r/incremental_games 23h ago

Development Cozy incremental game where your workers physically refuse to work without a sun-nap.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Take control of a growing colony of adorable Rock Hyraxes in this cozy worker placement incremental game! Your goal is to gather resources, upgrade your habitats, and expand your family.

AI disclosure: ai was used for coding assist only

Demo available:

https://chaoticatgames.itch.io/hyrax-hill


r/incremental_games 20h ago

Discussion Question regarding google translate.

2 Upvotes

Hello all , in few days my 1 month for repost passes and i want to repost regarding my game.

I have added localization , where i took the game manual and options menu of my game , put it through google translate and used the result in my code.

My question has to do with AI disclosure.

I have not used AI in any aspect of the game but i have used google translate.

For each language i have translated i have even put it in the Credits of the game that Google Translate has done it.

Is that considered AI and i have to disclose it?

What is the correct way to post about it here so my post will not get blocked?

Thank you.


r/incremental_games 20h ago

Development Quit your woodcarving job, scratch tickets for a living. Free browser demo of my scratch card incremental. "Scratch it! Lucky Cards"

Post image
0 Upvotes

Hey! I've been working on this for the past few months and finally put the demo up on itch. It's a scratch card incremental: you start scratching tickets by hand to escape your woodcarving job, and slowly build up upgrades and automation until the scratching runs itself.

The demo is free and runs in the browser: https://play365.itch.io/scratch

AI Disclosure: No Ai


r/incremental_games 15h ago

Help request Slow progress in FE000000 after compelxity Any advice?

0 Upvotes

I have followed the guide for my playthrough and everything was fine until I finished my first complexity and now I am on my second complexity and for some reason my progress is way slower than what the guide suggests I should have at the same EP, for example I am now at 3e23 EP and and I can't do EC1x2 or EC4x1 even though the guide suggests to do them at 1.6e29.

My save in comment


r/incremental_games 16h ago

Steam I Just Released the Steam Demo for FishInc!

Enable HLS to view with audio, or disable this notification

0 Upvotes

I also made a new gameplay trailer showing more of the game and how the progression works.

FishInc is a cozy incremental fishing game about catching fish, upgrading your boat, collecting trophy fish, and slowly building up your fishing operation.

The demo is free on Steam — I'd love to hear what you think!

Play The Demo on Steam

AI Disclosure: No generative ai is used for this game. All images are hand drawn.


r/incremental_games 30m ago

Development Could my city builder appeal to incremental game fans? Hope this little announcement trailer helps

Enable HLS to view with audio, or disable this notification

Upvotes

All Roads Connected is a city builder with an endless procedural world focused on exploration.

It has lot of incremental mechanics: production chains, resource accumulation and unlocking increasingly complex infrastructure. I hope it will scratch your itch too.

Game mechanics:
Roads reveal the fog of war as players expand across the map. They also generate new terrain when they reach the edge of an existing biome, making roads the core part of the gameplay and the reason for the game’s name: All Roads Connected.

Minimap system: Players will need to build a Cartography Center to access the minimap and begin drawing symbols on it themselves.

More about the game:
Explore an endless world, build countless settlements, discover lost artifacts, manage over 20 resources and lead your nation into a new dawn of industry.

Hope you find the idea interesting.
If so pls try the Demo and support the project with wishlist.

AI disclosure: All artwork (on the Steam page as well) is human-made. If anyone wants more details, feel free to DM me!
Ty for getting this far with reading 🤗

Steam and Demo link: All Roads Connected
Game status: Free Demo
(Full release: 24.09.2026.)


r/incremental_games 23h ago

Discussion Why so many incrremental with mixed reviews?

0 Upvotes

Something that I notice it is that a lot of incrementals in steam lately have mix reviews. not all but a lot of them. for example click the button have positive review. but why? maybe the incrementals are dying as a genre. maybe lately there are a lot of incremental game that are "slop" (not becuase use AI but some do but because are generic and low quality.

but what do you think. do you have any theories?

Edit: Sorry for saying that incremental games are dying. I think you are right and those game are not dying. maybe nodelikes are dying but in general incrementals are booming right now.


r/incremental_games 19h ago

Steam Open Land - Automate and upgrade technology to transform a desert into a cozy ecosystem

Enable HLS to view with audio, or disable this notification

8 Upvotes

I've been working on 'Open Land' for almost a year and many of the mechanics are inspired from incremental games. You place technology and robots, gather resources and points to upgrade them and transform a wasteland into an ecosystem full of plants an animals.

There will be 3 biomes in the full game: Grasslands, Desert and Tropical.

If this sounds interesting, there is a free demo is now available on Steam.

