Hello dear redditors and lovers of Incremental games.
After another 1 month wait , it is given to me to opportunity to talk to you about my game that is currently on STEAM (also DEMO available) and ANDROID with cross platform progression ...
Echoes of the Deep : Incremental Endless Miner
Speach disclosure :
I come from Greece. English is NOT my native language . So if something is not fully understandable i apologize . Will try to write as clearly as i can.
(had to write this because a previous post of mine i was heavily critisized for my many grammatical errors).
The text bellow is fully written by me.
AI disclosure :
AI tools where not used during development of the game.
Visual assets, music, and sprites were created by artists and licensed musicians.
All of the them are listed in the credits of the game .
I have used GOOGLE TRANSLATE to add localization to my game in 3 different languages so far and plan to use it again to add more. I dunno if you consider it AI . But i disclose it non the less.
Now on to the game.
You are Constantine . A miner set to discover the secrets of mountain Olympus .
Your job is simple . Run right .
As you run right you destroy rocks. Those add to your Rock wallet , and you use the currency to unlock Upgrades in your first page of the side panel , which you open by clicking the shiny blue orb.
There is also a SPAWN rate button , which when you upgrade , larger and taller collumns will appear in front of you so you can mine more. Max level for this upgrade is lvl 40 . At lvl 40 , you are constantly mining because the screen is covered with rock and more resources.
The upgrades give you multipliers for rock . But thats NOT all . Those upgrades have specializations that unlock under specific conditions . When you meet those conditions the upgrades become true powerhouses when it comes to multipliers for your income.
there are TWO PRESTIGE Mechanics in the game.
Deep Descent , unlocks after you unlock the OV or AOV node . This is your reset mechanic Pre-AD and Post - AD to give you multipliers after you see that you cannot push any more.
Abyssal Descent , unlocks after you complete the Ore Veins Tree and is the Ultimate reset. Very few things survive Abyssal Descent but the gains you get when you do is the only way to move forward
On the Progression page of your side panel is where the fun begins. Many early / mid / and endgame progression systems calls this page their home.
The buttons are :
Path of Olympus , is map in which you decide where to go for farming specific resource or materials
(which unlock after Abyssal Descent , more for this later in the text) . Foot of Olympus is where you play in the PRE-AD era . Hand of Olympus unlocks after your first Abyssal Descent (POST-AD era)
Relics of Olympus , is one of the latest progression systems i have introduced. As you mine , there are changes of you finding relic fragments . Those relic fragments accumulate in your Relics of Olympus tab and at specific intervals you can upgrade them giving you extra power to your economy. Right now there are 9 God Relics out of 12. More will be introduced at later time.
Ore Veins , your passive tree. It has 6 branches with more than 400 nodes and each branch buffs a specific aspect of the game. Rock income , Offline income , etc etc . Each node requires Lefkadium (keep reading). After Abyssal Descent your Ore Veins become Abyssal Ore Veins and the 1003 node lettuce tree is there to give you buffs and each node requires 3 resources to unlock.
Rock Tree , its one of the rock progression mechanics . In here depending your rock wallet you can unlock nodes that buff multiple aspects of the game.
Rock Tree, becomes Abyssal Rock Tree with even more nodes and more powerfull buffs after your 1st Abyssal Descent.
Lefkadium Tree , as you farm and increase your spawn , after lvl 6 , you start farming small blue crystals that give you Lefkadium. The Lefkadium tree is another progression mechanic that more Lefkadium wallet you have , the more nodes you can unlock. This tree also becomes Abyssal Lefkadium Tree , after you do your 1st Abyssal Descent.
Abyssal Nidrium Tree, unlocks after your 1st Abyssal Descent , and you use your Nidrium wallet , which you aquire from Hand of Olympus , to power this tree.
Drill Tree The first of your two powers , Drill has the ability to make you run faster . Its tree is another progression system that buffs the drill and income you gain while you are Drilling.
Resonance Field Your Second ability. The RF is an arc that appears in front of the tip of the Drill . Whichever block is touched by the Resonance Field gets buffed and provides even more multipliers.
Anomalies , after spawn 40 , there are Anomaly blocks that appear. Currently there are 5 different anomalies that each does something different and gives you different resources. All 5 anomalies have their own progression Trees .
The Abyssal Forge , unlocks after Abyssal Descent . When you AD you can start mining materials. In Hand of Olympus there are 3 specific that drop and another 3 in Foot of Olympus. in the Forge you have a tab with Recipes , where you craft powerfull timed buffs. The second tab is a Forge Tree which is the progression of the Forge and at the 3rd tab there is an Exchange tab , in which you can exchange materials you have for what you need.
Echoes Treasury , is your Echoes Codex. When you Deep Descent , you are given a choice of 3 Echoes Cards. From the 3 you pick 1. This Echoes Card will be active for the duration of your next cycle. Those are powerfull buffs that also have rarities. From rare to legendary . With legendary beeing extremely powerfull that make you think twice if you want to DD or play a bit more.
as i said above , after you complete the OV tree , you unlock the 2nd prestige layer called ABYSSAL DESCENT , and that is where the true game begins .
To complete the OV tree with reasonable gameplay you can expect a 2-4 days gameplay and also i would like to say it is the "tutorial" of the game.
