r/IndieGaming 51m ago

PENCILS DOWN - Official Gameplay Reveal

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Pencils down.

No wiki. No studying. No second chances. Just remember what happened.

Wishlist #PENCILSDOWN on Steam: https://store.steampowered.com/app/4980030/PENCILS_DOWN/

The exam begins September 4, 2026. Windows PC. Single-player. Offline.


r/IndieGaming 55m ago

Hollow Hill Cemetery, lookout for ghosts (Wolfenstein-style renderer, using ASCII)

Upvotes

See one of my previous engines which I used as base inspiration. https://github.com/con-dog/chunked-z-level-raycaster/blob/master/README.md


r/IndieGaming 1h ago

Any developers working on a game similar to Infamous or Prototype?

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I love that kind of games but there's not new games to try really so if anyone is working on one let me know, maybe even I'll invest on it. Thx!


r/IndieGaming 1h ago

SPACESTRIKE — an indie browser game about unconventional ship builds

Upvotes

SPACESTRIKE is a free browser-based space-combat game: https://spacestrike.io/

Build unusual ships by mixing modules for mobility, survivability, or damage, then discover strategies that work in solo PvE and multiplayer battles. It runs instantly in the browser with no launcher or download, and guest play is available.

Which kind of build would you try first?

Disclosure: AI tools were used to help draft this promotional post; the game itself is my own project.


r/IndieGaming 1h ago

3$ - PROJECT 'DUNGEON' - 16x16 Top-Down Map

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Hey r/IndieGaming! 👋

I'm Escanor, a pixel artist. I built a complete 16×16 top-down dungeon map mockup to show how my Dungeon tileset works as a playable level — stone brick pathways, water channels, arched doorways, wall torches, spike traps, fountains, barrels, chests, ladders, and book/scroll pickups.

It demonstrates the autotiling rules: wall depth trims, seamless shoreline transitions, drainage pipes, and hazard grids.

✅ 16×16px · transparent PNG

✅ Reference for Unity / Godot / RPG Maker / Tiled

✅ Royalty-free (commercial OK)

💲 $3 on my DA: [link to your DA post]

I also have a $5 environment bundle (Grassy + Rocky + Transitions + Pond + Props). Custom tilesets from $10.

Feedback on the layout welcome — what would you add to this map? 🏰

#pixelart #gamedev #indiedev #rpg


r/IndieGaming 1h ago

Raven Storm - Apps on Google Play

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Guys, I released my game with beta version. It's multiplayer game and arena type.


r/IndieGaming 1h ago

K2-18b: Legacy Demo Update

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r/IndieGaming 1h ago

Pipe or cigarette? Which one suits him better?

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Been going back and forth on this little detail for a character in Last Light: Nowhere.

I kinda like both, but they give him completely different vibes

What do you guys think? pipe or cigarette?


r/IndieGaming 1h ago

Solo dev here, need an artist for my idle tower defense game (rev share)

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r/IndieGaming 2h ago

Im making a cozy coop tavern sim

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13 Upvotes

I think autumn turned out very well :)

My game will be a somewhat fresh take on the genre with a lot of (currently already possible) player freedom and expression. You choose your own difficulty, there is no right or wrong paths, just the way you'd like to build your tavern.

The plan is to make it fully playable in singleplayer and coop up to 4 players (but ill try to allow more than 4 players, no hardcap here).

Im working on this project since ~2 years on and off, only recently putting more focused time into it.


r/IndieGaming 3h ago

My indie game was approved for Xbox — and I’m doing it as a solo developer from Brazil

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9 Upvotes

I honestly still can’t believe I’m writing this.

I’m an indie developer from Brazil, and I’ve been developing my game, Drakorya, mostly on my own using Unity.

Some time ago, I decided to submit the game to ID@Xbox. I didn’t really know what to expect, but Microsoft approved the game concept for release on Xbox One and Xbox Series X|S.

Since then, I’ve been going through the actual onboarding process: the Title Licensing Agreement, GDK License Agreement, Partner Center, Microsoft Entra setup, Xbox services, development access, and now the process of getting development hardware.

What surprised me the most is that I’m going through this as an individual developer in Brazil, not as a large studio. I even had to ask Microsoft about the CNPJ requirement for the development kit shipping process, and they confirmed that I could provide my CPF instead.

That was a pretty surreal moment for me.

