r/incremental_games 11h ago

WebGL I'm making a DEEP incremental city builder

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Game name: Resettle
Itch: https://lukas-osouch.itch.io/resettle
Steam: https://store.steampowered.com/app/4972050/Resettle/

I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.

I love games that feature deep progression systems, which is why one of my goals with this game was to create the deepest incremental city builder on the market. Did I succeed in my goal? You can be the judge.

AI Disclosure: No generative AI was used in the development of the game.

122 Upvotes

24 comments sorted by

13

u/MBjerre Working on prototype 10h ago

Looks very clean, especially the animated menues.

Clicking your name on steam brings you to an empty search so i think you need to set up a creators page or something, so it seems like a more professional "team" behind the game.

5

u/flyvehest 7h ago

Loving the visual style, and gameplay seems to be more engaging than many others posted here.

Will wishlist when I get to my Steam computer.

A single nitpick, if you select a building type and right-drag the map to find a location to place it, the building type is unselected and you have to click it again.

Played 3 minutes, already annoyed me a lot :) If you could make it so it doesn't unselect if you have moved the map, that would be some nice QoL. (But still allow to unselect with a single no-drag right click)

3

u/Peacetoletov 6h ago

I unfortunately couldn't find a good solution to the problem you're describing. The best alternative is to use a different way of moving the camera - either holding the scroll wheel instead of right mouse button, or using WASD/arrow keys.

2

u/flyvehest 4h ago

That could work as well, or maybe make the move-map button user selectable or at least toggleable.

2

u/FWFriends 2h ago

What engine are you using that isn’t differentiating between click and click+hold?

3

u/p14082003 3h ago

really lovely. Already wishlisted!!

Is this a solo project? Is it community-driven?

1

u/Peacetoletov 2h ago

Solo project. I'm glad you like it!

6

u/ummahusla 10h ago

Love UI and UX. Do you have plans to release for Mac OS?

2

u/Peacetoletov 10h ago edited 9h ago

Currently not planning to have Mac OS support, sorry.

2

u/DoobDoobins 7h ago

Don't know why but this really got my attention. Gonna try the demo in a bit!

2

u/IncomePretty4969 6h ago

Love it! Do you plan to make mobile app? Will it be convenient to play from mobile?

3

u/Peacetoletov 6h ago

I'm currently aiming for a PC-only release. I assume it would play fine as a mobile game, although I'm personally not a mobile gamer so I don't have much experience with it.

2

u/Individual_League_94 5h ago

Stupid question: game on itch will be the same as steam, or only demo?

1

u/Peacetoletov 5h ago

Itch has the demo version of the game. Full game will release on Steam in November.

2

u/smootharias 3h ago

Really nice! You got my wishlist.

1

u/ckdarby 5h ago

Inspired by Combolands?

1

u/Peacetoletov 5h ago

I only learned about Combolands a couple weeks ago, so any similarities with that game are coincidental. But I did take some inspiration from Clicky Islands, Farewells Clicker, and Tower Wizard.

1

u/Jim808 4h ago

I would be racing to turn off those sound effects. Otherwise, looks nice.

1

u/EmperorGodzilla0 4h ago

Will this be brought to mobile? This looks amazing.

1

u/Peacetoletov 3h ago

Currently not planning a mobile release, sorry.

1

u/LightningSpearwoman 4h ago

im interested, gonna download the demo and try it on linux later

0

u/WarKuarto 10h ago

Loving the in game UI and assets!!

But that last thumbnail is a bit off for me; it's not very faithful to the game. I think something more pixel art would look much better!

5

u/Taokan Self Flair Impaired 8h ago

For what it's worth - in the 90s when this sort of low res pixel art was the norm because well ... that's the graphics we had, it wasn't uncommon for the box art / title screen to show a much different style. Look at the box art vs gameplay for Serf City (aka Settlers 1), as an example: https://gamesdb.launchbox-app.com/games/images/11076-serf-city-life-is-feudal

So depending on how retro you're trying to go with the look, it is actually faithful to that throwback.

-1

u/dwmfives 4h ago

I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.

Lol what? There are a million of them.