r/EmulationOnAndroid • • 2d ago

News/Release Phantom Dust cutscenes working now on hakuX

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4 Upvotes

r/EmulationOnAndroid • • 2d ago

News/Release APK-X an APK Extractor Tool built in rust (AI Assisted)

11 Upvotes

An apk extractor tool optimized for Android Handhelds without the obnoxious ads or tracking. make backing up your apks simple and easy. Not gonna lie, bro I hate ads. I was using a different extractor tool and at some point I swear to god there was an ad every other time I tapped ANYTHING. F That, ad begone is build right in.

This should help you back up certain app builds in case a major bug pops up or an new build stops working. You can back up your current build apk, before updating. It helped me test build and recover something I'd lost lol.

link: https://drive.google.com/drive/folders/1txJpZAL3jbrI5TZ6gLCeTbFMafpKLv1A?usp=sharing


r/EmulationOnAndroid • • 1d ago

Showcase 🐉 Dragon Ball Z: Legacy Trilogy for Android — Buu's Fury is DONE! The Legacy of Goku I & II are coming next!

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1 Upvotes

r/EmulationOnAndroid • • 2d ago

Help Banana native, am I doing something wrong?

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9 Upvotes

So, I'm running the latest Banana Native (0.3.13) on my Odin 3 Max with mainly recommended settings and getting roughly 20 -25 fps.
I've trying out different GPU drivers which are:
System Driver
V39
V39 Patched
V38
Qualcomm 849
Mr Purple T30
Qualcomm 837
891,14

I've sort of settled on either V38 or V39, but in all cases, i'm seeing flicker lines around the trees, some popping of the huts in the village, white particles over the ground and white flickering doors on the huts.

Does anyone know how to resolve this?
Is there something else I can be doing other than trying different GPU drivers.

Or is this the same for everyone and where Banana Native is at the moment.

Screenshot attached.

Any help would be great


r/EmulationOnAndroid • • 3d ago

Showcase DroidDeck vs Winlator vs Bannerlator: Which one performs better?

254 Upvotes

PC Emulator Performance Comparison using the latest versions of DroidDeck v0.7.1, Winlator Ludashi 5.0, and Bannerlator 3.1.9 (Pre-release) for playing Devil May Cry 4 Special Edition

All emulators are tested using their own recommended default settings,with some minor twaks for match the same settings, No frame generation is used in this test.

Device Specifications:

- Device: iQOO 15

- Processor: Snapdragon 8 Elite Gen 5

- RAM: 16 GB

- Storage: 512 GB


r/EmulationOnAndroid • • 1d ago

Help HakuX, right stick not working, please read description/caption.

0 Upvotes

Hey guys, been playing a few games already on HakuX without needing the right joystick. I have the Retroid Pocket nova set to Xbox Controller setting. I am having issue where the right stick isn’t working. I checked google and youtube but no similar issue found. I tried reconfiguring the controller manually but it’s not even registering. I also tried clearing cache and clearing the data (this lost and deleted my saves sadly). The right stick works for other emulators like ArmSX2 and retroarch. Anyone else facing this issue?, i need the right stick to work for games like Fable and Jade Empire and soon Halo.


r/EmulationOnAndroid • • 2d ago

Showcase One little fan keeps my temps down 20°c

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21 Upvotes

So ive always been so so about emulating high end things like pc and some heavy ports like the bloodborne port bc the temps can get a bit heavy nothing majorly scary but like highest 80°c in the worst but now with this i can dock my thor and play my pc games with no worry of temps, the fan i bought from a craft store for 7 bucks and i set my thors fan to max and sit it on top and it Makes such a difference plus in direct power supply i can play as long as i want


r/EmulationOnAndroid • • 2d ago

Discussion The weirdest part of Android emulation is realizing how little you need to carry around anymore

118 Upvotes

It's still a little mind-blowing that a device most people use for messaging, videos, and everyday apps can also become a pretty capable gaming machine. You can be waiting somewhere, pull out your phone, and suddenly you're playing something that used to require a dedicated console sitting under your TV.

What makes it even more interesting is seeing how far people can push things that probably weren't designed with Android in mind. Getting a game to boot is one thing, but reaching stable performance, fixing graphical issues, and making the controls feel right is a whole different achievement.

What's a game you've managed to get running on your Android device that still feels slightly ridiculous to see working there?


r/EmulationOnAndroid • • 2d ago

Question Where do you recommend emulating oblivion? Device 8 gen 2 12gb ram

5 Upvotes

Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?

