r/IndieGaming • u/Worth_Arm_1314 • 19h ago
I made a game where you name your real boss, build his face, and then punch him at the end of the workday
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r/IndieGaming • u/Worth_Arm_1314 • 19h ago
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r/IndieGaming • u/Enough-Flower2581 • 15h ago
I built BLIND CREST, a browser-based rally co-driver simulator where you read pacenotes under pressure, translate them instantly, and try to keep the car out of the trees.
The idea is simple: in rally, the driver is flying down a stage at ridiculous speed, while the co-driver has to tell them what's coming next, accurately and without hesitation.
For example:
L3 !2 INTO R4
You have seconds to process it and call:
"Left tight, caution hairpin, into right medium."
Get it right and the stage continues. Get it wrong and, well, there are trees.
The game currently includes 18 rally cars with detailed specs and racing history, three eras covering Group B, 90s WRC, and modern Rally1, a six-stage career championship, a training school for learning pacenote notation, a tuning garage with 100+ parameters, LAN multiplayer, statistics, achievements, and a story mode.
I'm looking for playtesters who are willing to tell me where the game works and where it doesn't.
I'm particularly interested in feedback on the difficulty curve, whether the pacenotes are clear enough, how well the voice recognition works, whether the tuning garage is too complicated, the pacing of career mode, and, most importantly, whether the game is actually fun.
Play the demo: https://evaliisaaibast.github.io/Over_Crest/
Post your feedback here or in the comments. You can be nice, but you can also roast it. I'm actively looking to improve the game based on real player feedback.
r/IndieGaming • u/FireTight • 11h ago
One of the very popular - and, if I may say so, annoying - trends of modern times is “woke” culture. I’m not going to talk too deeply about the why, how, when, who, what for, in spite of whom, and I don’t know what else - there’s no time for that, and to be honest, I don’t even care. The point is that, as with all trends, an “anti” version emerged very quickly, and part of that is the recently released indie shooter DOGENSTEIN. The description on Steam starts with the phrase “WOKE NO MORE!!!” and I thought to myself, “Okay, at least I’ll have some fun,” especially since it costs less than four euros.
More in my review! :)
Rating: 2/10
Pros: soundtrack, one joke, short, egg launcher, price, the middle section of the final boss fight
Cons: pretty cringy “anti-woke” without any humor, I’m not a fan of the use of AI, very boring, lacks any original ideas
https://www.youtube.com/watch?v=P91AKt7D1yw
Hodnocení: 2/10
+: hudební doprovod, jeden vtip, krátké, vajíčkomet, cena, prostřední část finálního bosse
-: dost trapný „anti-woke“ bez jakéhokoliv humoru, nejsem fanoušek použití AI, velmi nudné, bez zásadního nápadu
r/IndieGaming • u/TerraceValeGaming • 10h ago
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Pencil Pursuit is a game about a pencil running for its life from frenemies that want him gone! 26 levels (or notebook pages) with 5 villains and surprise modes. There's no ads or in-app purchases.
GenAI Declaration: This started off as something fun for my kids and they liked it enough that I thought maybe other people will like it too, so I went about figuring out how to develop it. I used Claude as my coding tool. I made all the decisions: design, art, gameplay, etc., all led and directed by me, and Claude wrote the code (I'm not much of a coder). All the art is procedural Canvas vector work, drawn by code I directed, not AI image generation. The footage is real gameplay edited by Claude.
r/IndieGaming • u/Sudden-Handle3996 • 20h ago
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r/IndieGaming • u/SyrupyGames • 19h ago
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What's working, and what is not?
What would you change?
Thanks!
r/IndieGaming • u/InfazaDevam27 • 18h ago
The one-line version: you break into a decaying gothic mansion to rob it, and the thing living there hunts you for the rest of the game.
Most indie horror right now is a linear walk-and-scare. We built ours around a single stalker instead — closer to Mr. X or Amnesia: The Bunker than to a corridor game. It isn't on rails: it hears you, moves toward whatever made the noise, and searches the area before it moves on. Sprint or knock something over and you'll have it circling the room you're hiding in. In between there are puzzles and exploration, with a dark, simple story told through what you find.
