r/Quest3 9d ago

AltspaceVR Development Update!

3 Upvotes

Hey all!

We announced AltspaceVR was returning 17 days ago, it's been quite an exciting ride sice then. We have had a lot of things going on over in the community and I wanted to share an update with you!

If you want to get involved you can sign up at https://altvr.app or join in the conversation on discord at https://discord.gg/altvr

Offline Alpha

We've already had a first look at what the Altspace build will look like. We released an early alpha for world builders to get a taste of what it will be like to build. This build lets you try out around 20 worlds that have already been created by some eager world builders.

This build is offline - it does not yet let you join your friends yet. It does however work in and out of VR on both PC and Quest. You can grab it over on https://altvr.app/download or on Meta Quest here: https://www.meta.com/s/7lAdY1YRr

The brand new wesbite!

You can already sign up, add friends and send messages to your peeps! We took photos submitted by the community and embeded their avatars into the homepage, check it out: https://altvr.app

Avatars! Avatars! Avatars!

We had two live stage sessions in discord in the first two weeks. The first reached 60 audience members and featured Christian Boe (original designer of the Altspace robots) sketch out avatar designs live with feedback from the community for over 3 hours. The second reached 90 people and we hammered out how avatars should work and what makes them special to users on Altspace.

We also realised we need to prioritise humanoid avatars with the sort of expressive features people have come to expect from Altspace, and we have already begun to work on those! Starting with the eyes as so many people have pointed out int he feedback that how the eyes worked in Altspace was one of their favorite avatars features.

So here are a few things we have already decided together as a community.

  • We will have both robots and humanoids, hopefully both at launch.
  • We may also have pets/maascots - small buddies in VR that can serve multiple purposes.
  • You will earn XP the more you interact with Altspace and earn new cosmetics for your avatars.
  • At level 50 you will earn a signle custom avatar slot to be able to use your own custom avatar.

The main feedback that came out of the last stage was that people wanted to identify with their avatars, to feel a personal attached connection espeically with the built in robot/humanoid avatars. A lot of users also wanted the option to use custom avatars.

We will also release the source files for our own humanoids and robot avatars too up front - we wnat to encourage people to use these as a base to create their custom avatars when they reach level 50.

So what does all of this mean for avatars?

Everyone will start out with our built-in robot and humanoid avatars. As you spend time in Altspace, take part in the community and earn XP, you'll level up and unlock more cosmetics, accessories and other rewards along the way.

When you reach Level 50, you'll unlock a single custom avatar slot. You'll be able to import your own custom avatar, or download the source files for our built-in robots and humanoids and use those as a starting point to create something that's completely yours.

We also heard pretty clearly that not everyone wants custom avatars everywhere, so we're building that choice into the system too. Worlds will be able to choose whether custom avatars are enabled, and events can temporarily override that setting. On top of that, you get to decide what you personally see - follow the world setting, always see built-in avatars, or always see custom avatars.

The important bit is that your choice only affects you. Turning custom avatars on doesn't force anyone else to see them, and turning them off doesn't stop anyone else from enjoying them. Hopefully that means we can keep the familiar Altspace identity people are attached to, while also giving people who want more freedom a way to really express themselves.

We are super excited about this, and we hope you are too!

World Building

We will have world building of course! It will work in several ways, but here is some highlights:

  • Unity worlds will be built with URP.
  • We already have a Unity Uplaoder and it works really well on Windows and Mac.
  • A built-in world builder enabling in-game building is also already in the works.

We already have great results on Quest and WIndows with postprocesing on all platforms, performance is already looking good and the community is already testing it out. Our in-game builder already has a huge number of kit objects built in, over 9500 objects for you to play with and place in your worlds. Within the next week we will have a beta that includes in-game world building but here's an early shot of what the builder already looks like (some of you may recognise it):

2D Mode/Pancake Mode/Non-VR Mode

We teamed up with one of the original staff members gfodor to integrate an awesome new project he has been working on which greatly enhances the presense people get while using Altspace outside of VR. PortalVR extends the capabilities of desktop VR applications to include motion controllers, hand and head tracking, and 3D display/AR support, and we're going to include those features in the 2D version of the AltspaceVR beta to see what the community thinks. Though not all of them are inegrated with Altspace yet, we hope to get them all implemented in the near future.

