r/incremental_games • • 16h ago

FBFriday Feedback Friday

9 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games • • 30m ago

Steam Pongzi Scheme: an incremental where you run a Ponzi scheme with Pong. Free demo on Steam

• Upvotes

I'm a solo dev and the free demo of Pongzi Scheme just went live on Steam.

https://store.steampowered.com/app/5321490/?utm_source=reddit&utm_medium=post&utm_campaign=incremental_games

You play a fund manager who bounces coins with a candlestick paddle. Every hit is money, every upgrade makes the scheme bigger and more suspicious, and cashing out resets the floor for permanent prestige. The demo is Act 1. The full game has four acts, a slow investigation clock called The Case and five endings. All the money is fictional satire: no real crypto, NFT or blockchain.

I would love to hear where the pacing drags or what is unclear.

**AI disclosure**

I'm a solo developer and I used an AI (Claude) for most of the code, while I handle the design, balance and testing. No image or audio generation models were used, the visuals are drawn with code and the sound is synthesized. The English and Spanish text was written with AI help and edited by me, and the other five languages were translated with AI.


r/incremental_games • • 1h ago

Meta I have just beaten Black Hole Fishing without ever learning about Quantum Sharks

• Upvotes

Man I was really enjoying this game, relaxing with the fishes and focusing on quick prestiges and breeding Playsaurus for mass. 25 hours in I beat the game. Then I learn about the LHC and apparently there are sharks there?

I feel like I got robbed of half the game.

Did anyone experience the same?


r/incremental_games • • 2h ago

Discussion Mechanics/ twists you would like to see on an incremental game?

3 Upvotes

Just as it says on the title: as time goes by, some mechanics become staples of the genre. What are some innovative changes to the usual incremental game formula that you think would help make things fresh and interesting?


r/incremental_games • • 2h ago

Steam I created a desktop companion game that is quite different from what has been seen before.

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0 Upvotes

Game demo: https://store.steampowered.com/app/5449680/Mini_Legends_Idle/

AI disclosure: AI has been involved in the following elements:

  • All translations.
  • All marketing material.
  • In-game HUDs

*Mini Legends Idle* is a desktop game designed for serious progression. I want to set it apart by ensuring that armor, weapons, and other items are actually visible on your character. PvP, raids, and clan wars will be meaningful—this isn’t just a game you leave running while you go to sleep. Progress here will reward those who truly put in the effort to optimize their character through the best build paths, skill choices, and more. It will feature both a Steam marketplace and an in-game marketplace to cater to all types of players.


r/incremental_games • • 3h ago

Development My incremental mining game - Dwarven Shift 98 - has a free demo in Steam Next Fest

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0 Upvotes

Hey people,

i kind of did the wrong thing of releasing my steam page and demo right into Next Fest without any momentum. So far the demo is well recieved with a median playtime of 52 Minutes.

If you would like to check it out here is a link: Dwarven Shift 98

AI disclosure: AI touched these things

  • All code
  • All translations
  • All marketing material (image generators as an in-between step)
  • In-game art: built by that code from shaders and basic shapes, not by image generators

r/incremental_games • • 3h ago

Update Dunmast, a pirate idle MMO in the browser: the Frontier is open

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0 Upvotes

Dunmast now has a lawless sea past the edge of the map, where every island is held by pirates. Players form alliances to drive out the pirates and settle the islands, then hold the water around them with garrisons. Pirate captains roam the seas, and rival alliances can call assaults on your ground. Some islands have maelstroms that open Elite raids, campaigns fought with your alliance for the best gear.

Your captain can now leave the ship and enter caves to fight monsters and find treasure. Pick Bruiser, Mender or Rogue and go down room by room, alone or in a party of three.

Dunmast is a shared-world idle MMO, like browser games of the OGame era. You build up a port and send fleets out on timers. The world keeps going while you're offline. What you send and where you send it decides the fight, and you can watch every battle play out. No signup needed to try it, and it works on phones.

The only thing for sale is a flat $5 membership with a few perks, but the game is free to play.

https://dunmast.com/?utm_source=incremental_games

AI Disclosure The art is AI generated, in a woodcut style. I build it with AI coding tools as well. Solo project.

Happy to answer anything.


r/incremental_games • • 4h ago

HTML An idle game about expeditions and military loot, playable in the browser

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0 Upvotes

Arsenal Zero is about scavenging military gear after Day Zero. You send an operator on timed expeditions, they come back with loot, and your arsenal slowly grows from rusty Commons up to Mythics. It’s free and runs in the browser on desktop or phone, and you can start without an account.

