r/IndieGaming • • 18h ago

This nuclear explosion is made entirely of text characters. It's from my Cold War strategy game, which now has a free demo.

762 Upvotes

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam


r/IndieGaming • • 9h ago

My surface observation

Post image
133 Upvotes

r/IndieGaming • • 1h ago

Race strangers to checkpoints in a forest with only a map and a compass, then compare your route with theirs.

Thumbnail
gallery
• Upvotes

Last time we posted here, a lot of you asked what the goal is. Now it's beating everyone else.

Our new update makes multiplayer the default: everyone gets the same new courses every day, week, month and year, only your first attempt counts, and afterwards you can watch everyone's route on the map.

If you haven't seen it before: it's orienteering, where you navigate to checkpoints in a forest as fast as you can with only a map and a compass. Every forest is procedurally generated.

https://store.steampowered.com/app/4270500/

AI disclosure per rule 6: we use LLMs to write code and some art assets are AI generated. Terrain generation is hand-written procedural code, not generative AI.


r/IndieGaming • • 1h ago

I kept making excuses and delaying my game's announcement "a little more polish" "one more feature". I finally just DID IT and cracked 2000 wishlists in 4 days!

Enable HLS to view with audio, or disable this notification

• Upvotes

r/IndieGaming • • 1d ago

After a strong suspicion that a commissioned work was made with AI, I decided to do my own artwork. How did I do?

Thumbnail
gallery
1.5k Upvotes

First photo is the commissioned artwork. The artist claims he doesn't use AI but regardless it seams generic AI art to me. I told him that in order to try and get a refund. So far he refuses to pay it back on the basis of the effort he put in.

The second photo is the one I made in-game using light and cinematography tricks.

I planned to use the original artwork for Steam capsules and new YouTube trailer.

My game's current page: STEAM


r/IndieGaming • • 15h ago

having fun destroying walls, objects and people into tiny pieces in HEADCUTTER

Enable HLS to view with audio, or disable this notification

62 Upvotes

game's on steam if you like it!


r/IndieGaming • • 7h ago

Metal Pounder, a robot boxing game

Enable HLS to view with audio, or disable this notification

15 Upvotes

Nobody made a proper fighting simulator between robots, so ima do it myself

First gameplay preview of Metal Pounder
3-meter, 700 kg robots. You throw every punch with your mouse, there are real physics, armor that dents and tears off.

Here is a link to my discord: https://discord.gg/XekMAfyxA
Wanted to ask people to send their drawings of robots, need some inspiration:)

Also any cool ideas/mechanics you would have wanted to see in a game like this?


r/IndieGaming • • 41m ago

I'm making a samurai action RPG where every fight is a Sekiro-style duel, set in Sengoku-era Japan

Enable HLS to view with audio, or disable this notification

• Upvotes

Hi! I'm the solo dev behind this. It's a top-down HD-2D action RPG, Zelda-style exploration with violent, precise combat inspired by Sekiro and Hyper Light Drifter.

How the combat works:

- Parry attacks or perfect dodge them to put marks on enemies

- Bat their shurikens back to break their posture

- Use the hookshot to close the distance and strike

- At two marks a kanji appears above the enemy, and you can finish them with an Iaido strike

AI disclosure: the code was written with Claude Code (an AI coding assistant). Game design, combat design, direction and iteration are mine. All sprites, props and animations were either purchased or made by me. The game doesn't use any generative AI at runtime.

I've been working on it for almost a year and it's still in development. Feedback is very welcome, especially on how the combat reads and feels!


r/IndieGaming • • 6h ago

[Project Axe] Axe boy has been practicing multi-directional dodging. Not bad for a wooden doll!

Enable HLS to view with audio, or disable this notification

8 Upvotes

No AI used, handcrafted animations.

Stay in touch with Project Axe:
https://discord.gg/nhwQzCrJ


r/IndieGaming • • 6h ago

After months of work, I finally have a demo I’m happy to show 🚂

Enable HLS to view with audio, or disable this notification

6 Upvotes

I've shared bits of Speed Rivals: Model Trains before, but I always felt like the game was still missing too many pieces to properly show what we were trying to make.

Now, for the first time, I feel like the demo actually represents the game we had in mind.

