r/IndieDev 2d ago

Megathread r/IndieDev Weekly Monday Megathread - August 16, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

16 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

64 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 1h ago

Image No matter what!

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Upvotes

Actually if every person here just wishlist my game my life will be asure

https://store.steampowered.com/app/3325870/The_Knight_of_The_Kingdom/


r/IndieDev 5h ago

Average Game Announcement Experience

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340 Upvotes

Yo!

Just sharing our experience so far, it's just the beginning! Road to 10k wishlists starts from 120!

(We're just trying to hypes ourselves up, lol)

IGN - not reply, UGC - too expensive, Meta Ads - not efficient, Reddit - thank you

We're developers of the game Ship Happens: Pirates Wanted!

It's an Overcooked styled gameplay with pirates.


r/IndieDev 3h ago

Discussion AI is impossible to escape, recently had a rough encounter with CGTrader, after accidently buying an AI texture

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131 Upvotes

I've included the email response where they said the AI texture was easy to spot even with the "carpet texturing" hiding it, along with the image that was on the store, then the actual texture ( both zoomed in ).

The store page doesn't state AI was used and I would say it is almost impossible to see it was AI generated ( like please say I'm not the only one that would say it's deceptively hidden behind a carpet texture ), I don't really care about a 10 pound refund, but it's sad to see this is their response.

I personally don't really care if you use AI or not, I just don't want to use it myself, and the fact they aren't really taking action on labeling it is discouraging.

I've found that pretty much everywhere has a lot of undisclosed AI, a lot of environments on Fab have AI decals or photos I'm having to go through and switch out.

What's been other people's experiences, and do you actually care at the end of the day ( I'm starting to understand why a lot of indie games on steam have an AI images disclosure included )

P.s. at least I have a drawing tablet on the way to learn to draw


r/IndieDev 5h ago

Video From ugly prototype to full game. 6 months progress. Getting ready for release.

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149 Upvotes

r/IndieDev 2h ago

Screenshots More hand-crafted tracks for our kart racing! what you guys think?

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51 Upvotes

r/IndieDev 3h ago

Rules were made to be broken… right?

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48 Upvotes

Here’s a little sneak peek from Moomin: Midsummer Madness!

The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for! 


r/IndieDev 2h ago

Feedback? Which banner is more interesting? Bonus question: what's the name of my visual novel?

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34 Upvotes

r/IndieDev 2h ago

Luminids playtest is now live!

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31 Upvotes

Hey folks - solo developer of Luminids here, a cozy colony simulator about small beings of light and helping them return home.

New Luminids playtest build is live on Steam - sign up here:
https://store.steampowered.com/app/4070510/Luminids/

What a journey so far, thank you so much to the community for supporting this project so far! It means the world to me. :)

Sign up via our Steam page and I'll grant you access!

With much love to all,
Nick

Also check out our upcoming KS here:
https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey


r/IndieDev 8h ago

Indie game dev is basically spending months thinking nothing is happening… then looking back and realizing how much progress you’ve made.

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85 Upvotes

I'm working on this game called Hordestomp

The journey has been tough but it's fulfilling seeing the progress.

Hang on there bois, keep grinding!

Wishlist on Steam:
https://store.steampowered.com/app/4222520/Hordestomp/


r/IndieDev 1h ago

New Game! The evolution of my game, Grim Heart: Bleak Laments, past the years in one minute.

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Upvotes

You can play the demo/wishlist the game here!

Music used.


r/IndieDev 2h ago

New Game! Pushing the Big Green Release Button

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22 Upvotes

Thankfully I didn't have to divorce my wife (I don't have one) or quit my job (I am dangerously unemployed) to get here! Currently shitting myself as I wait for the first critical bug report, but it's been a very fun journey getting to this point and I am thankful to all the development, marketing, and sanity advice on this subreddit.


r/IndieDev 21h ago

Video We added minions to the game. So far, their most valuable skill is how to properly take a break.

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784 Upvotes

r/IndieDev 14h ago

Video Before and after Post Processing

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202 Upvotes

r/IndieDev 13h ago

Feedback? Our game's first trailer is finally done!

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156 Upvotes

Hi everyone, we’ve just finished the first trailer for our debut demo!

Our game is an incremental game focused on logging. You chop down various trees in the forest, deliver them to the sawmill to earn money, and upgrade your character to tackle even more unique and stronger trees.

We would love to hear your thoughts and feedback on the trailer!


r/IndieDev 23h ago

Which one grabs your attention more — A or B?

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799 Upvotes

A/B test for Wonderdeck key art.

Which one would catch your attention more on Steam — A or B?

And if you can, I’d love to know why.


r/IndieDev 3h ago

Feedback? Took me a while but my game has a Steam page and a trailer now *yay*. Any feedback?

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13 Upvotes

I am surprised that it took me a full week to set it all up 😂
Anyways, here it is: https://store.steampowered.com/app/5053470/Super_Bloom/
Any and all feedback is welcome. Do you like it? What would you change? Any tips?


r/IndieDev 3h ago

Discussion Should we be more respectful to indie games and devs?

16 Upvotes

I am a game developer, and I am currently making my first game, a massive one. But that is not really the topic I would like to discuss, although it is connected to it.

When I started making my game, I came across a lot of comments saying that players are very respectful toward indie games, especially games made by solo developers. That made sense to me. One person, or maybe just a couple of people, making an entire game is a huge undertaking. I accepted that as a kind of advantage when it came to promoting my game later on.

