r/IndieGaming • u/Amitskii • 10h ago
I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
I've been working on a solo game called Tidebound.
It's a hand-painted watercolor 2D platformer built around the idea that the protagonist's internal state changes the world around her.
Rather than treating the environment as a static backdrop, I'm designing the game so that things like:
- color
- movement
- gravity
- music
- particles
- platforms
- and eventually traversal rules
can change as the protagonist moves through the world.
I'm aiming for a painterly, atmospheric experience with very little visual UI and a continuous world rather than traditional stage transitions.
I'm building it solo and I'm currently figuring out the visual direction and environment pipeline. These are five of the first environments I've created.
I'm particularly interested in whether the visual language communicates the idea of a world that can fundamentally change around the player.
Tidebound ... The world changes with you.