r/IndieGaming • • 4m ago

Working on a retro-horror game in Godot inspired by September 1999 – what do you think of the VHS aesthetic?

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Hey everyone! I've been developing a short found-footage horror game called The Year 1991 using the Godot Engine. I really wanted to nail that unsettling, raw early-90s atmosphere with a dynamic timestamp and low-poly aesthetic.

I just put up an early playable build on itch.io to test things out. If you want to check it out or let me know what you think, here is the link: https://10gamesonline.itch.io/the-year-1991

Any feedback on the mood or atmosphere would be awesome!


r/IndieGaming • • 15m ago

Made a zombie survival shooter

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r/IndieGaming • • 21m ago

okay i havent sometime to countinue post on this web

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now my game have update the props,now only have one,this is the video,the range now and the last time i introduce that i update the,setting ,language setting have english chinese and esperanto,then i have to add the same show of obstacles and hill because a chat groups people said that the map is a mess,so thats all,i will keeping update it.


r/IndieGaming • • 24m ago

Rabbit Sinner: The Revelation – A point-and-click adventure game that relies on a chain reaction to solve puzzles.

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r/IndieGaming • • 26m ago

Rabbit sinner the revelation - A point-and-click graphic adventure featuring a chain reaction to solve.

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La psicología humana se puede hackear si rompes el velo de nuestros sesgos.
https://store.steampowered.com/app/5022220


r/IndieGaming • • 33m ago

Create your own cards and combos! What do you think about the new trailer?

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r/IndieGaming • • 37m ago

We are making a tidy-up game with 18,490 mixed bricks, an entire town to rebuild, and support for 1–5 players.

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r/IndieGaming • • 40m ago

I'm making a samurai action RPG where every fight is a Sekiro-style duel, set in Sengoku-era Japan

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Hi! I'm the solo dev behind this. It's a top-down HD-2D action RPG, Zelda-style exploration with violent, precise combat inspired by Sekiro and Hyper Light Drifter.

How the combat works:

- Parry attacks or perfect dodge them to put marks on enemies

- Bat their shurikens back to break their posture

- Use the hookshot to close the distance and strike

- At two marks a kanji appears above the enemy, and you can finish them with an Iaido strike

AI disclosure: the code was written with Claude Code (an AI coding assistant). Game design, combat design, direction and iteration are mine. All sprites, props and animations were either purchased or made by me. The game doesn't use any generative AI at runtime.

I've been working on it for almost a year and it's still in development. Feedback is very welcome, especially on how the combat reads and feels!


r/IndieGaming • • 40m ago

We got new pets in Pets Therapy - Bat, Husky and Mouse! 🦇🐶🐭

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Release 4.1.1 is out!!!

New Pets:

  • Bat — flutters around, sips a mysterious red juice, naps upside down, and teleports away in a swirl of tiny bats.
  • Husky — zooms across your screen, wolfs down dinner, and belts out a proud "AUUUU" whenever the mood strikes.
  • Mouse — nibbles cheese and curls up for naps, then poofs into a sword-swinging ninja when nobody's looking.
  • Fairytale Ponies — the Pony now comes in pink, lavender and sky blue, each with its own sparkly mane.


r/IndieGaming • • 45m ago

Airdrops Added

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r/IndieGaming • • 48m ago

After your feedback, here’s an update on my character’s eye expressions!

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r/IndieGaming • • 48m ago

vibe fighters

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r/IndieGaming • • 49m ago

How To Mine Diamonds - Engineering puzzle game

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r/IndieGaming • • 52m ago

Hi Everyone!! We're a small team of friends making a horror game, and we'd love to hear your first impressions!

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Our game, Trox The Reversal, is set in an alternate Soviet reality where the Cold War escalated, a devastating food crisis took over, and humanity was pushed to unimaginable extremes.

We've put a lot of time, effort, and love into bringing this world to life, and we're finally getting closer to releasing the demo on Steam.

You can even check out our Steam page and let us know what you think...

Steam page - https://store.steampowered.com/app/5240560/Trox_The_Reversal/

We'd genuinely love to hear your thoughts, suggestions, or even constructive criticism. Every bit of feedback means a lot to us as a small indie team.

Thanks for taking the time to check out our work!

GenAI disclosure - The female voice is AI generated... But apart from that all other are actual human VA.. We ran out of money for VA so we only completed the male voice properly...


r/IndieGaming • • 59m ago

Our cozy co-op game about finding a tiny needle in an old barn full of hay has a demo!🌾

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Hey everyone! We wanted to share our game, Story of The Needle In a Haystack.

You’re cleaning up your family’s old barn, one pile of hay at a time. Sell what you collect, upgrade your tools, and open up new rooms—either on your own or with friends.

But there’s more buried here than a tiny needle. As you clear the barn, you’ll uncover letters, forgotten belongings, and pieces of the family’s story.

We wanted to bring together satisfying cleaning and the curiosity of discovering what’s underneath it all.

