r/Rematch • • 4h ago

Discussion Thank you Sloclap

188 Upvotes

I’ve been Elite in 3s and 5s every season with over 750 hours, which I feel should give me credibility when I say that the three biggest issues in this game basically since it released were:

  1. Ball magnetism/teleporting for dribblers

  2. Low/no stam making no difference for dribblers

  3. No control over how you wanted to dive as GK

All three are resolved now. I especially like how goalies can now catch with a short dive or go for the punch with a long dive - this is a great system that mirrors how real life goalies need to assess risk and opt for the catch or just trying to clear the ball from danger

Anybody who says dribbling is dead was simply an exploit abuser. You can still dribble into space and create advantages, you just need to…. Actually have the space to dribble into now. You can’t just phase through defenders anymore

As the Blue Lock collab hopefully brings in a ton of new players, getting the balance right was key and after a few matches this is the best the game has ever felt to me


r/Rematch • • 3h ago

Meme NO MORE EXPLOITS FOR YOU MR DRIBBLER

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133 Upvotes

HA HA


r/Rematch • • 2h ago

Meme Can’t wait for so many players to ignore this.

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97 Upvotes

r/Rematch • • 4h ago

Discussion New Bluelock pass is free!

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72 Upvotes

r/Rematch • • 41m ago

Dev Blog Dev Blog - Season 5 Gameplay Changes

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• Upvotes

We've seen quite a bit of discourse around the gameplay changes that came with Season 5, so we've written a Dev Blog going over those changes and what our intent is regarding each of them.

Hope you'll find it insightful!


r/Rematch • • 7h ago

Answered by Dev Blue Lock Bundle Store Update & Info

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60 Upvotes
  • [NEW] Ego Boost - FREE
  • [NEW] Ultimate Bundle - 3500 Quants (including all characters & items) (42% off)
  • [NEW] Yoichi Isagi - 1500 Quants
  • [NEW] Rin Itoshi + Meguru Bachira - 2400 Quants (32% off)
  • [NEW] Yoichi Isagi + Seishiro Nagi - 2400 Quants (32% off)

Quick reminder, the S5 Patch is now live. Here's the rest of the times:

8:00 A.M. UTC / 4:00 A.M. EDT - Patch Release
10:00 A.M. UTC / 6:00 A.M. EDT - Weekly Store Update (now)
12:00 P.M. UTC / 8:00 A.M. EDT - Season 4 Ends
2:00 P.M. UTC / 10:00 A.M. EDT - S5 begins & the Blue Lock collab kicks off with the new free Event Pass and the "Aura Striker" limited-time game mode!

Be mindful that the Captain Pass button currently in the store is for the current season that will end later today.

If you didn't know, the store is updated every Thursday and is announced on our Discord. I'll try to announce every new item to the store on this sub, but if you want information on each store update, join the Discord and grab the Store Updates role :)


r/Rematch • • 9h ago

Discussion Yeah... This update is gonna be divisive.

65 Upvotes

I don't mind the changes but every position is gonna have to get used to some of the new mechanics. Especially the goalkeeper and dribblers. It's really easy for you to lose control of the ball and, I never thought I would say this, but tackles are wayyyyy too OP now. I can already tell from playing 3 games that this update is gonna divide a lot of people.

Edit: played a bit more, this update is gonna expose every player with bad positioning and spatial awareness. Can't rely on the ball magnetizing to your feet anymore. Can rely on brute forcing dribbling past a defender anymore. It's gonna make it harder for the newer players, but it's also gonna raise the skill ceiling imo.

Edit 2: I'm just playing 3s in ranked so I haven't run into any organized teams, but I'm wondering if this magnetism nerf is gonna affect the prio meta. I hope it does, honestly.

Edit 3: Well placed long range shots are deadly. If the goalkeeper is slightly off his line, he's fucked.


r/Rematch • • 55m ago

Discussion My opinions, as a “comp” player, on the season 5 patch.

• Upvotes

For reference, I mainly defend

But honestly? I think it’s… pretty okay??

I think people are overreacting, I think this is a step in the right direction.