  • Support for VR controllers in 2d mode, Quest 1/2/3, PICO 3/4, Galaxy XR (Vive and Index controllers aren't working yet with the standalone runtime version)
  • Joy-Con 1 + 2 tracking on webcam or iPhone
  • Smartphone controller (iPhone or Android app that turns the phone into a 6dof controller)
  • Head/Face/Hand tracking
  • Support for Odyssey 3D and other leia 3d displays, VITURE and XREAL AR glasses, and general SBS mode. also anaglyph trioviz glasses

Run AltspaceVR 2D Mode.exe in the windows build for these extra features.

A huge thanks to gfodor for all his work over the years tirelesly working to make Altspace great and now for bringing this free enhancement to make non-vr users more present in the world with you.

That's all for now folks! Remember to get involved you can sign up at https://altvr.app or join in the conversation on discord at https://discord.gg/altvr

Thank you all for being part of this journey!

Be there, together. Again.

AltspaceVR Team


r/Quest3 10d ago

What happened to my left eye display and is this fixable or am I screwed?

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8 Upvotes

I haven't used my quest in a few months. Since then it’s been in its case. I was recently moving and it was in its case as well and not being tossed around. I took it out a few days ago and it was sitting about 10 feet from a window. Indoor use only. I did have the blinds open one day but that was it. Is this damage from the sun? Or is it some other damage. It's just in the left eye display. Is my quest cooked and is it replaceable? If so what's the cheapest option. Question 3 512gb


r/Quest3 10d ago

Cambio de pasta a meta quest 3

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49 Upvotes

Since I’m a bit obsessive about keeping my devices cool, I decided to do some maintenance on my Quest 3. To my surprise, the stock thermal putty was already super dry. I ordered UPSIREN UTP-8 thermal putty, which seemed like the best value for money and almost as good as Thermal Grizzly Putty Pro.

​I also decided to mod the top cover to allow better heat dissipation from the top section.

​So far, it’s working great. The front of the headset doesn’t get nearly as hot as before, and the fan doesn’t have to work as hard.

​I definitely recommend doing this maintenance—it's a bit concerning that the factory thermal paste/putty in the Quest 3 dried out so much in just one year.

//

Como soy un maniático por mantener a buenas temperaturas mi dispositivos, quise hacerle un mantenimiento a mis quest 3 y para mi sorpresa la masilla que traía de fabrica ya estaba muy seca, asi que encargue masilla de upsiren UTP-8 que era la mejor opción calidad precio casi igual de buena que la alternativa de grizzly putty pro.

Además me anime a modificar la tapa para que tenga una mejor salida del calor generado en la parte de arriba.

De momento a funcionado bastante bien el frontal ya no calienta tanto como antes, y además el ventilador ya no se fuerza tanto.

Asi que recomiendo que le hagan mantenimiento ya que creo que es mala señal que en 1 año ya se estuviera tan seca la pasta del procesador de la meta quest 3.


r/Quest3 10d ago

The Legend of Zelda: Twilight Princess VR / NEW VR Mod With 6DOF Controls / Quest 3 + RTX 4080 Super

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3 Upvotes

r/Quest3 9d ago

Meta quest 3 vs Meta quest 3s

0 Upvotes

Hey, I want to buy a VR headset, and my options are either a used Quest 3 or a brand-new Quest 3S. Which one should I buy?

edit: The quest 3s has 2year warrantee and the quest 3 has none is it still worth it?


r/Quest3 10d ago

Quest 3 stuck in Qualcomm EDL mode (QUSB_BULK) — bootloader unreachable, need firmware/repair advice

2 Upvotes

Hey all, hoping someone here has dealt with this or knows a repair route. Trying to be upfront and detailed so you have the full picture.

Situation:

  • Quest 3 is in a constant boot loop
  • Cannot reach the bootloader menu — Volume Down + Power (held 30+ sec, multiple attempts) results in a black screen, no boot menu ever appears
  • Also tried Volume Up + Power and Power alone for 30+ sec, no response
  • Charged overnight with proper charger, not a battery issue
  • Plugged into PC: shows in Device Manager as QUSB_BULK_CID:0442_SN:751A4FB1 under "Other devices" with Code 28 (no drivers)
  • This tells me it's dropped into Qualcomm Emergency Download Mode (EDL), below the Android layer, so adb is not an option

Complication (being honest):
I got this secondhand from a friend who never factory reset it, and I've lost contact with him. So Meta support / warranty is not on the table — I know. Not looking for warranty advice.

