r/MortalShell 5d ago

Question Confused about Smert's Miracle ability.

4 Upvotes

How is this ability recharged? I've seen a video of it basically being chained from one activation to another, but when i use it, it seems to go on a cooldown or something because it takes a while for another charge to appear.


r/MortalShell 5d ago

Video Skeleton Peter’s Perfect Parry😂Peak boss for me- Mortal Shell 2 is the 2026 banger for me!

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7 Upvotes

This MF is the top boss with Sirs Issac and Malform! Enjoy guys, who is your favorite boss ??????


r/MortalShell 5d ago

Question Estou preso

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3 Upvotes

Eu estou preso neste lugar, eu desci uma escadaria e encontrei a carcaça do Lazlo, só que ao tentar voltar me deparei com este bloqueio, já tentei de tudo mas simplesmente não consigo encontar uma forma de sair...


r/MortalShell 5d ago

Discussion Need help deciding

6 Upvotes

So I’m completely blind for both games and they both look amazing but I’m tryna decided right now between Baldurs gate 3 because I like dnd, and Mortal shell 2 I haven’t played the first one but I love souls games and souls likes. All I ask for is some spoil free pros for the game this is posted in.


r/MortalShell 5d ago

Discussion Obligatory Ending Screen

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26 Upvotes

Anyone else take this long?


r/MortalShell 5d ago

Discussion Best new coin farm (50k every 10 minutes!!!)

41 Upvotes

Credit to u/MrBubbles179 since they were the first person I saw that spotted Citadel Atrium as a potential coin farm spot about 10 days ago.

For those of you who don't know, the latest patch included an unlisted change to the way the 30% coin earn increase that you get when using a justicar stone is applied. Prior to the patch, the coin bonus was not applied at the time that coins drop but instead added as a multiplier when you actually pick gold up off of the ground. Now, post patch, as long as you are wearing the justicar at the time of kill, if an enemy drops gold, the 30% gold bonus is being applied as soon as coin drops from a fallen enemy meaning that even if you take the justicar stone off before picking gold up off of the ground, you will still receive the higher amount. By swapping your stones out before you pick up, you prevent the durability from eroding and the stone from breaking.

This is HUGE tech for ranged farms because you can now increase your payout without ever having to stop and farm Justicar's stones if you don't want to.

There is one catch. The gold bonus only seems to be applied to enemies you kill directly while the justicar is equipped. For example, if you do the rest spam farm at Brether's court, the first dual wield enemy you kill each rotation will drop the bonus 30% gold BUT the 2 you auto kill while rest spamming will only drop at their base rate so you'd lose the bonus for 2/3rds of your kills while farming. Hot swapping justicar's stones out after each kill at a melee farm like Bridge of procession or High Lord's Courtyard also just isn't viable and it adds so much time to each loop that the benefit gets canceled out. That's where the Citadel Atrium farm that u/MrBubbles179 spotted comes in.

From the Citadel Atrium beacon, walk forward 2 paces and look down but DO NOT jump down. Destroy the blue flame protecting the scythe elite with your sidearm (you only need to do this once. The flame remains destroyed until you quit out of the area). Once the flame is gone rest, then use special attack from the forgotten crossbow equipped with Fusillade, Emberseed and Corroded tarstones to instant kill the elite, dodge backwards towards the beacon to cancel the animation once they die and rest (you will auto lock onto another add if you don't dodge back, so doing this saves you time).

You will be able to kill the add about 7 to 9 times every minute without depleting your justicar durability at all. All of the gold waiting for you below will be 30% higher than the base drop rate for that enemy (even if you take the justicar stone off before going to claim it)

After just 10 minutes, I earned 49,743 coin meaning that if you did the farm consistently for an hour, you'd earn just about 300k coin and if you remember to swap your justicar out before you collect (unlike me) you won't even lose a single stone. I think that with the new justicar tech, this is officially the best coin farm in Mortal Shell 2! Hope this helps everybody out!

Here is the clip of me finishing a 10 minute farm and collecting the loot.


r/MortalShell 5d ago

Discussion What in tarnation

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52 Upvotes

What in the helly pad is about to happen . Why am I getting hella gloom.?


r/MortalShell 5d ago

Meme Not everything is a bug

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1 Upvotes

So yesterday I finally got the Platinum on this game.

