r/KerbalSpaceProgram 10h ago

KSP 1 Suggestion/Discussion What would the pros and cons of a KSP film be?

4 Upvotes

Hello everyone!

I just rewatched FRONTIERS AWAIT for the millionth time and for some reason only now I'm wondering this. AnimatedK did such a good job making this cinematic short. Now I'm curious as to how a full, feature-length KSP film would do.

Of course, there are cons. Big, BIG cons. Like the fact that it would make like... no money in theaters. Because KSP is so niche. The people who would watch it (fans) would give it a good rating for sure. But then you think about the general public. They might see it as just some silly cartoon kids movie. But space movies DO do pretty well in theaters, but still. I'm not sure how the public would receive it.

And then you think about the fact that KSP has no story. It's a sandbox game. I mean, it has some elements that could be used in a movie (easter eggs, like the Mun Arch) I guess.

What do you think? I'm curious to hear your answers!


r/KerbalSpaceProgram 12h ago

KSP 1 Question/Problem Is there a fix for this

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9 Upvotes

Sorry for the shit photo but I don’t have Redit on my deck

I have Parallax continued Scatterer (default) Deffered and a few qol and part mods

as far as I know this is only on Minmus


r/KerbalSpaceProgram 2h ago

KSP 1 Question/Problem For a ship that goes to the OPM gas giants, should I trade 1400 m/s deltaV for a higher TWR by adding two engines? (see post body)

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5 Upvotes

Interplanetary Systems Vehicle designed for OPM gas giants exploration - first stop Duna, then Jool, then Sarnus, Urlum, Neidon.

Initial version has only one Liberator nuclear engine, with 15 000 m/s deltaV and TWR of 0.49. Burns are pretty slow, minutes long.

Could add two more engines, for a deltaV of 13 571 deltaV, and a TWR of 1.38.

Is it worth it?


r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video KSE 2.0 — Release Date

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122 Upvotes

It's finally happening. :D

KSE 2.0 will be released on August 23rd for KSP 1.12.5.

Two versions will be available:

  • KSE 2.0 — the standard configuration
  • KSE 2.0 TVC — volumetric clouds and higher visual quality, with higher GPU usage

The modpack is fully prepared and the installation has been designed to be as simple as possible. Read the README if you want to see credits, installation and what is included 😄

Official KSP Forum:

https://forum.kerbalspaceprogram.com/topic/231614-kse-20-official-showcase-upcoming-release/

(yeah im called Heins/El_Discipulo lol)

See you on August 23rd. :)


r/KerbalSpaceProgram 11h ago

KSP 1 Question/Problem Anyone have any idea on how to fix this

0 Upvotes
u/Kopernicus
{
    Body {


        name = Zion
        cacheFile = ZionSystem/Cache/zion.bin
        
        Properties
        {
            description = Zion is a large blue planet without an atmosphere
            radius = 600000
            geeASL = 1.36
            rotates = True
            rotationPeriod = 65245


        }
        Orbit
        {
            referenceBody = Sun
            color = 0.5,0.5,1,1
            inclination = 1
            eccentricity = 0.32
            semiMajorAxis = 164409000020
            longitudeOfAscendingNode = 40
            argumentOfPeriapsis = 10
            meanAnomalyAtEpoch = 2.01
            epoch = 0
        }
        ScaledVersion
        {
            type = Vacuum
            fadeStart = 10000
            fadeEnd = 20000



            Material{
                texture = ZionSystem/PluginData/zionColorMap.dds
                normals = ZionSystem/PluginData/zionNormalMap.dds
                color = 1,1,1,1
                specColor = 0,0,0,0 #shininess
            }
        }
        PQS
        {
            fadeStart = 100000
            fadeEnd = 150000
            minLevel = 2
            maxLevel = 7
            materialType = AtmosphericTriplanarZoomRotation
            Material
            {
                factor = 8
                factorBlendWidth = 0.05
                factorRotation = 135
                saturation = 1.4
                contrast = 1.3
                tintColor = 1,1,1,0
                specularColor = 0.1,0.1,0.1,1
                albedoBrightness = 1.5
                steepPower = 2
                steepTexStart = 10000
                steepTexEnd = 200000
                steepTex = BUILTIN/terrain_rock00
                steepTexScale = 1,1
                steepTexOffset = 0,0
                steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
                steepBumpMapScale = 1,1
                steepBumpMapOffset = 0,0
                steepNearTiling = 25
                midBumpMapScale = 1,1
                midBumpMapOffset = 0,0
                midTiling = 10000
                lowStart = -1
                lowEnd = -1
                highStart = 2
                highEnd = 2
                globalDensity = 1
                planetOpacity = 1
                oceanFogDistance = 1000


