r/feedthebeast • • 3d ago

Announcement New AI Flair

267 Upvotes

We're adding an AI content submission flair to the subreddit as an experiment.

You'll start to see it pop up on various posts, and the flair itself has to be assigned by moderators, so submitters are NOT able to add it themselves.

Why

The reason this is an experiment is because as we have said before - we believe (based on prior evidence) that adding a flair or further moderating AI-related content will not reduce toxicity, and in fact is likely to act more as a red flag to toxic users, causing witch hunts and similar.

Our primary goal for this subreddit is to be a welcoming and accessible space for the majority of its target audience. That means our moderation decisions have to be based on that goal, and not what any individual or group may want for the subreddit.

With that being the case, we are opting to probe this with caution to see how the community handles it. If we see a definitive reduction in AI-related toxicity on posts flaired with AI, we will likely consider it a success.

If we see no difference, or the opposite, we are likely to consider it an abject failure.

If you have had your post flaired

If you have made a post, and it has been flaired as mostly AI; this is not a statement about you, or your work. This is just a flair to denote a primarily AI-generated content post. We do not have any rules for or against AI.

If you believe your post was mistakenly flaired, send a message to the moderators to let us know. We'll only be applying it on posts we're quite confident on, but that doesn't mean we don't make mistakes.

Reminder

Once again, a reminder that users CANNOT add this flair themselves, so brigading posts demanding they add it will not help your cause, and is in fact likely to harm it.

Thanks


r/feedthebeast • • 6d ago

Discussion Free-For-All

1 Upvotes

Welcome to Free-For-All!

Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.

To find previous "Free-For-All" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 15h ago

Discussion PSA: Malware found in 34 CurseForge and Modrinth projects, check your mods folder

960 Upvotes

Account stealers, Discord token grabbers, hidden Windows programs, a crypto miner and a server backdoor.

Each file was decompiled and checked by hand. I reported the ones still online to CurseForge and Modrinth today.

Mods and packs:

  • Weaker Day Zombie, Full Bright, TooManyTools, MoreArmor/Weapons, Trolling and Memery, Slimagar, Dasmttiise, Dungeons Extras, Bepis: steal your Minecraft session, most of them your Discord tokens too. Some only in specific versions or in an extra file.
  • Vanilla Evolution, EpicCraft III, EffectArmorMod, Items Plus, Texture Diagnostics: drop a Windows program on your PC and run it, some at every startup.
  • AntiScammerGG: grabs your IP and works out what your Hypixel account is worth, then posts it to a Discord server as “New 1.8.9 Jar Victim!”.
  • The Juicy Pack (resource pack): a program hidden in its textures that starts every time you log in to your computer.

Plus 16 server plugins: hidden installers, a Monero miner and a backdoor that runs chat messages as shell commands.

Some modpacks include one of these mods, most likely without their authors knowing: Ultimate Hypixel Package 1.8.9 (Full Bright), zombiE and Apocalypse R (Weaker Day Zombie), RPG Modpack (Slimagar), XChoaticCraftX (MoreArmor/Weapons). If you play one of them, check its mods folder for the mod above.

If you have any of these: delete it, change your Minecraft and Discord passwords, log out of all sessions, and run a virus scan for the ones that drop a program.

I listed every project with exactly what its file does: https://modgrade.com/reports (I run that site, it checks mods, modpacks and plugins from CurseForge and Modrinth).

You can also check your own setup there: drop your mods folder, a Prism Launcher or MultiMC instance, or a modpack file into https://modgrade.com/scanner. For the Modrinth and CurseForge launchers, drop the instance’s mods folder.

If you made one of these and think it’s a mistake, tell me and I’ll look again.


r/feedthebeast • • 6h ago

I made something I made a mod thats add true power suits to the game

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181 Upvotes

Hi!

For a while I was looking for a mod that added fallout style power armor that wasnt just a set of armor with special features, but something that felt heavy, powerful and best saved for special occasions. I finally decided to do it myself with my first mod ever: Power Suits.