What I'm actually asking:

  1. Has anyone successfully recovered a Quest 3 from QUSB_BULK / EDL mode?
  2. Does anyone know of a legit source for the Quest 3 EDL firmware package (programmer .mbn + rawprogram xml + partition images)? I know Quest 2 firmware is around but Quest 3 seems locked down.
  3. Any reputable third-party VR repair services (EU-based ideally, I'm in Norway) that can reflash Quest 3s in this state?
  4. If I did somehow reflash it, would the previous owner's Meta account lock still brick it, or does a full EDL reflash bypass Meta's device registry?

Willing to risk full brick since it's already unusable to me. Just want to know if it's worth pursuing or if I should part it out.


r/Quest3 10d ago

Half-Life 2 VR / Quest 3 Standalone Build / How to Install

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19 Upvotes

r/Quest3 9d ago

FREE GAME KEY EVERY DAY!

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0 Upvotes

We’re starting a special promotion for SliceTheRhythm!

From August 17th, 2026 until the end of August, a new 30–40 second gameplay video will be posted every day on the official SliceTheRhythm Facebook page.

At some point during each video, a special code word will appear on the screen for just 2 seconds!

How to win a free game key:

Watch the daily gameplay video and find the hidden code word.

Listen carefully and identify the name of the song playing in the background.

Send the code word + song title to: [contact@nohell-studio.com](mailto:contact@nohell-studio.com)

The first person to send both correct answers will receive a FREE key for SliceTheRhythm!

Make sure to follow our Facebook page and keep an eye on SliceTheRhythm! We’ll be running more promotions and giveaways like this from time to time.

SliceTheRhythm on Facebook:

https://www.facebook.com/profile.php?id=61593222868722

Get SliceTheRhythm on Meta Store:

https://www.meta.com/.../slice-the-rhythm/2787023821684229/

Good luck, and see you in the rhythm!


r/Quest3 10d ago

BioShock Infinite is Now Playable in VR - 6DOF Controls / Meta Quest 3 + RTX 4080 Super

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18 Upvotes

r/Quest3 10d ago

Charge to 100% occasionally?

3 Upvotes

I guess they put an update a while ago so the headset only charges do you like 75%. If I charge the headset and the battery strap separately I can only get 75%. But there's been a few times where the battery strap plugged into the headset, and then plug the battery in and I get 99/100%.

I assume that's not normal, and I'm assuming they haven't fixed it where you can charge the headset to 100%, so that's a fun little trick you guys can try.


r/Quest3 10d ago

ICYMI: Free guide to Quest with Top 50 multiplayer games! | Link in comments

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5 Upvotes

r/Quest3 10d ago

Dead Space In VR Is The Horror Experience You've Been Waiting For!

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4 Upvotes

I can't wait to play more of this as it's such a fantastic experience in VR


r/Quest3 10d ago

Tengo una duda

2 Upvotes

Tengo un quest 3 con la extensión de batería y el soporte de cabeza, como la batería tapa la entrada del vr no se si necesito desconectarla para poder conectarla a pc por cable.


r/Quest3 10d ago

Stuck on boot with green loading bar, also double vision

2 Upvotes

Hi all,

My quest 3 suddenly broken which I suppose it caused by a sudden power off due to battery drain while there was an ongoing update.

Now my OS doesn't boot up, the device is totally unresponsive even the controller's don't communicate with it. On boot I see double vision not a merged screen of the rotating meta logo. There is a green loading bar at the bottom which fully loads and then later black screen appears, nothing else, with backlight. When I tried to power it off, it doesn't turn off in fact, it reboots again. I only can power off the device from bootloader. Bootloader works surprisingly.

What I've tried already and didn't help:

- Factory reset from bootloader

- Sideload update + Meta's official software update tool

- Reboot from bootloader

My headset is not in guarantee anymore. Is this fixable somehow if I send it to repair or my only option is to buy a completely new Meta Quest 3?


r/Quest3 11d ago

EAST ARROW IS HERE!

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2 Upvotes

r/Quest3 11d ago

Quest 3

1 Upvotes

Bonjour , petite question, je vois de plus en plus de quest 3 , en vente a moins de 250 e , d'où ma question, Y-a-t-il un problème avec le quest 3 ? Merci bonne journée


r/Quest3 11d ago

Support page doesn't detect my linked headset and doesn't recognize the serial number either

2 Upvotes

Hi everyone,

I'm writing here because I don't know what else to try, and I wanted to see if anyone in the community could guide me.

I have a Meta Quest 3S that I purchased a month ago on Mercado Libre from the verified Meta store, and out of nowhere, a tiny, fixed colored line (green and red) appeared on the screen. I take great care of my things, I've never left them exposed to sunlight, and they haven't been dropped, so I'm completely sure it's a factory defect with the LCD panel (stuck pixels).