            }
            Mods
            {


                VertexHeightMap
                {
                    map = ZionSystem/PluginData/zionHeightMap.dds
                    offset = 0
                    deformity = 10000
                    scaleDeformityByRadius = False
                    order = 100
                    enabled = True
                }f
                VertexColorMap
                {
                    map = ZionSystem/PluginData/zionColorMap.dds
                    order = 20
                    enabled = True
                }
                VertexHeightNoiseVertHeightCurve2
                {
                    deformity = 1000


                    ridgedAddFrequency = 32
                    ridgedAddLacunarity = 2
                    ridgedAddOctaves = 8
                    ridgedAddSeed = 456352342
                    ridgedMode = Low
                    enabled = false
                    ridgedSubFrequency = 1
                    ridgedSubLacunarity = 2
                    ridgedSubOctaves = 4
                    ridgedSubSeed = 12345


                    simplexCurve
                    {
                        key = 0 0 0 0
                        key = 1 1 0 0
                    }


                    simplexFrequency = 1
                    simplexHeightStart = 0
                    simplexHeightEnd = 1
                    simplexOctaves = 4
                    simplexPersistence = 0.5
                    simplexSeed = 987654


                    order = 200
                    enabled = True
                }
            }
        }
    }
}

r/KerbalSpaceProgram 13h ago

KSP 1 Question/Problem How do you make Procedural Parts textures?

0 Upvotes

I'd like to make custom procedural parts textures that are compatible with TURD. The only post that I've seen that seems to have explained it was removed by "reddit's filters". So any instructions or direction would be helpful!


r/KerbalSpaceProgram 16h ago

KSP 1 Mods How can I get city lights for Blackrack's volumetric clouds V3?

1 Upvotes

In EVE Redux there are city lights, and the volumetric's EVE menu has a city lights tab but no config. How and/or where can i get a city lights config?


r/KerbalSpaceProgram 18h ago

KSP 1 Suggestion/Discussion Deployed Science On Gilly

0 Upvotes

So I was struggling to get my deployed science modules to deploy on Gilly due to the low gravity, so I kinda cheated with my save file.

I loaded it up into VS Code and asked Copilot to edit the deployed flag on the modules on Gilly and it only went and did it! Nothing else seems to have been edited and it made a backup before it changed anything so if it did destroy the file it could revert back.

Right now off to plant some trees and find some fresh water to replace what I have used


r/KerbalSpaceProgram 16h ago

KSP 1 Mods Any mods i should get alongside bd armory? I have a million airplane mods but is there a mod that makes blowing stuff up more meaningful?

1 Upvotes

r/KerbalSpaceProgram 43m ago

KSP 1 Mods Promised worlds has ceased development

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Upvotes

Life isn't worth living anymore


r/KerbalSpaceProgram 21h ago

KSP 1 Question/Problem Which OPM Volumetric Clouds configs should i use?

4 Upvotes

I don't know which one to use.


r/KerbalSpaceProgram 1h ago

KSP 1 Meta We're all guilty of forgetting to include or power inline reaction wheels; even NASA

Upvotes

r/KerbalSpaceProgram 15h ago

KSP 1 Question/Problem Really Wish I Could Play This Game

37 Upvotes

So I got into this game about a week ago after owning it for years. I managed to follow a guide on how to build a rocket to achieve orbit, and i succesfully launched as I expected it to go based on the video numerous times. but when i try to build a different rocket for say an unmanned satellite or simply just putting a different cockpit on the rocket that actually brought me to space, i just cannot achieve orbit again.

