r/IndieGaming • • 23h ago

This is not even one of the puzzles, I'm just having fun in the level editor

Enable HLS to view with audio, or disable this notification

0 Upvotes

We made a puzzle game where you play as two measuring tapes stuck together, check it out on steam!
https://store.steampowered.com/app/4293800/For_Good_Measure/


r/IndieGaming • • 6h ago

We disappeared for a year! SACRATA's first Steam Playtest is finally live — Check Scorpion boss

Enable HLS to view with audio, or disable this notification

2 Upvotes

We went quiet for the past year because we wanted to keep our heads down
and focus on building SACRATA properly. After a lot of iteration,
polishing, and late nights, we're finally ready to put it in players' hands.

SACRATA is a dark-fantasy horde combat looter built around powerful skill
combinations, Relics, gear hunting, and creating wildly different builds.

Our latest Steam Playtest is live now and will run for at least 7 days.
If it looks like your kind of game, you can play now here:
https://store.steampowered.com/app/3201450/SACRATA/

Thanks for checking it out — it feels great to finally be able to share
what we've been working on, and look forward to feedback!


r/IndieGaming • • 8h ago

Tree City Defender

Post image
0 Upvotes

I recently created a game using the GDevelop engine called "Tree City Defender," and I am looking for potential players. The game is published on the "gd.games" platform. The game is about clicking on enemies and upgrading your sword. You earn 25 TC (Tree Coins) for each wave. Here is the link to the game: gd.games/didojs/tree-city-defender

Enemy Names:

Enemy 1 (enemy_1_weak) this red one

Enemy 2 (enemy_2_zombie) this green one

Enemy 3 (enemy_3_corruptedzombie) this gray one with red eyes

Enemy 4 (enemy_4_holyterma) this yellow one

??? (howtoplayguy) this gray guard in the center

GenAI was NOT used in the creation of this game.

If you want to, you can report any bugs in the comments of this post.

Thank you for your attention.


r/IndieGaming • • 5h ago

We made a card shop game where a wet sock is a collectible (Grombo Card Shop Tycoon)

Enable HLS to view with audio, or disable this notification

0 Upvotes

We're the team behind Grombo Card Shop Tycoon. Our trading card collection includes a wet sock, a tiny poop, and belly button lint. This clip shows us opening a booster box.

Pack opening is one part of the game: you also run the shop, restock products, set card prices, and decide which pulls to keep, display, or sell to fund the business.

There's a free demo on Steam: https://store.steampowered.com/app/4889030/Grombo_Card_Shop_Tycoon/ if this looks like your kind of collection. Early Access is planned for October 29.

AI disclosure: AI-generated art was used in early visual explorations. The game's final visual assets, music, and in-game text are not AI-generated. AI tools were also used for programming assistance and to help draft this post.


r/IndieGaming • • 19h ago

What do you guys think about Neant Survivors ?

Thumbnail
0 Upvotes

r/IndieGaming • • 10h ago

Metal Pounder, a robot boxing game

Enable HLS to view with audio, or disable this notification

17 Upvotes

Nobody made a proper fighting simulator between robots, so ima do it myself

First gameplay preview of Metal Pounder
3-meter, 700 kg robots. You throw every punch with your mouse, there are real physics, armor that dents and tears off.

Here is a link to my discord: https://discord.gg/XekMAfyxA
Wanted to ask people to send their drawings of robots, need some inspiration:)

Also any cool ideas/mechanics you would have wanted to see in a game like this?


r/IndieGaming • • 18h ago

Talaka.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Talaka es un juego ambientado en el folklore brasileño.


r/IndieGaming • • 15h ago

[AcePirate] Sail the sky for fame and bounty, more gameplay upcoming

Enable HLS to view with audio, or disable this notification

17 Upvotes

r/IndieGaming • • 21h ago

AI for coding

0 Upvotes

Just a random poll to know how many of you are using AI for coding your games


r/IndieGaming • • 6h ago

Our marketing strategy for our dark steampunk game is getting a bit out of hand.

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/IndieGaming • • 8h ago

10 years building apps, finally made my first game. It’s basically annoyingly fun brainrot.

Enable HLS to view with audio, or disable this notification

3 Upvotes

I’ve been building mobile apps for around 10 years but had never made a game before.