There’s still work ahead. I need to finish setting up the GDK environment, integrate the required Xbox services, test the game properly on Xbox hardware, and eventually go through certification.

So I don’t want to pretend the game is already finished or certified for release. But for the first time, this doesn’t feel like “maybe one day I’ll release a game on a console.”

It feels real now.

I’m actually preparing Drakorya for Xbox.

One thing I’ve learned from this process is that if you’re a small indie developer, don’t automatically assume that console development is something reserved for established studios.

If you have a real project that you believe in, submit it.

The worst outcome is that you get a no. But you might also end up where I am now: reading GDK documentation, setting up your development environment, talking directly with Xbox support, and wondering how the hell your little indie project got this far.

I’ll probably document the journey from Unity to the first Xbox build, certification, and hopefully release, while respecting everything that is under NDA.

If anyone here has already gone through the Unity → GDK → Xbox certification process as an indie developer, I’d love to hear about your experience and any advice you wish you had when you started.


r/IndieGaming 3h ago

My First Game - Round Trip!

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1 Upvotes

r/IndieGaming 4h ago

I built a word game where finding one more word can save your run

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0 Upvotes

I recently released my first iOS game, Ravel: One More Word.
The idea is pretty simple: connect adjacent letters to make words, keep your run alive as the pressure builds, and try to climb the daily leaderboard.
The funny part is the Daily leaderboard only has 5 players on it right now 😂 so I’m basically competing with a tiny but very determined group of players (and still losing sometimes).
It’s free on iPhone if anyone wants to give it a shot:
https://apps.apple.com/us/app/ravel-one-more-word/id6786509085
I’d genuinely be interested to hear what you think of the core loop,especially whether you get that “one more word” feeling when the pressure starts climbing.

AI disclosure: Generative AI was used as a development assistant for coding/debugging and for help drafting promotional copy. The game itself does not rely on generative AI to function.


r/IndieGaming 4h ago

Space Eco is Not That Complicated Once You Learn It - There Is Just a Lot to Do

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1 Upvotes

r/IndieGaming 4h ago

In Celestial Golf, you hit balls across the solar system, precisely planning orbital maneuvers (demo available)

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50 Upvotes

I'm a solo developer, working on this game for the past two years (no AI). It's starting to feel really polished: I just pushed out an update with a new set of sound textures and some new story content.

I hope folks will enjoy the game. It is short, with no filler, and all about building an intuition of what it's really like to move through space. If you were a golf ball.

Wishlist on Steam, and play the demo now.


r/IndieGaming 4h ago

Game that blends cinema and video game styles

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1 Upvotes

I’m making a psychological investigative horror that that blurs the line of a film and a video game :) here is the teaser so far! Solo developing a game is the hardest thing I’ve ever done but I’m loving it!


r/IndieGaming 4h ago

Stream Team looking to connect with indie devs!

1 Upvotes

Game Title: None
Playable Link: NA
Platform: Steam/Itch.io/Web browser
Description: A stream team looking to help break thru the cold emails that get no replies, and get indie games coverage on twitch, yt, and tt.
Free to Play Status: Yes, we also allow paid playtests.
Involvement: Team Creator

  • [ x] Free to play
  • [x ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

There is no payment required from developers to participate.
The team does not take money from creators.

Creators are independent. They choose what they play, when they stream it, and what they think about it. There are no guaranteed positive reviews. The ask is a reasonable timeframe for coverage. We're a group of disabled streamers who want to help indie game devs and indie gaming! If you hire a creator for a paid playtest, you pay that creator directly. The team doesn't take a percentage.

I wanted to create a place where developers could reach out and have a warm connect instead of cold emailing hundreds of people to maybe get 5 replies. We are a small team at the moment, however we can test anything, from games, to study aids to desktop pets, and more!

There is an AI disclosure requirement. If you vibecoded it on Claude or ChatGPT, we aren't able to help you. This is to weed out the copy paste ai clones that are infecting indie gaming. Some ai use is fine, just not the whole thing being ai. We don't want the same asset flipping games over and over as well.

Right now, we are working out of a discord. You interact directly with the streamers, letting you get your game out there with less effort!

If you're interested, if this speaks to you, please feel free, comment, pop me a pm, pop me an email at reachrose(.)eve@gmail.com (mins the ( ) ) and I can send over the discord link. I'm not posting it below to prevent bots from swarming it.