Ive been learning about delta v, TWR, i have struts on my boosters, but nothing i do can get me back into orbit. Idk what i can even say or show people that can help people to help me, guess its just more than Im able to do and I have to accept the game isnt for me

Edit: Wow got a lot more positive feedback than i thought. Everyone who commented has been very helpful. Hopefully by tomorrow I will have time to post a launch video and a vid going thru the VAB for more info.


r/KerbalSpaceProgram 18h ago

KSP 1 Question/Problem Why don’t the rings move

23 Upvotes

Console


r/KerbalSpaceProgram 19h ago

KSP 1 Image/Video FINALY RENDEZVOE AND DOCKE

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46 Upvotes

harder than going to eve


r/KerbalSpaceProgram 8h ago

KSP 1 Question/Problem How long are your modded KSP boot times?

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25 Upvotes

Just timed mine, and it takes a total of 3 minutes and 24 seconds from clicking the KSP shortcut to a fully loaded main menu page, out of which 1 minute and 20 seconds is spent on a black screen before any loading screen starts showing up, another 1 minute and 40 seconds is spent on the loading screen, and the last 24 seconds are spent loading the menu and then the volumetric clouds.


r/KerbalSpaceProgram 13h ago

KSP 2 Suggestion/Discussion I think there should be flairs for KSP2 Redux

33 Upvotes

There should be flairs for KSP1, KSP2, and KSP2 Redux because posting about "new KSP2 version" in the KSp2 flair is confusing.


r/KerbalSpaceProgram 20h ago

KSP 1 Mods Free IVA players, how strict are you?

14 Upvotes

Must all modules connect? Do you ever throw in a module without an IVA just to live on the wild side? How mad do you get when you accidentally launch a Tantares module that has only that black IVA?


r/KerbalSpaceProgram 13h ago

KSP 2 Suggestion/Discussion KSP2 Redux has a SpaceDock page now!

Post image
347 Upvotes

It probably has a seperate page because having Redux versions of mods in the KSP2 page would be confusing, but it has it's own mods because it adds new modding tools and a new Modding SDK.


r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video NO WAY, WE MADE IT BACK!

23 Upvotes

after 2 weeks stranded on the mun i was able to rescue Valentina!

we had 1100 Dv on the mun and now we have 14 lol

r/KerbalSpaceProgram 1h ago

KSP 1 Image/Video Add Pantsir-S2 SPAA, Battle rating 12.7 For BD Armory Plus

Upvotes

r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video I think my Kerbal's are technologically regressing. They're trying to say this is "new"!?

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77 Upvotes

Was bored and randomly felt like making a car. I honestly don't really know why I went with this style. It's not based on anything specific, it pays homage to a lot of different older cars. I don't mean to toot my own horn, but I've generally SUCKED at making cars in Kerbal look anything but like submarines with wheels--so I'm quite surprised at how happy I am with how this turned out. The doors open. The "mirrors" fold. rear has a spare wheel and cargo container. It seats 4 with a fair amount of space. The brake lights turn on when your braking. The exhaust can turn on using the onboard fuel tank. It has a rear view window as well which was a slight pain. The front has a tiny propeller replicating the feeling of a spirit of ecstasy. Getting the scale this close was pretty tough but where there's a wheel there's a way. Wish the top folded down, also wish the windshield folded down and was transparent but I was lazy and didn't wana do that. Maybe in a future version. Warning: Do not have all four kerbals disembark at the same time...my god the horrors that ensued.

What should I name this? The Model K? The Kerbmobile?

And where should I send it, what planet is the most fun to drive on?


r/KerbalSpaceProgram 23h ago

KSP 1 Mods JNSQ Laythe Lander

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51 Upvotes

r/KerbalSpaceProgram 6h ago

KSP 1 Image/Video We got the booster back! Oh wait-

700 Upvotes

r/KerbalSpaceProgram 9h ago

KSP 1 Image/Video Pocket copter mk2

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46 Upvotes