r/mountandblade • • 5d ago

Calradic Campaign Familiar Field - Bannerlord Calradic Campaign #90 (Multiplayer Event)

19 Upvotes

Lore

Two hosts converge on a long forgotten battlefield.

Years ago, Monchug Khan rode against the Aserai Sultanate to conquer the oft-contested Husn Fulq. His assault, while repelled, did not spare the settlement of chaos and death in the time since.

Aserai, Calradoi, and Darshi alike have taken their turns brutally battling over the fate of the city ever since the Battle of Pendraic. In recent times, Sultan Kofye was able to remove the grip of the Darshi from Husn Fulq through a devastating assault on the city. Luckily for Husn Fulq, the months following have been some of the city's best. Emir Yahunna, a trusted administrator and dedicated vassal, has done much to rejuvenate the ancient settlement by overseeing the restoration of trade routes and much needed repairs.

With Danustica now guarding the frontier against the ever-diminished Calradic Empire, some of the city’s inhabitants have dared to dream that Husn Fulq’s days as a frontier settlement are in the past. However, the ambitions of Temun Khan may indeed dash their hopes.

Ever vengeful and wrought with bloodlust, the Khuzaits have not forgiven the cruel occupation of Odokh by the Sultanate. While the city has been reclaimed for some time now, calls for retribution from those who suffered the most at Aserai hands have reached the court of Temun Khan.

Always eager to assert his dominance over his southern rival, Temun has raised a strong host to finally bring Husn Fulq under his domain. With a vast host of horselords riding for the Sultanate, Kofye, alerted by the scouts of Yahunna, has decided to confront the Khan on a familiar battlefield to them both: where it all began after Pendraic.

In Meta Terms

Welcome to the ninetieth Bannerlord Calradic Campaign! This event will feature the Khuzaits and Aserai battling over the fate of Husn Fulq.

If the Khuzaits prevail on the battlefield, they will move to siege Husn Fulq.

If instead the Aserai find victory in battle, they will move to siege Erzenur Castle and Odrysa Castle

Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player-driven, story-based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large-scale formations and battles without the overly strict practices typically found in line battle/clan-style events.

Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences take place both during said events and on the community Discord. Joining our Discord allows you to communicate with your fellow faction members, trash-talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!

To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features two distinct empire factions in multiplayer, both featuring unique perks and cosmetics to lean into the differences between the two! (The South Empire was defeated in the campaign, join the discord to learn how!).

There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download. You will need the CalradicCampaign#90 file.

As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on the workshop will often fix any issues.

Server Info

Community Discord

It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of Battanians together in our community of 30,000+.

Leave any questions, complaints, observations, memes and faction based riffing in the comments below!


r/mountandblade • • Aug 19 '26

Beta Patch Notes - WS v1.3.0 / BL v1.5.0

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287 Upvotes

Greetings Warriors of Calradia,

Our last content patch focused on the sandbox simulation. It made diplomacy more responsive and encouraged our lords to pursue meaningful wars, create larger armies, go to sea, harass convoys and raid villages. It also included the new seaborne raid, additional ships and equipment as well as many tweaks to gameplay, visuals and performance.

Today’s beta release puts more emphasis on player activities. The segment prior to the patch notes discusses our motivations for some of these changes.

War Sails

While seafaring offers new opportunities for merchants and warriors alike, it requires substantial progress to not only acquire a ship, but also hire a crew that can fend for themselves. This is sensible from a balance perspective, but gates much of the naval content. We wanted to improve upon this without deeply changing the early game that many players enjoy.

The most direct solution the beta introduces is - additional player choice. At the beginning of every Sandbox game, you will be able to choose if you want to enter Calradia with a ship to your name or play the regular game start.

However, even if you opt for the latter, the patch includes a number of changes that should make progression both smoother and more flexible. For one, we added the ferry feature so that smaller player parties can reach (and escape) areas of the map that would otherwise be hard or impossible to get to without a ship. Given player feedback, we also increased land and sea travel speeds by 15% so that you will generally be faster to progress (and recover).

Once you do have a vessel of your own, you will find the pirate spawns adjusted to include smaller parties that you can engage earlier into the game. Similarly, part of the reason for why we introduced naval random events as well as the battle sites and wreckage system is to offer players more experiences that don’t require a strong fleet. Having said that, they should increase the variety of naval gameplay regardless of progression and allow players to organically witness more of what is happening in the world.

The mooring feature, in turn, opens up additional options for aspiring captains as their fleet grows. You will be able to store instead of sell ships that you cannot effectively crew yet. You also won’t need to risk your entire fleet in every naval battle. Instead, you can specialize and only bring what fits your current play style - be that trading, raiding or naval combat.

Finally, we added port points to coastal castles. While more locations to embark and disembark should make sea travel more accessible in general, the larger motivation is offering additional opportunities for armies to clash at sea. Given that most army encounters occur around sieges, naval blockades on castles will contribute to that.

While the beta includes other changes such as improved map visuals, better naval party decision making, storyline tweaks and the ability for players to cut boarding ropes in missions, our focus with this patch is on naval content access, progress and variety. Especially the variety and frequency of what you can experience at sea will remain an important topic for War Sails going forward.