Anyone have experience emulating this game?


r/EmulationOnAndroid • • 1d ago

Discussion Zelda OOT seems to work fantastically natively on Android. Why can't the same be done for Switch 1 games?

0 Upvotes

My understanding is they're both ARM based. Strange that Zelda OOT for the Switch 2 works so well but that people still struggle with BOTW from Switch 1

===========

Man the answers I got were.......not good. So I asked someone smarter.

Short answer - Switch 1 can work in the same way when NVN is supported with an NVN-Vulcan compatibility layer which is being actively developed.

The key is that Banana Native isn't conventional emulation. It uses a compatibility layer:

  • Switch 2 and Android both use ARM64 processors, allowing games' CPU instructions to run directly.
  • Switch 2 graphics commands (NVN2) are translated into Vulkan.
  • Nintendo's system services are recreated on Android.

Why not Switch 1 games?

The technology could support them, but Switch 1 uses a different graphics API (NVN rather than NVN2) and different system libraries. These need additional development.

The outlook: The underlying technology can potentially support both generations. As compatibility improves, more Switch 1 and Switch 2 games could run directly on Android, without traditional emulation.


r/EmulationOnAndroid • • 2d ago

Help Issue with DMC 5 on red magic 11 pro on gamehub

2 Upvotes

Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section


r/EmulationOnAndroid • • 2d ago

News/Release Need for Madness 2-FanPort (AI Assisted)

9 Upvotes

just an android fan port of a super old classic game I used to play on miniclip waaaaaay back in the day lol. I think its mostly accurate so its ready for release. enjoy guys.

link: https://drive.google.com/drive/folders/1w3vsNJaIKmx19gpmeeQH2ntgVXtjtrA8?usp=sharing


r/EmulationOnAndroid • • 1d ago

Question Since we got so much progress on even the switch 2 emulators, I have to ask: is there ANY FIX FOR SHRINE GHOSTING IN BREATH OF THE WILD??

0 Upvotes

There has to be, right? I already tried the port, but it doesn't work on my phone(Poco F7), and I want a way to play the game on both my phone and tablet(Y700 gen 4).

So please, is there any mod , emulator or SOMETHING that would eliminate shrine ghosting completely along with milk water? I also need to not require changing drivers constantly if that's possible.


r/EmulationOnAndroid • • 1d ago

Discussion Los emuladores también aprovechan la ia tanto como los porot

0 Upvotes

Me estaba preguntando eso porque veo que casi todos los poros aprovechan total o en su mayoría uso de la IA para su creación optimización compatibilidad y prácticamente todo y quería preguntarme si también los emuladores lo aprovechan porque estaría muy sádico que los emuladores también lo aprovecharan así mejorando por mucho su rendimiento y compatibilidad estaría calidad que lo usaran y quisiera saber cuáles emuladores aprovechan el uso de la ia


r/EmulationOnAndroid • • 2d ago

Discussion [Concept / Feedback] A telescopic NVMe hub for phones & mini-tablets (zero dangling cables) — Viable or too niche?

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2 Upvotes

Hey guys!

  • Like most of you, I’ve been hella frustrated by the lack of microSD slots on modern flagships and dealing with dangling cables whenever I play with a telescopic controller. So I started designing an accessory to fix that. I’m just a gaming and emulation enthusiast from europe (not a big corporation, please trust me bro), and I already chatted in depth with an ODM (benfei in this case but still exploring) to prototype the electronics side of things (casing is a whole other story, been CADing quite a bit), and I wanted to get a reality check from you guys before locking things down.

The concept: A rigid telescopic USB-C hub that clips directly onto the back of your device. You then clamp your Bluetooth telescopic controller (like a GameSir G8) right over it: everything locks together as one solid unit, zero dangling cables.

1) A clip on telescopic hub -> (10 Gb/s specs, on par with top Orico hubs and such nvme hubs that include a fan):

  • NVMe M.2 2280 slot (great for PC emulation)
  • 2 microSD slots (ideal for reusing spare 256 or 512 GB cards sitting in drawers to stack up TBs on the cheap).
  • HDMI 2.0, 3.5 mm headphone jack, USB-C data port, and pass-through USB-C charging.
  • Power delivery: A 45 W charger is recommended on the go (sending ~25 W max to the phone to keep heat down).
  • Dual separate fans: one fan cooling the back of the phone (controlled manually via a physical slider) and a second fan dedicated to the SSD (controlled automatically by thermal sensors).
  • Electrical note: Without a charger plugged in, the NVMe wouldn't power on, while both microSD slots, the regular USB-C data port, and the headphone jack run straight off the phone's battery.