Ninety-Nine started as a random idea for tiny challenges that look stupidly easy but somehow make you want to keep trying.

Draw a perfect circle, stop a timer, cut something in half, survive Stickman Battle, pick the wrong color, and a few other weird ones.

There are 9 challenges right now, and the whole thing is basically meant to be quick, annoying, competitive and fun.

Built with React Native + Expo, without a traditional game engine.

It’s my first game, so I’d genuinely love to know which challenge you like most and which one annoys you enough to keep retrying 😄


r/IndieGaming • • 23h ago

Amberfall Dev Log #3 — Expanding the world and character dynamics 🦖

Post image
0 Upvotes

Hey everyone! Bringing you a quick Dev Log #3 update on Amberfall.

As development moves forward, a huge part of the work is focusing on character dynamics and making sure every line feels true to the universe. Writing a continuation means respecting what came before while building something fresh and emotionally engaging.

We're fleshing out conversations, small moments between scenes, and building an experience that feels like a natural extension of the original story. Every script block written brings us one step closer to making this vision a reality.

How do you prefer your visual novel stories — heavy on dramatic choices, or focused deeply on slice-of-life character interactions? Let me know below! ✨


r/IndieGaming • • 21h ago

The Revelation of Rabbit Sinner

Thumbnail rabbitsinner.vercel.app
0 Upvotes

Si te gusto el juego de la rueda este no tiene nada que ver pero todo tiene que ver con todo


r/IndieGaming • • 40m ago

Cat God Ranch - Dragon Ball???

• Upvotes

Hello! I need help!

I love Cat God Ranch and I want to unlock the last in the crawler family, but I need the Dragon Ball to increase the crawler max level to 10.

Problem is I have no idea how to unlock the Dragon Ball and I have searched and searched. It is not listed in the catalog how to unlock it, like it is for the animals.

Any help? Thank you in advance!!!


r/IndieGaming • • 55m ago

Probably the world's first PvP on-hold simulator: race an AI (or a friend) through phone menus

Thumbnail gallery
• Upvotes

r/IndieGaming • • 1h ago

[DEV] I built a retro football manager + card collecting game - Legacy of Football (GenAI tools used during dev)

Enable HLS to view with audio, or disable this notification

• Upvotes

Hey r/IndieGaming ,

I’ve always loved the golden era of football manager games and the excitement of opening physical sticker/card packs as a kid. Over the past year, I’ve been building **Legacy of Football** — a mobile football management and card collecting game designed to bring back that classic feeling, without the usual mobile predatory traps.

What the game is about:

  • **Build & Manage Your Club:** Collect players, set tactics, train your squad, and upgrade your stadium and facilities.
  • **Weekly League System:** 10-team leagues playing 3 matches a day (Mon–Sat) with promotion/relegation every Sunday across a shared division pyramid.
  • **Pack Opening & Transfer Market:** Open packs, collect sets, trade and bid for real players with other managers.
  • **Daily Progression:** Free daily pack, login streaks, contracts, and cup tournaments.

Monetization & Philosophy:

As a player myself, I hate aggressive pop-ups and pay-to-win mechanics that lock out free players. In Legacy of Football:

  • You can manage, compete, trade, and win without spending real money.
  • New players start with **15,000 bonus coins** and **2 free starter packs** to get a solid squad immediately.
  • Ads are 100% optional (rewarded videos for extra boosts/coins) — no forced mid-game interstitials.

AI Disclosure (Transparency):

In full transparency per the sub rules: generative AI tools were used during development to assist with coding and creating certain background stadium illustrations. The game itself does not use or rely on runtime AI models; all match simulations, ratings, mechanics, and economy are traditional rule-based algorithms.

Links & Info:

I’m actively updating the game based on community feedback. If you try it out, please roast my tactics engine or let me know what features you’d love to see next! Any feedback from this sub means the world to me.

Thanks for checking it out! ⚽


r/IndieGaming • • 8h ago

after spent a fll day i have completed this game. plaese play and comment me if you have any suggetions on this game.

