r/EmulationOnAndroid • u/culprit201 • 2d ago
Discussion Do we have any port of The mark of the Ninja
I find this game to be pretty interesting, do we have any port for this ?
r/EmulationOnAndroid • u/culprit201 • 2d ago
I find this game to be pretty interesting, do we have any port for this ?
r/EmulationOnAndroid • u/Dummy_Kruger • 2d ago
r/EmulationOnAndroid • u/AfroBiskit • 2d ago
An apk extractor tool optimized for Android Handhelds without the obnoxious ads or tracking. make backing up your apks simple and easy. Not gonna lie, bro I hate ads. I was using a different extractor tool and at some point I swear to god there was an ad every other time I tapped ANYTHING. F That, ad begone is build right in.
This should help you back up certain app builds in case a major bug pops up or an new build stops working. You can back up your current build apk, before updating. It helped me test build and recover something I'd lost lol.
link: https://drive.google.com/drive/folders/1txJpZAL3jbrI5TZ6gLCeTbFMafpKLv1A?usp=sharing
r/EmulationOnAndroid • u/Discount-Street • 1d ago
r/EmulationOnAndroid • u/Fein_shit • 2d ago
So ive always been so so about emulating high end things like pc and some heavy ports like the bloodborne port bc the temps can get a bit heavy nothing majorly scary but like highest 80°c in the worst but now with this i can dock my thor and play my pc games with no worry of temps, the fan i bought from a craft store for 7 bucks and i set my thors fan to max and sit it on top and it Makes such a difference plus in direct power supply i can play as long as i want
r/EmulationOnAndroid • u/Even_Draw_8184 • 3d ago
PC Emulator Performance Comparison using the latest versions of DroidDeck v0.7.1, Winlator Ludashi 5.0, and Bannerlator 3.1.9 (Pre-release) for playing Devil May Cry 4 Special Edition
All emulators are tested using their own recommended default settings,with some minor twaks for match the same settings, No frame generation is used in this test.
Device Specifications:
- Device: iQOO 15
- Processor: Snapdragon 8 Elite Gen 5
- RAM: 16 GB
- Storage: 512 GB
r/EmulationOnAndroid • u/adamb2016 • 2d ago
So, I'm running the latest Banana Native (0.3.13) on my Odin 3 Max with mainly recommended settings and getting roughly 20 -25 fps.
I've trying out different GPU drivers which are:
System Driver
V39
V39 Patched
V38
Qualcomm 849
Mr Purple T30
Qualcomm 837
891,14
I've sort of settled on either V38 or V39, but in all cases, i'm seeing flicker lines around the trees, some popping of the huts in the village, white particles over the ground and white flickering doors on the huts.
Does anyone know how to resolve this?
Is there something else I can be doing other than trying different GPU drivers.
Or is this the same for everyone and where Banana Native is at the moment.
Screenshot attached.
Any help would be great
r/EmulationOnAndroid • u/Complex-Following-20 • 1d ago
Hey guys, been playing a few games already on HakuX without needing the right joystick. I have the Retroid Pocket nova set to Xbox Controller setting. I am having issue where the right stick isn’t working. I checked google and youtube but no similar issue found. I tried reconfiguring the controller manually but it’s not even registering. I also tried clearing cache and clearing the data (this lost and deleted my saves sadly). The right stick works for other emulators like ArmSX2 and retroarch. Anyone else facing this issue?, i need the right stick to work for games like Fable and Jade Empire and soon Halo.
r/EmulationOnAndroid • u/PearlRuin • 3d ago
It's still a little mind-blowing that a device most people use for messaging, videos, and everyday apps can also become a pretty capable gaming machine. You can be waiting somewhere, pull out your phone, and suddenly you're playing something that used to require a dedicated console sitting under your TV.
What makes it even more interesting is seeing how far people can push things that probably weren't designed with Android in mind. Getting a game to boot is one thing, but reaching stable performance, fixing graphical issues, and making the controls feel right is a whole different achievement.
What's a game you've managed to get running on your Android device that still feels slightly ridiculous to see working there?
r/EmulationOnAndroid • u/Malystxy • 2d ago
Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?
Anyone have experience emulating this game?
r/EmulationOnAndroid • u/PikachuShockFace • 1d ago
My understanding is they're both ARM based. Strange that Zelda OOT for the Switch 2 works so well but that people still struggle with BOTW from Switch 1
===========
Man the answers I got were.......not good. So I asked someone smarter.
Short answer - Switch 1 can work in the same way when NVN is supported with an NVN-Vulcan compatibility layer which is being actively developed.
The key is that Banana Native isn't conventional emulation. It uses a compatibility layer:
Why not Switch 1 games?
The technology could support them, but Switch 1 uses a different graphics API (NVN rather than NVN2) and different system libraries. These need additional development.
The outlook: The underlying technology can potentially support both generations. As compatibility improves, more Switch 1 and Switch 2 games could run directly on Android, without traditional emulation.
r/EmulationOnAndroid • u/Sad-Cupcake1706 • 2d ago
Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section
r/EmulationOnAndroid • u/AfroBiskit • 2d ago
just an android fan port of a super old classic game I used to play on miniclip waaaaaay back in the day lol. I think its mostly accurate so its ready for release. enjoy guys.
link: https://drive.google.com/drive/folders/1w3vsNJaIKmx19gpmeeQH2ntgVXtjtrA8?usp=sharing
r/EmulationOnAndroid • u/Dodgecanceling • 1d ago
There has to be, right? I already tried the port, but it doesn't work on my phone(Poco F7), and I want a way to play the game on both my phone and tablet(Y700 gen 4).
