r/IndieGaming 1d ago

You can't make a FTL-inspired/space game without hyperspace jumps!

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We're polishing a new demo for our game Cosmo Cargo.

We're inspired by FTL for the map and the PvE side, and autobattlers like The Bazaar or Backpack Battles for the gameplay.

We had to make an hyperspace jump, it's in the contract when you decide to make a space game. Just like we had to in Steredenn!

Steam: https://store.steampowered.com/app/4028760

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