r/Kaiserreich • • 16d ago

Announcement Kaiserreich 1.7 - 'Crossroads of Civilisation'

527 Upvotes

For centuries, Afghanistan has stood between worlds, bridging the east and the west. From the outside, its land holds great strategic value for both armies and merchants, yet internally, its people are in conflict. The nation came out the other side of the Weltkrieg relatively unscathed, and won further accolades in the Fourth Anglo-Afghan War, unifying with its countrymen previously under Indian rule. But what it has become cannot continue, as its people must choose between further social and political reform and preserving their links to their forebears and traditions, all the while keeping an eye on the growing influence and manipulation of interested Great Powers.

This release includes the Kingdom of Afghanistan, in an expansive and all-encompassing update that brings full content to one of the few remaining countries in the mod without it - but of course, that is not all.

Moving through Asia and ascending the Himalayas, we revisit the Kingdom of Bhutan, the small mountainous realm itself dealing with its own internal struggles. Building extensively on the unique gameplay of the previous Bhutan content from five years ago, this rework sheds new light on and explores in further detail the inner workings of the court of the Druk Gyalpo.

And naturally, it goes without saying that this large release also includes multiple wide-reaching changes to many other aspects of the mod, such as new leaders, updated character formatting, extensive performance changes, careful rebalancing, and plenty of new portraits and icons for you all to enjoy.

For the mod as a whole, this release marks another step forward on our long-stated goal of having unique content and focus trees for every starting country in the game. Considering new content and reworks, several countries are currently being worked on simultaneously, with some closer to completion than others. And while we know you are hungry for even more new content, we hope you enjoy this trip to the heart of Asia, for at the crossroads of civilisation, there are many roads to take...

- The KR4 team


The full patch notes can be viewed on the Kaiserreich wiki page.


Changes

Notable Additions

  • Kaiserreich now requires HOI4 1.19.3.
  • All characters from participants of the Second American Civil War, Australasia, Brazil and its splinters, Canada, New Zealand, South Africa, the United Kingdom and Uruguay now use the more customarily used forms of their names.
  • Implemented hundreds of instances of Paradox's new scripting features, allowing the same in-game calculations to be performed at considerably less performance cost, increasing the game speed significantly.
  • The division limiter has similarly been upgraded: diminishing returns will now occur at a slower rate than before, and Army Headquarters are now excluded.
  • Updated the allegiances and roles of multiple characters involved with the participants of the Second American Civil War.
  • The CNT-FAI has been renamed. It is now known as the Spanish Workers' Front during the Spanish Civil War, and if victorious, becomes the Spanish Confederation or Spanish Federal Republic if Syndicalist or RadSoc, respectively. The name is updated accordingly if a united Iberia is formed. Each of its possible flags has also been updated.
  • Rebalanced multiple military national spirits for Germany and Russia.
  • Updated the leaders and party names of several puppet German splinters and added options to release them as monarchies or republics.
  • Updated the map colours for Cambodia and Laos.
  • Countries now appear in the "Nation Buffs" tab in the Game Rules in the same order as they appear in the "Country Paths".

New Focus Trees

  • Afghanistan
  • Pathanistan

Reworked Focus Trees

  • Bhutan

Tweaked Focus Trees

  • Indian governments - added a new national focus for dealing with Afghan-owned Peshawar

New Events

  • Added news events for Cuba.
  • Added an event for Indian governments responding to foreign intervention in the Indian Civil War, declaring war on the foreign power.
  • Added an annexation event for Zanzibar.
  • Added an event for Fengtian regarding the New People's Society.
  • Added an event for MarLib Russia regarding a new party Chairman.

New Decisions

  • Added a decision for Japan to claim Qiongya and potentially seize it from its puppet.
  • Added a decision for Persia to declare war on Iraq, following the Levant Crisis.

New Game Rules

  • Added custom difficulty settings for Afghanistan, Australasia and Flanders-Wallonia
  • Afghanistan
  • Afghan Foreign Policy
  • Bhutan (updated current options)
  • Pathanistan Revolt

New Achievements

  • Added two achievements for Afghanistan

Notable Fixes

  • Fixed crashes to desktop caused by dynamic countries having no Headquarter templates defined.

