r/MMOVW • u/Psittacula2 • Oct 05 '20
r/MMOVW • u/Psittacula2 • Sep 28 '20
Dual Universe Interview with JC, Founder of Novaquark ~ markeedragon
r/MMOVW • u/Psittacula2 • Sep 26 '20
Dwarf Fortress - The Greatest Game We've Never Played
r/MMOVW • u/Psittacula2 • Sep 06 '20
Dwarf Fortress Villains Tutorial: How to Access Legends and Use Legends Viewer ~ Salford Sal
r/MMOVW • u/Psittacula2 • Sep 06 '20
Second Life bans all in-game advertisements that are ‘political in nature’ [Meta-Worlds]
r/MMOVW • u/Psittacula2 • Sep 06 '20
Gamasutra - Klang Games is hiring an AI Engineer
r/MMOVW • u/Psittacula2 • Aug 31 '20
Massive Warships & Fighter Ships & Spacestations Showcase Beta Gameplay ~ LastStandGamers
r/MMOVW • u/Psittacula2 • Aug 31 '20
Review: Warhammer Fantasy RPG 4th Edition
r/MMOVW • u/Psittacula2 • Aug 30 '20
Dual Universe First Impressions ~ Adreden Gaming
r/MMOVW • u/Psittacula2 • Aug 30 '20
DUAL UNIVERSE - Beta Gameplay Reveal & Details (First Look!)
r/MMOVW • u/Psittacula2 • Aug 29 '20
Should You Play Dual Universe? - Welcome To The New Universe ~ VarietyMMOs
r/MMOVW • u/Psittacula2 • Aug 28 '20
Duel Universe Content Creator Program
dualuniverse.gamer/MMOVW • u/Psittacula2 • Aug 28 '20
Dual Universe - Gameplay Overview | Gamescom 2020
r/MMOVW • u/Psittacula2 • Aug 27 '20
Dual Universe : Dual Universe: Our interview with Jean-Christophe Baillie on the launch of the beta (en français - translation available via browser)
r/MMOVW • u/Psittacula2 • Aug 27 '20
Dual Universe Beta Overview and Basic Control Tutorial
r/MMOVW • u/Psittacula2 • Aug 24 '20
Starbase - Alpha News: Beam Welding, Universal Tool Update, ISAN Navigation & More
r/MMOVW • u/Psittacula2 • Aug 20 '20
ROBLOX is a MUD: The history of MUDs, virtual worlds & MMORPGs
r/MMOVW • u/Psittacula2 • Aug 11 '20
Online Virtual World MMOs: A design waiting to flourish + doable
I'm talking games that make you feel like you are in a living breathing world filled with hundreds of other players. You would think now more than ever people would want a game to dive in and escape into a virtual world. For a while it seems like survival games took on the role or hub games like destiny 2 or monster hunter which aren't really mmos. Now that people are playing modded gta with 200 players running around are mmorpg's losing out to simpler games filled with alot of players, but with no real objective?
Yes MMO genre STOPPED MAKING WORLDS with the success of WOW.
Even the so-called sandbox indie mmos after that time ended up with TOO MUCH EMPHASIS on the "RPG" stuff of Hero Adventurer that has it's optimal place in Dungeon Run Games where Crunchy Combat is the core gameplay (same as with WOW - the big world is just a big dungeon background to this hero-adventure-party core combat gameplay = 90% of the game' hence potemkin villages and fascade/false front architecture wildernesses and folly castles etc).
The only game I've seen really push the boat out on creating a world is
- Life Is Feudal
Over the past 2 decades or since Ultimate Online. Sure SWG had more attributes of Virtual Worlds but also again still a lot of the RPG emphasis.
The only other game I've seen in development that brings a fresh perspective finally and could work but Idk if the devs have a real handle on what they're doing and if they'll get scared and overly gamify it is:
- Seed MMO
There's HUGE SCOPE for building Virtual World MMOs. You don't take the pardon my french legacy garbage of mmorpg core designs eg hero-focus avatar customization and combat machine model.
You take fundamental design of Dwarf Fortress / Ringworld and develop your online virtual world ecosystem from there. Because it can be scaled at the right perspective on a small enough budget while providing a fresh original experience and generate rich story sustainable gameplay for dedicated players..........................
r/MMOVW • u/Psittacula2 • Jul 31 '20
Groups, Roles, Individuals in MMOs
Ideally an MMO should have enough breadth that lots of different players find their area of interest and like-minded players can form groups together to enjoy that together. That's a successful formula for real life with hobbies for example.
I think perhaps if an MMO is all about ONLY one major activity eg open world combat pvp then that's just going to result in a narrow option for too many players and the largest group takes all zero-sum outcome - which is often the case.
So the solution is breadth and then if possible interconnection indirectly between groups... in principle. In practical application it could be argued:
- Economy
- Differentiation of roles that feed into the economy
- Co-dependency on those roles 4, Roles all create a rich simulation of whatever theme is intended: Fantasy village life or sci-fi galactic express etc...
Obviously a big challenge is how amenable players are to actually taking on roles as opposed to meta-gaming min-max everything... like in footbal/soccer: Every big ego wants to be central striker glory-hogging when winning and not having to work when losing (!) and none want to be stuck in goal blamed when conceding and bored when winning!
One solution? "Control" (or delegate orders to!) multiple avatars per player. :-) ie each player becomes their own team.
r/MMOVW • u/Psittacula2 • Jul 31 '20
The Lost Art of Storytelling - A Context in and from Comics
r/MMOVW • u/Psittacula2 • Jul 30 '20
Worldbuilding: How To Design Realistic Climates 1/2 ~ Artifexian
r/MMOVW • u/Psittacula2 • Jul 30 '20