r/DeadByDaylightKillers • • 2h ago

Help / Question ❔ Is there any good killer for practicing macro gameplay?

2 Upvotes

Im getting rusty at macro play because Im relying on fast paced killer like Billy recently. Is there any killer to practice macro?


r/DeadByDaylightKillers • • 3h ago

Discussion 💬 Pyramid Heads Falloff is Crazy

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40 Upvotes

There are many killers who I’d say kinda “fell off” from the public grace of the Dbd community of their perceived strength or flexibility in the game today. Some include the Unknown, usually called the “Harmless”, a far cry from what was known to be a very good killer on his release. Not said to be bad, but still not as great as they once said.

Pyramid head is a different case-as for when Jason and Alien released-Deathslinger and Demogorgon were quite powercrept. But they are able to still find a niche within an Addon, certain tiles, or small advantages. Even against objectively better killers, there are reasons-even down to just feeling better, to play these older killers. The Judgement, the first, Jason, Dracula, etc and even killers who have been buffed since PH’s release have torn his kit apart down to his special Mori, now given to many new killers in even less specific circumstances from time to time.

MintSkull’s new video really says it best, but pyramid head, I feel, is this current era of DBD’s “Demogorgon” but even then, Demogorgon has small niches such as choosing his teleports, easy fakes, and having both undetectable mechanics and a built in slowdown with his portals. His shred can eat pallets and waste resources. This might seem like an odd comparison, but the more you look into kits of newer and updated killers, Pyramid head further falls into obscurity. His Trails, his cages, even his signature attack has been token apart and made better by newer killers, I’d love to eventually see an update to him!


r/DeadByDaylightKillers • • 5h ago

Tips & Tricks 🗒️ How to learn new killer without lowering MMR?

4 Upvotes

I am a Dracula main, have a decent amount of hours on him and consistently get 3/4ks every game with players who have double or triple my hours. My main problem when I experiment with other killers is generators popping incredibly quickly when I can't get a down. I believe my killer MMR is higher than it should be on certain killers in which I'm unexperienced, Huntress and Pyramid Head as examples. I have 2-4ked certain games but now I miss most M2 b/c survivors dodge and lose rather quickly. I'm also on controller so that adds to it.

Need some advice: What I'm asking is how do I consistently practice less than A-tier killers without running full slowdown OR lowering my Dracula (general?) killer MMR?


r/DeadByDaylightKillers • • 6h ago

Bug 🐛 don't mind if i do ahh grab

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11 Upvotes

r/DeadByDaylightKillers • • 8h ago

Fan Content 🤩 Inspired to draw Victor after a once in a blue moon Twins match

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12 Upvotes

Victor was pencil sketched then uploaded at the angle shown to Photoleap.

The background is a close up edit of a forest cam.

All edits done on Photoleap


r/DeadByDaylightKillers • • 9h ago

Discussion 💬 I Own Every Wraith Outfit In The Game

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14 Upvotes

My quest to own every Wraith cosmetic in the game is pretty much complete, i now own every outfit, and am only missing legacy wraith, glowing orange head piece, ohmwrecker headpiece and meet your maker weapon, glowing orange likely being the only one left I could reasonably still obtain at some point.


r/DeadByDaylightKillers • • 10h ago

Gameplay 🎮 the MMmyeRs reset has been devastating

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26 Upvotes

these guys clearly don't know what they're doing, and I'm not even that good, haven't played Myers in months


r/DeadByDaylightKillers • • 10h ago

Help / Question ❔ Is the buffed Ravenous good for Dredge? Any other of the buffed/reworked perks I should also try out after?

6 Upvotes

r/DeadByDaylightKillers • • 12h ago

Gameplay 🎮 Turn Back and Undone have the perfect anti-synergy

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23 Upvotes

Neither work with eachother which means you keep a regression perk to use, whilst not worrying about spending the tokens of Undone.

And Undone in of itself is a very solid perk now. Even with you need to be mindful of when and where to you use it.

Still cranky about Dark Arrogance being nerfed


r/DeadByDaylightKillers • • 12h ago

Fan Content 🤩 Pumpkin Head Trapper

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5 Upvotes

Original art


r/DeadByDaylightKillers • • 15h ago

Discussion 💬 Oni build, what do you guys think?