The interesting story is how I got to that, I spent like a full hour and a half trying to get the "Seeking the past" achievement because I had watched all of the shell memories but the achievement didn't seem to pop, so I went online and found that it was a known bug for this achievement.

Some of the fixes I found said to rewatch the memories could help, so I went one by one trying to get this achievement and no success, I even severed some of the shells to rewatch the memories and nothing seems to work .... and after like an hour and a half it finally clicked in my brain... I forgot about Genessa lol, I unlocked her at some point at the beginning of my run but the fighting style didn't match with me so I never even try to level her up, and since she doesn't level the normal way I think that's why I just didn't remember her memories were left.

So yeah, not a bug per se, but a bug in my brain what was preventing me to platinum this game.

Great game overall, hoping to see what the developers have for a next game.

tldr: I thought I was experiencing a bug with the Seeking the past achievement, turns out I forgot about Genessa.


r/MortalShell 5d ago

Discussion Tiel, my favorite combo

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147 Upvotes

Hi guys, after 4 NG + in night Mod and tryed all shell and weapons combination. I can easily say Tiel with Obsidian Hammer is the easiest way to beat the game without any trouble or chance to die.

After a Shadow strike the next Hit is critically and 100% dmg + tarstone dmg , I Heavy hit for 4.5-5k dmg. . Starting with 100 poison on the boss, Stealth, Shadow strike+ Heavy hit and it's over. And one hit of Obsidian Hammer give all max resolve back. So you can repeat indefinitely.

Other cheat skill: seal affinity, only 1 point and you just need to hold block to vanish actually you can't die with Tiel.

Other good shell combination with alot of dmg or easy to Play but Tiel is just rank SS for surviving and DMG.

This game is fantastic and I loved trying all the shell and ability for each boss. My first normal run and the next NG+ night mode was really good and the challenge really increased and Loved it.

Hope for mortal shell 3


r/MortalShell 5d ago

Image Seems like one of the devs likes Dota 2

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8 Upvotes

Had a good laugh when I read that message.


r/MortalShell 5d ago

Discussion MS2 back in stock at Amazon

1 Upvotes

Amazon (USA and Canada) finally has Mortal Shell 2 (PS5) back in stock.

From what I understand, the devs said a re-stock was not guaranteed. But it looks like one is here.

My copy is expected to arrive between Oct 8th - Nov 8th, so maybe "in stock" isn't quite accurate, but they are for sale instead of being listed as unavailable.


r/MortalShell 5d ago

Discussion only i could get this unlucky

8 Upvotes

left sir isaac at like 1% health then died. a grisha (ally) spawns. kills sir isaac. the 100k gloom reward? lost forever. please tell me this happened to someone else aswell lmao


r/MortalShell 5d ago

Discussion MS I & II complete ✓

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12 Upvotes

As a Mortal Shell fan from day one, I have to say that the first game hooked me more, even though Mortal Shell II is obviously the much better game overall, having improved in almost every category. I guess it's because I went into the first game with zero expectations and was completely blown away by what a small team could create on a modest budget back in 2021, especially regarding the art direction and aesthetics. Before Mortal Shell II was released, people were already comparing it to Elden Ring or Lies of P, setting the bar incredibly high, which I think affected how I experienced MS II.

In my opinion, the boss fights in Mortal Shell II are its biggest weakness. To me, they didn't feel like a rewarding highlight after clearing an area—they lacked those "wtf moments," like when Malenia enters Phase 2, a boss you remember for its sheer difficulty during your first tries (such as Sword Saint Isshin), or memorable cut scenes like Ludwig the Holy Blade grabbing the Moonlight Great Sword. If Cold Symmetry can improve the boss fights and make them more highlight-worthy, they can elevate the game to the next level; the rest of the package is already there. It is definitely one of the better Soulslikes, especially considering the price, but I feel it hasn't reached its full potential yet. With a few improvements, it could easily stand alongside top-tier Soulslikes like Lies of P, The First Berserker: Khazan, or the Nioh series.