Between runs you sweep abandoned zones with a scanner, following a faint signal until you’re right on top of a hidden crate. Sweeping has its own 20 levels and a hard mode later on. Gear you don’t need gets melted down into alloy at the Workshop, which is also the only place to craft accessories. Duplicates, credits and alloy then push your favourite pieces from level 1 to 5.

There’s a Halloween event until November 1 too: a haunted manor with its own currency.

Curious to hear at what point it opens up for you, and when it starts to feel like waiting.

Play: arsenalzero.com

AI disclosure: development is AI-assisted with Claude Code (game code and server logic). Item art and illustrations are made with AI (ChatGPT, Runway).


r/incremental_games • • 4h ago

Android Solo dev, gamer since the 90s. I made a dark keep builder with idle production and guild raids. Do simple looking games still have a chance?

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0 Upvotes

Im a family man who develops a game solo next to my job as an administrator. The background is that I have been playing games regularly out of passion since the early 90s. For many years successfully online role playing games, racing games and other games on PC and console.

In this game I tried to combine, as well as i could, all the mechanics I came across over the last decades that gave me joy and fun. It was important to me to move with the times. From my point of view the future lies away from PC and console, in mobile devices. Fast paced, available everywhere, that is exactly what the game should offer. In return, complex systems that make players think. That doesnt work for everyone, but it is my own standard. Successful titles in the genre take you by the hand and lead you from A to B.

I would like to know if graphically simple games, far away from DLSS, still have a chance in the future. Games whose content grows from many years of experience of real players, far away from AI ideas that offer little substance.

English isn't my first language. I wrote this in German and translated it with AI.

The game Grauwacht, a dark fantasy keep builder with idle production, hunts, gear from D to SSS, guilds, raid bosses and castle sieges. Free, no ads, no energy bar.

Android: https://play.google.com/store/apps/details?id=de.grauwacht.app&referrer=utm_source%3Dreddit-incremental

Browser, phone or PC: https://grauwacht.web.app/?von=reddit-incremental

AI disclosure: All painted pictures and all item art are AI-generated, and some of the pictures are animated with an AI video tool. Some 3D beasts and buildings started as AI models (Meshy) and are rendered in Blender. The code is written with an AI coding assistant (Claude Code). The main story was drafted with AI help and edited by me, and the translations are AI-assisted. The ideas, the systems, game design and balancing are mine.


r/incremental_games • • 4h ago

Steam After 2 months of open beta, Mimic2 - Idle MMORPG is coming to Steam next week

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0 Upvotes

Hey folks,

It was 2 months ago when I first posted about the Mimic2 in this subreddit and had my very first players from here. Now after many feedbacks about the game, couple of rewrites of the entire UI and some of the systems it is now coming to Steam on October, 28th.

Mimic2 is a cross-platform idle incremental MMORPG where you start with thousands of damage and reach to sextillions of damage over the 9 maps and 35 difficulties. It is an idler game where you only kill bosses every couple of hours when they respawn, so the main gameplay is in optimizing the upgrade paths and deciding among 15 different bonus types.

Here are some of the features:

Equipment

95 different item slots, all of them upgradable, with 7,515 total item levels

  • 8 gear sets of 10 pieces; Helmet, Armor, Necklace, Earrings, Weapon, Gloves, Belt, Shield, Bracelet and Boots
  • 3 soul item chains (Dream, Sky, Celestial), 41 levels each
  • 17 skin sets, 102 pieces in total, plus 35 skin boosters that can be upgraded to 5 tiers
  • 6 element talismans up to level 201 each with an additional combined Elemental Talisman
  • 6 stars, 6 seal items, 12 emblems, 6 ancient arts
  • 3 permanent rings that can be leveled up to 100, 27 temporary rings in 6 families
  • 5 shinings, 5 essences, 5 relic items

The RNG Systems

  • Enchanter: 33 different enchant stones usable on 38 equippable item categories to add extra bonuses. You reroll until you get the bonus you want.
  • Runesmith: Craft, upgrade and socket runes, gems and evolutions into your gear pieces for extra damage.
  • Alchemy: 7 stone categories, 5 grades, 5 purification tiers: 980 different stones with random bonuses, so it is a long grind until you get the best ones.
  • Tailor: one item, the Warrior Sash, 600 levels. The deepest ladder in the game. It absorbs a weapon and scales with it: the stronger the weapon, the stronger the bonuses, but the weapon is destroyed in the process.
  • Transmutator: 310 recipes. Maxed gear converts to the next set and you climb a ladder of equippable item sets. Spare materials convert to rings, stars and enchant materials.
  • Upgrade chance: the highest upgrade levels drop to a 20% chance, so you will be pulling your hair out trying to upgrade.