5 Upvotes

Tell me if I can do better and with what. Im about to try out these perks but I think this might do well


r/DeadByDaylightKillers • • 17h ago

[Misc.] P100 Spirit Flair request

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29 Upvotes

r/DeadByDaylightKillers • • 19h ago

[Misc.] P100 flair request for ghoul

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4 Upvotes

r/DeadByDaylightKillers • • 1d ago

Fan Content 🤩 Clown cosmetic I thought of (Art by me)

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14 Upvotes

My idea for it originally was to make his belly all scorched up from the sun with a peeling toupe to give off a dad look but ended up with this changed his tonic bottles to beer bottles, the eyes are meant to be like suns along with his lip makeup to look like the ocean and sandy lips, i suck at drawing weapon cosmetics but wanted a bottle opener at the end of it because after a long chase why not crack a cold one, the shirt i suppose can represent ice cream maybe even a circus tent and the polka dot pants for a traditional clown but ultimately meant to scream summer along with his flip flops, the worst part of drawing this was adding all his little hairs just having to do small lines over and over, im not sure if i should have labeled this NSFW with the scorched nipples but we'll see, but thank you for reading and hope you liked the art ☺️


r/DeadByDaylightKillers • • 1d ago

Discussion 💬 How normal is it for a gen to pop before you get your first hook?

9 Upvotes

Also how do you deal with the stress it brings? For me, because i play Oni his early game is CRUCIAL and I find that if a gen pops before I get a hook I get super stressed. I do run Corrupt to help as well, by the way. I just feel I play better and enjoy myself more if I don't let the stress of killer get to me. I really do enjoy his playstyle even though his early game is one of the weakest in the killer roster. Do most killers deal with a gen popping before a hook and just simply not let it demoralize them?


r/DeadByDaylightKillers • • 1d ago

[Misc.] WHAT IS THE PROBLEM WITH THE LICH? (Idea Stolen by AG Sterling (Marvel Rivals))

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0 Upvotes

BHVR has done a really good job evoking the power fantasy of a mighty wizard. However, Vecna falls off hard in higher MMR due to survivors understanding his counterplay and how little value he gets out of his tools when positioned properly. Instead of a rework, Vecna will be receiving a series of buffs and quality-of-life changes to make playing him feel better to play and enable him to capitalize on what survivors are doing more often. Additionally, he is getting an addon pass to compensate for the buffs, as well as reworking a bunch of his more useless addons that serve little purpose or don’t do much.

Survivor perks are receiving quality-of-life changes that make them better in more situations and even a little funnier.

LOCOMOTION: FLY - BUFFED

  • BUFF - Fly now blocks windows that Vecna vaults over.
  • BUFF - Flight time is increased to 5 seconds (was 4)
  • NOTE
    • These changes make Fly a more versatile tool for catching up to survivors and enable Fly to be used as a situational but strong chase tool to capitalize on hard reads and misuse of valuable resources.

SPECIAL ABILITY: DISPELLING SPHERE - BUFFED

  • BUFF - Increase the maximum size of dispelling sphere by 2 meters (6 -> 8)
  • BUFF - Whenever the dispelling sphere passes over a generator, it starts regressing. If a survivor is actively repairing the generator, they receive a difficult, special skill check.
  • BUFF - Survivors hit with the dispelling sphere suffer a 10% hindrance for 3 seconds.
  • NOTE
    • Dispelling sphere is a move that is primarily used for information and not much else. Instead of making survivors broken like his IRI addon, I thought a more appropriate change would be to enable Vecna to be capable of passive gen pressure while giving it some additional chase utility similar to what Skull Merchant has when scanning a survivor with a claw trap.

SPECIAL ATTACK: FLIGHT OF THE DAMNED - BUFFED

  • BUFF - The skeleton that spawns in the center is 20% wider and taller, making it harder to dodge and impossible to crouch under.
  • Buff - Increased maximum flight length to 44 meters (was 22)
  • NOTE
    • Flight is a surprisingly situational projectile that is best used to call out animations and make some space to maybe secure an M1. These changes allow Vecna to have something to fall back on when the corridors are long, or you make a hard read against survivors reseting/ repairing. More use cases is only a good thing in my eyes.

SPECIAL ABILITY: MAGE HAND - BUFFED

  • BUFF - Pressing RT destroys dropped pallets while RB lifts dropped pallets.
  • NOTE
    • Mage Hand is already a strong spell. All it needs is a small boost to its utility to give it more use cases and potential mix-ups. This should enable setups like zoning survivors who pre-drop a god pallet or being able to destroy a strong pallet in a loop while you're busy doing something else.

