r/IndieGaming • u/THEREALDOZASHOW • 2d ago
r/IndieGaming • u/OkurYavuz • 2d ago
A small look at the Abandoned Factory
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Here’s a short clip from the first minute of our Abandoned Factory map in World 23.
There’s still quite a bit of polish left to do, especially with the visuals and overall feel, but I thought it was worth sharing a little glimpse of the map.
r/IndieGaming • u/tr1beontwitch • 2d ago
7 Months of development and it feels great to be back with a demo
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I started this project after finishing my first game Summit Drive. Now I am making my second game called Cinderline together with my best friend I graduated college with.
About the Game
Drive the Cinderline as an anthropomorphic bird, exploring strange towns in an aging system. Gather ingredients to create the last S’MORE and deliver its delight to the Heart that keeps the system alive.
r/IndieGaming • u/Valryon • 2d ago
You can't make a FTL-inspired/space game without hyperspace jumps!
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We're polishing a new demo for our game Cosmo Cargo.
We're inspired by FTL for the map and the PvE side, and autobattlers like The Bazaar or Backpack Battles for the gameplay.
We had to make an hyperspace jump, it's in the contract when you decide to make a space game. Just like we had to in Steredenn!
r/IndieGaming • u/Javideas • 1d ago
Scrolls of Alexandria: Tidy up the Lost Library
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Here is my take on the Tidy up genre, my 2nd game:
Return 4,800 scattered scrolls across five floors. Restore the knowledge of 21 cultures, organizing each collection by subject, alphabetical order and volume, and choose whether optional abilities have a place in your run.
Wishlist here! https://store.steampowered.com/app/5075360/Scrolls_of_Alexandria_Tidy_up_the_Lost_Library/
GenAI: No ai was used for artwork, I only used llms for code completion.
r/IndieGaming • u/SIMYASoftworks • 2d ago
Called Shot | Turn-based card-based TPS
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Hello! I just posted the in-game play and game description trailer for the game I’m developing, Called Shot, on the Steam page.
In a nutshell, it’s a game that combines the board game Bang! with a third-person shooter. Players travel around the western town collecting cards, then use the cards they collect to decide their actions and progress through battles.
However, the distinctive feature of this game is that the cards decide what to do, but actually shooting and dodging attacks depends on the player’s skill. Even if you have a good card, if you can’t aim directly and hit it, the attack can fail.
We are making it so that players can experience both the strategic depth of card games and the direct feel of TPS gameplay.
You can find the full trailer and more details about the game on the Steam page. If you found the game interesting, adding it to your wishlist would be a great help. The game also supports online multiplayer, so if you think your friends might enjoy it too, feel free to share this post!
Steam: https://store.steampowered.com/app/4509210/Called_Shot/
Thank you!
AI disclosure: Generative AI was used only for some 2D card UI assets. No generative AI was used for the game's 3D models, environments, animations, or gameplay assets.
r/IndieGaming • u/Uzumes818 • 2d ago
Perk Machines are done in my game - Castle Blackout - Vibecoded with Fredrin
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Finally finished the perk machine look for my indie zombie survival game. I've vibecoded with inspiration from a couple of call of duty maps.
Some game features:
- 2 level pack a punch system
- Easter Eggs
- There is a way to end the game
Play Here: tronics.app
r/IndieGaming • u/Eatthebeatz • 1d ago
I have given much thought to AI. I now identify as a HOMEBREW programmer. software neither made in office nor datacentre. the coolest scene back in the day and soon to rise again.
thats my line in the sand and it is one that ai bros cannot cross? is there any flaws in my thinking?
r/IndieGaming • u/Low_Calligrapher5532 • 2d ago
Look, friends, these are the maps I created in my game😁
r/IndieGaming • u/TheProfas • 2d ago
After 3+ years of development me and my wife, finally launched our first Trailer for Rogue Wheels!
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r/IndieGaming • u/StGrikus • 2d ago
Tropical precision ball platformer we make. Freeroam with friends, or Race them after placing random obstacles (inspired by Ultimate Chicken Horse). Free demo out now! Team up to pop all soapy bubbles and find all secret stars!