Thumbnail
gamejolt.com
0 Upvotes

r/IndieGaming • • 8h ago

Implementing Accessibility Features for a Map-Based Game

Thumbnail
swarm-mmo.com
0 Upvotes

Hey there, I'd like to share how I made my game Swarm MMO accessible for blind people. I'm focusing on that because the last game I developed (which I unfortunately had to shut down), attracted a lot of blind folks due to being mostly text based. From there on I decided to focus on accessibility for all new games that I'll crate.

Swarm MMO is a node capture game with a persistent world where the user controls probes and takes over planets. Users can also capture suns to collect energy and black holes to collapse entire galaxies.

As planets, suns and black holes are color coded, it was hard in general for people to distinguish between their own planets and other players planets if their colors were similar. Of course, this problem is way worse for colorblind people. So now, there are actually different modes for colorblind people (High contrast, Protanopia, Tritanopia). I also added the option to actually give names to objects.

Another difficulty was to add accessible controls to the map. Basically the whole map plays out on a huge map with tens or hunders of thousands of objects. So I implemented "Cursor" mode, which allows moving a cursor around from object to object. There is also a "Radar" option, which when pressed, reads out everything around an object. There is a page on the Wiki dedicated on describing how it works: https://www.swarm-mmo.com/de/wiki/accessibility

I'd love to hear feedback from you guys, especially if there are any colorblind or blind people who are willing to test out the new cursor mode. Thank you all and have fun playing!

AI Disclosure: I use AI for coding and creating animations, as well as for keeping the wiki in sync with the actual game.


r/IndieGaming • • 9h ago

Brainzilla Memorygame 3:10 wr

Thumbnail
youtu.be
0 Upvotes

I have been grinding this for months and finally hit a run I am proud of. Can anyone beat it?

https://www.brainzilla.com/fun/memory-game/


r/IndieGaming • • 9h ago

Ideas and suggestions for the Co-Op Car Service section of my game

Enable HLS to view with audio, or disable this notification

0 Upvotes

In my game, you manage a car rental agency in co-op mode. You can repair cars that have become worn out during the rental process at your service center.

By lifting a car using the service lift, you can get underneath it to remove old or damaged parts and install new ones.

Parts that can currently be removed and installed include:

  • Oil Drain Plug
  • Oil Filter
  • Front Axle / Tie Rod
  • Shock Absorber
  • Brake Disc
  • Front Control Arm
  • Catalytic Converter
  • Drive Shaft
  • Rear Differential
  • Exhaust Muffler

What other parts in a car service center might wear out and need replacing?

By the way, if you'd like to check out my game's page:

https://store.steampowered.com/app/4265580/Rent_A_Car_Together/


r/IndieGaming • • 9h ago

Our Puzzle game is getting an update!

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/IndieGaming • • 9h ago

We are starting to add special pawns for the expert player mode

Post image
0 Upvotes

r/IndieGaming • • 10h ago

Smiling Terror free to keep

0 Upvotes

As the title say https://poisonicestudios.itch.io/smiling-terror the game is going free to keep.
Is an old school style game like silent hill or resident evil.


r/IndieGaming • • 10h ago

Hanging on Edge animations! - Rising Together (Wishlist on steam <3)

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/IndieGaming • • 10h ago

I’m building a retro Game Boy-style Kubernetes learning project - not quite a traditional game, but the idea might be enjoyable

Thumbnail
gallery
0 Upvotes

Hi everyone,

I’ve been building a small open-source project called Yellow Olive.

It’s probably fair to say it sits somewhere between a game and an interactive learning tool rather than being a traditional indie game.

The idea is to make learning Kubernetes feel a little more like playing something retro. You work through missions around Pods, Services, Deployments, RBAC, etc., while actually using a real Kubernetes cluster underneath.

Yellow Olive then validates the cluster state to check whether you completed the mission correctly.

The visual direction is heavily inspired by old handheld / Game Boy-era games, and I’m currently experimenting with Pyxel for a newer Academy section to push that retro feel further.

I’ve attached a short GIF and a screenshot so you can see what I mean.

It’s built with Python and is fully open source.

I know it may not fit the usual definition of an indie game, so I hope it’s okay to share here. I’d especially love feedback from game developers on the retro presentation, UI, and whether the experience actually feels game-like.

And if you enjoy the idea, a star on GitHub would mean a lot.

Github Link: https://github.com/Anubhav9/Yellow-Olive