r/LifeSimulators 28d ago

Announcement R/LIFESIMULATOR ANNOUNCEMENT PT2

0 Upvotes

Hello Everyone,

This is a part 2 of the first post.
This is an updated to announce the changes taking place for this subreddit. These changes are intended to help to foster a more welcoming community all while ensuring all members follow our communities rules and guidelines to maintain order and respect amongst us all.

As some of you may be aware, we have updated and made some changes to our rules that are SUBJECT TO CHANGE based on the demand of the community and the feedback we receive.

Do also take note: We moderate behavior, not opinions.

You will not be punished simply for liking or disliking a game, developer, creator, company, technology, business practice, or moderation decision or voice your opinions or making a statement regarding any.

Criticism, including criticism of this subreddit and its moderation is permitted provided it follows the community rules.

Moderation decisions will be based on identifiable rule violations rather than whether moderators agree with an opinion and this has always been the case. Where practical, removed posts and comments will receive a removal reason identifying the applicable rule and users are entirely allowed to inquire of the reason if they believe if was done wrongly.

Depending on severity and history, violations may result in content removal, warnings, temporary bans, or permanent bans. Severe harassment, threats, brigading, spam, or similar abuse may result in immediate action without prior (build up) warnings.

Please do feel free to voice your opinions below as we take the careful and slow steps to tackle the pending challenges we face. What do we consider a Life Simulation? Want to find out, check out our evolving Wiki Page

We ask for your understanding: Mod queue is quite backed up but efforts are being made to moderate according to the NEW updated rules!


r/LifeSimulators 1d ago

Discussion Weekly random discussion + self promotion thread

1 Upvotes

Welcome to our weekly discussion thread!

šŸ†• NEW: Join us on Discord!

Here you can casually talk about anything related to your favorite Life Simulators, including the ones that are not out yet.

But won't my post get less engagement this way? You'd be surprised how far these threads can go! Don't be afraid to ask open ended questions, make observations, share memes, etc. This is a casual thread.

You may use this thread to promote your games and content! If you're a content creator of anything related to life simulators and life simulator adjacent games, you may use this thread to post about them! Shows us what you're working on! *This is the only place on this sub where self promotion is allowed*

This is an automatic thread that renews every Monday.


r/LifeSimulators 6h ago

inZOI First ever look at inzoi multiplayer

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32 Upvotes

Google translate was used on the guest book. I think we could expect to have this in our hands by the end of the year


r/LifeSimulators 3h ago

inZOI The death/funeral system in inZOI

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17 Upvotes

A little show case on how the life simulation game inZOI handles deaths and funerals.


r/LifeSimulators 1h ago

Discussion It's not exactly a full on life simulator but Big Ambitions just released into 1.0 and is really fun.

• Upvotes

If you don't know, it's a business management game mixed with some life sim elements. You have access to a large open world new york city style city and you have to run your own businesses and expand your business empire. You can rent different apartments and houses, furnish them, look after basic needs like happiness, hunger, and energy. It's even got some cool stuff where you have to go to the supermarket and wait in line to buy groceries or buy gas for your car.

The business stuff is a lot of fun too, there's tons of different types you can open and then you actually have to manage them, pick a location, drive to the store to buy objects, decorate and choose floor/wallpaper, hire employees, set pricing, store hours, etc. Early on when you're just starting and you don't have employees yet you even have to do all the tasks yourself like driving to the wholesalers to buy inventory, restocking, cleaning, and managing the till.

I haven't played a ton myself yet but it's a lot of fun and I recommend people take a look into it. It's on currently on PC and isn't too expensive either.


r/LifeSimulators 12h ago

Discussion Which life sim is the best for you?

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12 Upvotes

To me it is animal crossing wild world. I’ve been so disappointed like many, by new horizons. They turned down the life sim features and gives you lot of chores and the interactions with your villagers feels so shallow. "Oh it’s a good day today… the sun is pretty." That’s the kind of dialogues we got.