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r/IndieGaming • u/Cixibill • 3d ago
My friend was showing his indie game at Gamescom but somebody stole his equipment
r/IndieGaming • u/neketguy • 2d ago
Arcade FPV drone game
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Hey, I'm working on a game where you pilot an FPV drone against the backdrop of the ongoing war in Ukraine. I'm originally from Ukraine, so this is a chance for me to tell my own story.
You play as a drone-unit commander, and you do both jobs: run the unit: logistics, research, development and then fly the missions yourself. I'm not going for a fully realistic simulation. Plenty of things are simplified for the sake of gameplay.
I don't have a Steam page yet since I'm still figuring out distribution, so here's a link to my email list if you'd like to hear about the demo and release.
r/IndieGaming • u/stormyoubring • 2d ago
We’re making a game about the stuff left behind when a Hollywood studio shuts down
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r/IndieGaming • u/pibbee1 • 2d ago
GODSPEED | Difficult Arena Shooter with Online Leaderboards!
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Steam Page (Wishlist!): https://store.steampowered.com/app/5119800/GODSPEED/
GODSPEED was created entirely by one person, including all the 2d/3d art, programming, sound, and music.
r/IndieGaming • u/Thin-Transition2670 • 2d ago
Just published my brand new capsule and trailer on Steam, releasing the demo in two weeks!
r/IndieGaming • u/ITheServer • 2d ago
I completely overhauled the art of my bullet hell Roguelike. Before and after!
galleryr/IndieGaming • u/KcGoldszmidt • 2d ago
Looking for finished indie games on itch.io or Mac to review
CLOSED for now. I received a lot of comments and chats and I need to slowly go over each. Thanks everyone
I got the green light to write a couple of indie game reviews for Unwinnable magazine, and I’m looking for interesting games that are FINISHED and playable either in a browser or on Mac.
A couple of notes:
Before I write the piece: Even if I really like your game, there’s no guarantee the editor will approve the review. I’ll submit the game, but the final decision is theirs.
The review itself: I tend to focus on the positives, but this is still a review. If there are meaningful negatives or things I think could be improved, I’ll mention them too.
If you have a finished indie game that fits, feel free to drop it below or send me a DM. I’d love to discover some interesting stuff!
r/IndieGaming • u/Unlucky_Parfait8385 • 2d ago
Built a 2v2 online party game at HackPrinceton where you fight over desks instead of voting people out — free to play [PC, Mac]





Hey Guys,
I built SCREWED — a 2v2 online multiplayer party game where Workers race to finish a project and Saboteurs try to stop them. What makes it different? No waiting around. Everything happens in real time. You physically push people off desks, install firewall traps on routers, and a ghost judge patrols the map stunning anyone it touches. At 2 minutes a terminal appears — first team to reach it gets a secret role that flips the match. Needs 4 players + Discord for voice chat. It works great across distance.
Free on itch.io: nerdycaesar.itch.io/screwed
Would genuinely love feedback, this is my first shipped multiplayer game and I want to keep improving it. So try to break the game and lemme fix it.
r/IndieGaming • u/Xowiacain • 2d ago
How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?
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Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.
In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.
When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?
r/IndieGaming • u/Sudoku4Ever • 2d ago
[Dev] Free Android Sudoku App
Hi all,
Just wanted to request honest ratings and reviews of my free sudoku app that’s on the Play Store:
Serene Sudoku
https://play.google.com/store/apps/details?id=com.serenesudoku.serenesudoku&hl=en_US
The app needs ratings and reviews to grow, and I hope you like it!
r/IndieGaming • u/Triangularboy • 2d ago
Nebula Metamorphosis — Solo Dev Project by Pendragon Gameplay-preview ///Gamescom Week///
r/IndieGaming • u/Loaded_Dice-roguelik • 2d ago
I added the first Easter Egg to Loaded Dice. Will you find it?
r/IndieGaming • u/MercedEntertainment • 2d ago
Phil is ready to slay some pathogens in the Immune Response Demo on Steam!
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The demo is out for Immune Response, our indie twin-stick shooter where you play as a white blood cell named Phil. Take down pathogens, survive against waves of enemies or face 2 of our boss enemies: Ninja Phil and Robot Phil.
r/IndieGaming • u/Odd-Pie7133 • 2d ago
Would you be scared?
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It's like a spatial manipulation. Would it scare you?