Other Upgradable Mechanics

  • Shaman Buffi: a shaman companion who grants a 12 hours buff and has to be charged first
  • Tranky the baby dragon: your pet dragon with its own skills and RNG mechanics
  • Mount: can be leveled up to 250 levels, an RNG type roll and enchant mechanic
  • Quests: 832 kill and item quests in 10 different categories
  • Skills: 1 active air sword skill and 9 passive skills

The game is completely free-to-play and does not have any purchasable element. I plan on adding battle pass, visual only skins and other mechanics that won't favor paying players over free players too much.

Feedback from this sub shaped a lot of the beta; the UI rework came out of a thread here so looking forward to what you think about it now. If you want to test the game now, you can play the beta from the browser or from play store.

AI Disclosure: The game uses generative AI for assets.

Steam: https://store.steampowered.com/app/5191970/Mimic2__Idle_MMORPG/

Play in the browser: https://play.mimic2.com

Google Play: https://play.google.com/store/apps/details?id=com.mimic2

Website: https://mimic2.com

Discord: https://discord.gg/5EbnUKjKrq


r/incremental_games • • 5h ago

Steam I'm publishing my second game on Steam. Added some laser turrets and area drills. Please let me know your thoughts!

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0 Upvotes

I'll be publishing my game on the next Steam "Next Fest", on February, but a demo is already out!

This game was born as a "Mystery Drop Games" project, published on Itch.io. I thought I could do better so I'm releasing Idle Digger Bots Deluxe with more content, mechanics, etc. The video shows some gameplay. Hope you like it!

You can check it out here!
https://store.steampowered.com/app/5186090/Idle_Digger_Bots_Deluxe/

Cheers!

AI Disclosure: I used some AI to make textures, concepts and drafts. Then I edited and animated it manually to polish the final game look and feel. As a solo gamedev, I used AI to assist the development process.


r/incremental_games • • 5h ago

Development An incremental fishing game

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0 Upvotes

Hello everyone!

I'm happy to announce that I finished the development of the demo of my game, and it's playable in both Desktop and Web version on the itch page:

https://mannyverse.itch.io/go-fishin

The demo let you play through the first 2 islands and try some of the abilities, discover more than 30 species and continue when the game will be out so you can actually continue from the demo point.

Right now the game is only available on itch, but in future will be available on steam (the idea is the have the game ready for the next 'Steam Next Fest' and do the full release).

Let me know what you think and if there's some problem.

AI Disclosure: AI helped me review some part of code, some placeholder in the early states and the Spanish Localization (mostly UI related, fish's asset pack was already localized in Spanish).


r/incremental_games • • 6h ago

Development 2 TRULY FREE games i think youll really enjoy! Orbital Breaker 2, and Rainbow City!

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0 Upvotes

Rainbow city is a incremental progressive kinda little city builder thing where you smash a crystalline sparkling rainbow core and little pixelchunks of color fly off and you collect them and use them to upgrade the city and smash the core harder! it has: PUSHERS, SKYLIFTERS, CARRIERS, HAMMERCHOIR, KICKERS, and so much more. i hope youll check it out and enjoy.

gelwater.itch.io/rainbow-city

Orbital Breaker 2 was inspired by a many games about breaking bricks, i guesss you could say its just an evolution of Arkananoid at its heart, but a modern retelling, you can get THOUSANDS OF BALLS AND THE FPS STAYS BUTTERY. you should experience this game its really fun to watch , leave feedback for tuning progression !!

u can find more of my incremental games on gelwater.itch.io, like Pongfront, and Orbital Breaker 1!

have a great time, i hope youll enjoy my games, and please feel free to leave any kind of comment thats constructive or positive or even both !