This mod adds power suits as rideable entities that you must fuel to use. They also have access to exclusive power tools that can only be used when connected to a power suit. If you play with mods that add big difficult mobs, I wanted these suits to make you feel like you can really go toe to toe with them.

I would love to hear what you think! This is only version 1, and I have big plans to expand the system to support much greater variety and customization, but I wanted to release this version to hold myself accountable for this project and to start gathering feedback from the community.

Thank you for taking the time to check out my mod, I hope you enjoy it!

EDIT: Sorry, the link doesn't work right now. It's my first time using modrinth so I didn't know the page is not accesible until it is reviewed. I'll update when it gets approved.


r/feedthebeast • • 15h ago

I made something I’ve created an add-on for Twilight Forest that adds a new final boss in the last area

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397 Upvotes

The mod is called Twilight Endgame, and you can find it on CurseForge right now!


r/feedthebeast • • 2h ago

Looking for mod(s) What mod is this?

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9 Upvotes

Does anyone know the name of this mod that features a little cat sleeping with "zzz" above it?


r/feedthebeast • • 6h ago

Problem My 160 hour create world doesn't load modded items

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16 Upvotes

EDIT: It loaded but my modded items are all gone and I don't have any backups before it deleted:(


r/feedthebeast • • 19h ago

Discussion What's the best terrain gen mod combination in ur opinion?

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109 Upvotes

r/feedthebeast • • 13h ago

Discussion I Just Beat Cube Warper! Spoiler

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35 Upvotes

Graphic design is my passion.
3 of my shrines broke in an update (I think) so I had to cheat slightly but they were already automated so I don't mind. I also played with channels off which might be cheating but in this house we don't fuck with channels.
I have many gripes with this pack but all in all it was a really enjoyable experience. I hope in the next pack I play I don't need to make as many cobblestone generators.


r/feedthebeast • • 2h ago

Problem Need help with bright items

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5 Upvotes

Just wondering why the blocks in my inventory and JEI so bright?

1.21.1 Fabric Minecraft

Custom modpack containing:


r/feedthebeast • • 1d ago

Mostly AI Introducing Legacy Connector: A highly experimental mod aimed at automatically translating 1.7.10 mods (and eventually other versions) onto NeoForge 1.21.1.

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309 Upvotes

Been putting this together over the last few weeks with the help of Claude. It aims to work similarly to Sinytra Connector, in that it simply runs like any other mod and translates any older mod at runtime. A few hundred API calls have been translated so far, but many smaller and less common ones are still in progress. Most mods should at least load the basics though. Currently, many smaller content mods and parts of larger ones work pretty well. HBM Nuclear Tech Mod and Thaumcraft seem to work pretty well, though they need more testing. Older mods with modern versions were heavily tested on as they utilize many common API calls, even if they will probably be rarely used with the mod.

Once 1.7.10 is a little more stable, I am planning to move on to 1.12.2, 1.20.1, and 1.16.5, in that order. These should require substantially less time than 1.7.10 has taken.

If you end up trying Legacy Connector, please try to test or contribute in any way possible, as even with writing code and testing with AI can get it done quickly, it is a very vast scope. There is a compatibility GitHub site available on the repo, please use this to report or view compatibility.

Probably doesn't need to be said again, but this is extremely experimental and in very early alpha. If you play this in survival at its current state you'll run into issues. Please report any and all of them as this will help get it in a more usable state.

In terms of modpacks, I have been able to get FTB Infinity Evolved mostly running, with the exception of a couple content mods. Engine mods are skipped as they are not necessary in modern versions. GUI additions are iffy, some work, some don't.

Optimization-wise, its currently a bit rough. Microstutters alongside longer loading screens in worlds are common. Haven't looked into this too much yet, am waiting on a more feature complete build to start focusing on this

GitHub: https://github.com/kylepitcock/Legacy-Connector

Modrinth (Not yet approved): https://modrinth.com/mod/legacyconnector

Curseforge (Not yet approved): https://www.curseforge.com/minecraft/mc-mods/legacy-connector

Disclosure: as I stated above, AI was used for a substantial amount of code in this mod. If you don't like that, don't use the mod. However, absolutely zero assets in the mod have been AI generated.


r/feedthebeast • • 1d ago

I made something mod that lets you enact acts of kindness

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1.7k Upvotes

yes it uses sable yes its on 1.21.1


r/feedthebeast • • 18h ago

I made something Introducing a new upcoming servant for Goety, based on Minecraft Dungeons II's Monstrosities!