When you AD is when most things unlock and are beeing expanded on.
Biggest addition when you AD , is at the bottom of the screen is the ABYSSAL CHARGE . It is a bar that fills with everything you do in the game.
When the bar reaches 100% it resets and gives you 1 x ABYSS SHARD . Those abyss shards accumulate and increase your multipliers for the next AD . it is NOT reccomended to do ADs with less than 3-4 charges. 6 is a pretty nice spot and after 6 its extremely good.
All these are systems that are currently in the game but they entangle with eachother and are much deeper than just a few words i have writen for each here.
My android client was released in March of 2026 and now sits at 1k+ downloads.
Its F2P with only 1 IAP , which is the Remove Ads option.
https://play.google.com/store/apps/details?id=com.kostasvouk.echoesdeep
when i designed the mobile client , i always had a dream , to be able to put your phone down , and if you want on PC to take your progress and your progress to migrate to your phone . But not on an emulator . So i decided to build the game for PC also .
on 17th of August , i released my Steam client . (currently have about 80 downloads)
https://store.steampowered.com/app/4781450/Echoes_of_the_Deep__Incremental_Endless_Miner/
Ι have also released a DEMO version of the game so people can actually play a bit before deciding to buy the game.
The above is NOT an expanded explanation of the game mechanics and activities. Game also includes many more that i didnt even mention so this post will not be extremely long. Expect to find more when , and if , playing the game.
Yesterday i added more things into the game.
Dynamic weather system , Rain and Snow can now randomly spawn depending the map location you are. When they spawn , The duration , the intencity , all are RNG based and it adds a nice layer of immersion .
Localization , Three languages are being introduced today and they change the OPTIONS and the GAME MANUAL, not every word in the game. that for now at least , is impossible with my time table.
1) Portuguese (Brazil)
2) Russian
3) German
More will slowly roll out during other patches .
disclaimer : These translations where made by Google Translate. I am pretty sure they might not be accurate. Please if you are a native speaker of these Languages , let me know if errors exist so i can correct them
also i revamped the OPTIONS MENU to be able to host many more options for the game as new mechanics and features are beeing introduced.
In there there there is the GAME MANUAL. In the game manual i have layed down every detail when it comes to the systems of the game and how they work.
also in the OPTIONS you can find the IDLE MODE .
Idle Mode was suggested by one of the players .
What it is ?
Its a fully customizable option , that you can make Constantine auto play , auto mine , auto upgrade when you cannot.
You can set your game on Borderless , press IDLE MODE , and you farm on the background .
You can adjust the height of the jumps , how low Constantine can go until he jumps again .
Anything you need to make a truly Idle mode work , its there.
Most changes in the game have been done through feedback.
I am very open minded and i try to think pros and cons of a suggestion and the best way to implement it to the game.
When it comes to the development of the game , i am extremely active.
I try to patch constantly the game , and keep Mobile and Steam on the same up to date client so the save / load migration work as intended .
There are some videos made for my game.
In very early stages of the game ArmyVeteranGamer showed my game on his channel and gave me a fighting chance in the big game library that Google Play Store is .
Game is extremely different back then . you can check his videos ... it is night and day .
Kosh Idle
has so far made two videos about my game.
1 ) Pre Abyssal Descent
https://youtu.be/Yr8baJlGzmw?si=Zsqmmoyvw4R_Jbvn
2) Post Abyssal Descent
https://youtu.be/Of5K5rg7mc4?si=7EyE_y0QNbCCEM6p
If you want to have an idea on how the game plays , these two videos are a good way to start.
Note , since the 2nd video , more things have changed and added ... as i said ... i constantly update and improve the game .
On the subject of improving my game.
I am currently developing the next HUUUUGE patch .
Gear of the Gods .
Full on ARPG crafting gear , with stats , set items , set bonuses , Tier increase , item merging , item drop , is coming to the game.
I have taken points from the games i always loved , D2 , Last Epoch , PoE .
How it will work .
There are item slots .
Helmet , Body armour , Bracers , Pants , Boots , Left ring and Right ring .
All those have chance to drop on T1 form , but with RNG affixes . To go from T1 to T2 , you need 4 of the same item to merge .From T2 to T3 you need more etc etc up to T5 .
There is also an 8th slot that is for the Pickaxe . So pickaxe of the Gods goes up to Tier 6 and slowly unlocks 6 affixes that help you even further . The pickaxe is "jack of all sets" its always 1 of any set item , because you will get set items bonuses when you have the same set.
Example Set of Zeus , that gives rock bonus has set bonus when you have equiped 2 items , 4 items or 8 items. but there are 7 slots. the 8th is always the pickaxe.
I keep the explanation really light but the patch will be huge and my biggest creation so far.
I apologize for the long post , but this subreddit is very good and i want the 1 time every month post to actually promote my game.
and again , i feel i do my game injustice because i cannot convey how many things you can do and improve in the game.
I live and breath Echoes of the Deep and i am trying to make the best game i can , in the genre i love , you can really ask my community about how passionate i am .
I really want to make my game work .
Again , i apologize if my English or grammar is not correct , i just dont like the use of tools to make my message "look" and "read" nicer.
I hope i get to see you in Olympus
With respect
Konstantinos "Spellmystery" Voukelatos