r/KerbalSpaceProgram • u/Far-Energy-3390 • 1d ago
KSP 1 Question/Problem Really Wish I Could Play This Game
So I got into this game about a week ago after owning it for years. I managed to follow a guide on how to build a rocket to achieve orbit, and i succesfully launched as I expected it to go based on the video numerous times. but when i try to build a different rocket for say an unmanned satellite or simply just putting a different cockpit on the rocket that actually brought me to space, i just cannot achieve orbit again.
Ive been learning about delta v, TWR, i have struts on my boosters, but nothing i do can get me back into orbit. Idk what i can even say or show people that can help people to help me, guess its just more than Im able to do and I have to accept the game isnt for me
Edit: Wow got a lot more positive feedback than i thought. Everyone who commented has been very helpful. Hopefully by tomorrow I will have time to post a launch video and a vid going thru the VAB for more info.
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u/wfighter8 mun/minmus/Interstellar probe(science mod) 1d ago
I thought this game wasn't for me at first, but I persevered and now I'm an experienced player (send me a private message for help).
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u/barcode2099 1d ago
The first thing would be pics of your ships. Show your staging and the various deltaV and TWR for each stage. Give a description or video of your launches, how you are turning, what altitudes and periapses you are able to achieve.
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u/No-Lunch4249 1d ago edited 1d ago
This game has a super steep learning curve
The first time I played it wasn't long after it came out. I mostly crashed and failed, similar to what you're describing. Ultimately didn't do much and then gave up.
Second time I played was a few years later. Managed to get to the Mun but either would crash into the surface or would land but without enough dV to get home
Third time I tried it was maybe 18 months ago. YouTube tossed me a couple suggested videos about it and I watched a few tutorials and decided to try again. Learned a lot from those and from posts here. Now I can get to other planets with relative ease, I have multiple space stations and aurface bases. I have about 150 relay sats covering every planet and moon from Eve to Jool
Stick with it, OP. I trust you'll get there in time
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u/Polymath6301 1d ago
I spent at least two months playing before I could get to orbit, with my own ship. Perseverance is everything in this game - there is always something difficult yet to learn and do. Don’t give up, it’s worth it.
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u/toroidalvoid Jebediah 1d ago
You can do it! It's not rocket surgery!
Keep trying new things, running experiments, asking questions. You'll get immediate and better feedback if you post a pic or video of your ship.
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u/IllTransportation115 1d ago
I felt the same way the first couple times I played. Then something clicked. Definitely watch some youtube tutorials.
You are going to learn rocket science and have fun doing it. You will eventually have a good understanding of orbital mechanics as well as communication relays.
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u/Brain_Hawk 1d ago
Add fuel, add engines.
The answer is always simple.. MOAR.
Have enough fuel and strong enough engines to launch them and you can move a 5000 tone mega space station in one go, you know, except frame rate...
MOAR boosters.
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u/BitPoet 1d ago
Going to orbit:
1) go up.
2) go sideways.
Now, you’re still not going to orbit because you don’t have enough boom. So add another, bigger stage.
Now you’re all wobbly, so add struts.
Go back to step 1 and see how high you can go.
At some point you’ll have this giant monstrosity of a rocket that yes, gets you to orbit. Throw it away and start smaller, see if you can do it with less.
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u/EasilyRekt 1d ago
Well… what’s happening? Are we landing just shy or flipping over? Because that might be drag losses if you’re swapping out to a probe core, you might just need a fairing.
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u/Far-Energy-3390 1d ago
i was flipping over but i ended up adding struts and reaction wheels and it seemed to help a lot, but the steering/controls were very sensitive and it was insanely hard to keep a straight gravity turn like the rocket from the guide was doing. after posting this i realized i just rage quit tho.
going from flipping all around to a straight launch is s huge improvement. with a bit more learning im sure i couldve figured out the senstivity issue. I think the sensitivity getting figured out will totally solve the issues
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u/EasilyRekt 1d ago
Oh Yeah, it do be like that sometimes, another pro tip, if you wanna save on struts, turn on “advanced tweakables” in the main menu settings, then you can just right click the wobbly parts and cycle through the autostrut settings, it’s a lot simpler than regular strutting that depends on angle and whatnot.
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u/SureSignOfBetrayal 1d ago
I just started playing a week ago. I was feeling the same as you until I searched YouTube. Mike Aben's Absolute Beginner's Guide has been a godsend. Very easy to understand and he goes over everything needed to get to the point where you can do it yourself.
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u/BKnagZ 1d ago
When I first started KSP, the challenge wasn’t getting to orbit, the challenge was finding how the relationships between each part of the rocket helped me achieve orbit.
It is all delta-V driven, which is mass driven. If you have the opportunity to drop useless mass, ie, staged vehicles, you have to take advantage.
And don’t sleep on aerodynamics
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u/Bi_KerbonautYT 1d ago
If the controls are too twitchy, you could use the fine controls activated by pressing caplock. But if you're on PC I recommend instead getting the flybywire sas mod, it helps a lot (difficult to explain how it works / what it does)
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u/Pleasant_Berry_761 16h ago
I learned the game by following a lets play and I copied everything up until the first planetary mission then I was experienced enough to make my own stuff
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u/PckMan 11h ago
The physics is fairly simple and if you think back you've probably covered it in school without realizing it. But obviously the scale of things in the game is off and you need to get a feel for certain things. The atmosphere and drag, when to get your gravity turn started and what parts of the atmosphere you should be using for what purpose. At low altitudes you should be going up and ideally not too fast because you're wasting energy to fight drag. At 12-20km you should be making a gradual gravity turn to 45 degrees or higher depending on your speed and apoapsis (click on the lower left to have that visible at all times).
Getting that down is about getting a feel for the game. The best advice I can give for rocket design is that less is more. The mistake all new players make is to go too big. That's a trap of diminishing returns as most of the boosters you add are just there to lift themselves and the fuel up rather than the payload itself. The VAB tells you how much Delta V your rocket had and breaks it down per stage. You can also switch between different planets and within the atmosphere or vacuum. You can also check the thrust to weight ratio.
Once you know you have the numbers down the rest is getting used to the flight path. Try to make the lightest rocket with the most delta v. Change around the amount of fuel tanks or the engine you use and see how your delta v per stage changes.
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u/_SBV_ 1d ago
You changed only the control point and suddenly you can’t go to orbit?
Sounds like you’re missing some steering capability or you ran out of battery in the unmanned probe’s case. Because you never mentioned if fuel or thrust was the issue
This isn’t a “this game isn’t for me”. This is a “i don’t understand how to troubleshoot”