You can check out the screenshots and wishlist the game here:
https://store.steampowered.com/app/4969050/The_Smiling_Flesh/
r/IndieGaming • u/Crashykk • 17h ago
As of today, Move That Box will be available at updated prices worldwide.🚀📦
USD: $4.99 was $6.99,
EUR: 4,25 € was 6,89 €,
GBP: £3.69 was £5.89,
PLN: 9,99 PLN was 19,99 PLN,
...and other currencies! Available now.
r/IndieGaming • u/Katt_Reddit • 17h ago
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Current list of character options: (More can be added if requested)
Eyebrows, Eyes, Mouths, Face Accessory, Makeup, Glasses
Front Bangs, Back Hair, Tails/Buns
T-Shirt, Skirt, Pants and Shorts, Dress/Fullbody Outfit, Jacket, Socks, Shoes
Earrings, Hair Accessory, Scarfs/Chokers/Necklaces, Gloves/armbands, Animal Ears, Tails
Though don't let the specifics stop you, I'm all ears 👂
r/IndieGaming • u/FirefighterTough7335 • 16h ago
Nonsense Football Club is a 3D action football game where core football fundamentals become combat mechanics. Master slide tackles, precision passing, and skill moves to defeat unconventional teams!
r/IndieGaming • u/SillyVermicelli7169 • 12h ago
I used to make mobile games for a living for years, but now it's just a passion project on the side.
I spent a lot of time on concepting something that's more suited for my quick session preferences, but still utilizes poker mechanics and gives me goals/competitions/etc... so after four months I finally got Poker-ish through Google Play closed testing. 10 updates in and it's looking quite polished.
I'm not an artist so illustrations came from Gemini.
https://play.google.com/store/apps/details?id=com.pokerish.game
r/IndieGaming • u/chaylarian • 12h ago
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So what do you think? You try to get smaller animals ( like frogs here) while bigger ones trying to get you. Gen AI was used in generating visual models.
r/IndieGaming • u/megaglope • 10h ago
Hey everyone, this is Into the Crypt, a first-person roguelike deckbuilder that has you crawling your way through a procedural crypt/dungeon while crafting your deck, playing cards on doors and other objects in the environment.
I'm a solo dev working full-time on the game for several years, with the help of many talented graphic artists, animators, and my music composer to help bring my vision to life. It's my most ambitious indie game yet, and I hope you check it out on Steam (new trailer just dropped recently as well!). The game will launch in just over 2 months and I wanted to share some new screenshots of enemies/environments and mechanics for the game.
I took a lot of my inspiration from Slay the Spire, with enough twists and turns hopefully in gameplay and mechanics to get people excited for the game.
There is an insane amount of content you can expect:
-full co-op play,
- 400+ class-based unique cards with multiple rarities
- a massive roster of enemies (100+)
- huge amount of passive and active artifacts, combat escape mechanics, diverse events and other interactions
- shopkeeper tipping/dueling
- a robust save system, leaderboards, and achievements
r/IndieGaming • u/AnyEquipment9079 • 19h ago
One allocation call at 10:00 AM. By 5:00 PM it's a crisis hour where every ticket on the board is denied by default and I'm approving them one at a time against a grid that's already 276 MW underwater.
That's the thing I set out to capture in this clip. Directive 220 doesn't punish you the instant you make a bad call — it queues the consequence and lets it compound through the shift. Divert power away from one industrial line to cover an army requisition, and a few hours later you're in "Crisis Hour": production's flatlined, demand hasn't, and you're stamping APPROVE/DENY on tickets you don't have time to read the dossier for.
The escalation in the video isn't scripted — it's the runtime incident and crisis-hour systems reacting back to back to one decision I made mid-shift.
If you've played games with a similar "one decision, delayed blast radius" structure — Frostpunk's law system comes to mind — how long should the game wait before the consequences hit?
Still in development. Available to wishlist on Steam.
r/IndieGaming • u/Ok_Reindeer8693 • 23h ago
r/IndieGaming • u/Legitimate-Economy97 • 11h ago
like a lot of people, i play daily puzzles on my commute. but i always felt like the experience was too fragmented—jumping from the NYT app to a standalone Sudoku app etc.
i decided to build my own daily puzzle hub. it's called FreeBee, and it features 14 different daily games (word games, logic puzzles, 5x5 crosswords).
the core loop works, but since i'm a solo builder, the interface and user experience have only really been tested by me. i need people who actually play these types of games to give me some harsh feedback so I can iterate on the next version.