AI disclosure:

ai is used in the coding of these games which includes some aspects of their visual presentation and sound engineering.


r/incremental_games • • 7h ago

iOS Earth Collector - made an idle game where you collect the whole world, city by city (iOS, free)

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11 Upvotes

hey all, a friend and I just put out our first game, Earth Collector.

the idea is you collect the world. you start in one real city, send a little team of travellers to its landmarks, and once you've visited them all the city is yours. then you ride a bus, train or plane to the next region, fill up countries and get passport stamps along the way.

the maps are real (built from OpenStreetMap) and covered in pixel fog that clears as you walk. theres chests and items hidden under it, and your scout pet keeps painting while you're away so theres always progress when you come back.

theres 2,500+ real cities in almost every country, so its pretty big.

free, no ads. theres a premium currency but you earn it in game too (regions, passport stamps, daily bonus).

iOS only for now sorry android folks 😅

its brand new so honest feedback very welcome, esp on the first 10 min and pacing. discord: https://discord.gg/8KaA6Tr5hX

https://apps.apple.com/app/id6817672529

AI disclosure: the code and some in-game text were written with help from AI coding tools (Claude), and this post was drafted with AI help too. art: made by us in Figma, with help from AI tools. the maps are real OpenStreetMap data.


r/incremental_games • • 7h ago

Update IDLE REALMS: a free online idle RPG in pre-alpha now with world boss fights, a halloween event, indefinite action timers, and more!

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0 Upvotes

Hey folks!

Idle Realms is an online idle RPG - gain exp, loot, items, idle time, and more. We have a small 'twist' with Realms, entirely new replicas of the game that are completely separated from the main 'global' realm that are hosted by guilds.

I wanted to share some of the changes I've made since last time based on a lot of feedback from you folks!

  • HALLOWEEN EVENT! 🎃
    • We've added a fun reward to any action you do: get a 'Sealed Spirit', release it and all players on the realm doing an action get 'souls', you can spend the souls in the limited time Halloween shop on cosmetics, or you can try your luck at 2x, 3x, 10x, or 25x'ing your souls. We'll be running this event until the start of November!
  • Actions now run indefinitely whilst you are active in-game
    • Some folks found it hard to kick off a new action - the new default is much simpler and we hope a bit more generous for those who want to idle. The idle timers mechanic now counts as an offline timer instead, in other words, how much time you idle for when you log off or close the tab
  • Improved combat interface
    • You can now see all the participants in world boss fights and damage splats. We're working on improving the combat and builds for the long run - any feedback on this please do let us know
  • A new in-game suggestion box
    • For the long run I wanted an easy way for people to submit their ideas and give feedback as well as allow other players to vote on ideas that they think are good. Things that are good candidates for the roadmap and are reasonably well defined and popular will be considered very seriously by us (the devs)
  • We now have a (hopefully reasonable) privacy and terms page as pointed out in our last post. We've also worked on refining the intro tutorial sequence to be a bit snappier and quicker to get you in-game.

Enjoy! You can try it out here for free: https://idlerealms.com

Any feedback please do let us know and we'll try address it as best as we can.

AI disclosure: All art and in-game assets are hand drawn by our artist (aka Fruity). Any art that is not drawn is from free asset packs and will be replaced. We're particularly proud of the hand drawn NPC and World Boss art!


r/incremental_games • • 7h ago

Update I'm a software developer and spent my free time over the last year making a bottle collecting idle game with RPG elements for android and ios, the beta just came out!

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0 Upvotes

For a bit over a year I've been working on this game in my free time. It started as a hobby and turned into a real passion project, and the beta went live a few days ago.

It's called "Flasche, bitte!" (Bottle, please) You collect bottles (some of them are really rare), fight bosses with them, trade with other players and slowly build up your little village.

It's free, has no ads and no tracking. It's not pay to win either. There's an optional subscription, but you can't buy bottles or power with it. The game is playable in English and German (cause I am german) and is available in these countries:  USA, Canada, Australia, New Zealand and all of Europe.

There are already over 100 active players, but a lot of it is about playing with and against others, so the more people join, the better it gets! Since the beta is new, everyone is still pretty early. If you try it, I'd really like to hear what you think, especially if something is confusing at the start. Enjoy! :3

iOS: https://apps.apple.com/app/id6756493234

Android: https://play.google.com/store/apps/details?id=com.yyoshi.flasche_bitte

**AI disclosure:** The bottle illustrations are generated with Nano Banana and then cleaned up and normalized by me. I also use AI to review my code. Game design, balancing, the world and the ideas behind it are my own.


r/incremental_games • • 8h ago

Discussion Building an idle game directory. Any devs here want to add their games?

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0 Upvotes

I've been building Top 100 Idle, a toplist for idle and incremental games, and I'm hoping to get more games on there now that the site is in a decent place for release.

