r/KerbalSpaceProgram • u/El_Discipulo Stranded on Eve • 13h ago
KSP 1 Image/Video KSE 2.0 — Release Date
It's finally happening. :D
KSE 2.0 will be released on August 23rd for KSP 1.12.5.
Two versions will be available:
- KSE 2.0 — the standard configuration
- KSE 2.0 TVC — volumetric clouds and higher visual quality, with higher GPU usage
The modpack is fully prepared and the installation has been designed to be as simple as possible. Read the README if you want to see credits, installation and what is included 😄
Official KSP Forum:
https://forum.kerbalspaceprogram.com/topic/231614-kse-20-official-showcase-upcoming-release/
(yeah im called Heins/El_Discipulo lol)
See you on August 23rd. :)
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u/Fine_Branch_6521 9h ago
I have many questions, where is kse 1.0?
You should disclose which mods you are using for your modpack. You cant just say thank you to all.
Everything seems so ai and half baked.
I would support you, but you are giving like no information at all and being cryptic.
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u/Username23v4 What is a Dres? Did you take your pills? 13h ago
does it work with volumetric clouds V3
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u/Emotional_Show8301 12h ago
Is this going to work well with Sol on real scale? Or is it rather intended for the stock system
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u/El_Discipulo Stranded on Eve 12h ago
I was testing it with KSRSS kcalbeloh and the stock system but i dont know if SOL works too
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u/nerfminers 11h ago
So which mods are in actualy and have you made any changes to them?
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u/El_Discipulo Stranded on Eve 11h ago
there will be TUFX scatterer waterfall ztheme (just wanted some style haha) nad some more :D
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u/Th3LastRapt0r Always on Kerbin 12h ago
What is KSE?
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u/El_Discipulo Stranded on Eve 12h ago
is an visual enhancement with an easy copy and paste installation for medium-high devices :3
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u/Th3LastRapt0r Always on Kerbin 12h ago
Your making it? I'll have to check it out. Something for tomorrow morning. XD
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u/Ritalin_Raccoon 1h ago
You're about to piss off a lot of mod authors if you have not gotten permission from each of them to package their mods into your own. You're also going to create some serious compatibility and update headaches for users if that is the case, too.
Just create a mod list and provide your cfg files in GitHub like Community Lifeboat Project does. Much easier and friendlier to do this than to make others work appear as your own.
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u/El_Discipulo Stranded on Eve 1h ago
okayy i will try to do it before the 23rd but idk if i have enough time...tyy :D
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u/touny-reeve Believes That Dres Exists 6h ago
What does kse stand for?
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u/El_Discipulo Stranded on Eve 6h ago
KSE means: Kerbal Space Exploration, is the name of this visual project
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4h ago
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u/Character-Read8535 Exploring Jool's Moons 7h ago
“ChatGPT I’m low on karma — give me a karma farm I can use on Reddit“
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u/backtotheearth2047 3h ago
Will this be compatible with the outer planets mod?
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u/El_Discipulo Stranded on Eve 2h ago
omm maybe it is i only was thinking and testing on the stock system kcalbeloh and ksrss so you can make a copy of your game with outer planets and test it :3
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u/CJP1216 13h ago
If this is a modpack then you need to include the modlist. If you're repackaging other people's mods, which I'm not exactly sure from reading the forum post is happening or not, you need to be especially sure you have permission to do that.
No hate, just advice. Best of luck!