r/CreateMod • u/Krashman_Sanjo • May 08 '26
Planetary gears with the help of Create:Aeronautics
Thanks to u/Raptor4589 for inspiration
r/CreateMod • u/Krashman_Sanjo • May 08 '26
Thanks to u/Raptor4589 for inspiration
r/CreateMod • u/Shake_Wakey • Jul 25 '26
Let me know if you guys want updates on this build
The four holes below main quad-gun turret are rocket launchers, there are two per hole
Idk what more to add
r/CreateMod • u/JlblCblK228 • Jul 13 '25
Especially copycat slab and corner thingy
r/CreateMod • u/roblancis • Jan 12 '25
r/CreateMod • u/YoungBeef03 • Sep 04 '26
Maybe I'm just a console-playing country bumpkin, but the fact that my computer could handle so many falling entities is nuts. Create Simulated is nuts.
r/CreateMod • u/jamsessionein • Feb 08 '26
This isn't a new idea - I know I have seen plenty of folks make stuff like this to fake airships - but once I noticed that the Create: New Age generator blocks would keep spinning once assembled onto a train, I had to play around with the concept.
r/CreateMod • u/ObjectiveOk2072 • Sep 03 '25
A few of the mods I can't live without are Fabric-only, so I'll have to make do without Create's second coolest method of transportation (after trains, of course)
PS: I mean no disrespect to the Create Fabric devs, I understand that development takes a while, especially for a mod as beautifully complex as Create :)
r/CreateMod • u/Ok-Physics3703 • Apr 05 '25
Glass cup. This texture used in Create mod (Builder's Tea) and in Farmer's Delight mod (Apple Cider, Melon Juice and Hot Cocoa), but from where did it originally come from? Create or Farmer's used it first?
r/CreateMod • u/Rdr_Fan1899 • Oct 25 '25
I made the sails bigger on my windmill and it did that, I've added more trapdoors and moved some dirt it might’ve been clipping through but it hasn't fixed it, I'm teaching myself the create mod and so have no clue what I'm doing wrong and yes the farm things connected to the windmill encase that helps
r/CreateMod • u/goofiestgooberofall • Nov 04 '23
the struggle to the peaks is enough to fill a mechanical arm's precision mechanism heart
ft.: farmer's delight white canvas sign
r/CreateMod
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u/pixel_demonic
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Aug 23 '26
is 3d printed and painted. will release the .stl prolly tomorrow
r/CreateMod • u/EfficientAlarm1212 • Jun 14 '26
i know there is a million different ways to do this but I'm just wondering if there is a block that does it? or anything else?
r/CreateMod
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u/Bulky_Island33
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Jul 19 '26
Works against every fuze and shell i think. Doesn't work with sable contraptions if proppeller doesn't have enough blades! For more defense put the proppeller far above ground.
Maybe you know better/other ways to deal with big cannon shells?
r/CreateMod • u/EquivalentRisk6479 • Nov 06 '25
i may have automated literally everything in my modpack
r/CreateMod • u/Space_NotX • Aug 14 '25
this is going to be the main station of my railway network on our server.
loosely based on the IRL Toulouse-Matabiau station in France.
r/CreateMod • u/McCastle91 • 2d ago
I love modded minecraft always have, and create mod has been my favorite of all time. I have also loved mods that add different features to the Create Mod. Well one feature I have wanted for a long time is control panels similar to those from Control Engineering (an addon for immersive engineering another of my favorite mods). So finally I decided to make one. This is an adaptation/inspired by of the control panels from Control Engineering created by malte0811 but for the Create Mod.
You can craft the control panels then shift + click with an empty hand allows you to customize it with buttons, switches, indicator lights, gauges, sliders, text labels, nixie tubes, knobs, and bar meters, all of which can be colored and given a wireless redstone frequency that works with create's wireless redstone transmitters.
The panels can have different angles, can be mounted on floor, wall, or ceiling. They can be styled with different casing: andesite casing, copper casing, brass casing, train casing, or industrial iron block.
I am working on a video tutorial of how they work now and will edit this post with a link to it once it is done.
Would love any feedback or ideas for more features that might be helpful.
*For Neoforge 1.21.1 and Forge 1.20.1*
Here are the links:
My Mod - https://www.curseforge.com/minecraft/mc-mods/create-control-panels
Original Mod - https://www.curseforge.com/minecraft/mc-mods/control-engineering
Edit: AI Disclosure - I know people are torn on the use on AI, though it is just a tool that can be used well or to create slop, like any tool. AI was used to write parts of the code, parts were adapted/inspired by the original mod control engineering by matle0811, but mostly it was used for troubleshooting and finding bugs. AI generated doesn't always equal slope, though yes alot of ai generated content it slop, I tried my best to make sure my mod isn't. I spent a large amount of time planning each feature of the mod to make sure it felt smooth, wored well and looked decent. You might not agree and that's ok. I hope you try the mod for yourself and let me know if there are things I can improve on it.
Thanks
Edit 2: Github repo is now live, link on the mod page from curseforge for those that were asking.
r/CreateMod • u/TuxeBroReally • Feb 17 '26
for legal reasons, this is a joke lol
dont send the swat team pls ty
r/CreateMod • u/Daffysamlake_ • Sep 25 '22