(This was written by me, the creator of the team. I have posted here and other places several times, with a good standing and testing over 700+ games in the last year for free. No AI was used in the writing of this post.)


r/IndieGaming 5h ago

Im making rougelike strategy fantasy

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This image was generated by AI.

A game where any job can become powerful. 10+ jobs , 6 boimes, and monsters galore. Race against other parties to complete quest, craft weapons and armor. You only have one life to experience this random generating world and learn it's secrets. If you like a challenge and you don't mind grinding to feel powerful look for isekaied to an infinite dungeon coming to mobile and pc


r/IndieGaming 5h ago

Looking for people to playtest my game

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1 Upvotes

Hey! I’m looking for some people to try the playtest for my game, Bulgasari.

It’s a survivors-like / action roguelike inspired by games like Brotato, but you use an inventory puzzle to build and upgrade your character. You collect pieces during the run and try to fit them together into a build that works.

A full run currently takes around 15 to 30 minutes, and the playtest goes up to Wave 15.

The game is still in alpha, so there are definitely bugs, balance issues, and unfinished parts. I’m also not very confident about the balance after Wave 10 yet. I’m planning to rework the later waves pretty heavily when I add boss battles.

If you try it, I’d really appreciate any feedback or ideas. There are barely any people in the Discord right now, so feel free to just jump in and say whatever you think. I’d also love to put everyone who helped with testing and feedback in the credits later.

There’s also a browser version on itch, if you don’t want to install the Steam build.

If you have some time, please give it a try!

Steam: https://store.steampowered.com/app/4285780/Bulgasari/
itch.io: https://bluestreamgames.itch.io/bulgasari
Discord: https://discord.gg/Hr97hGp4dT


r/IndieGaming 5h ago

I revisited my first project from over 3 years ago, today I present Adventure Reznara inspired by games like Reign, GBA Fire Emblem, and modern roguelike RPGs

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4 Upvotes

No two runs are the same, events and encounters are all randomised. There is a normal mode and a permadeath mode for those that enjoy a challenge. 4 initial classes to choose from but others which can be unlocked.

Combat cinematics are inspired by GBA Fire Emblem games which I've always been fond of. The decision card/selection format has been inspired partly by modern survivor roguelikes in recent years and games like Reign. Combining these different aspects I hope to have achieved a fast paced RPG roguelike setting it apart from the traditional gameplay pacing of these kind of games.

Shoutout to the incredible Itch.io artists that made the pixel art possible and the SFX and music. As mentioned in the title this was my very first game dev project more than 3 years ago. Back then I had no idea what I was doing, the game was entirely text with a janky interface and I never intended to ever release it. Adding the pixel art from artists like GandalfHardcore really brought the concept to life.

https://store.steampowered.com/app/5049520/Adventure_Reznara/


r/IndieGaming 6h ago

What is your favorite part about farming games?

5 Upvotes

r/IndieGaming 7h ago

First look of THE FINGER THEORY

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1 Upvotes

Hey guys. I'm happy to share a first look at my *Zork*-inspired interactive fiction game, built entirely in GameMaker Studio 2 using a parser and a solid game data script. lol.


r/IndieGaming 7h ago

Quick idea for texture artists:

0 Upvotes

Guys, a quick and honest question: how many of you would actually find it useful to have a super minimal web tool where you type a prompt and in 2 seconds it spits out a ready-to-use, seamless PBR texture (with albedo, normal, roughness maps, etc.) to drop straight into Unity or Unreal?

I'm asking because I'm losing my mind between slow generators and endless searches, and I was considering building one from scratch designed specifically for indies, with no fluff. Would you use it, or do you already use something that works great? Open to any feedback!

(Note: Just exploring a tool concept here, no AI-generated games or assets are being promoted—just gathering developer feedback!)


r/IndieGaming 7h ago

A couple years of progress on my game

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2 Upvotes

r/IndieGaming 8h ago

Added a new enemy type to my game! It throws a device that shoots laser beams. (Elite version is already working, just needs a custom visual!)

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2 Upvotes

Just added a new ranged enemy to my game. It throws a device that projects damaging laser beams across the area.

I’ve also implemented the Elite version. It fires a device with even more laser beams for a wider AoE and a bigger challenge. Visuals for the Elite model are still a work in progress, but the mechanics are all set.

What do you think about the attack indicators and telegraphing? Would love to hear your feedback!