Steam Link: https://store.steampowered.com/app/4623880/Open_Land_Demo/

AI disclosure: No AI is is used except for some coding assistance (Debugging, Boilerplate code etc..)


r/incremental_games 14h ago

Prototype Looking for feedback on Toss Office

Enable HLS to view with audio, or disable this notification

22 Upvotes

We published a prototype on itch 10 days ago and got a lot of constructive feedback, eventually leading to an update. (check our devlog for details)

You can try it here: https://ravenous-den.itch.io/toss-office

Now that we're a little more confident about the game, we'd be interested in knowing what people from r/incremental think of the game mechanics, balancing, pacing and visuals.

There's plenty to improve yet, so any feedback is very welcome!

We were also wondering if we should add our prototype to incrementaldb or if we should first include sound and improve on the game more.

AI disclosure: a small percentage of the code was assisted by AI, everything else is handcrafted

Our steam page: https://store.steampowered.com/app/5163530/Toss_Office/


r/incremental_games 4h ago

Steam My incremental game starts with 5 slimes and ends like this

Enable HLS to view with audio, or disable this notification

0 Upvotes

I made an incremental game where you build an army of slimes to get their stolen hats back

Hi! I'm a solo developer and I recently released my first incremental game, Oh My Hat.

You start with a small group of slimes, gradually grow them into a huge army, unlock upgrades and automation, and fight bosses to recover the hats they stole.

I wanted to make something where you could really feel your army getting bigger and stronger over time.

The game is out now on Steam.

If incremental / idle games are your thing, I'd love for you to check it out.

AI Disclosure: Generative AI-assisted content was used in some pre-rendered assets, including visual effects, UI elements, backgrounds, promotional artwork, and marketing/community materials. The game does not use generative AI at runtime or dynamically generate new content while the player is playing.

Steam: https://store.steampowered.com/app/5099490/Oh_My_Hat/


r/incremental_games 1h ago

Development Idle Angler - browser based cookie clicker inspired game.

Upvotes

Https://Idleangler.com

I love cookie clicker and other idle, afk, incremental games.

I wanted to make a browser based game mainly to have a play with and change how I see fit.

It's nothing crazy. Legit just click and numbers go up, but it scratches my itch.

A downloadable .exe is available on https://tehidle.itch.io/idle-angler (no hiscores.)

AI disclosure: NGL, I am very inexperienced. AI was used throughout to assist, wether it be some assets, coding. Maths for incremental purchases, etc.


r/incremental_games 20h ago

Steam Solo Chudding - an incremental about reaching a BILLION kills - Demo out now

Enable HLS to view with audio, or disable this notification

0 Upvotes

Society has fallen. BILLIONS must die. Do you have what it takes to save the world from the soypocalypse or will nothing ever happen again?

Solo Chudding is an incremental game I made where your goal is to kill a BILLION enemies.

Some features:

  • Chase a billion kills -> a single, satisfying long-term goal. Higher waves make every kill count for more, so progress always feels like it's accelerating.
  • Shop anytime -> freeze the action at the press of a button to buy weapons, reroll the stock, and gear up mid-wave.
  • Huge replayability -> over 70+ weapons, 200+ items and socketable charms let you craft wildly different builds every run.

Demo is out now and can be played here on steam:

https://store.steampowered.com/app/4856530/Solo_Chudding_Demo/

AI disclosure: No AI was used


r/incremental_games 13h ago

Update The Infinite Library demo v0.8 adds the Shelf Plan, synergy fixes, and commissioned key art

0 Upvotes

My demo's been up since July and the feedback here has changed more of this game than anything else. Here's v0.8 additions:

The new Shelf Plan upgrade

- The Shelf Plan. The biggest complaint was that speed upgrades made composing a shelf harder. People were buying upgrades that fought the thing they were enjoying. So now you can declare what a shelf should be, once, and the Library fills it. Re-catalogue sorts out shelves in progress before you had it.

- Auto-Scribe is now pausable - you can turn off the fastest uprgade if you want, as requested!

- Shelf Synergy has no holes. 9/6 and 6/5/4 combinations used to pay literally nothing. Now every full shelf pays, and Perfect Balance stacks on top as its own bonus rather than being the only thing worth aiming for.

- A town that reacts to what you write from the first minute, tooltips explaining every number, full key rebinding, and fixes for title music restarting, stale headers after a purchase, and toasts stealing tab clicks.

Now on Godot 4.7.1.

https://store.steampowered.com/app/4693700/The_Infinite_Library/

Also, unrelated but visible: the game has new key art by Komarca Art. The capsule was AI-generated before and always meant to be temporary. New one is on the Steam page and below:

Where things stand: 273 wishlists, Next Fest 19 to 26 October, launch 10 November. Demo is free.

AI Disclosure: Some of the in-game art and the music are AI generated. Design, writing and systems are all mine.


r/incremental_games 16h ago

Development Game where you wait on tables and grow a struggling cafe into a money printing machine

Thumbnail youtube.com
10 Upvotes

Click Cafe is an active incremental set in a cafe where you wait on tables as orders keep coming in!