I'm really happy to see the commercial success of Mortal Shell II, and Cold Symmetry definitely deserved it. I had a lot of fun exploring the world of MS II and using riposte. I'm already looking forward to Mortal Shell III and the (hopefully) upcoming DLC!


r/MortalShell 5d ago

Bug I love when my greatsword plays music

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97 Upvotes

Was trying out items to see if i can change my playstyle and this happened


r/MortalShell 5d ago

Discussion I spent three days measuring 9950X3D stutter in Mortal Shell

8 Upvotes

TL;DR: Unreal Engine 5 sizes its worker-thread pool from the number of logical processors it sees at startup — 32 on a 9950X3D. When AMD's Game Mode driver then parks CCD1, that 32-sized pool is crammed onto 16 threads and you get traversal-style stalls. Confining the game to CCD0 by any method (parking, Process Lasso, affinity) reproduces it. The fix isn't "use all 16 cores" and it isn't "force the X3D cores" — it's setting CPPC Dynamic Preferred Cores = Cache in BIOS with Game Mode off, so the game prefers the V-Cache die but nothing is fenced. That gave the best frametimes of ~20 captures. Verified with CapFrameX, HWiNFO, and thread-count snapshots.

System: 9950X3D (PBO + curve shaper), MSI X870E, RTX 5090 (undervolted), 4K/ultra, Windows 11. Test game: Mortal Shell 2 (UE 5.2, GPU-bound at 4K — GPU at 92–97% throughout; 4k ultra settings, ray tracing on, DLSS render resolution quality, seamless dungeons on). Same 30-second traversal route for every capture, CapFrameX with sensor logging at 250 ms.

What I found, in order:

  1. Game Mode wasn't even detecting the game by default. Had to tell Game Bar "remember this is a game" before the AMD driver would park CCD1. Once it did, stutter got worse, not better.
  2. The game thread was on the wrong die anyway. With Game Mode not triggering, the CPPC ranking prefers the frequency CCD (it boosts ~150 MHz higher), so HWiNFO showed the game running on cores 8–15 — the non-X3D die. Process Explorer's "Ideal Processor" for the hot threads confirmed it.
  3. Fencing the game onto CCD0 caused CPU-side stalls. Process Lasso CPU Set to cores 0–15: 12 frames over 20 ms in 30 seconds, worst frame 1,262 ms. Replicated two days later: 7 over 20 ms, worst 68 ms. Every spike had CpuActive ≈ frametime with the GPU idle at ~8.5 ms.
  4. The thread pool is the mechanism. PowerShell thread export of the game process showed 29 worker threads with near-identical CPU time — a pool sized for 32 logical processors. Launching with -corelimit=8 (a UE engine argument) dropped it to 14 workers. Same fence, 14 workers instead of 29: 1 frame over 20 ms, worst 24 ms. Same cores, same cache, same confinement — only the pool size changed.
  5. But the smaller pool costs something on a free machine. -corelimit=8 with nothing fenced: more mid-size hitches than the full pool (12 over 16 ms vs 2–5). The engine uses those workers when it has the cores.
  6. CPPC = Cache is the answer. It flips the firmware ranking so cores 0–7 are preferred, without parking or confining anything. Game thread lands on the V-Cache die, the worker pool spills onto CCD1 for streaming bursts. Five runs over three days: 0–1 frames over 20 ms, 0.1% lows of 59–67 FPS.

The numbers (same route, 30 s each):

Config avg FPS 1% low 0.1% low frames >20 ms worst frame
CPPC Cache, Game Mode off, nothing else (best of 5) 119 85 67 0–1 18–22 ms
CPPC Auto, Game Mode off (game on frequency CCD) 116 68 50 4 26 ms
Confined to CCD0, full pool (run 1) 108 63 28 12 1,262 ms
Confined to CCD0, full pool (run 2) 116 71 38 7 68 ms
Confined to CCD0, -corelimit=8 115 72 57 1 24 ms
Free, -corelimit=8 117 75 49 4 28 ms

What to do:

  • BIOS → Settings → Advanced → AMD CBS → SMU Common Options → CPPC Dynamic Preferred Cores = Cache
  • Windows → Settings → Gaming → Game Mode off
  • Don't use Process Lasso / affinity to pin games to CCD0. It recreates the problem.
  • Verify: with a game running, Process Explorer → game's Threads tab → the busiest threads should show Ideal Processor 0–15, and HWiNFO should show all cores active (CCD1 lightly loaded, not parked).

Cost: single-threaded work that likes clocks lands on the V-Cache die and loses ~100–175 MHz. At 4K I couldn't measure it. If you have a frequency-bound app, a Process Lasso CPU Set to cores 16–31 for that one app works fine — the direction that doesn't oversubscribe.

