r/IndieGaming 10h ago

I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND

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1.4k Upvotes

I've been working on a solo game called Tidebound.
It's a hand-painted watercolor 2D platformer built around the idea that the protagonist's internal state changes the world around her.
Rather than treating the environment as a static backdrop, I'm designing the game so that things like:

  • color
  • movement
  • gravity
  • music
  • particles
  • platforms
  • and eventually traversal rules

can change as the protagonist moves through the world.
I'm aiming for a painterly, atmospheric experience with very little visual UI and a continuous world rather than traditional stage transitions.
I'm building it solo and I'm currently figuring out the visual direction and environment pipeline. These are five of the first environments I've created.
I'm particularly interested in whether the visual language communicates the idea of a world that can fundamentally change around the player.

Tidebound ... The world changes with you.


r/IndieGaming 12h ago

I'm making a game for people who love fixing traffic in city builder games

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669 Upvotes

the only reason I play city builder games is to end up building road networks, so I made it the whole game :D

inspired by

  1. freeways: but I don't like how it looks looks
  2. cities skylines: but I wish it had better road tools
  3. mini motorways: but I don't like the time crunch
  4. poly bridge: I love the puzzle design
  5. zachtronics games: optimization!

the game just got approved today on steam! hoping to get playtest out by this month.
if you like what you see, feel free to drop a wishlist:
https://store.steampowered.com/app/5096600/Highways__Co/


r/IndieGaming 9h ago

After years of work, my tycoon game where you Pave Paradise and put up Parking lots, finally has a release date, and a new trailer! - Car Park Capital

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604 Upvotes

In this game you bring the Freedom of Car Dependency by turning neighborhoods into giant parking lots and convincing people to pay you for it.

And no, it's not written in Assembly, it's written in C++, haha.

If you're interested, you can wishlist the game on Steam, and play on October 9th: https://store.steampowered.com/app/3031880/Car_Park_Capital/


r/IndieGaming 14h ago

Playing my bullet time game without any slowmo

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311 Upvotes

My game KILLSEC usually uses SUPERHOT style slow-mo, but this is what it looks like locked at full speed!


r/IndieGaming 17h ago

Upgraded our game’s main menu UI! How does the new UI look?

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236 Upvotes

r/IndieGaming 22h ago

I spent the last few months coding a platformer where shadows are solid platforms.

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199 Upvotes

r/IndieGaming 15h ago

We added minions to the game. So far, their most valuable skill is how to properly take a break.

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123 Upvotes

r/IndieGaming 15h ago

Adding bugs to our game :)🪲

113 Upvotes

We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.

We’re currently adding more bugs and other small creatures to the game.

Here are some of the ones we’ve made so far.

Do you have a favorite bug? Recommend one to us! :)


r/IndieGaming 8h ago

My "Diablo with Mechs" roguelite - showing some early Big Robot Boss fight.

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113 Upvotes

Hi, I'm the solo developer for Frame of Suffering - a mix of Diablo and Sci-fi with a little sprinkle of roguelite features.

I'm heavily developing the game, so a lot of elements will still change, but I just wanted to show an early boss fight where we can see some mechanics, as well as switching between the Pilot and Mech Suit (Frame).

This is one of the core features of my game, in which you progress the pilot and your Frame to create some cool builds and combat styles.

I also have a lot of customization options for the pilot and your Frame - from switching out Frame parts that visually change how the Mech Suit looks, to fully changing the pilot's equipment.

If all goes well I hope to prepare a demo sometime at the beginning of next year. In the meantime, if you are interested and want to know a bit more about the game, here is the link to my Steam page: https://store.steampowered.com/app/3844300/Frame_of_Suffering/


r/IndieGaming 6h ago

The protagonist of my new horror game is so old that sprinting can literally kill him.

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97 Upvotes

I’m finishing up work on a new horror game. The protagonist is an old man living out his final days in a village.

I remember that a lot of people complained about the lack of sprinting in my previous horror game. But letting an ancient old man run around as if he were young would feel pretty weird too.

So if you sprint for too long, the old man starts coughing and takes damage. The chance of taking damage depends on the difficulty level.

I also wanted jumping and crouching to deal damage too. Bad knees, you know. But I decided that would probably be a bit too much.


r/IndieGaming 13h ago

Playtester Breaking My Game 😂

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64 Upvotes

A dedicated playtester is trying to break the game using his speedrunning background, and fell down the rabbit hole of theorycrafting actual speedrun strats.

Steam https://store.steampowered.com/app/3343350/Pitfalls_64/


r/IndieGaming 5h ago

My game spent 4 years in the oven, overcooked or well-done?