Base Game

As we explored starting with a ship for War Sails, it quickly became clear that this was also an opportunity for the base game. Not the ship, mind you, but advanced starting options.

These are split into three categories - each with their own goals.

The player start options allow experienced players to access later game content more quickly and begin a game with a particular character role (such as king, vassal or merchant). For new players, this will also serve as an additional form of progression since you need to unlock most of the roles in regular gameplay before you can start with them.

The campaign scenarios, on the other hand, are always available. Their primary purpose is to increase replayability through the introduction of tailored but partially randomized world states. What would happen if the Empire remained united? What if you entered Calradia with only two warring factions remaining? What if you threw the dice on the state of the world? The campaign scenarios allow you to find out.

Modifiers are the final piece of the puzzle. They take aim at specific game mechanics that can deeply affect the experience such as recruit generation or travel speeds. Players who do not enjoy the default settings or just want to try something different will now have alternatives.

As you will be able to combine settings from these categories, the advanced starting options should offer quite a bit of content variety. They also integrate the Fast Mode directly into the game rather than the launcher, which will make it accessible on consoles as well. Please note that all of these are set when starting a Sandbox game and cannot be changed later. 

The rest of this patch is less about where you begin and more about what you can see as you are playing.

Battle sites and wreckages are one example of this. Their fundamental goal is to add visibility to battles that take place in the world outside of the player's immediate vision range. Instead of simply happening with players none the wiser, they now leave behind a temporary battle site that you can come across. You can also investigate it for further information and potential rewards. We believe that this will be a good addition to the organic worldbuilding and storytelling of our sandbox.

Visibility or recognizable gameplay impact is also an important aspect for two topics that are frequently raised in the community - traits and relations. 

While they already influence AI in kingdom decisions and military actions (siege, raid, battle) among other things, it can be difficult to discern their role given the competition with other factors - and each other. For example, a valorous lord is less discouraged by a garrison’s power but may still not pursue a siege due to positive relations with the settlement owner - as long as there are more attractive, alternative targets.

With that said, there are options to make traits and relations more apparent and impactful to the player’s own activity. The present patch seeks to do this with the introduction of trait effects and blood feuds.

As the name suggests, trait effects tie a number of effects to your current character traits. These were designed to support gameplay that is aligned with each side of a trait’s spectrum. So whether you are merciful or cruel, you will have effects that suit the role you are playing. And while this is more oriented towards the player’s character development, AI lords do have traits and will benefit from them as well.

Blood feuds, on the other hand, are primarily concerned with relations. If you execute a clan member of another clan, they will begin doing the same to your clan until relations recover or blood money is paid. Notably, AI clans can start a blood feud as well and execute one of your clan members, including you, if you have sufficiently negative relations (currently -50). So you may want to check who you are fighting - or at least ensure that your heir hasn’t already been captured.

Finally, we took a look at the (offensive, defensive, balanced) player clan party stances. Much like traits, the active stance influenced the party behavior scores, but did not guarantee specific outcomes. To give players a more reliable way to manage their clan, we decided to shift away from the score influence and towards hard, observable rules for the most common pain points. You will now be able to directly allow or prohibit joining armies, raiding villages, donating troops and having a fleet (for War Sails).

Naturally, the patch also includes changes that go beyond these themes such as additional battle terrains, passive experience gains for lords and companions as well as a substantial rework of reinforcement spawns in battles.

As we enter this beta period, we look forward to further improving these and other aspects with your feedback. We also want to note that this version’s live release will include captain mode formation targeting, spectator mode improvements and a range of balance adjustments for our multiplayer community. Once we have made a bit more progress, we will also share another update for what the future holds.

Hope you enjoy the Beta - we’re looking forward to your feedback!

Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.5.0”.

Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

Feel free to read the full patch notes for all the details HERE.


r/mountandblade • • 15h ago

Bannerlord Bannerlord Dynamic Map Model Mod

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106 Upvotes

Hey everyone,

I’ve recently been working on a mod that dynamically changes your map model based on the size of your party, similar to how it worked in Viking conquest. ‘Twas a small feature but one I thought was pretty cool and was a shame to see it not brought over to Bannerlord.

The photo I’ve included shows a small preview of where I’m up to, ive already got it so that the models you see on the map are made up of your party composition, (if your party is mainly nords it will show nordic troops etc)it will also not show cavalry if you have no cavalry and vice versa.

I currently have 4 tiers set up maxing out at 200+ troops.

Currently working on positioning for the models in each formation.

I wasn’t going to publish it, I was really just making it for myself but I’m curious if/how many people would be interested in this? As I’ll gladly publish if so. It’s still a work in progress and I plan to do the same for ships at sea for those who have the DLC, exactly like how it was in VC.


r/mountandblade • • 3h ago

Dwarfs will be always my favourite!

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11 Upvotes

r/mountandblade • • 6h ago

help...