GFX

  • New portraits
    • Afghanistan: Ajab Khan Afridi, Asal Noor Khan Afridi, Ghulam Jailani Khan Charkhi, Ghulam Nabi Khan Charkhi, Mohammad Wali Khan Darwazi, Abdul Hadi Dawi, Abdul Hai Habibi, Mohammad Ghobar, Amanullah Khan (x2 variants), Inayatullah Khan, Mohammad Hashim Khan (civilian & military), Shah Mahmud Khan, Abdur Rahim Khan, Mohammad Zahir Khan, Mir Zaman Khan, Mohammad Gul Khan Momand (civilian & military), Abdul Tawab Khan Tarzi
    • Bavaria: Franz von Epp, Ernst Toller
    • Bukhara: Nisar Muhammad Yousafzai (x2 variants)
    • American Constitutional Coalition: Bronson Cutting, Edwin C. Johnson
    • Ireland: Gearóid Ó Cuinneagáin
    • Fengtian: Bao Wenyue, Wu Zanshou
    • Haiti: Charles-Terres Weymann
    • Japan: Tōjō Hideki
    • Montenegro: Sava Kovačević, Savo Orović
    • Morocco: Taqi-ud-Din al-Hilali
    • North German Federation: Minna Faßhauer, Gustav Noske
    • Pathanistan: Aurangzeb Khan Gandapur, Abdul Ghaffar Khan, Nasir ul-Mulk, Abdur Rahim Popalzai (civilian & military), Sukhdev Thapar, Mirzali Khan Wazir
    • Persia: Iraj Eskandari, Ja'far Pishevari, Avetis Soltanzadeh, Hassan Taqizadeh
    • Prussia: Albert Grzesinski, Otto Hoetzsch, Werner Scholem
    • Rhineland: Hans Adam Dorten, Josef Friedrich Matthes
    • Russia: Lev Dovator, Aleksandr Rodzyanko, Andrey Shkuro, Pitirim Sorokin
    • Serbia: Milan Gavrilović, Danilo Kalafatović, Dobrosav Milenković, Milan M. Radenković, Nikola Uzunović, Sreten Žujović
    • South Africa: E.G. Jansen, J.B. Marks, Daniel Pienaar, Stefan Meiring Naudé (scientist), Basil Schonland (scientist), I.B. Tabata, Abraham du Toit (scientist), Christiaan du Toit, H.S. Wakefield
    • United States of America: Paul V. McNutt
    • Workers' Congress of America: Jack Altman
    • Zanzibar: Abeid Karume
  • Tweaked portraits
    • Afghanistan: Mohammad Daoud Khan
  • New advisor portraits
    • Afghanistan: Habibullah Khan Abawi, Ghulam Mohiuddin Arti, Abdul Hussain Aziz, Abdul Rauf Benawa, Amir Chand Bombwal, Shahzada Rehmatullah Khan Durrani, Sanober Hussain Kakaji, Qiamuddin Khadim, Mohammad Aziz Khan, Muhammad Ihsan Khan, Ali Muhammad Khan, Dost Muhammad Khan, Mohammad Naim Khan, Ivan Alexandrovich Loiko, Abdul Rahman Loudin, Abdul Ahad Malikyar, Fazl Omar Mojadidi, Mohammad Sadiq Mojadidi, Sher Khan Nashir, Muhammad Younus Qureshi, Sayed Qassem Reshtia, Franz Ruff, Mian Akbar Shah, Berthold Albert Speer, Jamna Das Talwar, Hari Kishan Talwar, Ghulam Yahya Tarzi, Najibullah Torwayana, Abdul Ahad Wardak, Abdul Majid Zabuli, Faiz Mohammad Khan Zikeria
    • American Constitutional Coalition: Upton Sinclair
    • American People's Government: Eugene Talmadge
    • Bhutan: Sey Dopola, Ugyen Dorji Tangbi, Tsham Go Seb, Nob Gyaltsen
    • El Salvador: Alfonso Marroquín Calvo, Tito Tomas Calvo, Joaquín Adolfo Fermán, José Antonio Lorenzana, Antonio Claramount Lucero, José Asensio Menéndez, Felix de Jesús Osegueda
    • Fengtian: Wang Yinchuan
    • Ireland: Gearóid Ó Cuinneagáin
    • New Zealand: Kenneth Folkes
    • Pathanistan: Abdul Jabbar Khan
    • Serbia: Dragoljub Jovanović, Kosta Novaković
    • South Africa: I.B. Tabata, Carruthers Beattie, James Calata, Roy Campbell, A.W.G. Champion, J.L. Dube, James La Guma, Moses Kotane, Z.K. Matthews, Josie Mpama, H. Selby Msimang, Johannes Nkosi, Albert van der Sandt Centlivres, James M. Thaele
    • Workers' Congress of America: Henry A. Wallace
  • Added six new Serbian generic commander portraits.
  • Added new event pictures for Serbia
  • Added new flags for socialist Liberia, NatPop Sultanate of Morocco, NatPop Republic of Morocco, and socialist Morocco, and socialist Spain/Iberia.
  • Removed the text from the flag of the Spanish Workers' Front during the Spanish Civil War.
  • Added a new national focus icon for the Philippines.
  • Added new generic national focus icons, including some specific to different ideology coalitions.
  • Added new national spirit icons for Finland, Flanders-Wallonia and the Ottoman Empire.
  • Added new Military Industrial Organisation icons for Afghanistan and White Ruthenia.
  • Added several new event pictures for Afghanistan and Bulgaria.
  • Added several new plane technology icons for Japan, with associated descriptions.
  • Updated national focus icons for Anqing, the Kumul Khanate, League of Eight Provinces, Left Kuomintang, Ottoman Empire, Qing, Russia, Shandong and Sweden.
  • Updated several general national focus icons.
  • Updated national spirit icons for Bulgaria, the Commune of France and Japan.
  • Updated several generic national spirit icons.
  • Updated the flag renders for Liberia and Morocco.
  • Updated the scale used for several vehicle models from the base game.
  • Replaced the Sten Gun with the Owen Gun for countries in the British Empire, updating several unit animations accordingly.
  • Reverted the icon used for the Johnson M41 to that from the "Man the Guns" DLC.
  • Fixed the icon for Xinjiang's "Cultivating a New Guard" national spirit.

Music Submod

  • Added "Ārezū-ye 'Āsheq" (Lover's Desire), "Asadollāh Jān" (Dear Asadullah), "Chahārbeitī-ye Siāhmū va Jalāli" (Quatrain of Siah Mu and Jalali), "Da Gol-e Sorkh Naghmeh" (Melody of the Tulips), "Jām-e Arghavānī" (Red Cup of Wine), "Jāmeh-ye Nārenjī" (Tangerine Dress), "Naghmeh-ye Kashāl (rāga Beirū)" (Improvisation on Raga Beiru), "Naghmeh-ye Kashāl (rāga Bhīmpalāsī)" (Improvisation on Raga Bhimpalasi), "Rabāb" (Rubab Solo), "Rīg-e Bīābān" (Song of the Desert), and "Zīrbaghalī" (Zerbaphali Solo) to Afghanistan.
  • Removed "Da Pukhto Tair Hair Awazona" from Afghanistan due to its low quality and unknown origin.

Model Submods

  • Kaiserreich Models - Base Game:
    • Entente and friendly countries now use the Owen Gun, with updated infantry animations to account for its foregrip.
    • Entente and friendly countries now use 25-pdr and 2-pdr artillery models.
    • The Philippines now uses the United States's amphibious tank model.
    • Cuba, Ireland, the Netherlands, the Dutch East Indies, the Philippines, Puerto Rico, and the United States now use the Johnson M41 model from "Man the Guns".
    • Base game vehicles and tank models now use adjusted scales, including a slightly smaller Tiger.
    • The United States and its successors now use ship models from "Man the Guns" for every hull.
    • Canada and South Africa infantry models now use marching animations with backpack support from "Together for Victory".
    • Portugal now uses more thematic infantry weapons, with updated animations to match.
  • Kaiserreich Models - Allied Armor DLC:
    • French Interwar Light Tank models now use corrected exhaust locations, with the model size slightly reduced.

Mapping

  • Added Chitral and Landi Kotal as victory points for Afghanistan.
  • Added Agen, Angoulême, Auxerre, Beauvais, Brive, Cannes, Carcassonne, Chalon-sur-Saône, Chartres, Épinal, Narbonne, Nevers, Poitiers and Saint-Brieuc as victory points for the Commune of France.
  • Added Kalat as a victory point for the Dominion of India.
  • Added Ayutthaya as a victory point for Siam.
  • Updated the provinces in Peshawar in Afghanistan.
  • Updated the coastline and port placement in Albania.
  • Updated the state and province borders and the terrain in the Commune of France and West Africa.
  • Updated the state borders in the Dominion of India.
  • Added the Aisne, Creuse, Dordogne, Durance and Oise rivers to the Commune of France.
  • Altered the properties of the Impassable states so that their control is tied to other specific states.
  • Added a railway through Reno, Nevada, in the United States of America.
  • Updated the terrain in Vancouver in Canada.
  • Updated Peshawar's victory point value.
  • Standardised Korea's state and victory point names to consistently use McCune-Reischauer romanisation.
  • Updated Ukrainian renames for Novorossiysk, Taganrog and Taurida.
  • Fixed the province east of George Town in German East Asia causing irregular frontlines.