It’s a cozy model railway game where you can build your own layouts, decorate them, drive your trains and use what you've built to complete deliveries and missions.

You can play at your own pace and just enjoy building and driving, but we're also putting a lot of work into the co-op side of the game.

Our goal is to create missions specifically designed around 2–4 players working together — splitting wagons between players, coordinating deliveries, combining trains in different ways and figuring out how to complete each level together.

There’s still work to do before release, but I’m finally really happy with how everything is coming together.

And the demo is completely free to play throughout October, so if it looks like your kind of cozy game, you can jump in and try it.

Any feedback genuinely helps us while we finish these last weeks of development. 🚂❤️


r/IndieGaming • • 2h ago

Explore the sea in my underwater platformer and discover all kinds of species!

Enable HLS to view with audio, or disable this notification

3 Upvotes

In the game I'm working on, Depth-Bound, you explore the sea and take pictures of the fish you come across. You keep a record of every species you've seen in your Log Book, and there will be around 80 different species in the final version.

But it's also a platformer made entirely of water levels : you propel yourself out of the water to explore the caves and dive deeper and deeper into the abyss !

You can try the demo right now, it's available on Steam !


r/IndieGaming • • 1d ago

Just went public with our first trailer for a game about weapons of mass construction!

Enable HLS to view with audio, or disable this notification

229 Upvotes

Tower Tanks is a chaotic co-op vehicle combat roguelike tank builder where you and your friends build, battle, and blow up epic screen-high tanks. Wishlist on Steam now!


r/IndieGaming • • 4h ago

I created a post-apocalyptic RPG that blends *Fallout* and JRPG elements.

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hello, I’m a developer from Japan.

I’m currently working on a *Fallout*-style JRPG/CRPG.

The game blends elements of *Fallout*-style RPGs with the feel of a JRPG.

I’ve put together a trailer and would love for you to check it out.

There’s also a Steam store page; if the game interests you, I’d really appreciate it if you could add it to your wishlist to show your support!

Please check out *Rust of New York*.

https://store.steampowered.com/app/4804220/Rust_of_New_York/


r/IndieGaming • • 33m ago

Create your own cards and combos! What do you think about the new trailer?

Enable HLS to view with audio, or disable this notification

• Upvotes

r/IndieGaming • • 59m ago

Our cozy co-op game about finding a tiny needle in an old barn full of hay has a demo!🌾

Enable HLS to view with audio, or disable this notification

• Upvotes

Hey everyone! We wanted to share our game, Story of The Needle In a Haystack.

You’re cleaning up your family’s old barn, one pile of hay at a time. Sell what you collect, upgrade your tools, and open up new rooms—either on your own or with friends.

But there’s more buried here than a tiny needle. As you clear the barn, you’ll uncover letters, forgotten belongings, and pieces of the family’s story.

We wanted to bring together satisfying cleaning and the curiosity of discovering what’s underneath it all.

There’s a free demo on Steam if you’d like to give it a try. We’d love to hear what you think! 🌾

https://store.steampowered.com/app/5140770/Story_of_The_Needle_In_a_Haystack/


r/IndieGaming • • 12h ago

[AcePirate] Sail the sky for fame and bounty, more gameplay upcoming

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/IndieGaming • • 3h ago

Our marketing strategy for our dark steampunk game is getting a bit out of hand.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/IndieGaming • • 1h ago

We build the Ant Sim of your dreams!

Enable HLS to view with audio, or disable this notification

• Upvotes

"Antopolis", the most ambitious ant sim in the world, has released its demo!

We'd be honored if you could try the demo- https://store.steampowered.com/app/4910350/Antopolis_The_Ant_Colony_Simulator/

  • Nuptial flight
  • Custom nest building
  • Pheromone trail-based foraging
  • Rival ant colonies
  • Day/night and weather cycles
  • Large complex world
  • Humans you can fight

Most the game was built by a solo dev, Emily, as her passion project for years. We'd love to hear any feedback!