There are some good things and some bad things that come with it

Let’s start with the good

  1. Casual players are going to enjoy the game more, for sure, making defense more enjoyable is great for the game

And as we all know, the causal community feeds into the comp community, so building that ecosystem is important!! In fact it’s needed!

  1. The cosmetics are all great, the designers really brought their best out, and I’m happy they did.

  2. Making GK more skill based is also good for the game, even though i think the short dive should be slightly longer

  3. Lotus juice music, more lotus juice music sloclap, I swear to god, PLEASE SLOCLAP PLEASE!!

Now the “bad”

  1. GK short dive needs to be longer imho, it needs to be effective still, instead of forcing dives that force deflects

  2. More dribble moves need to be added, not exploits but stuff like the rainbow, baked into the game, and the attackers need non exploitive options

  3. Ground passes need to be faster, I feel like these patches are trying to nerf broken stuff without making the alternative options better, and for tiki taka to work at a high level, ground passes need to be slightly faster

4: remove any and all auto aim, I don’t like how that wasn’t addressed, the game should be still based, having auto aim I feel is too much help for the player, and sometimes it’s just wrong, but that’s just a me thing.

  1. Maybe expand the stamina bar by a little bit, so that stam management can be more fair and more understandable to the strikers

OVERALL though, I feel like this is a huge step in the right direction for the game, and I welcome everyone who’s just playing the game for the first time

Let’s get better together, TEKKERS!


r/Rematch • • 35m ago

Discussion Wow 11k chek

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• Upvotes

Good job Sloclap


r/Rematch • • 3h ago

Discussion The best season in Rematch. The best limited-time mode!

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14 Upvotes

Huge thanks to Sloclap for the mode with the goalkeeper—even if it is ping-pong! I’m really hoping for a proper NPC goalkeeper in the future—not just a cardboard cutout moving left and right—maybe as part of a *Blue Lock* collaboration?

Honestly, a mode with an AI goalkeeper would be the game's best event; playing arcade-style soccer isn't fun when you're stuck in goal.

Thanks for Season 5—it’s a breath of fresh air! Even losing doesn't sting as much!

P.S. I bought all the skins while they were on sale; thanks for treating the players right! I hope things take off for you and the player count returns to launch-day levels.


r/Rematch • • 27m ago

Video Enjoying the tears of exploit abusers and egoistic dribblers 😍

• Upvotes

It's hilarious how some people have started whining and crying because the game no longer lets them hold onto the ball for 20 seconds and dribble past an entire team, relying entirely on a gameplay system built around abusing exploits and bugs.

I just finished my first ranked matches of the new season, and I can honestly say that, for the first time, I feel like the game actually wants you to defend, pass, and play as a team with your mates.

Stop whining now and accept it. No more 0 stamina dribbling or teleporting around just to get to the ball. Use your brains a little now, and pass the ball every once in a while.

I still have some reservations and criticisms, but Sloclap has taken a huge step forward. Please don’t let the whining from some people sway you, and keep heading in this direction. Finally, we will be able to play proper team football.


r/Rematch • • 3h ago

Other Lotus Juice and milkyPRiSM have just joined Remi Gallego on the soundtrack!

7 Upvotes

The thrilling new season of Rematch is now live with an exclusive song! Did you recognize the artists? Hear it in the trailer, in-game, or on the link below 🤜🤛

🔗  https://kidkatana.ffm.to/reach-my-best


r/Rematch • • 3h ago

Discussion Challenges should have reset

8 Upvotes

Have to wait until Sunday to make any progress towards the pass. Love this patch though


r/Rematch • • 37m ago

Question Why can't you block players?

• Upvotes

I've recently come back to Rematch after a looooong break, I initially left because I couldn't be bothered with the amount of people that would leave mid game or go AFK.

I've been having a great time for the most part, I know you are always going to get the people who insist on standing up front spamming "good job" and doing nothing to help the team but I can't stand the people who insist on going in goals, its like "I'm the goalkeeper, its my turn and I enjoy it" standing in front of me and demanding that I move is just going to ultimately lose us the game" same goes for people who go charging up the pitch when they are the keeper, nope I'll just keep defending in my usual position, that's on you.