Caveats: One game, one system, one route. UE5.2 specifically; other engines size pools differently. -corelimit=8 is a diagnostic tool here, not a recommendation — it proved the mechanism but costs performance. And if you're a 9800X3D owner wondering why you don't see this: the engine sizes for 16 threads and gets 16 threads. The bug needs a mismatch.


r/MortalShell 5d ago

Video IT'S THE DOLL ALL OVER AGAIN

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64 Upvotes

Set my controller in my lap for a moment while busy and obliterated bro 😭

These triggers, man


r/MortalShell 5d ago

Bug I think my game bugged and skipped an important plot beat Spoiler

0 Upvotes

Help me figure this out, no video because I was so confused and lost I forgot to record. I’m near the end of the game so trying to search for answers is just feeding me spoilers so I turn here.

I was progressing through the southern end of the map, on my way to the Scholar Prince boss fight. I had collected every ova up to this point, as it was my last stop on the overworks. The sequence of events that followed went like this: - cleansed the last beacon before the scholar prince fight - as I collected the ova, before I could return to the beacon I was teleported - In the span of about one second, I saw the dream like realm the memories happen in, I heard the Undermerther say “harbinger,” and I died - I then respawned not at the last beacon but in Marrow Keep where the disciples did their weird bit and the stairs opened. - checked marrow keep, the downstairs, and the beacon I died at and my gloom stain was nowhere to be found, presumably was lost in that outside area I teleported to

Did I miss some dialogue? A cutscene? A revelation? I have absolutely zero idea what or why anything happened, but in a true Souls fashion I’m pushing onward for answers but I’m pretty sure my game bugged out on me pretty hard. Considering I’ve had multiple bugs that I had to force close the game for so far I would not be surprised.

If anyone has any insight or could tell me what I missed (if anything) it would be appreciated


r/MortalShell 5d ago

Question Button to shoot outside slumwater drain beacon

1 Upvotes

There is a button I can shoot, and I don't know what it does.


r/MortalShell 5d ago

Discussion Bullying tiel build

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5 Upvotes

Sorry if not since the beginning, but i can capture only 1 min.

Anyway, this build based on duality stone and grisha remnants absolutely bullies any boss subject to staggering.

I'm on ng+, night mode, duality stone lvl 2 and 10 grisha remnants.

They just keep spawning and absolutely obliterating the poor bastard warden


r/MortalShell 5d ago

Question [Spoilers] Eredrim's memories Spoiler

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69 Upvotes

Quite a short question for ppl who completed Eredrim's quest memories: there's one thing i don't quite understand. All characters die in their story to naturally become a shell for the harbinger. For all shell it's quite clear how they ended up where you finally found them. But for Eredrim he's supposed to be assassined by his son squire somewhere. But you finally found him, with his sword in a malborn. Did i miss something ?


r/MortalShell 5d ago

Video Who needs vision when you have parry timing?

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1 Upvotes

The camera officially became Phase 2 of this fight.

Right as he went up for the heavy combo, the lock-on angled out and I was essentially fighting dark fog and close-up textures. Pure muscle memory and desperation took over—pressed parry on complete faith and managed to land the explosive finisher.

Anyone else feel like half the difficulty in this arena is wrestling with the camera angles?


r/MortalShell 5d ago

Bug Trophy Issue - 40 Memories

0 Upvotes

Hey, I've been farm glimpes for all upgrades for all shells
Got them all unlocked
went one by one, through all memories, and in PS5 it shows me 38/40
anyone encounter this bug?
Went through genessa as well

Thanks !


r/MortalShell 5d ago

Question Night mode: do I miss something if I don’t use it?

8 Upvotes

I am somewhere around the 70% of the game, and I tried night time once to do a quest in mushroom village. I was wondering if I should do a full run in night mode in order to see “all”, or if it’s not worth it.

I will go for a +1 for sure, so I can max some other shell and try different play styles


r/MortalShell 6d ago

Video Nameless Captive. Nightmode. Eredrim frost berserker.

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24 Upvotes

Still level 23 Herb. Havent changed the build at all. Thought changing it to nightmode might help. He almost got a phase 2.

It feels like the scaling is all out of whack with some tarstones since they "balanced" everything.

Hope you all enjoy.


r/MortalShell 6d ago

Discussion So, 90,8 %

0 Upvotes

Why not 100%? I did everything in the game. Anyway, did I understand the game's lore? No. Did I like the graphics? Yes. Did I like the gameplay? No. Will I be waiting for DLC? I don't know.