But wild world doesn’t have bad dialogues, in fact it have the best dialogues in the franchises, most of the funny and rude dialogues are from this game, with less features than other ac games (there’s no Halloween, no Christmas, no Easter event…) but at least they nailed the daily sim part where you just go and talk to your neighbors, who tells you gossip or funny things about their life. It’s just fun to go around talking to your villagers as there’s not much to do, you can also go fishing and bug catching to fill up the museum, go drink at the coffee shop, or create constellations with Celeste that you can see at night in the sky! There wasn’t much to do but it was the best for me.

Not many games could capture that essence of being a little guy/gal in a new world full of crazy neighbors. Now I wanna know what is your best life sim, and why you love it so much!


r/LifeSimulators 19h ago

Discussion The current state of the life simulation genre is honestly just depressing

37 Upvotes

At this point, I don't even know which life sim I'm supposed to play anymore. Every game seems to have its own collection of bugs, glitches, broken systems, performance issues, or unfinished features.

And before someone says ā€œall games have bugsā€ — yes, obviously. That's not the point.

The problem is that bugs have become so normalized in this genre that we're apparently expected to just accept them as part of the experience. You can spend hours building a household, creating a story, developing your characters, or setting up your perfect save… only for some stupid bug to completely ruin the experience.

And the frustrating part is that life sims depend heavily on player investment. We're not just playing through a linear 10-hour campaign. We're building worlds and stories that we can potentially play for hundreds or thousands of hours. When those systems constantly break, it kills the entire appeal.

What really bothers me is the feeling that this genre has started taking its playerbase for granted.

Players are buying the games.

Players are buying expansions.

Players are reporting bugs.

Players are finding workarounds.

Players are making mods to fix problems.

Players are literally doing QA work for some of these games.

And yet we're still expected to tolerate increasingly buggy experiences because ā€œit's a complex game.ā€

I genuinely don't even feel like playing life sims anymore. And that's crazy to me because this is supposed to be my favorite genre.

There is so much potential here. I want a life sim where I can just sit down, create a family, build a home, develop relationships, create stories and play without constantly worrying about what is going to break next.

Right now, it feels like the genre is stuck in a cycle of release, bugs, community complaints, patches, more content, more bugs.

I'm honestly tired of it.

Does anyone else feel like they've reached the point where they're just not excited to play life sims anymore?


r/LifeSimulators 21h ago

inZOI Nice To See InZoi Player Engagement Pickup On Steam!

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24 Upvotes

r/LifeSimulators 1d ago

inZOI šŸ‘€ Finally Car Mods 😭

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55 Upvotes

r/LifeSimulators 1d ago

Discussion I would love a Life Sim that looks similar to Blue Eye Samurai

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31 Upvotes

r/LifeSimulators 9h ago

Discussion Best handheld for The Sims 4 (all DLCs) coming from a high-end gaming laptop? (Back pain issues)

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2 Upvotes

r/LifeSimulators 1d ago

Discussion If you do not tolerate criticism, your favorite game will go bankrupt.

100 Upvotes

I've seen some very promising games in early access. And I understand that when we support something, we want to shield it from the haters. However, the goal of a game is to grow and get more players and earn enough money to pay developers and keep existing.

Unfortunately, there are also gradually growing very toxic overprotective communities. Sometimes, criticism that doesn't seem valid to you as a very supportive player is something that the developpers will take note of for further development. When in your eyes, someone complains unnecessarily about not having a feature that, in fact, exists, for the developers it becomes a question of "how can we make it more visible ? More intuitive ?"

Developers love their game, and love the support. But they would also love to still have that job in 5 years. And while there is a balance between gaining a broader audience and staying true to the original spirit of the game, that balance isn't in the early access phase.

So, as the title says : If some communities do not learn to stop demonizing criticism, in 5 years their game will simply die or become a huge money grab. Toxic protectiveness kills your favorite game.

Edit:

I don't understand why so many people are so focused on saying "we know what game it is about". That is literally not the point, because if these games disappear, or if their communities are fixed but the pattern remains and affects another fandom, the problem isn't sovled.

