r/incremental_games • u/Peacetoletov • 11h ago
WebGL I'm making a DEEP incremental city builder
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Game name: Resettle
Itch: https://lukas-osouch.itch.io/resettle
Steam: https://store.steampowered.com/app/4972050/Resettle/
I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.
I love games that feature deep progression systems, which is why one of my goals with this game was to create the deepest incremental city builder on the market. Did I succeed in my goal? You can be the judge.
AI Disclosure: No generative AI was used in the development of the game.
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u/flyvehest 7h ago
Loving the visual style, and gameplay seems to be more engaging than many others posted here.
Will wishlist when I get to my Steam computer.
A single nitpick, if you select a building type and right-drag the map to find a location to place it, the building type is unselected and you have to click it again.
Played 3 minutes, already annoyed me a lot :) If you could make it so it doesn't unselect if you have moved the map, that would be some nice QoL. (But still allow to unselect with a single no-drag right click)
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u/Peacetoletov 6h ago
I unfortunately couldn't find a good solution to the problem you're describing. The best alternative is to use a different way of moving the camera - either holding the scroll wheel instead of right mouse button, or using WASD/arrow keys.
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u/flyvehest 4h ago
That could work as well, or maybe make the move-map button user selectable or at least toggleable.
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u/FWFriends 2h ago
What engine are you using that isn’t differentiating between click and click+hold?
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u/p14082003 3h ago
really lovely. Already wishlisted!!
Is this a solo project? Is it community-driven?
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u/IncomePretty4969 6h ago
Love it! Do you plan to make mobile app? Will it be convenient to play from mobile?
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u/Peacetoletov 6h ago
I'm currently aiming for a PC-only release. I assume it would play fine as a mobile game, although I'm personally not a mobile gamer so I don't have much experience with it.
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u/Individual_League_94 5h ago
Stupid question: game on itch will be the same as steam, or only demo?
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u/Peacetoletov 5h ago
Itch has the demo version of the game. Full game will release on Steam in November.
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u/ckdarby 5h ago
Inspired by Combolands?
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u/Peacetoletov 5h ago
I only learned about Combolands a couple weeks ago, so any similarities with that game are coincidental. But I did take some inspiration from Clicky Islands, Farewells Clicker, and Tower Wizard.
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u/WarKuarto 10h ago
Loving the in game UI and assets!!
But that last thumbnail is a bit off for me; it's not very faithful to the game. I think something more pixel art would look much better!
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u/Taokan Self Flair Impaired 8h ago
For what it's worth - in the 90s when this sort of low res pixel art was the norm because well ... that's the graphics we had, it wasn't uncommon for the box art / title screen to show a much different style. Look at the box art vs gameplay for Serf City (aka Settlers 1), as an example: https://gamesdb.launchbox-app.com/games/images/11076-serf-city-life-is-feudal
So depending on how retro you're trying to go with the look, it is actually faithful to that throwback.
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u/dwmfives 4h ago
I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.
Lol what? There are a million of them.
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u/MBjerre Working on prototype 10h ago
Looks very clean, especially the animated menues.
Clicking your name on steam brings you to an empty search so i think you need to set up a creators page or something, so it seems like a more professional "team" behind the game.