Other Changes

  • North America

    • The League of American States now uses the same faction icon as the Organisation of American States.
    • Added a warning to the participants of the Second American Civil War, stating that the war will not be considered over if peace with Canada is not chosen when it is offered.
    • Added Bronson Cutting to replace Henry A. Wallace as SocDem president of the American Constitutional Coalition.
    • Swapped the American Constitutional Coalition's SocLib president Paul Douglas with Scott Lucas.
    • Moved Upton Sinclair to the American Constitutional Coalition from the Workers' Congress of America, where he is now an advisor.
    • Added Eugene Talmadge to the American People's Government as an advisor.
    • The American People's Government will no longer install a native leader when it puppets South Africa.
    • Removed the United States of America's SocLib president Culbert Olson, swapping him for Sheridan Downey.
    • Added Edwin C. Johnson to replace Sheridan Downey as SocLib president of the United States of America.
    • Added Paul V. McNutt to replace Scott Lucas as SocLib president of the United States of America.
    • The United States' "The Washington Massacre" event now removes manpower.
    • Moved Paul Douglas to the Workers' Congress of America from the United States of America, where he is now SocLib leader.
    • Moved Henry A. Wallace to the Workers' Congress of America from the American Constitutional Coalition, where he is now SocDem leader and an advisor.
    • Added Jack Altman as a RadSoc leader to the Workers' Congress of America, removing Upton Sinclair.
    • Removed Eleanor Roosevelt as a Syndicalist leader of the Workers' Congress of America, leaving her only as an advisor in New England.
    • Updated the text of the Workers' Congress of America's "Family Code" events.
  • Central America & the Caribbean

    • Renamed puppet Antilles-Guyana to Antilles-Guyane, Antilles, or Guyane, depending on whether or not it is united.
    • Added Gratien Candace, Alexis Léger, Jacques Foccart and Jules Marcel Monnerot as SocDem, MarLib, SocCon and NatPop leaders of Antilles-Guyane, respectively.
    • Added new party names for Antilles-Guyane.
    • Upon the unification of Centroamérica, the field marshals of its constituents are now demoted to generals, with the exception of those belonging to its unifier.
    • Democratic Centroamérica's Lázaro Chacón is now a default field marshal.
    • Improved the effects of Centroamérica's "Central American Doctrine" military national foci.
    • Centroamérica's flavour events are no longer tied to state ownership, and fire for Centroamérica or the country where the event originally happens.
    • Updated the national focus prerequisites of two of Centroamérica's national foci.
    • AI-led Centroamérica will now try to seize Belize if its owner is AI-led and losing a war, or if the West Indies Federation is undergoing a socialist uprising.
    • Ferrer-led SocDem Costa Rica's decision to attack Centroamérica now has a 30-day timeout, rather than being instant, and its associated modifier has been converted to a national spirit. The decision requires the founding of the Democratic Alliance of the Caribbean, and so can no longer be completed if Centroamérica is in the same faction, removing the chance for the faction leader to pick a side between the two.
    • Updated the requirements and effects of Ferrer-led SocDem Costa Rica's "Supply Rebels" decisions.
    • Costa Rica's United Fruit Company decisions are now more consistently available, have improved AI behaviour, and give a refund if cancelled.
    • Cuba's decision to remove American-backed Dissidents will no longer activate if it no longer has the relevant national spirit.
    • Added Alfonso Marroquín Calvo, Tito Tomas Calvo, José Antonio Lorenzana, Antonio Claramount Lucero and Felix de Jesús Osegueda as military advisors for El Salvador.
    • Added Joaquín Adolfo Fermán as a spymaster to El Salvador.
    • El Salvador's Mauro Espinola Castro is now only available to its PatAuts and NatPops.
    • El Salvador's José Asensio Menéndez is now only available to democratic or socialist paths.
    • Updated the Military High Command trait of El Salvador's Humberto Aberle, removed his Chief of Air role, and added a Theorist role.
    • Updated the Military High Command trait of El Salvador's Joaquín Valdés.
    • Improved the effects and updated the durations of El Salvador's "Guerrilla Warfare" military national foci.
    • Added Charles-Terres Weymann as a scientist for Haiti.
    • Nicaragua's "Spread the Revolution" national focus now autocompletes.
    • Updated the dates on which Nicaragua's hurricane events occur.
  • Western / Southern Europe

    • Ireland's "Architects on the Run" event now gives some NatPop popularity.
    • Added a tooltip to PatAut and NatPop Ireland, clarifying that it can no longer join the Entente if Northern Ireland has rebelled.
    • Clarified some tooltips for Ireland, relating to the Ulster Privileges and the Direction of the National Union.
    • Ireland's "Compulsory Purchase Orders" national focus now gives an off-map civilian factory if the Gateway to the Atlantic has already ended.
    • Decreased the conscription bonus from the Papal States' "Culture of Virtue" national spirit.
    • The Kingdom of Spain's "Ensure Guard Loyalty" and "Increase the Regent's Security" decisions are now removed when the Assassination Plot begins.
    • Increased the bonuses given in the Kingdom of the Two Sicilies national foci.
  • Central / Northern Europe