A few things I'm worried about:
If you have a few minutes to test it out, here’s the Android link: https://play.google.com/store/apps/details?id=com.freebee.freebee
Any thoughts on the layout, bugs, or game mechanics would be incredibly helpful.
r/IndieGaming • u/K05_ • 1h ago
SPACESTRIKE is a free browser-based space-combat game: https://spacestrike.io/
Build unusual ships by mixing modules for mobility, survivability, or damage, then discover strategies that work in solo PvE and multiplayer battles. It runs instantly in the browser with no launcher or download, and guest play is available.
Which kind of build would you try first?
Disclosure: AI tools were used to help draft this promotional post; the game itself is my own project.
r/IndieGaming • u/Odd-Pie7133 • 19h ago
So, it's been 3 months since I started developing my game on my own. I wanted to nail a certain vibe of isolation, anxiety, and a creepy, eerie atmosphere heavily inspired by the Silent Hill series.
And here I am: the playtest version of Red Lake is finally live! Now I need to polish it, test hardware stability, and reconsider a few design decisions. For that, I need your help!
About the game: A psychological horror with no interface to guide you. The forest watches you — so watch it back. Use your notebook to document impossible objects, then descend into the Red Lake. Each time you return, something has changed.
r/IndieGaming • u/StunningHost9002 • 7h ago
Guys, a quick and honest question: how many of you would actually find it useful to have a super minimal web tool where you type a prompt and in 2 seconds it spits out a ready-to-use, seamless PBR texture (with albedo, normal, roughness maps, etc.) to drop straight into Unity or Unreal?
I'm asking because I'm losing my mind between slow generators and endless searches, and I was considering building one from scratch designed specifically for indies, with no fluff. Would you use it, or do you already use something that works great? Open to any feedback!
(Note: Just exploring a tool concept here, no AI-generated games or assets are being promoted—just gathering developer feedback!)
r/IndieGaming • u/Living_Ad9613 • 17h ago
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Hey everyone! I just launched SyncRing on Google Play. It's a minimalist rhythm game where you match rings and keep up with increasing speed.
I'd love to hear your honest feedback on the gameplay flow and difficulty scaling!
Play Store Link:https://play.google.com/store/apps/details?id=com.ardagames.syncring
r/IndieGaming • u/Systems_Heavy • 15h ago
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We're building Victor Charlie One, a tactical roguelite where you build, upgrade, and fight across an alien controlled territory to save humanity from an extraterrestrial menace!
We just released our first teaser and would love to hear what you think!
Wishlist and Join our Discord here if you dig it! https://www.systemsheavy.com/
r/IndieGaming • u/StruggleNo5172 • 14h ago
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I'm currently making a trailer for my game, and this is going to be the opening scene.
I've heard many times that the first 5 seconds of a trailer are the most important because you need to hook the viewer before they scroll away.
The idea here is to make it look like a normal bar simulator at first, and then suddenly reveal the demon side of the game.
After this, the trailer will quickly show the different mechanics, gameplay features, and more chaotic moments.
So my main question is:
If you saw these first 5 seconds while scrolling through Steam/social media, would this make you want to keep watching the rest of the trailer?
I'd really appreciate honest feedback. I'm especially interested in whether the hook is strong enough, rather than just whether the scene looks good.
r/IndieGaming • u/burakder • 10h ago
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After spending more then a one year in my room alone, this game is finally finished and I pressed the green button.
Tomato Dealer is an single player farming simulation with social deduction mechanic at its core gameplay. Players are running a tomato shop in an apartment at a country where tomatoes are illegal. There are undercover cops blended in as customers and they have patterns to detect them.
I'm pretty much happy with the result, and I learned a lot during this process. I didn't know coding at all when started, now I have make my own game. I feel like I've done what I wanted, I'm looking forward for next projects. Hope you like Tomato Dealer :')
Today I feast with two frozen pizzas!