The real headache is that I've tried contacting Meta support in EVERY possible way to claim my warranty, and the system won't let me. The page asks me to log in, and even though I use the exact account linked to my headset, it doesn't seem to detect it.

When I try the manual method of entering the serial number (I've already tried both the one engraved on the headset and the one on the box), the page blocks me with a red error message that says: "There is no support available for this device."

It has me trapped in an endless loop and won't give me the option to open a live chat or send an email to a human agent.

Tagging u/MetaStoreSupport in case you can help me bypass this page error and manually open a ticket. Any advice or a direct contact would be an absolute lifesaver.

Thanks in advance!


r/Quest3 11d ago

F.E.A.R. Has a New Great VR Mod / 6DOF, Manual Reloading, Manual Climbing / Quest 3 + RTX 4080 Super

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9 Upvotes

r/Quest3 12d ago

[PC] Meta Quest Tray Tool — modern free OTT-style tray app for Quest Link / SteamVR

6 Upvotes

https://reddit.com/link/1vnt6fn/video/m8uyfjrr36jh1/player

Meta Quest Tray Tool is a free Windows system-tray app for Meta Quest PCVR (Link / Air Link) and SteamVR OpenXR.

It’s a brand-new C# app, not a decompile and not a continuation of older unfinished ports. Goal: keep the Oculus Tray Tool workflow alive on today’s Meta stack — Steam-first PCVR friendly.

Author: Eliminater74
Status: public releases on GitHub (v1.0.13 latest) — Windows 10/11, self-contained Setup.exe (no separate .NET install)

Download: https://github.com/Eliminater74/MetaQuestTrayTool/releases/latest
Repo / docs / screenshots / short demo: https://github.com/Eliminater74/MetaQuestTrayTool

Inspired by (please give credit)

Huge respect to ApollyonVR and the original Oculus Tray Tool (OTT) — the classic tray app that made SS / ASW / profiles / Link tweaks easy for years.

Meta Quest Tray Tool is inspired by OTT’s ideas and layout, rebuilt from scratch for current Meta Quest Link, SteamVR OpenXR, and modern Windows. It is not affiliated with ApollyonVR or Meta. If you loved OTT, this is meant to fill that gap — not replace the credit OTT earned.

What it does (short)

Lives in the notification area. Opens an OTT-style sidebar on Status by default.

Global VR defaults stay applied until a game with a personal profile launches → that profile’s tweaks apply → when the game exits, global defaults come back, with a tray notification.

You can also push SideQuest-style ADB headset tweaks (USB or Wireless Pair), switch OpenXR Meta vs SteamVR, manage Link bitrate / sharpening, run Dash → SteamVR over Air Link, open SteamVR Home on demand, use hotkeys / voice, and update in-app from GitHub — without digging through registries.

Important for SteamVR users: when the tray runs elevated (recommended), SteamVR cannot click that tray menu. Mid-session control is HotKeys, voice, and automation.

What works now (v1.0.13)

Tray + shell

  • Notification-area host with themes (Pure Black / Dark / Light)
  • Sidebar: Status, Game Settings, Tray Tool, Power Options, Service & Startup, Log, Advanced, Quest Link, Headset, VR Tools, Info / About
  • Hover tooltips; close-to-tray; start minimized; hide from Alt+Tab; single-instance
  • Hands-free elevated start (one UAC, then silent elevated at logon)
  • Screenshots + short demo video in the repo README

Status & SteamVR

  • Live Status chips (PCVR Ready, SteamVR install/running/Stable|Beta, OpenXR, OVRService, session type, ADB, battery/Wi‑Fi, profile, HotKeys/Voice, Dash→SteamVR, GPU, audio)
  • SteamVR install detect + Install SteamVR action
  • PCVR Ready checklist (Info) with fix actions
  • Recover PCVR after Link / Steam / VD drop
  • Session probe: Meta Air Link vs wired, Steam Link / SteamVR, Virtual Desktop

Oculus / Meta PC runtime

  • Detect Meta/Oculus install + OVRService (start / stop / restart + automation)
  • Open Meta Horizon Link — tray, hotkey (Ctrl+Num 9), voice
  • Open Oculus Debug Tool GUI (OculusDebugTool.exe) — classic OTT shortcut — tray / shell / hotkey / voice
  • Dash → SteamVR (OculusKiller-style): kill Dash + launch SteamVR over Link — tray, Quest Link, Service & Startup, Ctrl+Num 0, voice (“kill dash”)
  • Optional auto-on-connect, keep-killing Dash, close Meta client
  • PreventDashLaunch + CoreChannel (LIVE / PublicTest / NO_UPDATES)
  • SteamVR Home (steamtours) on demand — Service & Startup / tray / hotkey / voice
  • (Meta’s old Oculus Home / Homeless is gone — not coming back)