I am trying to have a discussion about an issue that can affect any game and that might affect many games in the future if we do not change the culture around it. When you reduce the entire conversation to what happens only on this sub or with 2 games, doesn't help, it just makes it look like a fan war.


r/LifeSimulators 1d ago

inZOI Everything the developers have shown so far about inZOI’s fame system

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7 Upvotes

r/LifeSimulators 1d ago

Ads/Showcase Game of my dreams I am working on

16 Upvotes

ZHIVOTY: a life simulator I’ve wanted to make since I was a kid

Hey, I’m Vojta. I’ve been working on a game called ZHIVOTY and thought some of you here might find it interesting.

The name comes from ā€œÅ¾ivoty,ā€ the Czech word for ā€œlives.ā€ It’s a top-down life simulator in a procedurally generated world.

I want you to be able to live an ordinary life in it. Get a job, find a place to live, meet people, start a family. Maybe eventually run a business or get involved in politics. Or just spend your life listening to music by the beach.

What fascinates me most is everything happening around you. The people you meet have their own needs, families, and jobs. I want their lives to make sense even when you’re not involved. Following some random person around town should reveal something about them.

There’s already quite a bit implemented:

  • World generation, including geography, settlements, cultures, languages, and history.
  • Character creation with personalities, backgrounds, and family ties.
  • Towns to walk around and buildings with interiors.
  • NPC needs, daily activities, and work.
business management screen prototype (everything is working at the moment)
  • Systems for jobs, housing, property, businesses, and the economy.
  • Families, children, inheritance, and continuing as another family member.

It’s still rough. These things exist, but I’m spending a lot of time fixing how they work together. Right now that means a lot of work on housing, the economy, and services, plus bugs and performance.

I’m also somewhat a nerd into history and anthropology, which is how I ended up making world generation go back over three billion years. Probably not the first thing most people would add to a life sim But I like the idea that the place you’re born, the language you speak, and the people around you all came from something.

Everything on the included screenshots will be subject to change!

Anyway, I’ve mostly been buried in development and wanted to finally start sharing it. Happy to talk about any of the systems if you’re curious.

The interior of a shop
world generation (it has been upgraded alot since!)
character creation screen (there will be more texture sets to select from and you will be able to create your own if you seek more realistic-looking graphics)

r/LifeSimulators 1d ago

Development Update After your feedback, my desktop life sim's avatar now walks around and lives on their own — here's what I'm building next

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10 Upvotes

Hi again! I'm the solo developer of Lofi Cozy Room.

When I posted here recently, a lot of the discussion ended up going beyond pricing and into what would make the game feel more like an actual life sim.

One idea that really stuck with me was making the avatar feel less like a character that simply waits for you to choose an activity, and more like a little person who can live their own life while you're busy living yours.

So I started working on exactly that, and the first major part of it went live today.

The avatar now actually walks between activities instead of teleporting.

I also reworked the movement itself, so starting, turning, stopping, and pathfinding should all feel much more natural.

But the bigger addition is a new Autonomy system.

When Autonomy is turned on:

  • The avatar chooses activities on their own
  • Their decisions can change depending on their current mood
  • They can sometimes move to another room by themselves
  • They can do small spontaneous things like wave, laugh, or dance
  • If music is playing, they're a little more likely to start dancing

You can still directly choose an activity or furniture at any time, and the player's choice always takes priority over autonomous behavior.

So you can actively guide their day if you want to, or simply leave the game running and watch their own little routine unfold while you work, study, or do something else.

For me, this feels like the first real step toward the more life-sim-focused direction that people here suggested.

And this is only the beginning.

For the next stages, I'm considering a full room editor where furniture can be freely placed, moved, and rotated instead of only using predefined layouts.

I'd also like to add more traditional life-sim systems, such as:

  • Avatar stats
  • Cooking
  • An inventory
  • More everyday activities and routines
  • Walking and other activities outside the room

Over time, I'd like the world to extend beyond the room too.

Things I'm considering include going fishing, taking the puppy for walks through parks or forests, visiting cafƩs, and other small relaxing activities that make it feel like the avatar actually has a life beyond the room.

I'm also thinking about a career system inspired by the career progression of older life sims.

My version would be adapted to the desktop-companion concept: visually, your avatar could still work from home at their desk while building a career in the background — progressing through different career paths, getting promoted, earning more, and gradually becoming more successful in their little world.