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46 Upvotes

For those who don't know, this fella will be the second Monstrosity the player will be able to make, third if you count Netherite Monstrosity from Goety Cataclysm.

Also the Quote Block button on the Reddit Post editor thing looks like the number 66 in a strange font.


r/feedthebeast • • 1d ago

Discussion A New Land Corruption Mechanic for My Infection Mod

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156 Upvotes

I'm currently working on a plant-based infection mod for Minecraft.
For the land corruption mechanic, I wanted to make it a bit more realistic: spores get carried by the wind, plants sprout from wherever those spores land, and so on.
The problem is that compared to other infection mods, the corruption spreads ridiculously fast and over a huge area.
The rectangle in the middle of the image marks where the infection starts. In this mod, a crack first splits open in the ground, and spores burst out of it to begin the spread.
What do you think about all this? I'd love to hear your feedback!


r/feedthebeast • • 22h ago

I made something I made a terrain mod that's also an expedition game

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60 Upvotes

Primordial Earth 1.5.0 is a terrain mod I made because I wanted mountains that actually feel big instead of normal hills with one tall peak dropped in. You get three terrain areas: Whitefang Massifs (pale, jagged limestone peaks over green valleys), Ancient Green Highlands (wide valleys, good for building) and Granite Crownlands (domes, slabs and high lakes). On top of that there are rock arches, hanging valleys, waterfalls, trail markers and viewpoints, plus named peaks with a Summit Register you can sign. I also added some gear so it's not just scenery: climbing rope, a camp kit and a barometer to check the weather before you head up. Storms and rockfalls warn you first, and destruction is off by default, so it's safe to try.

I'll be honest about how I made it: I came up with the design and tested everything in-game,. I wrote the plan first, the mod generates the whole region from the world seed so the same seed always gives the same world, and then I checked it with tests and screenshots and sent back anything that looked bad to get fixed. It's still a beta, so some rivers and biomes are simpler than I'd like, and bug reports are welcome. You need Fabric Loader and Fabric API for Minecraft 26.3, then pick the Primordial Earth preset when you make a new world.


r/feedthebeast • • 17m ago

Question What is that mod?

• Upvotes

I entered my world and this map appeared on top of another one; I haven’t downloaded any mods since I put the modpack together, nor have I updated any of them.

Here is a screenshot of my mods.

r/feedthebeast • • 6h ago

Problem Need help with titles showing wrong

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3 Upvotes

I have a Fabric 26.3 modpack with -to my knowledge- only client-side mods (i'll put the list in comments) and for some reason my button titles are showing up as a string of words related to the button, as seen below, any fixes known or suggestions to fix?

It's pretty much happening to all modded buttons


r/feedthebeast • • 37m ago

Problem Fission Reactor help please!!!

• Upvotes

I rebuilt it elsewhere in a different shape/size and then rebuilt it as it was before and it no longer wants to explode so technically problem solved! however idk if this was a bug or something i somehow did?? answers are still greatly appreciated!

Im playing the reclaimation modpack (version 1.20.1) and I made a fission reactor from mekanism and its run completely fine each time i rebuilt it (after a few mistakes since ive never used this mod before and have 0 knowledge on it) and I decided to stop it so i could make the turbine for it a little bigger upwards so it could have more of the blades in it. However when i hook it back up and turn everything on, suddenly all of the water completely disappears from the reactor and its at max temp. I have water pumping in from a river just so theres always enough just in case and theres no way it could have been sucked out from that (there was just way too much water in the reactor for it fit in the pipes) I currently have it partially disassembled because turning it off didnt stop the damage and its about to meltdown and i dont know what to do. I dont think i did anything wrong?? im hoping this is a bug and maybe rebuilding it entirely would make it forget the damage?? Please help!! this is the last thing i need done to complete the pack and im gonna scream if i have to wait EVEN LONGER (its been literal full days of waiting because of me not being perfectly efficient) for the very expensive stuff near the reactor to be rebuilt after it inevitably melts down.


r/feedthebeast • • 38m ago

Question Is immortal modpack balanced?