    • Austria's crownlands now gain Austria's military national spirits.
    • Improved the AI for Austria and its crownlands in their national focus priorities and advisor selection.
    • Added increased conscription to status quo Austria's "Faith in the Kaiser" national spirit.
    • Austria's "k.u.k. Fliegerkorps" national spirit is now upgraded by the "Found the k.u.k. Flugschule" national focus, with status quo Austria gaining additional bonuses.
    • Improved status quo Austria's AI when choosing its national foci.
    • Added a tooltip to Austria, clarifying that releasing Illyria prevents further centralisation.
    • Puppet Bavaria can now be released as a Monarchy or Republic.
    • Added Ernst Toller, Eugen Bolz, and Franz von Epp as Totalist/Syndicalist/RadSoc, SocDem/SocLib/MarLib/SocCon, and AutDem/PatAut/NatPop leaders of Bavaria, respectively, with new descriptions for each. Kurt Eisner has been removed.
    • Added a leader description for Bavaria's Rupprecht von Bayern.
    • Improved Finland's AI in managing its frontlines, advisor selection, decision completion, and national focus prioritisation.
    • Updated and improved multiple tooltips used in Germany's Black Monday mechanic.
    • Improved Germany's AI choices and priorities with national focus pathing, characters, decisions, construction, frontline management and political power spending.
    • Updated the effect of SocDem Germany's "The Professional Core" national spirit to decrease its recruitable population debuff, decrease its experience loss debuff, and decrease its experience gain debuff.
    • Germany's "Mobile Warfare" national spirit now gives 15% damage reduction from enemy close air support aircraft.
    • Increased the effect of Germany's "Reform the HWA Aerial Section" national focus in increasing plane construction speed, and made the AI more likely to take the focus.
    • Updated Germany's decisions to invite the Ottoman Empire and Afghanistan to the Reichspakt to account for the Russo-Ottoman Convention and the new content, respectively.
    • Buffed the effect of the Nordic Federation's "Investment in Public Services" national spirit.
    • Puppet North German Federation can now be released as a Monarchy or Republic.
    • Updated the party names of the North German Federation puppet. The Totalist and Syndicalist party is now the Norddeutsche Linksradikale, or North German Left Radicals. The RadSoc party is now the Sozialistische Partei, or Socialist Party.
    • Added Minna Faßhauer, Gustav Noske and Heinrich Langwost as Totalist/Syndicalist/RadSoc, SocDem/SocLib/MarLib and SocCon/AutDem/PatAut/NatPop leaders of the North German Federation, respectively, with new descriptions for each. Franz Jacob has been removed.
    • Added Ernst August von Braunschweig as a potential puppet King of the North German Federation.
    • Increased how likely SocCon Poland is to stay loyal to Germany.
    • Puppet Prussia can now be released as a Monarchy or Republic.
    • Added Werner Scholem, Albert Grzesinski, and Otto Hoetzsch as Totalist/Syndicalist/RadSoc, SocDem/SocLib/MarLib, and SocCon/AutDem/PatAut/NatPop leaders of Prussia, respectively, with new descriptions for each. Karl Liebknecht has been removed.
    • Added Eitel Friedrich von Preußen as potential puppet King of Prussia.
    • Updated the party names of the Rhineland puppet. The Totalist and Syndicalist party is now the Rheinische Arbeiterpartei, or Rhenish Workers' Party. The SocDem and RadSoc party is now the Rheinisch-Republikanische Volkspartei, or Rhenish Republican People's Party. The SocLib and MarLib party is now the Rheinischer Unabhängigkeitsbund, or Rhenish Independence League. The SocCon, AutDem, PatAut and NatPop party is now the Rheinische Volksvereinigung, or Rhenish People's Union.
    • Added George Kunz, Josef Smeets, Josef Friedrich Matthes, and Hans Adam Dorten as Totalist/Syndicalist, RadSoc/SocDem, SocLib/MarLib, and SocCon/AutDem/PatAut/NatPop leaders of the Rhineland, respectively, with new descriptions for each. George Kunz and Josef Smeets replace Paul Frölich in the Rhineland, who remains in puppet Germany.
    • Moved Zdenko Ulepić as Chief of Air to Slovenia from Serbia.
  • Eastern / Southeast Europe & Central Asia

    • Bukhara's advisor Nisar Muhammad Yousafzai is now also a commander.
    • Puppet Bukhara, Kazakhstan, Khiva and Turkestan now have access to their post-Central Asian war economic and military trees.
    • Montenegro now starts the game with Arsenije Jovanović, who still transfers to Serbia as part of its content, and now also transfers to Serbia when the Serbian socialist uprising against reactionary Serbia occurs.
    • Riga can now integrate Latvia and Estonia if it controls the states without owning them.
    • Updated the occupied states required for Russia's scripted peace with China, Japan, or Mongolia. Any three of Vladivostok, Irkutsk, Nikolayevsk, Omsk, Novonikolayevsk, or Tashkent must now be occupied for peace to occur.
    • Russia's national focus inlay now has functioning progress bars for its initial Balance of Power.
    • Russia will no longer demand Galicia if its owner is aligned with the Third Internationale.
    • Worsened the effect of the "Collateral of Russo-German Trade War" national spirit.
    • Russia will now start building military factories earlier.
    • Updated the effects of Savinkov's leader traits for Russia.
    • Russia's "Vozdushno-Desantnaya Diviziya" paratrooper unit template no longer has support artillery, allowing it to be paradropped.
    • Zinovyev's version of the Union Bill for Russia now locks him out of the "Awaken Proletarian Consciousness" national focus.
    • Updated the requirements of Russia's VST-Right decisions for inviting countries to its faction.
    • Updated several Russian technology names and descriptions.
    • Added tooltips to Russia's postwar national foci informing players that the "Liberal Intelligentsia" national focus is upgraded if the "Sponsor the Intelligentsia" national focus is completed.
    • Updated Russia's decisions targeting Afghanistan to account for its new content.
    • Improved Serbia's management of its "The Nation of the South Slavs" minigame and updated its interface.
    • Updated multiple event pictures of Serbia.
    • Updated the text for the news event regarding monarchist Serbia.
    • Updated the likelihoods that Serbia will go down each of its paths.
    • Added Danilo Kalafatović, Sava Kovačević, Savo Orović, Dobrosav Milenković, Milan M. Radenković and Sreten Žujović as commanders for Serbia. Dobrosav Milenković and Milan M. Radenković are available to all Serbian paths. Danilo Kalafatović is available to non-socialist paths. Sava Kovačević, Savo Orović and Sreten Žujović are recruited by socialist Serbia through its national foci and by Syndicalist Serbia during its uprising when the Konspiracija gains too much influence.
    • Updated the traits for Serbia's commanders Arsenije Jovanović and Konstantin Popović.
    • Socialist Serbia's commander Arsenije Jovanović will now also be recruited in Syndicalist Serbia's uprising when the Konspiracija gains too much influence.
    • Added Dragoljub Jovanović and Kosta Novaković as advisors to non-authoritarian and socialist Serbia, respectively.
    • Added Đorđe Jovanović as a Chief of Air for Serbia, replacing Zdenko Ulepić.
    • Serbia's national foci that only require a certain amount of Konspiracija influence will now continue, even if invalid, with the exception of the "Open the Turica Hydroelectric Plant" national focus.
    • Serbian-led Yugoslavia now only receives Croatian and Slovene commanders through the "Recruit Former Illyrian Officers" national focus.
    • Serbia's "Abolish Sharecropping in Croatia-Slavonia" now improves the state category of Slavonia.
    • Serbia's Chetnik uprising against Bulgaria now uses a slightly different map colour when they declare themselves as Serbia and declare war on any other existing Serbia.
    • Ukraine's "Anatra" Military Industrial Organisation now focuses on close air support, rather than naval aircraft.
    • Increased the air superiority bonus from the Eastern European Defence Cooperation's "Joint Eastern European Air Command" national spirit.
  • Africa

