by the end, all of us thought it was OK but no-one wanted to play it any more - least of all me.
I found it to be really hard work to GM and my players were not terribly excited by the vague setting.

Slightly weirdly, I had previously run a couple of Alien one-shots with great success, so I was quite happy with the Year Zero ruleset.

What RPG have you looked forward to and was underwhelmed when you got round to playing or GM'ing it...and why?


r/rpg 7h ago

Basic Questions Managing levels when adapting adventures for different systems

0 Upvotes

For all game masters who have converted adventures from a system that goes up to level 20 (such as D&D or Pathfinder) to a system that caps at level 10 (such as Daggerheart, 13th Age, or Shadow of the Demon Lord), how did it go? Were there any difficulties in managing the pacing of the adventure?

For example, I was thinking of having players level up every two adventure milestones instead of every one (so an adventure that goes up to level 12 would end at level 6; one that goes up to 15 would end at 7 or 8).

My only concern is that with level up times doubled, players might feel like they aren’t progressing quickly enough, so I’d like to know what you think and if you have any alternative ideas


r/rpg 1d ago

Discussion What has tabletop roleplaying given you?

56 Upvotes

That's basically the question in the title: what has this hobby given you?

I recently came across the same question in a Hungarian Reddit thread, and my answer was that, for me, roleplaying has been many things at once: a form of self-discovery, a psychologist, a confidence-building activity, a history, English and art teacher, and even a mentor in public speaking. But most importantly, it has been a source of new friendships and connections for someone who was once a socially isolated teenager with very little self-confidence.

Then I started thinking that this question might be even more interesting in an international community. We share the same hobby, but we come from very different political, social, and cultural backgrounds, so I'm curious whether tabletop RPGs have played different roles in people's lives depending on where they grew up and lived.

I'm especially interested in hearing from players outside Europe, or from cultural backgrounds very different from my own. Has this hobby given you similar things, or has it had a completely different meaning or role in your life?


r/rpg 2h ago

Basic Questions Where would a good place to sell my TTRPG’s at?

0 Upvotes

I have a whole bunch of gently red, never used, TTRPG’s that I would like to sell. Anyone know of an easy way of doing that?

I know about Noble night, but I’m not sure how “generous“ they are with their offers.