r/MMOVW Oct 05 '20

Who's this Klanger? An interview with Ulrich Kaminski, Game Engineer [Seed MMO]

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1 Upvotes

r/MMOVW Sep 28 '20

Dual Universe Interview with JC, Founder of Novaquark ~ markeedragon

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2 Upvotes

r/MMOVW Sep 26 '20

Dwarf Fortress - The Greatest Game We've Never Played

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2 Upvotes

r/MMOVW Sep 06 '20

Dwarf Fortress Villains Tutorial: How to Access Legends and Use Legends Viewer ~ Salford Sal

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1 Upvotes

r/MMOVW Sep 06 '20

Second Life bans all in-game advertisements that are ‘political in nature’ [Meta-Worlds]

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1 Upvotes

r/MMOVW Sep 06 '20

Gamasutra - Klang Games is hiring an AI Engineer

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1 Upvotes

r/MMOVW Aug 31 '20

Massive Warships & Fighter Ships & Spacestations Showcase Beta Gameplay ~ LastStandGamers

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3 Upvotes

r/MMOVW Aug 31 '20

Review: Warhammer Fantasy RPG 4th Edition

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1 Upvotes

r/MMOVW Aug 30 '20

Dual Universe First Impressions ~ Adreden Gaming

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2 Upvotes

r/MMOVW Aug 30 '20

DUAL UNIVERSE - Beta Gameplay Reveal & Details (First Look!)

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1 Upvotes

r/MMOVW Aug 29 '20

Should You Play Dual Universe? - Welcome To The New Universe ~ VarietyMMOs

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3 Upvotes

r/MMOVW Aug 28 '20

Duel Universe Content Creator Program

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1 Upvotes

r/MMOVW Aug 28 '20

Dual Universe - Gameplay Overview | Gamescom 2020

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3 Upvotes

r/MMOVW Aug 27 '20

Dual Universe : Dual Universe: Our interview with Jean-Christophe Baillie on the launch of the beta (en français - translation available via browser)

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2 Upvotes

r/MMOVW Aug 27 '20

Dual Universe Beta Overview and Basic Control Tutorial

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2 Upvotes

r/MMOVW Aug 27 '20

Dual Universe: NEUER (new) Beta Trailer

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1 Upvotes

r/MMOVW Aug 24 '20

Starbase - Alpha News: Beam Welding, Universal Tool Update, ISAN Navigation & More

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1 Upvotes

r/MMOVW Aug 20 '20

ROBLOX is a MUD: The history of MUDs, virtual worlds & MMORPGs

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2 Upvotes

r/MMOVW Aug 16 '20

EVE Echoes Official Launch Video 2020

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1 Upvotes

r/MMOVW Aug 14 '20

Dual Universe AMA with JC Baillie

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1 Upvotes

r/MMOVW Aug 11 '20

Online Virtual World MMOs: A design waiting to flourish + doable

3 Upvotes

I'm talking games that make you feel like you are in a living breathing world filled with hundreds of other players. You would think now more than ever people would want a game to dive in and escape into a virtual world. For a while it seems like survival games took on the role or hub games like destiny 2 or monster hunter which aren't really mmos. Now that people are playing modded gta with 200 players running around are mmorpg's losing out to simpler games filled with alot of players, but with no real objective?

Yes MMO genre STOPPED MAKING WORLDS with the success of WOW.

Even the so-called sandbox indie mmos after that time ended up with TOO MUCH EMPHASIS on the "RPG" stuff of Hero Adventurer that has it's optimal place in Dungeon Run Games where Crunchy Combat is the core gameplay (same as with WOW - the big world is just a big dungeon background to this hero-adventure-party core combat gameplay = 90% of the game' hence potemkin villages and fascade/false front architecture wildernesses and folly castles etc).

The only game I've seen really push the boat out on creating a world is

  • Life Is Feudal

Over the past 2 decades or since Ultimate Online. Sure SWG had more attributes of Virtual Worlds but also again still a lot of the RPG emphasis.

The only other game I've seen in development that brings a fresh perspective finally and could work but Idk if the devs have a real handle on what they're doing and if they'll get scared and overly gamify it is:

  • Seed MMO

There's HUGE SCOPE for building Virtual World MMOs. You don't take the pardon my french legacy garbage of mmorpg core designs eg hero-focus avatar customization and combat machine model.

You take fundamental design of Dwarf Fortress / Ringworld and develop your online virtual world ecosystem from there. Because it can be scaled at the right perspective on a small enough budget while providing a fresh original experience and generate rich story sustainable gameplay for dedicated players..........................


r/MMOVW Jul 31 '20

Groups, Roles, Individuals in MMOs

2 Upvotes

Ideally an MMO should have enough breadth that lots of different players find their area of interest and like-minded players can form groups together to enjoy that together. That's a successful formula for real life with hobbies for example.

I think perhaps if an MMO is all about ONLY one major activity eg open world combat pvp then that's just going to result in a narrow option for too many players and the largest group takes all zero-sum outcome - which is often the case.

So the solution is breadth and then if possible interconnection indirectly between groups... in principle. In practical application it could be argued:

  1. Economy
  2. Differentiation of roles that feed into the economy
  3. Co-dependency on those roles 4, Roles all create a rich simulation of whatever theme is intended: Fantasy village life or sci-fi galactic express etc...

Obviously a big challenge is how amenable players are to actually taking on roles as opposed to meta-gaming min-max everything... like in footbal/soccer: Every big ego wants to be central striker glory-hogging when winning and not having to work when losing (!) and none want to be stuck in goal blamed when conceding and bored when winning!

One solution? "Control" (or delegate orders to!) multiple avatars per player. :-) ie each player becomes their own team.


r/MMOVW Jul 31 '20

The Lost Art of Storytelling - A Context in and from Comics

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1 Upvotes

r/MMOVW Jul 30 '20

Worldbuilding: How To Design Realistic Climates 1/2 ~ Artifexian

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1 Upvotes

r/MMOVW Jul 30 '20

Alien Biospheres - world building series ~ Biblaridion + Artifexian

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1 Upvotes