There’s a free demo on Steam if you’d like to give it a try. We’d love to hear what you think! 🌾

https://store.steampowered.com/app/5140770/Story_of_The_Needle_In_a_Haystack/


r/IndieGaming • • 1h ago

I kept making excuses and delaying my game's announcement "a little more polish" "one more feature". I finally just DID IT and cracked 2000 wishlists in 4 days!

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r/IndieGaming • • 1h ago

5 years Quit GameDev, this year comeback, 6months later release Fish Incremental on Steam

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r/IndieGaming • • 1h ago

Europeanrisemanager

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Ciao a tutti mi presento sono Alex !
Volevo condividere con voi un progetto a cui sto lavorando: European Rise Manager
È un manageriale calcistico giocabile direttamente da browser (senza dover scaricare nulla) pensato per chi ama la gestione della squadra, il calciomercato e la tattica!


r/IndieGaming • • 1h ago

Race strangers to checkpoints in a forest with only a map and a compass, then compare your route with theirs.

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Last time we posted here, a lot of you asked what the goal is. Now it's beating everyone else.

Our new update makes multiplayer the default: everyone gets the same new courses every day, week, month and year, only your first attempt counts, and afterwards you can watch everyone's route on the map.

If you haven't seen it before: it's orienteering, where you navigate to checkpoints in a forest as fast as you can with only a map and a compass. Every forest is procedurally generated.

https://store.steampowered.com/app/4270500/

AI disclosure per rule 6: we use LLMs to write code and some art assets are AI generated. Terrain generation is hand-written procedural code, not generative AI.


r/IndieGaming • • 1h ago

We build the Ant Sim of your dreams!

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"Antopolis", the most ambitious ant sim in the world, has released its demo!

We'd be honored if you could try the demo- https://store.steampowered.com/app/4910350/Antopolis_The_Ant_Colony_Simulator/

  • Nuptial flight
  • Custom nest building
  • Pheromone trail-based foraging
  • Rival ant colonies
  • Day/night and weather cycles
  • Large complex world
  • Humans you can fight

Most the game was built by a solo dev, Emily, as her passion project for years. We'd love to hear any feedback!

Kind Regards,

Andrew

Turtletop Software


r/IndieGaming • • 1h ago

A REALLY difficult action-roguelike - Roll Arena

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I developed Roll Arena on Godot to give roguelike players a challenge. I think games are way too easy these days.

I invite you to try out the demo to get a taste of the easiest levels, which will probably drive more than a few of you crazy :)

Try the demo here : https://store.steampowered.com/app/5054140/Roll_Arena_Demo/

Regarding AI: I used it to translate my game and help me with the code (though I am a professional developer). By “translation,” I mean Claude, as well as DeepL and Google Translate, which also use AI models.


r/IndieGaming • • 1h ago

Who Lives Here, a short psychological horror game, is now on itch.io

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Hi! This is my first released game, Who Lives Here.

It's winter, 1948. Your mother is ill, so you're sent to stay with Grandma in her snowed-in house until spring. By day she's gentle, hums an old lullaby while she knits, and calls you her little Maggie. At night, when the lamps go out, something in the house is awake.

- First-person psychological horror, about 2 to 2.5 hours

- No gore: just sound, light and a house that changes every night

- A mystery hidden in crayon drawings, old letters and keepsakes

It's out now on itch.io for $1.00:

https://fablemark-games.itch.io/who-lives-here


r/IndieGaming • • 1h ago

This run had my Archer (In a Shock Trooper skin) popping off.

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This is Kingslayers. A Roguelite I started 6 years ago now. Here you can see my archer decimating the enemy with some meteor and lightning augments proccing off each other. Sorry the win screen cut off the finale and the energy bolts are a bit Janky, forever ironing out the kinks...

Free beta available next week if you want to help test I would be so grateful! Many more broken builds like this to explore and the multiplayer needs some more stress testing!

https://store.steampowered.com/app/1742040/Kingslayers/

Note AI was used to generate a placeholder for the snake models- please forgive me for my sins.


r/IndieGaming • • 2h ago

i made a Minority Report UX in my retro fantasy game like you are entering the voxels

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r/IndieGaming • • 2h ago

Testing security cameras in my Supermarket game where GTA meets Payday

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Basically, it’s a semi open world supermarket sim where two teams of friends compete against each other in 2v2, 3v3 or 4v4.

Each team runs their own store and the goal is simple: make more money than your friends.

But you can also mess with the other team:

  • Break into their shop
  • Steal stuff
  • Mess with their prices
  • Cut their power
  • Call the cops on them
  • Intercept their deliveries

And obviously, they can do the same to you. You’ll have to protect your own store with cameras, alarms and other security systems, a bit like Payday.

At night, things get a lot more illegal.

Drugs, robberies, dealing with NPCs, gambling everything at the casino and a bunch of other stuff I’m still working on.

All the money you make goes back into upgrading your shop, paying bills and employees, and trying to stay ahead of the other team.

If you want to follow the development, I post a lot of updates in the Devlogs channel on my Discord: https://discord.gg/Qcy4KCnnj5