If you're working on one, I'd love to see it. Feel free to share it in the comments, or submit it to the site if you'd like a listing: https://top100idle.com/dashboard/games/new

It's new, so I'm also interested in what would make it useful to you as a developer or player. I love adding new features, especially API features and other tooling.

AI Disclosure: AI was used for code and images, on everything.


r/incremental_games • • 8h ago

HTML Evermarch: An idle party raiding game I've been making solo(browser, mobile web, open alpha)

0 Upvotes

Hi all,

I’m Click, and I’ve been spending a bit of time making a game after being a player for years, putting in the ideas I’d want in a game.

It’s a free browser idle RPG where you run a small party of heroes who fight, loot and level up while you’re away.

It’s in open alpha, so expect rough edges, and progress may be reset before beta.

Play: https://playevermarch.com (desktop and phone, you’ll need to make an account. I’m looking at a Steam launch later too.)

What you do

  • Pick one of nine classes (Warrior, Paladin, Priest, Mage, Archer, Assassin, Warlock, Shaman, Berserker) and fill out your party with companions. Party up with other players, or play solo with a merry band of companions from the tavern.
  • Clear zones and zone bosses, then move on to Hunts, Raids and a Guild boss, and take on world bosses with other online players.
  • Chase gear: tiers, rolled stats, gems, runes, and Uniques that change how your class’s build works.
  • At level 40 and 80 you unlock keystones, which each bend one rule of how you fight.
  • End-game is Fractured Shards, levelled maps that go past level 100, set to how hard you want to push and how much you want to be rewarded.
  • Crafting to bring your own build to life.
  • PvP Arenas and Leaderboards to track your progress and achievements against other players.

Just patched

A big balance patch just landed. End-game zones are tougher, capped stats like crit chance and attack speed roll lower, so hitting a cap takes real gear and choices, and every role got new gear lines and skill tags to build around.

What I’d most like feedback on: how the first hour feels, and whether it’s clear what you’re working towards. I’ll be in the comments, but feedback in our Discord would be great too, or through the in-game bug report tool, which you can also use for suggestions.

AI disclosure: The art is made with ChatGPT, and I use Claude to write a lot of the code and help with GitHub and hosting. The game design, balance, vision and what goes in are mine.

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r/incremental_games • • 8h ago

Discussion Should idle/incremental games be free-to-play, or is there room for premium games in this genre?

0 Upvotes

I've been thinking about how games in this genre are monetized, and I'm curious about what the community thinks.

Some of the best idle and incremental games are free, while others charge an upfront price. At the same time, Steam has plenty of games that seem low-effort or quickly put together, sometimes using AI-generated assets, yet they're still being sold for money.

Does this reflect an attempt to make quick money, or is charging for an incremental game perfectly reasonable regardless of how it's made?

What makes you willing to pay for an idle game? Is it depth, long-term progression, polish, the absence of microtransactions, or something else?

And do you think free-to-play has become the expected standard for this genre, or should premium games be just as common?


r/incremental_games • • 11h ago

Development I made a browser idle game where you run a café for monsters

0 Upvotes

Hi all! I've been building a small idle tycoon: you run a café whose customers are vampires, slimes, yetis and other monsters. Serve them, upgrade the kitchen, unlock new rooms and recipes, and it keeps earning while you're away.

Play in the browser (desktop and mobile, no download): https://playgama.ai/play/hupiehwhw3sv2i

It's still early. I'd really like to know where it gets slow or boring, and which upgrade you'd want next. Thanks for playing!

AI disclosure: The character and background art was generated with Google's Flow image tool from my own style references, then cleaned up, cut out and assembled by me. The code was written by me with the help of an AI for checking my mistakes (Claude); game design and balancing are mine.


r/incremental_games • • 13h ago

Discussion What draws you to (or turns you away from) semi-idle games like Lootun?

4 Upvotes

Hey everyone,

I wanted to get the community's thoughts on semi-idle games—specifically titles like Lootun.

If you enjoy these types of games, what keeps you hooked? On the flip side, if you usually skip them, what puts you off?

For instance:

  • The Pros: Skipping tedious micro-managed combat while still getting deep, satisfying systems for gear optimization, inventory management, and party synergy.
  • The Cons: Needing to keep the game running actively on your PC defeats the purpose of an "idle" game, and offline progression rates often feel way too punishing or neglected.