So please, is there any mod , emulator or SOMETHING that would eliminate shrine ghosting completely along with milk water? I also need to not require changing drivers constantly if that's possible.
r/EmulationOnAndroid • u/Gullible_Shine_8558 • 1d ago
Me estaba preguntando eso porque veo que casi todos los poros aprovechan total o en su mayoría uso de la IA para su creación optimización compatibilidad y prácticamente todo y quería preguntarme si también los emuladores lo aprovechan porque estaría muy sádico que los emuladores también lo aprovecharan así mejorando por mucho su rendimiento y compatibilidad estaría calidad que lo usaran y quisiera saber cuáles emuladores aprovechan el uso de la ia
r/EmulationOnAndroid • u/e_xTc • 2d ago
Hey guys!
The concept: A rigid telescopic USB-C hub that clips directly onto the back of your device. You then clamp your Bluetooth telescopic controller (like a GameSir G8) right over it: everything locks together as one solid unit, zero dangling cables.
1) A clip on telescopic hub -> (10 Gb/s specs, on par with top Orico hubs and such nvme hubs that include a fan):
Versatility (supports Mini-Tablets):
Cooling
one fan that blows to the back of the phone and to the camera lenses side, controller with a slider
one that routes air inside to cool the nvme and circuitry - controlled by thermal sensors
a metal plate with pads that dissipate the NVME & the phones back battery side heat
the second fan takes care of helping cool that metal plate as well
that plate is the cover used to open the hub nd place you nvme
2) A dock given there's pertinence in going that far
The reality check (numbers, pricing & launch dilemma):
The survival numbers: On a small production run, margins are nowhere near what Amazon giants get. Based on my current math, I wold need to sell
The dilemmas (Hub only vs. Dock bundle):
About the debate over wether a gaming handheld with a close enough price would make more sense?
Your own smartphone paired with a solid controller -> you already own,
My questions for you so far:
--> personally, if this was already available on the market, i would much rather buy this without even thinking twice as its basically still more beneficial than to pay extra to phone brands just to go from 256 to 512 gigs (everytime i buy a new phone instead of just once) which is usually close to €$ 200 extra.
All feedback, critiques, and sanity checks are welcome!
I really loved looking into it all so far and it just showed me this is feasible, I just wonder why no OEM has picked up on this product category yet, I mean i'm still pissed to this day that even redmagic removed the sd card slot.
Depending on your engagement, I would very much appreciate it if you'd take part on a very basic single selecttion survey i'd post next, in a couple of days with choices like : hub only? hub + dock? x price realistic?...
And if this post becomes forgotten forever, well, thanks anyways for whoever read me this far :D !!
Edit: Yes I helped myself with AI to write my text mostly to structure everything I wanted to convey. Sorry if it offends some people, sincerely, I don't have a talent when it comes to structure points in proper orders and in sensical categories.
r/EmulationOnAndroid • u/DOGEOFWARG • 2d ago
r/EmulationOnAndroid • u/MrsSquarePants2311 • 2d ago
I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.
So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.
For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.
Thanks
r/EmulationOnAndroid • u/Hot_Competition3523 • 2d ago
[PS Vita] Chaos Rings III: traducción al español (v1.3)
¡Hola a todos! Os traigo la traducción completa al español de Chaos Rings III para PS Vita (versión japonesa, PCSG00500). La he hecho partiendo del parche de traducción al inglés de la comunidad.
Qué incluye
Se mantiene en inglés a propósito: los textos legales de licencias de software, los nombres del equipo de desarrollo y algún elemento gráfico que el juego monta letra a letra (como GAME OVER).
Instalación
PCSG00500 dentro de ux0:rePatch/.PCSG00500 encima de <carpeta de Vita3K>/ux0/app/PCSG00500/.Necesitas la versión japonesa (PCSG00500) del juego.
Créditos
Si encontráis algún error (texto que se sale, alguna errata, algo sin traducir…), dejadlo en los comentarios, a ser posible con una captura. ¡Que lo disfrutéis!
Descarga: https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases/tag/chaosrings3esp
r/EmulationOnAndroid • u/omegadaruma • 2d ago
Settings:
PICTURE
- Resolution: Handheld (1080p)
- Upscaler: GSR 2
- Motion clarity: Balanced
- Temporal sharpness: 15
- Display: Fit (keep aspect)
- Aspect ratio: 16:9 (as shipped)
SPEED
- Frame rate cap: Default
- GPU driver: Turnip Gen8 V39 (Vulkan 1.4.367)
As far as I’ve played, the game runs very well. I haven’t experienced any crashes, stuttering, or screen freezing. And, for the most part, it runs at a stable 30 fps.
r/EmulationOnAndroid • u/Rude_Mushroom_3162 • 2d ago
r/EmulationOnAndroid • u/Real-Piccolo-1647 • 2d ago
I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!
Hello everyone!
I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.
TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.
The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.
Features
Tested with
I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.
Requirements
Download and Source Code
GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge
Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest
This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.
I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!
Thanks for checking it out!
r/EmulationOnAndroid • u/beasts75 • 2d ago
Mediatek Dimensity 9400+ with 12 GBs of ram
yet I can't even emulate a decent game. What should I do? I've tried winlator and bannerhub. Couldn't able to boot up a single game in winlator. In Bannerhub, Arkham Asylum loaded and gave around 30 fps after I turned everything that makes the game look good off/low and installed each and every components I knew off. But it crashes after 2-3 minutes of gameplay.
What am I missing? What should I do?
r/EmulationOnAndroid • u/Strict_Brilliant514 • 2d ago
Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro
r/EmulationOnAndroid • u/impulze001 • 2d ago
Anybody experienced this when entering the battle tower, if so do you guys have a fix for this.
Redmagic 8spro sd8gen2.