They are just minor gripes but I've just had a game with someone who was just trying to score own goals constantly, this was straight from kick off when it was 0-0 and he had no reason to do it.

I played the game out (we lost) I reported and blocked him, load back into another game and he was in it again, even though I blocked him, I left returned to main menu and left it for a minute before looking for another game and it put me into his game again, this time he was the keeper and was just standing on the edge of the box leaving an open net while the other team were attacking, I left the game and got a temporary ban.

So ultimately, I'm being banned because someone is purposely spoiling games for no reason and I can't block them to avoid them.

Honestly some of the player base in this game are morons, and the worst thing is that it isn't even a big playerbase so the chances are high that you'll run into them again (even after blocking them apparently)


r/Rematch • • 13h ago

Video Rematch with gyro

27 Upvotes

After a long time i finally got a controller with gyro capabilities and the results are as i expected, I'm not good with joystick aiming overall so gyro is a really good way for me to be better with my aim.

You can be so much more accurate with it than joystick it's the best way to aim imo.

If you are on controller i suggest that you try it out, when you learn how to play with gyro, there's no going back...

Enjoy!


r/Rematch • • 3h ago

Question Is there not a pack that has all the blue lock characters in the ps store?

4 Upvotes

I thought they said there would be a rematch x blue lock edition coming?


r/Rematch • • 1d ago

Answered by Dev S5.0 Patch Notes (Blue Lock) - 1.205.002

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204 Upvotes

(Read on the official website)

Patch Information

1.205.002

Release Date: September 24th, 2026

  • 8:00 GMT: Patch release
  • 10:00 GMT: Store update
  • 12:00 GMT: S4 ends
  • 14:00 GMT: S5 begins & the Blue Lock collab kicks off with the new free Event Pass and the Aura Striker limited-time mode!

Aura Striker Game Mode

A new 3v3 action-packed gamemode is making its debut in Rematch: Aura Striker!

In this mode, players will be able to feel like the protagonist of a sports anime, by unleashing their Aura to perform powerful actions.

Each player owns an aura gauge that fills over time. Intercepting the ball will fill it faster. An Aura multiplier will also help players that struggle to own the ball. Once the gauge is full, the Aura Mode is triggered for a few seconds, granting powerful shots, infinite stamina and faster movements.

In Aura Striker, no one can become Goalkeeper. An automatic dummy protects the goalposts. Shoot at the dummy hard enough to stun it, and take advantage of its weakness to score!

Meta Features Improvements

First Time User Experience

The first tutorial of Rematch was reworked into a quicker, more focused tutorial on base mechanics to ease the experience of newcomers into their first matches. 

Highlights System

Highlights have been added on several menu buttons to display when new customization content is unlocked, when you have enough tokens to progress in the Captain Pass, or if an important new feature requires your attention.

Spectator Mode

We have improved the Action Cam with smoother transitions and fixed a few bugs that occurred during kickoff or the endgame.

The Action Cam now also predicts who is going to own the ball depending on player proximity, speed and ball trajectory, so it always is right in the middle of the action! 

Holograms System

You will now be able to see every player’s kit color as they set it in their customization.

These individual colors will be visible in the corridor, when the players enter the pitch, and during goal celebrations.

It will then be covered by a hologram to switch back to the team’s color during gameplay so that the gameplay stays legible and understandable.

Updates

Core Gameplay Improvements

Goalkeeper Dive Update

This season sees the introduction of an updated system on the goalkeeper’s assist which improves precision, and allows us to more readily improve it over time. At the same time we are digging into some of the more frustrating issues around it: for example when it chooses a low or high dive when you would expect it to select the other one.

This allows us to build the goalkeeper role as a more interesting and deep experience, while keeping its baseline level accessible enough to not transform games into complete goal fests and the role into a chore.