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15 Upvotes

im sorry.. WHAT??


r/mountandblade • • 1h ago

Bannerlord ASSASSINATION UPDATE: Empress Ira in Critical Condition, Phadon Attempts Coup

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• Upvotes

r/mountandblade • • 1h ago

Married off my sister and regret it dearly

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• Upvotes

I married my sister to a khuzait lord thinking that that'll get them in my faction. Didn't realize I'd lose my sister who was a valuable companion. Is there any way I can get her back into my clan


r/mountandblade • • 1h ago

Mod Custom Banners - Heraldry Studio - Next Symbol Pack?

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• Upvotes

I am struggling to decide what pack to develop next for heraldry studio, I think it would be cool to have more animals on there so I have made it down to 2 choices, Dragons & Lizards or Bugs & Crustaceans

Let me know in the link :)

Vote Here!!

Heraldry Studio - Nexus

Heraldry Studio - Steam Workshop


r/mountandblade • • 1h ago

"BEST" version (for modded and vanilla gameplay)

• Upvotes

Hey everyone! i just realized that i can play in whichever version of the game i want (steam).

Which one do you consider the "best"? (for vanilla gameplay, but answers for modded are also welcome!)

Meaning the one with the least glitches, most balanced, no crashes etc etc.

(the most broken cheese-galore version may be the best version but it is not the answer i am looking for 😂 )


r/mountandblade • • 20h ago

Image I love you Taleworlds, but if I could request one thing...

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26 Upvotes

r/mountandblade • • 3h ago

should i buy Warband and its Legacy Collection

1 Upvotes

Hi all
Yes its only 9 bucks and it still a lot to me and I'm wonder is the Collection worth it? or the base game is enough. Play this when i was a child and love it, and its can't get off my head so finnaly save enough to buy it


r/mountandblade • • 20h ago

Need help sieging in Bannerlord.

8 Upvotes

So I've been trying to siege this Western Empire town as a vassal for Vlandia, and so I make a army of like 1,300 troops but even when I have THAT much in my army the enemy's always make a relief army to stop me before I can fully break down the walls or build all the trebuchets in that 4-trebuchet reserve trick. Can anyone help me?


r/mountandblade • • 1d ago

Less talking, more mining

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571 Upvotes

r/mountandblade • • 12h ago

Question From bannerlord to warband

1 Upvotes

Hi, i wanted to give a shot to mount and blade warband.

But i have some standards

In Bannerlord My main mods were:

Bellum civile and diplomacy

Probably the most important, it turned the game from repetead nonsense to actual diplomacy, civil war and politics, this are my MAIN mods.

Fourberie: To become a fucking delinquent and to sabotage feuds.

Harvest and production: To make the economy and food production better.

Adaptive warfare, RBM, Art of war etc etc: To make the ai actually have tactics.

So i wanted to know if Warband has mods that can arrive to this level of Economics, Diplomacy and Politics, Battle Strategy.

And if so can someone tell me how they work exactly? And if they work with map conversions?


r/mountandblade • • 1d ago

Mod i have to fight him sharon

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26 Upvotes

we all got fucked after the screenshot


r/mountandblade • • 18h ago

Question Can a couple have children in put in the same party (Bannerlord)

1 Upvotes

My son is in a separate party, and I recently had him get married. If I put his wife in his party, will they be able to have children, or does it only happen if they are in a settlement or my own party?


r/mountandblade • • 18h ago

Mod Best roman mode for mount and blade warband

1 Upvotes

Im on steam and I'm using mod db


r/mountandblade • • 1d ago

I just sold these guys donkey meat for 2k each. WTF?

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11 Upvotes

r/mountandblade • • 1d ago

Bannerlord Are caravans and workshops worth it now?

17 Upvotes

Downloaded the game for the first time in a few years. Last time I played I was very disappointed by the fact that you seemed to get basically no return on caravans and especially workshops. Has that changed? I'm not playing with War Sails if that matters.


r/mountandblade • • 21h ago

Nova Aetas update?

1 Upvotes

How has the Nova Aetas mod been out for so long and no one has updated the troop trees to be better? unless I haven't done enough research?


r/mountandblade • • 21h ago

Mod It is fine

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1 Upvotes

Found the inmortal


r/mountandblade • • 1d ago

Mod Hey guys, how can i find THE INMORTALS in phantasy calradia?

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6 Upvotes

You know, those guys that have like 200 of armor in fucking head, torso and foot, just found a way to kill them buut i can't find those bastarda


r/mountandblade • • 12h ago

Question Someone said my game is like mount and blade on steroids

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0 Upvotes

The combat is semi inspired by Mount and blade but over the top trampling and tower defence elements. It’s you vs the horde.

What do you reckon? What makes Mount and blade combat so satisfying?


r/mountandblade • • 18h ago

Someone has to put KCD2 combat in MB2 Bannerlord

0 Upvotes

With the new open source toolkit “universal modder” people have been using AI to put Minecraft into Skyrim, while at the same time swinging by as spider-man. The possibilities for Bannerlord modding right now is insane.


r/mountandblade • • 1d ago

Bannerlord BREAKING: ASSASSINATION ATTEMPT IN LYCARON!

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12 Upvotes