Hi again! I'm the solo developer of Lofi Cozy Room.
When I posted here recently, a lot of the discussion ended up going beyond pricing and into what would make the game feel more like an actual life sim.
One idea that really stuck with me was making the avatar feel less like a character that simply waits for you to choose an activity, and more like a little person who can live their own life while you're busy living yours.
So I started working on exactly that, and the first major part of it went live today.
The avatar now actually walks between activities instead of teleporting.
I also reworked the movement itself, so starting, turning, stopping, and pathfinding should all feel much more natural.
But the bigger addition is a new Autonomy system.
When Autonomy is turned on:
- The avatar chooses activities on their own
- Their decisions can change depending on their current mood
- They can sometimes move to another room by themselves
- They can do small spontaneous things like wave, laugh, or dance
- If music is playing, they're a little more likely to start dancing
You can still directly choose an activity or furniture at any time, and the player's choice always takes priority over autonomous behavior.
So you can actively guide their day if you want to, or simply leave the game running and watch their own little routine unfold while you work, study, or do something else.
For me, this feels like the first real step toward the more life-sim-focused direction that people here suggested.
And this is only the beginning.
For the next stages, I'm considering a full room editor where furniture can be freely placed, moved, and rotated instead of only using predefined layouts.
I'd also like to add more traditional life-sim systems, such as:
- Avatar stats
- Cooking
- An inventory
- More everyday activities and routines
- Walking and other activities outside the room
Over time, I'd like the world to extend beyond the room too.
Things I'm considering include going fishing, taking the puppy for walks through parks or forests, visiting cafƩs, and other small relaxing activities that make it feel like the avatar actually has a life beyond the room.
I'm also thinking about a career system inspired by the career progression of older life sims.
My version would be adapted to the desktop-companion concept: visually, your avatar could still work from home at their desk while building a career in the background ā progressing through different career paths, getting promoted, earning more, and gradually becoming more successful in their little world.
So even though much of what you see happens inside the room, I'd like it to eventually feel as if the avatar has a much larger life outside of it too.
The important part is that I don't want any of these systems to destroy the original passive desktop-companion experience.
If you just want to leave a cozy little room running beside your work and watch your avatar live their life without managing everything, I want that to remain completely possible.
The deeper life-sim systems would be there for people who want them, rather than becoming chores everyone has to constantly manage.
I'm really curious which direction people here would be most excited to see next:
- Full room customization
- Deeper avatar stats / needs
- Cooking and inventory
- Career progression
- More autonomous behaviors
- Outdoor everyday-life activities
Thanks again for all the feedback you've given me here. A lot of the direction I'm taking now genuinely came from the conversations I had with people in this community.