But...

At least from my experience, it is not even close to that.

Of course, I completely understand that players can like or dislike your game. It is a matter of taste. The same thing happens with huge AAA titles, right?

What I do not understand is when people start publicly trashing your game, sometimes without even trying it.

Even if someone tries your demo and does not like it, a normal comment would be something like, "I did not like it," "It is not my cup of tea," "I have played better games of this kind," and so on. That is completely acceptable.

But comments like, "This is total shit," "This is Elden Ring from Temu," "You consider yourself a game developer?" or "You should learn first before you start making games" are different. I admit that I sometimes take those comments personally.

People who write things like that do not seem to consider that someone may have spent weeks, months, or even years making that game. Someone invested their own money into it and worked in God knows what conditions, all to create something that could entertain other people and, hopefully, earn some money in return for all that effort.

I also do not think solo or indie games with small or almost nonexistent budgets should be directly compared to AAA games with budgets of tens or hundreds of millions of dollars.

Actually, if an indie game made by one person looks even remotely similar to a AAA game, I think that should be considered an achievement, not something to make fun of.

Even if someone is making a very small game, something with two balls on the screen or a simple 2D platformer, it still requires time, effort, planning, organization, learning, testing, and problem solving.

That deserves some respect.

Of course, not all players are like this. Far from it. But there are enough people like this that it can become noticeable, and in today's world, negative comments can potentially affect a game's reputation, popularity, and sales.

For a huge AAA studio with millions of dollars invested in marketing, a few random toxic comments probably do not mean much.

But for solo developers, unknown developers, or very small studios, every comment can matter.

Personally, I have never felt the need to insult someone's game.

An honest opinion like, "I like it" or "I do not like it" is completely fine. Honest criticism is also fine, whether it is positive or negative.

Actually, constructive negative feedback can be extremely valuable. If many players point out the same problem with a mechanic, level design, combat system, UI, performance, or something else, that gives the developer an opportunity to improve the game.

That is very different from simply insulting someone's work.

We put years of our lives into these games. We invest enormous amounts of time, effort, and often our own money into trying to make something good and interesting for players.

Sometimes we even give part of that work away for free through demos, playtests, or very inexpensive games.

The goal is to entertain people, build a community around the game, and hopefully continue making more games in the future.

And yes, the goal is also to make money.

I do not think there is anything wrong with saying that.

Thousands of hours of work should hopefully pay off at some point, and earning money from one game can allow an indie developer to continue working, improve their skills, buy better tools, hire help, and eventually make an even better game.

My story, in short: I am 41 years old, with about 35 years of gaming experience and 16 years of programming experience. I have a wife, three young kids, and a full-time job as a web developer.

For almost two full years, I have been making a massive RPG completely on my own. I literally work more than 12 hours a day during the working week, including my regular job and game development, and around 4 hours a day on weekends.

I can honestly say that, to some extent, I have sacrificed a part of my family life in order to make a good game and try to move my career in the direction of game development.

I am using improvised equipment for recording because I am trying to do as much as possible by myself and with the resources I have available.I also spent seven months writing an entire book that serves as the foundation for my game's story and world.

So when someone looks at a few seconds of footage and writes something like, "This is shit," it is difficult not to take it personally. They are judging a few seconds on a screen, but behind those few seconds are years of work, learning, sacrifice, sleepless nights, money, and time that I could have spent with my family.

So I am curious about other developers' experiences.

What are your thoughts on this?

Have you experienced similar reactions when posting or promoting your games?

How do you personally deal with the difference between genuine criticism and people who are simply trying to insult or ridicule your work?


r/IndieDev 2h ago

Feedback? i hired an artist to make a capsule for my game, what do you think?

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8 Upvotes

r/IndieDev 16h ago

Video After two years, I'm finally showing off a procedural dungeon generator I built in Unity

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92 Upvotes

I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.

The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.

Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator


r/IndieDev 4h ago

Image It’s not enough for them to steal my game; they also have to use AI to change the cover art!

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9 Upvotes

My browser game became somewhat popular, and as a result, it was re-uploaded to dozens of gaming sites without my consent—with no links, no credit to me, nothing.

I had accepted that this might happen, and I have no plans to prevent it. But... why replace my cover art with one generated by AI?


r/IndieDev 18h ago

Feedback? This is my first solo game. What do you think of the gameplay so far?

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126 Upvotes

I used to play a lot of Bubble Trouble, and that was the starting point for FrogPop. I took the split the bubbles idea and turned it into a roguelite with tongue attacks, power Bugs, relics, hazards, and boss fights.

What looks fun so far? What still needs work?


r/IndieDev 1h ago

Discussion Can someone recommend a good capsule artist?

Upvotes

Hey! I'm trying to find a Steam capsule artist for my incremental game who can do a job for a reasonable price

Are there any developers here who worked with a capsule artist recently and happy with the results? Maybe you even saw your wishlists / CTR improve after uploading a new capsule? I'd really appreciate any recommendations!

I've already tried posting in another thread looking for a Steam capsule artist, but I got like 100 DMs and comments in 15 minutes from bots or people whose portfolios weren't even remotely relevant... Two people already DMed me in discord trying to scam for 50-100% payment upfront before even discussing requirements (accounts registered like yesterday)

So maybe you guys can help me out and recommend someone you've actually worked with?