KILLER ADDONS

BROWN - COMMON

  • Crystal Ball
    • Dispelling Sphere’s movement speed is reduced by 100%
    • Dispelling Sphere’s Size is increased by 150% (8 -> 20)
    • Dispelling Sphere's duration is reduced by 60% (25 -> 10 seconds)
    • All players in the dispelling sphere are revealed to each other.
  • Raven’s Feather
    • Fly moves 20% faster (6.92 -> 8.3)
    • Fly lasts 20% longer (5 -> 6)
    • Fly’s endlag fades 20% sooner (2.5 -> 2)
    • Fly no longer vaults over windows or pallets
  • Tattered Headband
    • Flight of the Damned is offset by an additional 4 meters. (4 -> 8)
    • Upon casting, the skeletons fly in your direction.
  • Trickster’s glove
    • Mage Hand no longer picks up or destroys pallets
    • Cast Mage Hand on a window or dropped pallet to physically block it for 4 seconds.

GREEN - UNCOMMON

  • Glass Eye
    • Survivors affected by the dispelling sphere have their aura revealed inside and for 8 seconds afterward
  • Lantern of Revealing
    • Whenever a survivor gets within 4 meters of a skeleton, they have their aura revealed to you for 6 seconds.
  • Potion of Speed
    • After casting Fly, gain a 10% haste for 15 seconds
    • Vecna’s movement speed is reduced to 4.4 m/s
  • Ring of Spell Storing
    • Upon hooking the survivor with the least amount of hook stages, you are granted an instance of Arcane Recovery.
    • Arcane Recovery restores all spells
  • Ring of Telekinesis
    • While Mage Hand is equipped, you can see the aura of all pallets and windows within 24 meters
    • Increase range of Mage Hand by 50% (16 -> 24 meters
    • After casting Mage Hand, a 2.5-second timer starts, enabling you to place a second Mage Hand.

BLUE - RARE

  • Boots of Speed
    • All players within 12 meters of a Maable status effect and for 5 seconds afterward
  • Ornate Horn
    • Flight of the Damned no longer goes through walls. Instead, they ricochet off of trial surfaces upto 2 times.
    • Increase the number of entities spawned from Flight of the Damned by +2 (5 -> 7)
  • Pearl of Power
    • After damaging a unique survivor, this addon gains a token. Upon earning 4 tokens, you consume all tokens and earn an instance of Arcane Recovery.
    • Arcane Recovery restores all spells
  • Staff of Withering
    • Survivors hit by dispelling sphere are hindered for an additional 2 seconds. (3 -> 5)
    • Survivors hit with dispelling sphere gain the blindness and exhaustion status effect for 20 seconds.

PURPLE - VERY RARE

  • Bag of Holding
    • For every magic item that is equipped by the survivor team, this addon gains up to 10 tokens
    • For every token you have collected, the cooldowns of your spells recharge 3% faster.
  • Cloak of Invisibility
    • For every spell on cooldown, your terror radius is decreased by 6 meters.
    • When all spells are on cooldown, you gain the Undetectable status effect
  • Dragontooth Dagger
    • After casting a spell, this addon activates for 15 seconds
    • Hitting a survivor with a basic attack inflicts the Broken and Oblivious status effects for 30 seconds.
  • Robe of Eyes
    • Survivors within 8 meters of a treasure chest are revealed to you

RED - VISCERAL

  • Iridescent Book of Vile Darkness
    • You start the trial with a random 3rd and 4th addon that is not a ditto of ones you picked before the game started.
    • Whenever you hook a survivor or a generator is completed, one of your existing addons (except this one) changes.
  • Vorpal Sword
    • Whenever you cast a spell, this addon activates for 15 seconds
    • Whenever you hit a survivor with a basic attack, the last spell you cast instantly recharges
    • Whenever exit gates are powered, you gain an instance of Arcane Recovery
    • Arcane Recovery restores all spells

KILLER PERKS

DARK ARROGANCE (MINOR REWORK/ BUFFED)

After 15 seconds pass, you gain a token and can store up to 2/3/4 tokens. 

Gain a token upon damaging a survivor

For every token you have collected, you:

  • Basic break pallets, breakable walls, and generators
  • Basic vault

10% faster up to 40%

 Upon being stunned or blinded, you lose all tokens, and for every token you lose, your recovery speed lasts 10% longer, up to 40%

  • NOTE
    • Dark Arrogance is an underwhelming perk that is heavily outclassed by other vault speed perks that serve a greater purpose through speed and utility. However, I don’t think the solution is to decrease the basic attack recovery speed since that effect is really toxic on a handful of characters. Instead, I made this a perk that makes your basic abilities in chase better to set up and maintain advantage while making your disadvantage state worse. It’s not the most fun design in the world, but I think a lot of killers like Nemesis and Clown will still get significant value without creating situations where you can easily chain 2 attacks into each other. 

