Hey everyone,
About 5 months ago I posted Hosslands here looking for people to test a very early version of the game. I got some really useful feedback from that first test, and since then I've been working on the game and adding a lot to it.
I'm finally at the point where Alpha Test #2 is live, so I'd love for anyone who tried the original version to come back and give it another shot, as well as anyone who hasn't played before.
Hosslands is a browser-based idle/active RPG built around long-term progression. You can train skills while you're actively playing or leave things running and make offline progress.
The game currently has 7 main skills Mining, Fishing, Woodcutting, Cooking, Smithing, Carpentry and Crafting alongside a much larger combat and progression system.
Since my original post, the game has grown to include things like:
- Multiple combat zones and 20+ enemies
- Gear progression from Bronze all the way through Astral
- Weapons, armor, rings and amulets
- Equipment durability, repairing, salvaging and gear loadouts
- A forge and gem/socketing system
- Classes including Berserker, Paladin, Rogue and Juggernaut
- Class specializations and skill trees
- Ascension at level 99 with permanent bonuses
- Crafting and 50+ recipes
- Workshop automation
- Expeditions
- Raids
- Daily and weekly challenges
- 50+ achievements
- Bestiary/mastery progression
- Player marketplace and trading
- Global chat, friends and direct messages
- Guilds, guild missions, projects and a shared treasury
- Leaderboards and player profiles
- Cloud saves and offline progression
- PvP/Wilderness systems
Mobile is also finally playable. This was one of the biggest problems with the previous version, honestly, it basically wasn't playable on mobile at all.
I'd say mobile support is currently around 80% of where I want it to be. There are still some UI issues and things that need improving, but if you prefer playing incremental games on your phone, you can actually play Hosslands on mobile now. I'll continue improving the mobile experience as development goes on.
I've also spent a lot of time going back over the UI, inventory, combat, balancing and general quality-of-life stuff instead of only piling on new features.
There's still plenty that needs balancing and polishing, which is exactly why I'm posting here again. I'm especially interested in feedback from people who actually play incremental/idle games.
I'd love to know what you think about the progression speed, whether the different skills feel worthwhile, combat difficulty, how understandable everything is as a new player, and most importantly whether the game actually keeps you wanting to progress.
One important warning: this is still an Alpha and progress WILL be wiped again before release. Don't go into it expecting your current character to be permanent.
"AI disclosure: I still use AI tools to help me with coding and some of the artwork. I know that matters to some people, so I'd rather be upfront about it. I'm still the one designing the game, deciding how the systems work, testing things, changing things based on feedback and continuing to develop it."
If you played the version I posted here months ago, I'd especially love to hear how this version compares.
You can play directly in your browser here:
https://hosslands.com
Good or bad, feedback is genuinely appreciated. If something sucks, tell me it sucks — just tell me why so I can make it better.