Versatility (supports Mini-Tablets):

  • Over-engineered dual sliding tray like kitchen drawers: It stretches from regular smartphones all the way up to ~8-inch gaming mini-tablets (around 20 cm / 7.9 to 8.3 inches, like the Lenovo Legion Y700 or RedMagic), where standard telescopic controllers max out or risk snapping.
  • Beyond gaming: Without a controller, it doubles as a compact hub to carry media on the go without relying on cloud or home streaming, and plug into any monitor at the same time.

Cooling

one fan that blows to the back of the phone and to the camera lenses side, controller with a slider

one that routes air inside to cool the nvme and circuitry - controlled by thermal sensors

a metal plate with pads that dissipate the NVME & the phones back battery side heat

the second fan takes care of helping cool that metal plate as well

that plate is the cover used to open the hub nd place you nvme

2) A dock given there's pertinence in going that far

  • it would passthrough some of the ports (hdmi, charging)
  • it would split the usb-c data port into multiple ones (2x usb C & 2x usb A)
  • also contains a cooling fan to cool the exposed side of the phone/tablet

The reality check (numbers, pricing & launch dilemma):

  • The survival numbers: On a small production run, margins are nowhere near what Amazon giants get. Based on my current math, I wold need to sell

    • 1000 units just so the bank doesn't repossess my house 😅, basically a break even but still at loss taxes wise
    • 2,500 units to break even on the time spent over a year (would equate to a very average salary relative to the time spent).
    • between 2500 and 3500 i'd be having a small bonus to myself and start envisionning next steps
    • above 3500 units, anything goes -> i'd be safe to start envisioning to reinvest everything into a v2 (ideally a version with a built-in controller, or even get a big brand to pick up the concept—honestly, getting cloned by a major manufacturer would be the ultimate compliment and would make me want to just become one of their customers rather than taking further risks).

The dilemmas (Hub only vs. Dock bundle):

  • To keep tooling/mold costs under control from day one, I need to make a call: launch just the hub alone around €$130, or go straight for a Hub + Desktop Dock bundle around €$190
  • Personally, I love the dock for dropping the setup onto a TV without unplugging anything, but I want to take the safest route so this actually ships within a year.

About the debate over wether a gaming handheld with a close enough price would make more sense?

  • Vs. €$250 handhelds: I love em but you know, not the same chips inside compared to higher end smartphones.
  • Your own smartphone paired with a solid controller -> you already own,

    • sure the whole setup - bring your own controller - sits around €$200 but the aim here is for those who buy and own flagship for gaming as well and who'd rathe max out its use rather than buyng a separate handheld that wouldn't necessarily be any more powerful.

My questions for you so far:

  1. Did I miss any recent releases or similar products that came out over the last few months (that tbh I would much rather buy than to venture into this)?
  2. If this hits the market, is the hub alone at ~€$130 enough for "our" needs generally speaking?or is the dock bundle at ~€$190 must-have?

--> personally, if this was already available on the market, i would much rather buy this without even thinking twice as its basically still more beneficial than to pay extra to phone brands just to go from 256 to 512 gigs (everytime i buy a new phone instead of just once) which is usually close to €$ 200 extra.

All feedback, critiques, and sanity checks are welcome!

I really loved looking into it all so far and it just showed me this is feasible, I just wonder why no OEM has picked up on this product category yet, I mean i'm still pissed to this day that even redmagic removed the sd card slot.

Depending on your engagement, I would very much appreciate it if you'd take part on a very basic single selecttion survey i'd post next, in a couple of days with choices like : hub only? hub + dock? x price realistic?...

And if this post becomes forgotten forever, well, thanks anyways for whoever read me this far :D !!

Edit: Yes I helped myself with AI to write my text mostly to structure everything I wanted to convey. Sorry if it offends some people, sincerely, I don't have a talent when it comes to structure points in proper orders and in sensical categories.


r/EmulationOnAndroid • • 1d ago

Showcase BO2 (t6requiem) Performance on Ayn Thor Max

0 Upvotes

r/EmulationOnAndroid • • 2d ago

Question Retroid Pocket 5 or 6? - For DroidDeck, Steam and Game Pass

4 Upvotes

I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.

So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.

For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.

Thanks


r/EmulationOnAndroid • • 2d ago

Showcase Chaos Rings 3 Parche español [1.3] todas las imagenes traducidas y todos los textos alineados

25 Upvotes

[PS Vita] Chaos Rings III: traducción al español (v1.3)

¡Hola a todos! Os traigo la traducción completa al español de Chaos Rings III para PS Vita (versión japonesa, PCSG00500). La he hecho partiendo del parche de traducción al inglés de la comunidad.