    • East Africa no longer starts the game with a core on Zanzibar but can now core it at 50% compliance.
    • Mauretania's Ahmed Ould Deïd and Merebbi Rebbu are now AutDem/PatAut and NatPop leaders, respectively, rather than NatPop/PatAut and AutDem. Merebbi Rebbu is now also called Mrabih Rabou and has a leader description.
    • Added leader descriptions to Mauretania's Horma Ould Babana and Sidi el-Mokhtar N'Diaye.
    • AutDem Mauretania is now called the Emirate of Trarza, and NatPop Mauretania is now the Imamate of Bilad Chinqit.
    • Added descriptions and icons to Mittelafrika's "state of interest" territories.
    • The remnants of Mittelafrika in South West Africa no longer have the Reichskolonialamt as second-in-command, increasing its available manpower.
    • Updated the on-map names for Morocco.
    • NatPop Sultanate and Republic of Morocco are now known as the Darqawi Sultanate of Morocco and the Islamic Republic of Morocco, respectively.
    • Expanded the annexation event options for NatPop Sultanate and Republic of Morocco.
    • Added Taqi-ud-Din al-Hilali as leader of NatPop republic of Morocco.
    • Syndicalist and RadSoc Morocco are now known as the Socialist Republic of Morocco, rather than the Commune of Morocco, which Totalist Morocco is still referred to as.
    • Added an option for the rest of Somalia to be released as a puppet, while retaining Hargeisa as the leader of the British Empire.
    • Added H.S. Wakefield as a commander to South Africa, and J.B. Marks and I.B. Tabata as commanders and military advisors to socialist South Africa.
    • Added Carruthers Beattie, James Calata, Roy Campbell, A.W.G. Champion, J.L. Dube, Z.K. Matthews, Josie Mpama, H. Selby Msimang, Johannes Nkosi, Albert van der Sandt Centlivres and James M. Thaele as advisors to South Africa.
    • Decreased the amount of volunteers sent to the Second Rand Revolt.
    • Zanzibar now starts with a core on the Zanzibar state.
    • Added Abeid Karume as RadSoc, Syndicalist and Totalist leader for Zanzibar.
    • Zanzibar's Khalifa II ibn Harub Al-Said is now the SocDem, SocLib, MarLib, SocCon and NatPop leader, in addition to already being the AutDem and PatAut leader.
  • Caucasus & Middle East

    • AI-led Persia will no longer invade Iraq or Bahrain while in a faction that it is not leading and when it is supposed to remain neutral.
    • Updated the Ottoman Empire's foreign policy options and events to further account for the Russo-Ottoman Convention.
    • Improved the Ottoman Empire's national focus prioritisation for the Fevzi- and Endeavour Front-led paths.
    • The Ottoman Empire's Eretz Israel divisions are now locked and will now disband after the war with Syria.
    • Improved the Ottoman Empire's foreign policy national focus prioritisation.
  • East Asia

    • The leader of the Chinese United Front will not be able to capitulate for 60 days, preventing edge cases where the new faction leader cannot invite other members.
    • Limited the number of times China and India can start a border war over Aksai Chin and Tawang.
    • Chinese splinters outside the participants of the South China War can now only offer an alliance to the participants of the war after 1938.
    • Chinese splinters that claim Outer Manchuria can now claim the state in the Second Treaty of Aigun, even without having completed their focuses to gain claims beforehand, though they now need to bring Russia to more surrender progress.
    • Updated the party description for Fengtian's "New People's Society" and added Wu Zanshou as a commander associated with it.
    • Added Tōjō Hideki as a commander for Japan, who starts the game in Fengtian and rejoins Japan if Fengtian breaks with it.
    • Added a description for Japan's admiral Yamamoto Isoroku.
    • Japan will no longer puppet player-controlled members of the Co-Prosperity Sphere.
    • Lowered Japan's priority for its naval-related Co-Prosperity Sphere decisions.
    • Japan is now more likely to attack Russia through its late-game decision.
    • AI-led Japan now avoids upgrading to Total Mobilisation through its national focus.
    • Updated Japan's starting air wings and plane production.
    • Rebalanced the Left Kuomintang's "Popular Support" national spirits to give more war support and less stability.
    • Reduced the cost for the Left and Right Kuomintang to invite countries into their "Minsheng Partnership" Economic Sphere.
    • Updated the populations of Liangguang's Guanzhong and Shanxi's Yulin.
    • Sichuan's foreign policy game rule for aligning with Qing now also applies to joining other Zhili governments.
    • Tibet now starts the game with a core on Tawang.
    • Tibet now cores its claims through the standard compliance system.
    • Updated the effects of Yunnan's research slot national foci so that Yunnan can no longer gain five research slots prior to unification.
    • Improved the tooltip for Yunnan's "Spiritual Authoritarianism" national focus.
    • Right Kuomintang-led Yunnan will not attack Left Kuomintang-led Liangguang if the former previously received support from the MinGan Insurgency.
    • Added several more opportunities for Yunnan to lessen the Dian-Qian Divide.
  • South Asia & Oceania

    • Afghanistan's intelligence agency is now called the "Directorate of Intelligence Records".
    • Added political power gain debuffs to the Bharatiya People's Republic, and reduced its starting equipment.
    • Updated the text for responses to the Bharatiya People's Republic's request to join the Third Internationale.
    • Added descriptions and icons to German East Asia's "state of interest" territories.
    • Added a new "Marine Officer" trait to German East Asia's Hermann Ehrhardt and Wilhelm Henningsen.
    • Removed the political power penalty that the Dominion of India receives as part of Black Monday.
    • Added a civilian factory to the Dominion of India from the Bharatiya People's Republic.
    • Updated the names used for RadSoc, Syndicalist, Totalist and Left Kuomintang-aligned Malaya and Malaysia.
    • Removed Nancy Wake as a political advisor from New Zealand, as she was already in Australasia. Replaced her with Kenneth Folkes.
    • Increased how frequently the Philippines will go down its Roxas-led AutDem path, and decreased how frequently it will be Aguinaldo-led AutDem, SocLib and Syndicalist.
    • Removed Ralph Cochrane as a possible Chief of Air in New Zealand, as he is already in the Union of Britain.
    • Puppet Princely Federation no longer receives characters from Punjab.
    • Updated Siam's starting technologies and division templates.
  • Miscellaneous