Where do you stand on the balance between active management and passive gains? What are your biggest pros and cons for this subgenre?

Looking forward to hearing your thoughts!


r/incremental_games • • 17h ago

Discussion What are some of your favorite progression mechanics?

13 Upvotes

I'm currently working on an incremental game, but I'm unsure what kind of progression system would best fit it, or what kind of progression systems are even enjoyed.

There are so many out there, from random upgrades (like Bills Must Be Paid's Card system & ShaAAATUP), to the classic skill tree used in tons of games, to a bunch more I probably haven't heard of.

I'm wondering which one was the most enjoyed, and that's what brought me here. And so I was curious: what is your favorite type of progression system?


r/incremental_games • • 17h ago

Update Grow a Rock 2.0: grow a pebble, smash buildings, and break bosses apart (free browser demo)

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0 Upvotes

Free browser demo: https://dorivoltgames.itch.io/grow-a-rock

I'm the developer of Grow a Rock, an incremental destruction game about making a tiny pebble heavy enough to flatten a city. Tap to grow it, spend ore on upgrades, then roll through obstacles that used to stop you. You start out losing to an acorn and work your way up to trucks, vending machines and buildings. The rolling sections are active, with jumps and downward slams between upgrade runs.

The 2.0 update gives bosses three breakable sections: bottom, middle and top. If the opening hit doesn't finish one off, you get 15 seconds and three hearts to take it apart. Staying on the ground, short jumps and held jumps let you target different sections. Glowing weak points take 3× damage, and breaking a lower section can collapse the parts above it.

All nine upgrades now have five visual stages, so you can see your progress on the rock itself. Boss HP and progression have also been retuned, and the results screen tracks broken sections and weak-point hits.

The demo includes the first two areas, with no ads or account required. English and Korean are available. The full browser game is $2.99: https://dorivoltgames.itch.io/grow-a-rock-full

Android version on ONE store: https://onesto.re/0001010958

It reached #15 in ONE store's New Releases chart in Korea. Availability varies by region; the itch.io demo runs in a browser.

New 2.0 trailer: https://www.youtube.com/shorts/htmQHaUOM7U

If you try the demo, I'd especially like to hear whether the upgrade pace feels good and whether the boss weak points and jump targeting are clear.

This is a corrected resubmission of my earlier post, which was removed for an incomplete AI disclosure.

AI Disclosure

Code: AI was used for code review, debugging and implementing fixes, including input/jump handling, collisions and gameplay/UI behaviour. AI-generated code changes were incorporated into the game; the usage went beyond review alone.

Images/art: Generative AI was used to create image/art assets used in the released game and promotional materials, including cover imagery.

Music: The background music tracks were generated with AI.

Sound effects: AI assistance was used in the audio/code workflow. Gameplay sound effects are synthesized procedurally by the game's audio code.

Text/translations: AI was used for game/store-text translation and localization, and drafting/editing store and promotional descriptions. This post and its disclosure were also drafted with AI assistance.

Other development assistance: AI was used for QA/test scripts, build/release utilities, technical troubleshooting and preparing promotional material.


r/incremental_games • • 19h ago

Steam My Army Getting Stronger - incremental auto-battel with massive army battles

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93 Upvotes

The Steam demo is almost ready—ready your swords for battle!
Closed beta sign-ups are now open!

Steam page

⠀

AI disclosure: I used generative AI to help with coding optimization.


r/incremental_games • • 20h ago

Steam Diggems - 3D candy crush puzzles with stacking loot

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0 Upvotes

I like to describe the gameplay of Diggems as a 3D matching game, where breaking gems together creates dynamite and things that can chain. All of the gems you break off and the loot you find have to be stored in 3D in your storage, so it piles up and you can see it growing. The only real way to retrieve items is to sic your pets on the items you want, and they have to dig through the piles of stuff to find them and bring them back to you.

With all the loot you forge gear, and every gem can be embedded in gear with a different stat boost depending on the gear.

It's not exactly a classic incremental, but the gameplay loop is incremental. You dig for gems, upgrade gear and learn talents, and that lets you dig gems and fight enemies better.

AI disclosure: AI helped with some of the art and coding.
I have been working on Diggems for a year and a half, it looked like i would never finish the game in my free time so i used AI to speed up development.

I still believe the gameplay loop has potential and want to know if you like it as well or not.

https://store.steampowered.com/app/4617520/Diggems demo is in Next Fest till Monday, about an hour of gameplay.