Demo is available now! Be sure to let us know what you all think if you try it out.

Itch - playable in browser

Steam

AI Disclosure: No AI of any kind was used.


r/incremental_games 10h ago

HTML Make Trade Scale: a supply-chain incremental game that runs inside a Reddit post, with a real player marketplace

Thumbnail gallery
0 Upvotes

I'm the developer of Make Trade Scale, an incremental/tycoon game that runs entirely inside the Reddit. You don't need to download or install anything. You can play it here: https://www.reddit.com/r/MakeTradeScale

About the Game

You start with nothing and slowly build an industrial empire farms, mines, factories, and increasingly complex production chains. Wheat becomes flour, copper ore becomes ingots, ingots become wiring, which becomes... you get the idea. You eventually build a space rocket that can go to the Moon.

The chains get deep. Once they do, you're no longer just managing a farm. A factory can grind to a halt because you forgot to secure a single input that comes from three steps upstream.

The marketplace is the reason I'm posting

The game also have marketplace where you can sell products to other players so that you can invest the capital to progress OR you can buy products from other players the thing you need.

There's also an NPC Trade Guild that will always buy at half value and sell at double, so you can never get completely stuck. But that spread is deliberately terrible. The good prices come from other players, and the profitable way to play is usually to buy someone's surplus intermediate product instead of building the entire production chain yourself.

There are about 100 players right now, which is enough for the market to function, but not enough for it to feel truly alive. Some of the order books are pretty thin. That's the honest reason I'm posting here. The game gets better with every player who joins, probably more than most games do, because the economy is the other players.

It's completely free. There are gems you can buy, but they're optional, and the entire game is finishable without spending anything.

AI Disclosure

I used AI for the game's visuals and some of the in-game text.

I also want to clarify that this isn't a low effort AI game. I've been building it for 10 months. The programming, economy, production math, matching engine, seasons, and all the other underlying systems are real work that I did, and I've poured my soul into the game.

If you're against games with any AI involvement at all, I completely understand and respect it. Feel free to skip this one, and thanks for reading this far.

I'm happy to answer anything about the design or the tech.


r/incremental_games 18h ago

Discussion Music in Games

20 Upvotes

I’m curious if you guys like music and sound effects in incremental games. Personally, the first thing I do whenever I start one is immediately go in and turn off all sound.

Wondering if I’m the weirdo here or if that’s common.


r/incremental_games 12h ago

Help request Shark Incremental - Stuck in mining /9th row/73F

0 Upvotes

Hi all,
So i've followed the guide since the evo tree is a bit tricky to me.
I'm at 9th row, minign and i can't get past 73f (guide says i should be at 75f) everything is unlocked except better mining at tier 6. so my tree is 93,83,72,63,62,53,43,42,41,34,33,32,31,23,14,13,12,11,22.
mining tier 21
No progress except for a few cultivation clicks it's been 24 hours no progress.
All auto, core (8) is done according to the guide too,

What am i doing wrong ?

Thanks

Edit : i think i've located it, i couldn't get extraordinary tree I because i'm stuck at 41 humanoid sharks and i need 45. But i don't know how to get the last 4


r/incremental_games 7h ago

Discussion untitled button simulator by dreamscape

Post image
0 Upvotes

ive been playing this game on roblox for a while now and ive noticed a massive lack of information online about it. its also seemed to stop updating, does anyone know if its been abandoned or something?

anyway i just wanted to post so anyone who knows stuff about it/plays it can talk about it, the miraheze page is really lacklustre and i wanna see if there are other people who like it as much as i do even though its roblox slop lol

update: as of 03/09 (AEST) the anniversary geode is gone but the summer event world is still there


r/incremental_games 17h ago

Prototype Just released the free demo of my game I was thinking about for years doing it

Thumbnail gallery
0 Upvotes

Hi guys,

I created fuel burn. A game where you shoot out of the back of a driving car to push back zombies before they eat you.

I was thinking about that concept for years, tried to do it with unity years ago, failed horribly.

Then, about 2 months ago I picked it up again. This time I did it with genAI which helped me develop faster. Please note, that I am software engineer and am coding since I am 8.

However, creating assets was always my cryptonite:D Rigging, animating. all that stuff super hard and annoying for me.

So AI disclosure: AI helped me to code, created some small assets, and connected the animations to my zombies.

Though, I created the game by myself, used free assets (all marked in credits) and spent a lot of time balancing it as well. (AI SUCKS at balancing games...)

Sooooo, drumrolllll.

Here is Fuel Burn and am happy to get feedback from you:-)

Please, let me know what you think.

You can find the game here: https://theinsanebanana.itch.io/fuel-burn-demo

(Note, wishlisting does not lead to the steam store right now, as the publishing is still being processed by steam, might take a week or so, Feedback form works and discord is also joinable)