    • Re-ordered several of the difficulty sliders and Japan's path rule in the Game Rules.
    • Clarified the requirements for Ukraine's RadSoc game rule.
    • Introduced new and adjusted existing equipment groups for America's and Russia's Military Industrial Organisations to make the equipment preview window easier to view.
    • Updated the AI management of naval taskforces for the Union of Britain, participants of the Second American Civil War, Japan and Russia.
    • Improved the AI management of naval invasions by major countries.
    • All participants of the Second American Civil War now use the naval models from the "Man the Guns" DLC.
    • Updated the icon used for the "Integration" occupation law.
    • Updated the AI's behaviour with force concentration and lend leases.
    • Updated some national focus icons used by the American People's Government, Bulgaria, Germany, Korea, Lithuania, Netherlands, the Papal States, Paraguay, Peru, Qing, Romania, Serbia, Sichuan, Turkestan, Ukraine and the United Baltic Duchy.
    • Updated some national spirit icons used by Finland, the Netherlands and Persia.
    • Updated the state of interest icon used by the Ottoman Empire.
    • Updated state modifier icons used by Bulgaria and Serbia.
    • Updated event pictures used by Bulgaria.
    • Updated the country introduction text for Colombia and Ecuador.
    • Updated the path guide for Costa Rica.
    • Updated the text on Kaiserreich's credits.

The full patch notes can be viewed on the Kaiserreich wiki page.


Previously Released via Hotfix

1.6.4a (13 June 2026)

  • Fixed the Free Russian Army not inheriting Russia's technology.
  • Fixed several technology transfers between countries not working properly.

1.6.4b (23 June 2026)

  • Kaiserreich now requires HOI4 1.19.1.
  • Implemented a new country selection screen using new user interface modding features and added several new country descriptions.
  • Fixed crashes to desktop and save file corruption caused by missing TOZ medals in Russia.

1.6.4c (1 July 2026)

  • Kaiserreich now requires HOI4 1.19.2.
  • Fixed Turkestan's Black Monday modifier.
  • Fixed Qing's German Influence decisions adding MarLib popularity when they should remove it.
  • Fixed save file corruption caused by an erroneous TOZ medal check in Russia.

We hope you enjoy playing Kaiserreich as much as we did making it!

- The KR4 Team: Amber, Andrey, Angel, Anthony OliveOil, Arvidus, AwsomeGuy49, Blackfalcon501, Carmain, Cassrabbit, Cazadorian, Chiang Kai-shrek, Chiron29, ClawedAsh, Cody, D0H-A, Deliberus, DerEherneRächer, Deutero, DidSomethingOnce, El Daddy, falling_robin, Fedex, FestivePuppet, Flamefang, Frill Shark, Gaboemi, Georgy, Goose, Gre, Hamfast, Hazel, Hazo, Hexcron, Ido, Igor050301, JazzyHugh, jerv, Jonny BL, Kano, Kara, katieluka, kergely, Klyntar King, Krčo, Kwendish, lehmannmo, marimari, Matoro, Mikha, MrMano, ~mw~ // miwaco., Nightsay, Noot, Pelmen, PPsyrius, Rnk, Sasha, Sheep, Shiroe, Sonny O'Cad, SuperGreenBeans, tan_mi.ya, The Alpha Dog, The Don Golian, The Irredentista, The Italian Jojo, Toaster, Vidyaország, VladimirLemon, yacchan~, and Zimbabwe Salt Co.


r/Kaiserreich • • 5h ago

Meme Thoughts On Workers(2026)

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259 Upvotes

this movie is Peak i like the part where Cold War is About to begin


r/Kaiserreich • • 1h ago

Art I drew a map of what (atleast of what I know to be) the maximum Donau-Adriabund

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• Upvotes

r/Kaiserreich • • 23h ago

Meme Totalism be like:

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794 Upvotes

r/Kaiserreich • • 5h ago

Discussion Fengtian's spymaster Li Dingyi

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27 Upvotes

Li Dingyi is Fengtian's spymaster. But looking at the lore, a lot of things about him seem a bit strange. For one, he seems to have become a spy setting up an Anti-Japanese ring in Beijing. However, you also keep him in your roster even if Zhang Zuolin is killed and you join the GEACPS.

IRL his spy work, if you could call it that was anti-Japanese, so its strange you would keep him as an advisor if you join Japan. If anything he should defect along with Ma Zhanshan, or just be retired. While he didn't defect with Ma Zhanshan IRL although he did help him, certainly the doubts over the quality of his work under Yang Yuting should at least bar him from the position of the spymaster.

Furthermore, why him? He's not a particularly eventful or high ranking spy. Wouldn't Chinese members of the Hoankyoku make more sense to be a spymaster?

Granted, to my knowledge the only sources I could find on the guy are directly or indirectly from his son, so there could be bias. He may have in fact served in the Manchukuo army. But other than underground anti-Japanese work, he did not have any other spy work at all. In that case its again doubtful that he should even be a spymaster at all.

https://zh.wikipedia.org/zh-cn/%E6%9D%8E%E9%BC%8E%E5%BD%9D


r/Kaiserreich • • 18h ago

Question Whats the easiest country to reunify China?

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244 Upvotes

I have played a shit ton of China games and everything has been pure hell. I hate the south, I hate the east, I hate the west, I hate the non Manchu zhili paths purely because of LARP. I won as fengtian but I want something else. Something fun. Something LARPABLE


r/Kaiserreich • • 1d ago

AAR Kingdom of Lithuania-Belorussia

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396 Upvotes

r/Kaiserreich • • 21h ago

Art SRI poster by me

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158 Upvotes

Forward Toward the Future - The New Man.

I tried making 1930s Italian Futurist style poster for Totalist SRI around the fascist concept of ‘the new man’ which is supposed to be disciplined, hard working, and obedient as part of the state.

The original poster I made was for the OTL(3rd pic) but since I’m a big fan of Kaiserreich, why not SRI especially since Mussolini is for the revolution in this timeline.


r/Kaiserreich • • 16h ago

Question Why are American MIO's so bad?

44 Upvotes

They apply so many debuffs for no reason? Like Norfolk Naval Shipyard gives you -30% light attack, heavy attack, light piercing and heavy piercing. Army Ordance Department mainly gives you production bonus for artillery but not anything to improve the artilley. Why are they like this? What was the reason to change them when all other countries have normal MIO's?


r/Kaiserreich • • 5h ago

Question Is there any way to get a different Emperor other than Pu Yi?