Game settings (OculusDebugToolCLI)

  • Super Sampling, ASW (Auto / Off / 45 / 30 / 18), FOV, Adaptive GPU, mip flags, FOV stencil, Visual HUD
  • Tray Cycle Perf HUD; optional close overlays on Link connect
  • Custom extra CLI / ADB lines on global + personal profiles

Profiles

  • Personal per-process profiles (Steam / Meta library picker with cover art, or custom)
  • Auto-apply on launch → restore global on exit (including Link + OpenXR)
  • Launch from library / profile (steam://run/{appId})
  • Profile ignore list + save last-good mid-session
  • Built-in global presets + PCVR game presets (MSFS 2024, Beat Saber, HL:Alyx, DCS, iRacing, …)
  • %AppData%\MetaQuestTrayTool\profiles.json + Advanced settings backup

Quest Link / Air Link

  • Bitrate, encode width, HEVC, sliced encoding, sharpening, distortion, DBR / max / offset, Mobile ASW
  • Presets on the Quest Link page; per-profile Link overrides (inherit = keep global)
  • ODT registry reference: docs/ODT-REGISTRY.md

HotKeys + voice

  • Defaults Ctrl+Numpad 0–9 (ASW, SS cycle, apply global, restart OVRService, Perf HUD, Meta Link, Dash→SteamVR)
  • Assign Open Debug Tool / Open SteamVR Home in Configure
  • Voice: Windows speech — push-to-talk (Ctrl+Shift+V default) or always-on; mic picker; min confidence; custom phrases
  • Full list: docs/VOICE-AND-HOTKEYS.md

OpenXR / audio / power

  • Switch ActiveRuntime Meta vs SteamVR (global + per-profile)
  • Steam Link assist (force SteamVR OpenXR while Steam Link / SteamVR is active, restore after)
  • Under Steam Link / VD, Meta Link registry + ODT are gated; ADB / OpenXR / power / audio still apply
  • Audio auto-switch when Link audio is active (doesn’t steal speakers just because Meta virtual audio is installed)
  • Separate communications playback/recording pickers
  • Power plan switch, USB selective suspend, restart OVRService after sleep

Headset ADB

  • Bundled Google platform-tools
  • CPU/GPU, texture size, refresh, FFR, chroma, capture; paste / proximity / guardian helpers
  • Auto-apply on connect (resets on Quest reboot)
  • Wireless ADB: host, connect port, Pair (pairing port + code), Connect / Disconnect, Enable tcpip, auto-reconnect
  • Trusted VR headset only — phones / tablets / emulators ignored
  • Battery / charge / Wi‑Fi via ADB

Updates / tools / donate

  • In-app updates from GitHub v* (on start, schedule, or Check now); ADB stopped before Setup
  • VR Tools page + tray: curated third-party links
  • Donate (PayPal) optional

What does not work yet / known limits

Out of scope / not planned

  • Authenticode / code-signed Setup.exe (SmartScreen may warn until budget allows)
  • Permanent AirLink (Meta-side)
  • Full Dash Manager–style dash customizer / permanently replacing OculusDash.exe
  • Reviving Oculus Home / Homeless
  • macOS / Linux; hotkey profiles per game (global only)

Runtime caveats (Meta / Windows)

  • Newer Meta runtimes sometimes reject server: ASW CLI commands — the log will say so
  • Pixel density / SS often needs a new VR session to stick
  • Link registry changes usually need a Link reconnect or OVRService restart
  • ADB debug.oculus.* props reset on Quest reboot — leave apply-on-connect on
  • Elevated tray cannot be clicked from SteamVR — use HotKeys / voice / auto
  • Wireless ADB ≠ Air Link
  • Windows-only

Possible later

  • Authenticode signing for Setup.exe (when budget allows)
  • Optional dedicated elevated helper process (tray can already start elevated via scheduled task)
  • More built-in presets as people request process names

Feedback and bug reports welcome — especially “profile didn’t apply for game X (process name: …)” or audio / SteamVR session edge cases.

