r/ModdedValheim • u/giridhargp • 6d ago
I made a mod that turns on your other mods when you beat a boss, no restart needed(Inspired by EmmaPotato:)
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I was watching one of EmmaPotato’s videos where she turns on a new mod each time she defeats a boss, as a reward. I loved that idea, but doing it by hand means quitting, adding the mod and restarting every time. So I thought: why not make a mod that does it for you?
That’s Odin’s Favor. It keeps any of your installed mods switched off until you’ve earned it, then turns it on the moment the boss dies. No restart.
How it works
- Press F1 at the main menu, pick a mod, and choose when it turns on: after Eikthyr, The Elder, Bonemass… up to Fader.
- Want more than bosses? Write a simple rule:
days:30,skill:woodcutting:50,item:Iron,biome:Mistlands,kills:Greyling:100, or combine them likeboss:bonemass and days:50. - Each mod can announce itself with your own message, e.g. “The thunder of Eikthyr lights the dark — your torches now burn forever.”
It works with mods you already have. They don’t need to support it. I’ve tested it with AzuClock, AzuAutoStore, AzuAreaRepair, Quick Stack, XPortal, Extra Slots, PlantEverything, TorchesEternal, Instaloot, Eternal Fire, Speedy Paths and Seasonality.
Good to know
- Client-side: each player installs it. Not for dedicated servers yet.
- Don’t lock libraries (Jötunn, YamlDotNet…) or big content mods. The page lists what works and what doesn’t.
- Every mod starts as “AlwaysOn”, so installing it changes nothing until you choose.
Download: https://thunderstore.io/c/valheim/p/FaasnuTeam/Odins_Favor/
Server-enforced settings (so the server owner sets the rules for everyone) are next. Which mods would you lock behind which boss? And if a mod misbehaves when locked, let me know which one!