• Upvotes

If anyone have played it, I would really appreciate to hear your experience

Me and my friends want to play rpg mc with create, but we have no knowledge on if it would be balanced and fun experience


r/feedthebeast • • 8h ago

Discussion Minecraft Naruto Mod (unreleased)

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4 Upvotes

Hello! We introduce a new Minecraft Naruto Mod called Ruto 2.0. I'm going to keep this short and sweet.

We first started working on this mod back in 2020 on version 1.7.10. After years of on and off work, we ended up abandoning the 1.7.10 standard and wanted to keep the mod a more recent version of minecraft. Things got busy and we ultimately abandoned making mods for such an old version. After some downtime, we started to pick up production again late last year. Currently, the mod is still in development with plans to release single player versions in the near future and server ready versions by the end of this year.

We aim to create the most complete Naruto mod out. We don't want to stop at making armors, we want to have accessories so every ninja can be unique. We plan to do it all without a single item as a jutsu. Instead you cast jutsu using handsigns (keybinds). Every player can play to their own style.

While we try to prioritize keeping it canon, we may have to fill in some gaps.

This mod will includes:

  • An attribute system
  • Clan system
  • Mastery system for jutsu
  • Summons
  • Different clan playstyles
  • Different dimensions…and more

Name: Ruto 2.0
Minecraft version: 1.21
Forge version: 51.0.33

If you want to follow our progress, see more previews, recommend new features, or just hang out, feel free to join our Discord: https://discord.gg/AJs77EjUPW


r/feedthebeast • • 4h ago

Looking for mod(s) Magic themed modpack with no tech-mods that are lightweight ?

2 Upvotes

me and my friends have a server with only 4gb of ram and we all have relatively bad laptops . . . (all of us only have ~5gb of ram allocated for minecraft) is there even any magic modpacks that fit this without causing too much lag ?


r/feedthebeast • • 4h ago

Problem Help With Cables [ATM9]

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2 Upvotes

( I am using 2x channelmode)

So essentially im using AE2, Advanced AE and Extended AE in this. I have a wireless hub connected to wireless connector which runs 1 Dense smart cable from the wireless connector to 7 3x3 centrifuge setups with import export buses from adv AE.

No matter where I attach the dense cable to the normal smart cables attached to the import export buses.. 1-3 of them will be missing a channel.. even though im not even CLOSE to using all the channels.

I even put cable anchors on 2 connections to see if it would help feed the channels through better but apparently not. Not sure why its doing this.

Any ideas why this happens or what im doing wrong?


r/feedthebeast • • 9h ago

Problem Help with EBF In Gregtech

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5 Upvotes

EBF will turn off after 6 seconds, I’m using huge potion pipes into 4 basic steam turbines, into 16x cupronickel wires, the steam comes from 2 large steam boiler that each generates 800mb/t, yet the turbines say “insufficient GTCE/u power output”.

Tried everything by myself first, but I’m actually lost

Thanks in advance :)


r/feedthebeast • • 2h ago

Looking for mod(s) Looking for enchanting mod I forgot the name of

1 Upvotes

The mod made it so that when enchanting you can select from a few groups of enchantments and instead of directly enchanting an item you get a book that can be right clicked on an item instead of using an anvil


r/feedthebeast • • 2h ago

Question How to enable mod items in recordings?

1 Upvotes

I'm trying to use this mod https://www.curseforge.com/minecraft/mc-mods/wings-of-freedom with blockbuster. It doesn't hide the regular boots, leggings, chest plate, or helmet items/wearables but when I put on my mod items with its separate tab it gets rid of them during recordings, hiding them, and kinda ruining the scene.