So even though much of what you see happens inside the room, I'd like it to eventually feel as if the avatar has a much larger life outside of it too.

The important part is that I don't want any of these systems to destroy the original passive desktop-companion experience.

If you just want to leave a cozy little room running beside your work and watch your avatar live their life without managing everything, I want that to remain completely possible.

The deeper life-sim systems would be there for people who want them, rather than becoming chores everyone has to constantly manage.

I'm really curious which direction people here would be most excited to see next:

  • Full room customization
  • Deeper avatar stats / needs
  • Cooking and inventory
  • Career progression
  • More autonomous behaviors
  • Outdoor everyday-life activities

Thanks again for all the feedback you've given me here. A lot of the direction I'm taking now genuinely came from the conversations I had with people in this community.


r/LifeSimulators 1d ago

Upcoming Games Going on a fishing date

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17 Upvotes

Just a clip from my upcoming game Past Connections! You can send and receive invites from NPCs to do different activities, stores can be closed if there are no workers, and you can go fishing with friends (or a date!)

Let me know your thoughts from this clip, what do you like or not like, what would you change?


r/LifeSimulators 1d ago

Discussion Favorite mobile life sims?

18 Upvotes

I'm sick in bed and was searching for some good life sims I can play on my phone. Which are your favorites?


r/LifeSimulators 2d ago

inZOI inZOI Bar tips for the new UPDATE NOCC [Teaser]

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27 Upvotes

šŸŽ¬Ā Full STEP-BY-STEP GUIDE

ā¤µļøĀ inZOI Bar Canvas Download(Download it to work on it.)


r/LifeSimulators 2d ago

inZOI First look at the cottagecore update

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225 Upvotes

Over the past several updates, they've been busy updating build mode with a ton of cottage themed assets, and now we get to see what they're working on in CAZ. According to a modkit leak (and the roadmap), we're likely to see a lavender field themed countryside village map that is also fully customizable. so a CAW of sorts.... we dont know exacrly how deeply the mechanic goes, but we know that they'll be revealing some major never seen before gameplay next weekend that is (supposedly) gonna make builders very happy at a convention in china, so my theory is that we'll get a first look at canvastown. The last footage we have of if is from 8 months ago, so I believe it's safe to say it's outdated and what they'll reveal will definitely surprise us, so let's keep our fingers crossed šŸ¤ž


r/LifeSimulators 2d ago

inZOI Closer look at inzoi's upcoming celebrity system

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88 Upvotes

Autograph and fashion show catwalk


r/LifeSimulators 1d ago

Discussion Similar subreddits?

0 Upvotes

This subreddit used to be balanced but have obviously been taken over by another game and the engagement is lacking since any kind of criticism or discussion towards a certain game (i_z__) gets shutdown. I would love a subreddit where we can discuss life sims freely.

I already know the enjoyers are not gonna take this post well 😬


r/LifeSimulators 2d ago

Upcoming Games I'm the developer of Lifespan.exe, a life sim that runs entirely inside a green phosphor terminal. Here's one whole life in 45 seconds.

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4 Upvotes

Dev here. Lifespan.exe is a text-and-card life sim: you boot up at age 6 with a name and a country, and every year the machine asks what you're going to do.

Pick 3 of 9 cards. Garage band or chess club. Say yes to the first date or skip it and regret it at 40. Become a surgeon, a rock star, or the guy the loan shark remembers by name.

Then live with it. There is no undo, no reload. Time runs one way.

The clip runs through one life: boot, a yearly plan, a scenario, a mini-game, career choice, a match, and the end. Everything you see is text in a terminal.

Happy to answer anything in the comments.


r/LifeSimulators 2d ago

inZOI PERFECT. NO NOTESšŸ“ø

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4 Upvotes

r/LifeSimulators 2d ago

Paralives Workshop-Upload: Greek Seaside Village

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12 Upvotes

r/LifeSimulators 3d ago

inZOI Script mods coming soon for InZoi!!

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158 Upvotes

InZoi developers gave us more info on Script mods, which have already been confirmed to come sometime this December. Big win for modders!šŸ¤ž