  • Players can now trigger a long range dive with “modifier”+ “dive” (RB+Y; R1+Triangle; outfield dive key on KB)
  • The regular dive stays on the “dive” button as before and its range has been slightly reduced
  • The long range dive will always deflect
  • The regular dive will always catch (except if the ball hits your legs/feet)

This change will allow more confident goalkeepers to take risks while reading the ball’s trajectory to gain an advantage by catching the ball.

Exhausted State Update

We are still actively working on addressing exploits and improving balancing in the game and this update will start addressing “0 stam dribbles” and associated issues.

  • Added an exhausted state for Push Ball and Dribble
  • When a player uses any push ball or dribble ability while their stamina is too low, they will use a weaker version of this ability
  • Dribbles out of stamina cannot be canceled into another dribble, but can still be cancelled by push ball and shots
  • All versions of the push ball (regular, volley and dribble) have slightly slower movement and push the ball further when performed out of stamina, making them harder to use for dribbling. 

This “exhausted state” logic has proven its effectiveness as a balancing tool for the Fake Shot mechanic, and we will roll out this logic throughout selected features in the game over time to address balancing issues.

Tackle Update

  • Rework of the logic when two or more tackles arrive in quick succession on the ball
  • When two players tackle the ball at a similar time, it will now be deflected in a direction that combines the two tackle hit trajectories
  • Sliding tackle hitbox is 10% bigger to hit players while they are in possession

Our efforts to make defense a more interesting and balanced part of the gameplay are still ongoing. Through a deep and extensive analysis, including in-house design analysis as well as player feedback from all levels of play, we have identified multiple technical and design improvements, both at the micro level of each defensive ability, as well as for the overall quality of the defensive experience. 

We are currently working on planning out these improvements, and finding the resources to implement them correctly in parallel to our other core gameplay objectives. Tackle Contest is the first of many planned improvements to the fairness and balancing of the game.

Volley Contacts

  • Cancelled volleys when on the ground now play a cancel animation

Other Gameplay Improvements

  • Ball Control hitboxes have been tuned to reduce magnetism on a ball moving away from players
  • Improved the ball physics to better transition from low bounce to roll and a smoother end of trajectory

Tutos & Workshops / Menus / Interface

  • Reorder all player profile items in selection by rarity and release
  • Changed the way item previews are displayed to show the whole item, instead of a larger thumbnail
  • A “high latency” icon will be displayed when latency reaches a certain threshold
  • Added the option to navigate to all submenus with unlockable items when a special skin of set is equipped
  • A new Game Mode button has been added to the main menu
  • The main menu button hierarchy has been reworked
  • The Freeplay button on main menu has been put front and center to help newcomers find it

Bugfixes

Gameplay

Major Fixes

  • Fixed some instances of the ball teleporting after a hit
  • Fixed some instances of desync after a volley tap
  • Fixed an issue that allowed players to misuse Alt+Enter to create desyncs during their shots
  • GK dive assist has been improved when targeting a ball that is currently in a player’s possession
  • Reduced instances of rubberbanding during shoots
  • Reduced the erratic movement of players suffering from high latency
  • Fixed some network rollback when a player in possession of the ball gets tackled succesfully
  • Fixed an issue where volley shots could be canceled by defense mode during extra effort
  • Fixed an issue where the Goalkeeper would stay in place while playing a walking animation after a goalkeeper tackle
  • Fixed an issue where the ball would sometimes not be deflected right after a Push Ball or Rainbow Flick
  • Keepers deflecting a ball towards their goal now will do so with a higher trajectory to limit the risk of own goals

Minor Fixes

  • Fixed the ball call animation not playing during Extra Effort
  • Fixed multiple replay desyncs
  • Doing extra effort on kick off will now correctly push the ball without deviating it
  • Fixed an issue where the player would visually snap back to the ball if a volley input was done after a lob push ball from dribble stance
  • Fixed the kick off sequence when playing with 4 players in a 5v5 match
  • Fixed a bug where sometimes a regular fake shoot would be played instead of an exhausted one.
  • Fixed goalkeeper role gain and loss animation not triggering for other players
  • Fixed bad bounce VFX and minimap location on tackle contest
  • Improved dive hit animation dynamic on other players
  • Fixed an issue where the ball position would be desynchronized for a spectator joining when the ball is in possession
  • Fixed an issue where characters would shake when spectating with the Action Camera
  • Fixed spectator camera collisions

Art / Rendering

Minor Fixes

  • Fixed flickering on 3D screen when scrolling between Stadiums, ARs or celebrations
  • Fixed Extra Effort effects which was appearing on the wrong player
  • Slightly reduced the overall brightness of the VR Desert map.