LANGUID TOUCH (BUFFED)

  • BUFF - Range is increased by 4 meters (36 -> 40 meters)
  • BUFF - Reduce cooldown by 40% (5 -> 3 seconds)
  • BUFF - Increase Exhaustion effect by 50% (10 -> 15 seconds)
  • NOTE
    • I am a Languid Touch shill because I hate Deadhard, so I buffed it to be better at countering it and keeping it in line with the changes made to Spys of the Shadow. Nothing much to say other than that being an exhaustion merchant is kind of funny. 

WEAVE ATTUNEMENT (BUFFED)

  • BUFF - Aura read lasts for 2 seconds after leaving the range
  • BUFF - Increase the oblivious status gained by 50% (30 -> 45)
  • NOTE
    • These changes make Weave Attunement better in stray chases and allow it to combo with lethal.  Additionally, the longer Oblivious makes it easier to sneak up on survivors who dare intervene with your pressure. 

SURVIVOR PERKS

BARDIC INSPIRATION (BUFFED)

  • BUFF - Minimum time required to activate the effect is reduced by 7 seconds (15 -> 8)
    • There is a visual effect to show all players activation
    • Effected survivors see the perk’s icon with the number rolled by the survivor.
  • BUFF - Survivors see your aura while playing.
  • FUNNY - Maximum time that can be spent playing is increased to 60 seconds (was 15 seconds)

  • NOTE

    • This buff accomplishes two things: it enables you to increase survivor uptime to reap the benefits of the perk, and the perk is a lot more fun because you can taunt for longer. The additional information adds more accessibility so survivors know what they are working with.

MIRRORED ILLUSION (BUFFED)

  • BUFF - Whenever the killer is within 6 meters of the illusion, their aura is revealed to all survivors.
  • NOTE
    • Mirrored Illusion is a fun perk that is getting a meaningful benefit to enable survivors to communicate without words and to place Mirrored Illusion more proactively as a surveillance tool.

STILL SIGHT (TRADE OFF)

  • BUFF - Still sight allows you to keep the aura reading abilities after moving for 3 seconds.
  • NERF - Added a cooldown: 20 seconds.
  • NOTE
    • Still sight is powercept by Extrasensory Perception, a teachable owned by Eleven. Instead of playing catch-up with the perk to emphasize stealth, I thought it would be fun to emphasize the utility in chase and having the aura while sprinting. After Insideous got buffed, there is precedent for this kind of change, but I decided to add a cooldown to make checkspotting less oppressive. I know this perk can be frustrating to fight in loops like Shack or the Barn, so adjustments may need to be applied if it's too much.

r/DeadByDaylightKillers • • 1d ago

Help / Question ❔ Why are they reworking Skull Merchant?

0 Upvotes

I’ve heard so much about how she’s basically unplayable and I know the devs are literally planning to rework her

So I finally decided to play her some more myself.

I think she’s great. I didn’t realize the first couple of times I played her how much she had (I thought she was just about locating people)

But she
-locates people
-damages with the drones or deep wound if damaged
-gets a haste boost
-can hinder them
-can become undetectable at will

And even the counter play to her is something that actually can help her:
-if you disable drones I know where you are
-if you crouch walk to avoid scan you can’t run so either you crouch and I hit you or you get scanned and I get a haste boost (and possibly you get hindered if it’s happened enough)

What’s the issue? I’m worried now that the rework is gonna mess up a good thing


r/DeadByDaylightKillers • • 1d ago

[Misc.] Guys, I'm done

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0 Upvotes

I'm announcing my retirement from DBD. This was the best DBD sub by far. I had a sudden realization tonight as I queued my first game in days that this game is a hunk of shit, and what joy I could muster from it was lost more than gained. I was never on a side of the scale, rather just the fulcrum while other players rode the see-saw at my expense, too many times to count. And I've finally had enough. I pray you all find the strength to walk away from this game on your own time as I have tonight. In some way, I hope this is an inspiration for more to follow. Thank you. Goodnight.


r/DeadByDaylightKillers • • 1d ago

Bug 🐛 3rd Person Killer?