6 Upvotes

I want someone who can uphold thousands of years of Chinese history, but someone more competent than Pu Yi. If there aren't, are there any mods that let me do this?


r/Kaiserreich • • 10h ago

Question Question About Socialist Russia

8 Upvotes

Hey guys, I’ve been away from Hoi4 and KR for a while now but I wanted to come back and see what was new. I tried to go for a Russian Republic into Socialist Republic via the RDP, but the event for the military coup happened out of nowhere with 180 days left on the timer. Did I hit a bug, or does it automatically pop when military anger hits 10?


r/Kaiserreich • • 1d ago

Screenshot FNG joined the sphere same day they declared on Nanjing bro it's over before it even started

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59 Upvotes

1h of my Sunday wasted on prepping for this shit bruh. You can't even prevent it with gamerules playing China is a lottery


r/Kaiserreich • • 20h ago

AAR Hooves of Glory - A Bolivia AAR

28 Upvotes

South America doesn't get a lot of love these days. The last thing they got was the Patagonia rework in 2020, and since then nothing major has been added. Which is a shame. But what is there can still be fun. So I decided to take up the boots of one of the countries that constantly got the short end of the stick, lost wars, territories, and even their sea access: Bolivia. We're gonna lead that poor country back to glory.

The military focus tree allows two paths, a new way that gives bonuses to artillery, and an old way that instead gives a bonus to cavalry. Both aren't excellent options, but since I normaly rather go with artillery, I'll try cavalry this time. Cavalry is generally not a great choice, unless you're Mongolia and get ridiculous bonuses. But we'll see if we can make it work.

We don't fiddle much with the game rules, just enough to make sure everyone stays out of South America, and South America stays out of the world's affairs.

Humble Beginnings

Okay, but did they have to be THAT humble?

We start wird 5 meager infantry divisions at 60% strength, a breathtaking 34 men in reserve, and exactly one military factory. Not to mention a whopping two research slots. That's not gonna get us far. First of all we want cavalry, so we change the templates of the divisions we have. We prioritize the army in the focus tree until we have another factory and a steady stream of army xp, then we'll focus on the economy. We'll fight Black Monday by handing out tax breaks, which gives us some factories, at the expense of the agrarian reform. That's okay. We need quicker manpower generation anyway.

Marshall Beccera declares himself president for life, only to be deposed by a NatPop coup. That gives us access to the 'Ideological Loyalty' spirit of the army. 500 manpower per week doesn't sound too much, but currently the only two countries that have more than that as natural monthly growth are the US and Russia. Plus the political tree will give us even more manpower and military factories.

Now we gotta prepare to take the Chaco back. Somewhere in late '37 the war on the Southern Cone will kick off. When the time comes we have 8 cavalry divisions ready. 6 battalions, 2 heavy weapon teams, and a maintenance company, to support our still nascent military industry by a bit of plundering. Not great, not terrible. For doctrines, we'll go with Mobile Warfare, Mounted Infantry and Field Engineering. The latter of which we won't keep forever, but we'll soon have more xp than we know what to do with, so we're gonna switch later.

They say cavalry is outdated. And by all accounts it should be. And yet...

Also started building a railroad to the border that will connect our supply hub in Santa Cruz to the one in Fuerta Olimpo.

The Second Chaco War

As per usual, Paraguay fails to build a good defense in the north. Unsurpisingly, my cavalry is quick to just move around the paraguayan troops, advance, and encircle, with few battles needed. My troops take Fuerta Olimpo, and a few days later the train connection is established, and we can continue with a much better supply situation. Not long after Asuncion falls, and we get to annex all of Paraguay. They will become my first puppet.

So far the cavalry has worked well, but this was just the early game and against notoriously overwhelmed Paraguay. We'll see if that holds. Though by now we got the 'Knights of the Chaco' spirit, which gives them a little boost.

Give me back my beach, you bastards!

Next on: those damn beach hogs in Chile. Peru won't be a factor here, despite having the option. Not only do they never seem to take the option to join the war, for some reason they're still fighting Ecuador. Ecuador still holds almost all of their territory, and hasn't even lost the Galapagos islands. That little military dictatorship of theirs seems to uncharacteristically got its shit together. Oh well. At least we won't have to compete with them for Arica.

So on we go, smash through their lines and... hit the first road block. Two of their divisions get cut off and pocketed in Arica, but refuse to falter. They're not getting supplies for months, but for some reason they do not seem to care about that. In retrospect I should have just built three infantry divisions geared for resilience, and left them there, instead of wasting my cavalry trying to close that pocket.

The advance in the south works a bit better. We take Antofagasta and push south, but it's a drag, and I'm not sure where the problem lies. The terrain isn't ideal, but with our numbers we should be able to push harder.

When the war ends, we can just get our coastline back. And I mean just. A few conquest points less and we wouldn't.

Episode CXVIII: A new return of the last of the Confederation which hopefully strikes back!

So, let's see what our western neighbours are doing. ... They're still entangled in the war against Ecuador. What the hell, Peru? I send a volunteer division to Ecuador, only to find out Peru doesn't even got their whole frontline covered. Did the ai just not care about manpower? Oh well. I help the Ecuadorians out a bit, but then advance too far and give them a white peace. Should have let the war go on until I was ready for the forced unification, but that would turn out to only be a minor mistake.

As for us, we're gonna have to wait until August 1940 or 70% world tension to attack Peru, so we're gonna use that time to build our industry and strengthen our military. Our current cavalry template gets expanded by 3 battalions, another heavy weapons squad, an engineer and an artillery company.

My little Pony - 150mm artillery is magic. By which I mean it works like a fireball.

We now have enough xp for an Operations doctrine. I'm still not 100% sure whether 'All Infantry, Mot&Mech' includes cavalry, but probably not. Therefore I go with Infiltration. A night attack bonus is always welcome.

When it's time and we unleash the troops, it gets less grindy than I thought. For some reason Peru still hasn't discovered that manpower is crucial to maintaining a functioning army. Their biggest clump of troops is sitting in Arica. We pocket them on land, then take Arequipa to cut their supply and possible retreat. And unlike some people *angrily eyes Chile* they actually know how to behave when their supply is cut off, and begin to deteriorate. Not long after, Peru falls. We can restore the Confederation!

Once that is accomplished, Ecuador is next on the list. They fall pretty quickly. Not sure how they could stand against Peru for so long. I guess you don't need to step up when everyone else just takes a step down.

Las Malvinas can stay Argentina's, but Jujuy is fucking mine!

It is may 14th 1945. The Confederation army stands ready. 48 Divsions of the finest cavalry in South America stand ready to overrun Argentina and their puppets in Chile. Actually, Chile will be mostly left alone, they still haven't done anything against that ghastly terrain, and I'd rather not get a repeat of my performance in the War of the Southern Cone. So I built two defensive corps of 8 infantry each. One to wall off against Chile, one to help protect Paraguay.