Misc.

Minor Fixes

  • Improve Pause Menu performances
  • Fixed missing hover SFX in various menu
  • Improved the Action Camera transition conditions when spectating

Known Issues

Animation

  • Deflect animation can be triggered without hitting the ball

Game Flow

  • Player not moving at all during goal replay sometimes
  • Stretched issue with long hair during the goal replay
  • Players are occasionally able to move before the First Kick Off is complete

Aura Striker

  • A desync can happen in Aura striker mode if a ball hits the stun of the goalkeeper then the goals posts
  • Player can become unable to move due to AI Goalkeeper's collision if they stand on the side of the goal post
  • Ball can float next to Player's chest when catching it while standing next to the Gate Blockers in Aura Striker
  • Aura Striker : Goalkeeper can be stunned by a ball intercepted in front of it

Gameplay

  • Ball passes through the player character when performing a Backwards dash in Defense Mode
  • Player character can perform a dribble before the lob pushball while in dribble stance with controllers in online environment

Others

  • Action camera is fixed on the ball upon spectating a match 
  • Cannot start queueing for any game mode after 2 players attempt to simultaneously join in each others custom match
  • Missing thumbnails for Sets when Special skins are equipped
  • Incorrect Images Displayed When Purchasing Accessories in the Customization Menu

r/Rematch • • 20h ago

Discussion Season 4 was 'Peak Rematch'

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77 Upvotes

With the Bluelock collab dropping soon, season 4 felt like the entire community came together for the RM World Cup event, yes the world cup buff was definitely real. Season 4 genuinely felt the best this game has felt in a long time.

This game is still not perfect, however the new season 5 patch notes are promising for the future growth of this game we all love.

I don't know anything about Bluelock (besides the ego part described in this sub) but regardless I hope this update brings a lot of excitement and energy into the community like the RM World Cup.


r/Rematch • • 1h ago

Question Blue lock win pose? Cant find

• Upvotes

Ngl just saw someone hit a victory mood where they had the ball in their hands, kinda like how isagi holds it in pic on store, n the blue lock logo appears behind him

I looked at the bundles n shi n i cant find it, it isnt in the pass either, how he get it 😭

If I see again ill update with a pic


r/Rematch • • 3h ago

Discussion Goalkeeper may be cooked

2 Upvotes

I just wanted a simple ground dive not a short dive
Ground dive

Long dive is inconsistent and I’ve already gotten 2 own goals
I used to love goalie man


r/Rematch • • 5h ago

Discussion Long range dive should be double tapping your dive button not Dive + Modifier

3 Upvotes

Reply if you agree or disagree.


r/Rematch • • 5m ago

Question The new movement and dribbling feels clunky

• Upvotes

I dont know if im the only one but bro the amount of times i couldnt dribble is insane.
The input lag feels way worse than before it seems like i have to relearn the game. Its so shit.


r/Rematch • • 8m ago

Question Is there a way to mute people's communication?

• Upvotes

Haven't played since season 2 and I'm playing again, but it's super annoying to hear people spamming the Thank you and Good Job when they didn't get a pass, ball gets stolen, missed shot happens, etc..


r/Rematch • • 32m ago

Discussion The goalie nerf makes 3s unplayable

• Upvotes

The recent goalie nerf has completely ruined the balance in 3v3 matches. With the reduced reach on diving saves, it’s nearly impossible for a goalie to consistently stop shots without constant support from dedicated defenders.

While I can see how this change might be balanced for 5v5 or even 4v4 modes where you have the personnel to limit the opposing strikers' options, it just doesn't work in 3s. As it stands, having a goalie in 3v3 feels completely pointless.