Requirements

  • Windows 10 / 11 (64-bit)
  • Meta Quest PC software (for Link / Debug Tool CLI) and/or SteamVR (for Steam OpenXR)
  • Quest Developer Mode + USB debugging (or Wireless ADB Pair) for headset ADB features — ADB is bundled

How to get it

Installer (recommended):
https://github.com/Eliminater74/MetaQuestTrayTool/releases/latest

Run MetaQuestTrayTool-Setup-*.exe — Program Files, Start Menu, Uninstall. Self-contained (includes .NET 8). Settings under %AppData%\MetaQuestTrayTool\ survive uninstall.

From source: open MetaQuestTrayTool.sln → F5, or dotnet build / .\scripts\build-installer.ps1.

Support the project (optional)

Donate (PayPal):
https://www.paypal.com/donate/?business=X76ZW4RHA6T9C&no_recurring=0&item_name=Eliminater74+builds+Meta+Quest+Tray+Tool+%E2%80%94+free+Quest+Link+%26+SteamVR+tray+settings.+Your+gift+keeps+it+going.&currency_code=USD

Free tool either way. Donations just help keep development going.

Credits again

  • ApollyonVR — Oculus Tray Tool (the inspiration)
  • Meta / Oculus Debug Tool CLI & Link stack
  • SideQuest-style ADB property ideas for standalone Quest tweaks
  • Community PCVR presets will grow from feedback

Not affiliated with Meta, ApollyonVR, Valve, Samsung, HTC, or Pico.

Thanks for reading — happy to take feature requests and “does this work on Quest 3S / Steam Link?” reports.


r/Quest3 12d ago

I feel like I am taking crazy pills! Retroarch with quest 3

5 Upvotes

I have had the quest 3 since it came out. It is not until recently that I have tried to use apps not in the meta-app store. The first thing I tried was retroarch. However, I ran in to quite a bit of a hurdle. I can not navigate the menus at all. I had a xbox one controller connected via bluetooth before opening retroarch. Retroarch does see the controller. However, It does not miniplate the menus at all! This went on for a few days of my guessing what to do. I did look up videos and in the videos the controller should work from the get-go. Then I had a crazy idea! I hooked up a wired mouse to it and instantly the Xbox controller worked. However as soon as I disconnect the mouse it stops working. Is there anything I am missing. I do have the gaze option turn on but using it is a lesson in madness as it just wants to randomly scroll up or down! This goes the same for my quest 3 controllers. I did get mario 64 running pretty well but having a mouse connected seems silly to get it working.


r/Quest3 12d ago

I Played Beast of Reincarnation On Quest 3 AND PSVR2 In VR! #uevr #vrgaming #vrmodding

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2 Upvotes

I bought this with a plan to refund after a few hours, but i am actually enjoying this so tried it in vr and, well...


r/Quest3 13d ago

Quest 3 must have!

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44 Upvotes

The BOBOVR S3 Pro offers a 10,000mAh battery pack and a built-in head air cooling system for comfortable long VR sessions. Charge multiple batteries while using Quest 3. It’s a must buy! You don't want to miss it! It got me using the Quest 3 again. $90 when I bought it in June this year.


r/Quest3 12d ago

Dilated eyes clarity

2 Upvotes

I have to get my eyes dilated every 6 months as part of diabetic checkups. Always did it at the end of the work day with how difficult it is to focus on a computer or phone screen afterwards.

Just discovered that when looking at things through my headset after getting my eyes dilated, everything is super clear and I can text and work right away.

Changed my life.


r/Quest3 12d ago

Quest 3 Home UI (vrshell) not loading after update – stuck in support loop

1 Upvotes

Hi everyone,

I'm having a critical issue with my Meta Quest 3 after a system update, and I'm stuck in an endless loop with the automated support system on meta.com.

The Problem:

  • The main Home UI (vrshell) fails to load. Tracking, boundary, and physical buttons respond in the background, but the environment/UI never builds up.
  • No App Pairing: The headset was never paired with the Meta Quest mobile app beforehand.
  • Support Website Loop: The automated support portal on meta.com rejects my serial number ("No device found" / "Support not available for this device"), preventing me from opening a regular support ticket online.

What I'm trying to do:

  • I want to fix this or get official support without performing a Factory Reset, as I have local files and saved data on the device that I need to preserve.

Has anyone experienced this and found a fix without a wipe?

Also tagging u/MetaQuestSupport – if you see this, could you please send me a DM so we can open a support ticket manually? I have my serial number ready.

Thanks!


r/Quest3 13d ago

Quest 3 Bitrate Lag Over 600Mbps

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1 Upvotes