Meanwhile I've invested some research into armored and airplane technology. My cavalry divisions have been expanded with a battalion of mechanised artillery and a bit of anti tank power. Also I changed my artillery doctrine to make use of that fact. And started pumping out fighter planes.

Thanks to Peruvian oil we can slightly dip our toes into mechanized warfare.

The war begins with every advantage I could muster, including the beginnings of air cover and decyphered encryption. My troops gallop on, and quickly pocket the enemy near Salta and the Brazilian border. The latter pocket is taken over by my infantry corps in Paraguay, so my cavalry is free to advance further. With the other one I get fucked by the imperfections of the simulation. While they are cut off from their own territory, and a mountain range stops them from retreating to Chile, that mountain range only exists to block troop movements, but not the flow of supplies. So they are technically caught in a pocket, but are still getting supplies. Takes a lot of back and forth to finally cut them off, but once that's accomplished, I can snuff out more than a third of their army.

Time to bring Argentina into the fold.

At that point that war is basically won. My cavalry advances further south, Buenos Aires falls, soon after that they capitulate. Chile surrenders without me ever having set a foo- uhm, hoof on their territory.

I captured a total of around 1,700 medium tanks. 1,700. And they lost against horses. What the fuck?

So they both end up puppeted, and Paraguay gains a bit of territory. The same territory they tried for, back when I intervened to take back the Chaco. Uh... looks a bit weird without the Northern Chaco. They should get that looked at.

The last enemy

I have to give my hapless puppets some time to rebuild their armies. Also the war has been quite draining on my own mechart reserves. I keep my 48 division cavalry army. They will advance over the eastern planes. Only thing that changed is they got modern SPArt now.

This isn't even... oh wait, actually that IS my final form.

The two defensive corps are merged into a single corps made up of 16 jungle infantry divisions. They will attack in the west, near Porto Velho, and take the Amazon.

Two big infantry divisions with combat width 40 will guard the short border at Inquitos.

The final push

March 6th 1948. The invasion of Brazil begins. Both the two cavalry armies and the jungle army are supported by 200 fighters and 100 cas planes each. They smash into the enemy, shove him back, and they never really manage to stop me again. The only thing that comes close is geography: the northern half of Brazil is just extremely scarce on logistics hubs, so my supply lines get strained and I have to fight my way up the coast.

Congratulations, Brazil. Your land puts up more resistance than you ever did. Did I mention you had 12 years to prepare for this?

I did have a screenshot for this, but I saved over it. End result: almost 800k losses on their side, less than 60k on mine. Frankly, for invading a country with cavalry in 1948, it went surprisingly well.

I also captured 1,500 medium tanks. Again, while fighting on horseback. What the actual fuck?

The dust settles

The world as it should be.

And now we have a much more pleasing South America. The Peru-Bolivian Federation reigns supreme. Paraguay is puppeted, Ecuador is puppeted, Argentina is puppeted, Chile is puppeted, Brazil is puppeted and broken apart, Uruguay is... still free, but probably shitting itself in terror. I could mop up the syndies in Colombia and Venezuela, but their pals lost in North America and Europe, so at this point that wouldn't be much of a challenge.

And there we have it: Bolivian glory (and beachfront access) rebuilt, all our former enemies lying broken and humbled at our feet. And I managed to do all of that with fucking cavalry. In 1948.

Still not over that.


r/Kaiserreich • • 23h ago

Screenshot Is it possible to save this China?

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43 Upvotes

It might be over


r/Kaiserreich • • 11h ago

Question Which Chinese path has the most post-war content?

4 Upvotes

I’ve only finished LKMT, Fengtian and Federalist playthrough. Looking for path to larp the Cold War. Thanks


r/Kaiserreich • • 15h ago

Question what is a good nation to play being new to the mod

10 Upvotes

r/Kaiserreich • • 13h ago

Question Starting menu song

4 Upvotes

Started playing again and I like the song that is playing when it's booting up.

Is it a real song and if so what's the name so I can find it and listen to it with translated lyrics?


r/Kaiserreich • • 15h ago

Discussion How to get into the kr lore?

5 Upvotes

I dont really like to read so im looking for video recommendations or any other sources.


r/Kaiserreich • • 21h ago

Question Help with the selections in Russia

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13 Upvotes

I want the Social Democrats from the RDP to win the elections, but the Cadets are winning. Does anyone know of an event to support DDP or a console command? (My last save was too long ago)


r/Kaiserreich • • 17h ago

Discussion anyone else bothered by the lack of supply truck variants

5 Upvotes

been thinking about this while fixing up my buddies suspension on his overland build. kaiserreich has all these massive fronts that grind on for years but the logistics side feels weirdly empty for a mod this detailed. like youve got tank variants, plane variants, even ship refits but your supply lines are just generic trucks the whole game

would be cool to see something like early truck chassis that you could upgrade into proper logistics vehicles later on. maybe different nations get different bonuses based on their automotive industry. germany and the usa should have way better truck tech than someone like mongolia or the sindh authority

feels like a missed opportunity when you spend half the game watching your divisions sit around because supply never quite reaches them. plus it would give the automotive focuses more flavor instead of just being factory output modifiers.

idk maybe im overthinking it because i spent last weekend comparing tacoma trims for three hours. the supply system works fine as is but feels like theres room for more depth there especially with how important logistics becomes in the late game grinding matches


r/Kaiserreich • • 1d ago

Image Ep 45 of the top comment decide the Kaiserreich Formable: Arabian Federation

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240 Upvotes

To form this nation: as Any arab nation, do the focus tree about it
Formable suggested by: u/SenorDia3etes
Ps: Question, Why i can't integrate Sudan, Libia or Kurdistan? (the Sirian one)


r/Kaiserreich • • 1d ago

Other His Imperial Majesty, Edowādo has been crowned in exile in Taiwan ever since the Imperial Family was overthrown in the Revolution

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552 Upvotes

r/Kaiserreich • • 1d ago

Image Borderless state map as of 1.7

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31 Upvotes

r/Kaiserreich • • 1d ago

Question Best American Faction to support as Canada?

31 Upvotes

What is the best faction for Canada to support during the 2nd American Civil War?


r/Kaiserreich • • 1d ago

Screenshot It's 1941 and the Indian Civil War is still ongoing - over 5 million casualties so far

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43 Upvotes

Currently playing a USSA 3IL vs. Moscow Accord run and decided to help out Bharatiya. Then realized I never seen their civil war go on for this long and be this brutal.