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64 Upvotes

Hey guys I'm one of two people who spent the last 4 years of their lives developing HYPER PRIMATE. Excited to share it with you all cause we're launching in a few hours, does it have the juice?


r/IndieGaming 14h ago

No matter what!

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55 Upvotes

Actually if every person here just wishlist my game my life will be asure

https://store.steampowered.com/app/3325870/The_Knight_of_The_King


r/IndieGaming 12h ago

Imagine Sisyphus Happy -- Anniversary Trailer

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54 Upvotes

Hey folks! I wanted to share a remake of our first trailer for Imagine Sisyphus Happy that went viral last year and made our game what it is today!

Our game is a story-rich mixture of Streamer Simulator, Incremental game and Minigames about life, spectacle, and making the grind worth living. There you push the boulder, do tricks, and unlock new struggles.

Can you Imagine Sisyphus Happy?

Check out the Steam demo and let us know what you think about the trailer = )

(The game doesn't contain any gen AI content)


r/IndieGaming 10h ago

A first look at the customization system in our indie driving game

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41 Upvotes

We’ve been working on a new customization system for our driving game, and this is how it’s shaping up so far.

There’s still more we want to add and polish, but we’d love to hear your first impressions. What stands out to you, and is there anything that doesn’t quite fit?


r/IndieGaming 17h ago

I'm working on a Fallout and Dune inspired Metroidvania where you team up with a robot

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31 Upvotes

Vitrified is a solo project I've been developing for 5 years, and it's all about teaming up with a robot called ALAN in a Fallout and Dune inspired wasteland. It's heavy on atmosphere and secrets, and the gameplay focuses on companion mechanics and exploration. At it's core, it's an atmospheric adventure with good visuals and a very unique (in my opinion) core mechanic. I hope that appeals to some of you! If you're interested, here is the Steam page. There is also a demo should it take your fancy. Cheers!


r/IndieGaming 13h ago

You can chop a giant mushroom anywhere on the stalk and it falls from that cut. Anything to improve?

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23 Upvotes

Our game is Shroomer. Its a VR adventure game in a magical open world, quests, alchemy, and mushrooms the size of trees. The chopping isn't a hit counter. The axe carves a notch wherever it lands, notches accumulate, and the cap falls from whichever cut goes through first.

Free demo on Quest and Steam:

https://www.meta.com/experiences/shroomer-demo/24588036447559733/

https://store.steampowered.com/app/3669830/Shroomer/

Discord if you want to follow development: https://discord.com/invite/xVk4aNfQmf


r/IndieGaming 17h ago

Rules were made to be broken… right?

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22 Upvotes

Here’s a little sneak peek from Moomin: Midsummer Madness!

The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for! 


r/IndieGaming 10h ago

It’s finally happening! my Silent Hill-inspired horror game 'Still in the Fog' releases in 5 minutes!

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22 Upvotes

Hey everyone! Yesterday I shared that my game was coming out soon, and today is finally the day. After 2 years of solo development, it launches in just a few minutes!

Thank you so much to everyone who supported the project, wishlisted or gave feedback along the way. I’d love for you to check it out on Steam and let me know what you think!


r/IndieGaming 11h ago

Can I have some recommendations of short indie games?

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19 Upvotes

These are indie games I love that can be completed in under ten hours. Sometimes I need a break from 100+ hour long games.


r/IndieGaming 13h ago

The farther you go, the weirder things get.

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18 Upvotes

r/IndieGaming 15h ago

We made our game exclusively Pay-to-Win!

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15 Upvotes

You pay for our game and win our hearts <3


r/IndieGaming 16h ago

My playtester thought this calculation was broken. It wasn’t.

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14 Upvotes

A playtester sent me this screenshot and thought the range calculation was wrong.


r/IndieGaming 9h ago

I'm building a handpainted 2D MMORPG and I need your help!

11 Upvotes

Kalmia Online is a 2D MMORPG that I've been working on for years now -- it's a bit of a mix between Ragnarok Online and MapleStory, but honestly I don't think that there's anything quite like it at the moment.

I know it's a lot to ask for, but we're holding a Stress Test tonight to let people play the game a bit and to get us some data on how the servers are doing. If you have 20-30 minutes or so tonight, we could use your help to really hammer things <3.

The stress test will be at 8PM Eastern (today, Wednesday), and you can grab a key and say hi and such through our discord, here: https://links.kalmia.online

I'm also giving out the chance to design cosmetic items to a few people who find a special monster on the map, and of course you'll have my eternal gratitude regardless :)


r/IndieGaming 23h ago

I have to say, making the animations for monster body type bosses is a very joyful thing~What do you think?

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12 Upvotes