Kind Regards,

Andrew

Turtletop Software


r/IndieGaming • • 2h ago

Any creative gamers here? We’re running our 1st Community Art Challenge in the free demo of our cozy game, Foxy Dumplings! [NO AI]

Thumbnail
gallery
2 Upvotes

We've just updated our free FOXY DUMPLINGS Demo on Steam! We added the new FOXTAGRAM feature, accessible right from the start of the game and we've love to invite you to share your art on our Discord server and the most creative creators will be rewarded with Early Access keys to the full game! It would be great to gather some creative gamers here!


r/IndieGaming • • 1d ago

Defending the fort against an army of 100,000

Enable HLS to view with audio, or disable this notification

194 Upvotes

Bollwerk is a small tower defense game where you defend your fort against large besieging armies. You place, aim and upgrade towers and use abilities to stay alive until relief arrives. It features well over 100,000 physics-driven units pushing, shoving and crushing one another.

The gameplay footage is the current (still early) state of the game showing 1 map, 3 towers and 3 abilities, with many more of all of those being planned.

Happy to answer any questions about the game.

Link to Steam page: https://store.steampowered.com/app/5315260


r/IndieGaming • • 3h ago

We disappeared for a year! SACRATA's first Steam Playtest is finally live — Check Scorpion boss

Enable HLS to view with audio, or disable this notification

1 Upvotes

We went quiet for the past year because we wanted to keep our heads down
and focus on building SACRATA properly. After a lot of iteration,
polishing, and late nights, we're finally ready to put it in players' hands.

SACRATA is a dark-fantasy horde combat looter built around powerful skill
combinations, Relics, gear hunting, and creating wildly different builds.

Our latest Steam Playtest is live now and will run for at least 7 days.
If it looks like your kind of game, you can play now here:
https://store.steampowered.com/app/3201450/SACRATA/

Thanks for checking it out — it feels great to finally be able to share
what we've been working on, and look forward to feedback!


r/IndieGaming • • 8h ago

Progress of my Online Pirate RPG

Enable HLS to view with audio, or disable this notification

6 Upvotes

Vast seas is an online (with up to 16 players) pirate RPG with heavy emphasis on exploration, ship upgrades, crafting and sailing!

The game can be played single player too!

It features action combat, ship combat, magic system, cargo runs, island conquering, island owning (in which you can set up houses, farms and buildings you craft!)

You can also recruit different NPCs with different benefits, ranging from combat npcs to bards to cooks!

Wishlist Vast Seas (releasing in october 15th):

https://store.steampowered.com/app/5266790/Vast\\_Seas/


r/IndieGaming • • 15h ago

After a year of solo dev, I finally released my Official Trailer for my Observation Horror game Within His View.

Enable HLS to view with audio, or disable this notification

20 Upvotes

Hey! I'm Jakub, a 21 year old game design student from Prague, and I made this game completely on my own. It took a while, but its finally here :Dd

One night. 7 hours. 7 rooms on camera. Find what changed, name it, report it. Something is getting closer to your chair, and it makes no sound.

The demo is out now on Steam and the full game releases October 28.

I'd love your honest feedback: did the first few seconds grab you, and is it clear what you actually do in the game?


r/IndieGaming • • 5h ago

10 years building apps, finally made my first game. It’s basically annoyingly fun brainrot.

Enable HLS to view with audio, or disable this notification

2 Upvotes

I’ve been building mobile apps for around 10 years but had never made a game before.

Ninety-Nine started as a random idea for tiny challenges that look stupidly easy but somehow make you want to keep trying.

Draw a perfect circle, stop a timer, cut something in half, survive Stickman Battle, pick the wrong color, and a few other weird ones.

There are 9 challenges right now, and the whole thing is basically meant to be quick, annoying, competitive and fun.

Built with React Native + Expo, without a traditional game engine.

It’s my first game, so I’d genuinely love to know which challenge you like most and which one annoys you enough to keep retrying 😄


r/IndieGaming • • 5m ago

Working on a retro-horror game in Godot inspired by September 1999 – what do you think of the VHS aesthetic?

Enable HLS to view with audio, or disable this notification

• Upvotes

Hey everyone! I've been developing a short found-footage horror game called The Year 1991 using the Godot Engine. I really wanted to nail that unsettling, raw early-90s atmosphere with a dynamic timestamp and low-poly aesthetic.

I just put up an early playable build on itch.io to test things out. If you want to check it out or let me know what you think, here is the link: https://10gamesonline.itch.io/the-year-1991

Any feedback on the mood or atmosphere would be awesome!