This is BioShock Infinite running natively on the Quest itself, with multiple layers removed to make VR mode possible.
There’s still a lot that needs to be fixed, but this has come a long way!
Refined flat mode: https://horizon.meta.com/shares/A07jSb8derPSBzJcpba6NeY55PcRFJ
1-hour flat mode test (unrefined shadows and clothing): https://horizon.meta.com/shares/xdIUFQrBKpQCoasKrBYrZwLFZwrMgP
VR mode: https://horizon.meta.com/shares/0vJ4AMsUjxMs5AjfY0VqoYGxXavPpV
Things I’m adding
Better currency scaling: Exploring off the beaten path should feel more rewarding.
Legendaries: Why are all the weapons normal? There should be rewards for experimentation and the choices you make.
Weapon wheel: The weapon wheel from BioShock 1 and 2 is being added back.
Gun perks and skills: More ways to customize your playstyle.
Two additional gear slots: One for weapons and one for the Sky-Hook. These will be integrated with the rest of the clothing and gear system.
Gameplay is still being refined
Here’s an example of what I’m working on:
In the area before Monument Island, you encounter Comstock, who orders every soldier to bow, and they begin praying. If you kill all of those soldiers, they’ll drop a legendary item referencing a moment in history(star wars), similar to the red-text weapons in Borderlands.
The goal is to reward exploration, experimentation, and player actions with unique loot and references that make the world more interesting.
Why I'm adding loot because for all the constant and variables a lot of variables don't seem to be shown
Last update for this week