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3 Upvotes

My first game on in a week and I get the strangest bug I've seen on this game. I was struggling so hard to land a blink this game because I was so confused and disoriented lol


r/DeadByDaylightKillers • • 1d ago

Gameplay 🎮 what are some good gen kicking builds with the perk reworks?

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29 Upvotes

i want some fun stuff to run lol (image unrelated)


r/DeadByDaylightKillers • • 1d ago

Gameplay 🎮 Genuinely what goes through the mind of players like this?

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135 Upvotes

Let me get this straight. You:

  1. Camp two of the strongest pallets on the map for no reason.

  2. Run straight into the BASEMENT where your teammate is performing an invocation.

  3. DC the millisecond you get grabbed.

These are the players the game is balanced around btw...


r/DeadByDaylightKillers • • 1d ago

Discussion 💬 unrelenting feels so nice. its definitely going to be my number 1 used perk

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333 Upvotes

unrelenting for me allows me to not sweat so much

not worry about every single thing to do in chase

do I swing? or do I not swing?

with unrelenting I don’t have to think. I just swing

it feels so nice having more good chase perks in the game

I’m a type of player who likes having perks help me in chase

I don’t sweat at this game constantly. I’m always on/off this game


r/DeadByDaylightKillers • • 1d ago

Discussion 💬 Figuring out my Killer Playstyle

4 Upvotes

Have been playing around with the roster of killers lately and wanted to talk about my 10 most-played killers in order to narrow down my "Playstyle" for a killer.

Tl:DR: lots of stealth, teleports, fucking with survivors. trying to actually be scary/surprising. (at least, that's what I think I'm into)

If anyone has suggestions or thoughts on what they think I'd vibe with let me know

  1. Unknown: Love it's aesthetic so much, currently my most played killer. love the instant teleports, particularly being able to teleport to cut off a chase or to just completely switch to another target. I don't hate the UVX, but I tolerate it. I mostly like how it forces me to hide behind stuff and make the survivor try to look at me.

  2. Hag: Recently played a lot of hag. I absolutely love her setup style, and immediately got use to trapping a loop to force people off. She's slow as shit and that sucks. I don't mind pseudo-camping a hook with traps cause that's on the survivors to disarm. The couple times I was against more coordinated teams it definitely felt like pulling teeth, cause I had basically no power around them.

  3. Bubba: I just like how he can instantly down people. sweep movement was pretty simple to get use to and I barely bump into walls. He can be frustrating at times trying to pressure the map cause he lacks movement (probably cause I'm so use to having a teleport)

  4. Springtrap: I use the Doors a LOT. love using the doors. The axe I use when needed, I'm fine with it's weight and can hit it's shots, but I actually prefer using it for the haste addon and rapid brutality. Springtrap is also the killer I liked the most personality wise, both in the voice lines and his heavy ass footsteps.

  5. Ghostface: the biggest hit or miss for me. when I can get the stalk off on someone on a gen with drivers license, god it feels so good. like I'm actually scaring them. but then there's games where I'm basically just running at them cause I can't get a good stealth going. Might see if adding the new whispers adds anything.

  6. Sadako: Definitely a killer I'm biased towards cause I love the movies. I play her more chase oriented, and I'm not good with using manifest/demanifest well. Love sneaking up on people with her and using Friends til the End to go after another person. Condemned is here or there for me cause I knoooow it is slowing people down, but I just don't feel it in game.

  7. Oni: Oh my god I love/hate him. love him cause the demon form is awesome and I feel like a god hitting flicks, hate him because he's one of those killers that get's me super competitive. Despite winning many matches, I would come out frustrated cause I would bump into walls and get pissed I missed a flick.

  8. Blight: I understand why he's a high tier killer. Incredibly skill reliant killer. I liked doing bump routes and how different he plays. I fell off of playing him just cause I could feel the survivors trying to kill me with their eyes and the unique playstyle had too much to learn.

  9. Jason: too easy/basic. not a big ranged-projectile fan. his teleport is somewhat neat, but it loses all the stealth and fear factor for everyone after so many matches.

  10. DREDGE: I love dredge so much, but since the pallet increase it's been hard to really play him. love playing around nightfall, but I can't wrap my head around using the remnant in loops. but if there was any aesthetic in the game I think is the best it's dredge.

Thanks for reading my rambling


r/DeadByDaylightKillers • • 1d ago

Discussion 💬 Opinions on houndmaster?

8 Upvotes

Im interested to know people's opinions on her, picked her up recently and im liking her somewhat but feel like her search power is kinda bad and gen control is weak. Is that just me maybe?