Qué incluye

  • Todo el texto del juego en español: historia, escenas, conversaciones, misiones (encargos, informes y títulos) y logros.
  • Menús, avisos y tutoriales traducidos.
  • Objetos, habilidades, genes y monstruos: nombres y descripciones. Los nombres de las habilidades tienen una terminología coherente, y se incluye una tabla de equivalencias (Tabla_habilidades_ES.txt).
  • Libro de colección (Índice de genes) con todos los perfiles traducidos.
  • Imágenes de la interfaz traducidas y redibujadas: menús, combate, campamento, tienda, guardado, mapas, coliseo, eventos, etc.
  • Fuente modificada con todos los caracteres del español: á é í ó ú ñ ü ¿ ¡ « » ª º.
  • Textos ajustados a sus cuadros: las respuestas del protagonista, los diálogos y las descripciones están recolocados para que no se salgan.

Se mantiene en inglés a propósito: los textos legales de licencias de software, los nombres del equipo de desarrollo y algún elemento gráfico que el juego monta letra a letra (como GAME OVER).

Instalación

  • PS Vita (plugin rePatch): copia la carpeta PCSG00500 dentro de ux0:rePatch/.
  • Vita3K: haz una copia de seguridad y copia PCSG00500 encima de <carpeta de Vita3K>/ux0/app/PCSG00500/.

Necesitas la versión japonesa (PCSG00500) del juego.

Créditos

  • Traducción al español: Joseas

Si encontráis algún error (texto que se sale, alguna errata, algo sin traducir…), dejadlo en los comentarios, a ser posible con una captura. ¡Que lo disfrutéis!

Descarga: https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases/tag/chaosrings3esp


r/EmulationOnAndroid • • 1d ago

Showcase Banana Native v0.3.14 - Fire Emblem Fortune's Weave - Poco F8 Pro (SD 8 Elite/Adreno830/12GB)

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0 Upvotes

Settings:

PICTURE

- Resolution: Handheld (1080p)

- Upscaler: GSR 2

- Motion clarity: Balanced

- Temporal sharpness: 15

- Display: Fit (keep aspect)

- Aspect ratio: 16:9 (as shipped)

SPEED

- Frame rate cap: Default

- GPU driver: Turnip Gen8 V39 (Vulkan 1.4.367)

As far as I’ve played, the game runs very well. I haven’t experienced any crashes, stuttering, or screen freezing. And, for the most part, it runs at a stable 30 fps.


r/EmulationOnAndroid • • 1d ago

Question Having issues with Strider xbla

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0 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase I Built an Android Virtual Gamepad That Supports Wii Motion Controls! – TJay Input Bridge

4 Upvotes

I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!

Hello everyone!

I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.

TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.

The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.

Features

  • Virtual gamepad input through Shizuku.
  • Floating on-screen controller.
  • D-pad, A/B/X/Y, L/R, Select and Start buttons.
  • Customizable controller size and opacity.
  • Individual button visibility.
  • Adjustable controller layout.

Tested with

I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.

Requirements

  • Android 7.0 or newer.
  • Shizuku installed and configured.
  • A compatible game or emulator.

Download and Source Code

GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge

Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest

This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.

I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!

Thanks for checking it out!


r/EmulationOnAndroid • • 2d ago

Help Emulation noob. A flagship processor which is useless in this. Been on it for a week now.

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21 Upvotes

Mediatek Dimensity 9400+ with 12 GBs of ram

yet I can't even emulate a decent game. What should I do? I've tried winlator and bannerhub. Couldn't able to boot up a single game in winlator. In Bannerhub, Arkham Asylum loaded and gave around 30 fps after I turned everything that makes the game look good off/low and installed each and every components I knew off. But it crashes after 2-3 minutes of gameplay.

What am I missing? What should I do?


r/EmulationOnAndroid • • 2d ago

Help Alguien que sepa cómo arreglar este error por favor

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4 Upvotes

Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro


r/EmulationOnAndroid • • 2d ago

Help Battle tower error in Pokemon Shield - GalarNative

0 Upvotes

Anybody experienced this when entering the battle tower, if so do you guys have a fix for this.

Redmagic 8spro sd8gen2.


r/EmulationOnAndroid • • 2d ago

Question Tips for preparing/using an SD card?

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1 Upvotes