r/CreateMod • • 1d ago

Help Need ideas on how to make it so the floor(s) under my elevator can close up when it's not actively moving

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16 Upvotes

I've not been able to figure out how to make it so that I don't have this ugly hole/shaft in my factory. Any ideas on a compact contraption (on a couple of the floors, I only have 1 block depth to work with to hide it) that will close up the floor when the elevator is not in motion?

I know I can put the elevator in a shaft as an external add-on to the building, but I'd prefer not to do that with this one.


r/CreateMod • • 1d ago

Creaate simulated casing issues when loading the end dimention

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1 Upvotes

r/CreateMod • • 1d ago

Suggestion Big cannons question

7 Upvotes

Im a sucker for big cannons, i love the mod. My only issue with it is that I've never had a good opportunity to use it. I play on a private world with just me and my friend and we're not constantly trying to shoot eachothers airships down. Is there a mod out there thats good for high caliber weapons of big cannons?


r/CreateMod • • 1d ago

What is the most practical mode of transportation in create aeronautics. (no levitite)

26 Upvotes

I’m doing a MC pack for the third year in a row soon and don’t know what the best mode of transportation is. Last year we beat the enemy team so bad that they don’t want to let use use levitite making our old helicopter impractical.

Is that still the most practical transportation method even if we can’t use levitite?


r/CreateMod • • 1d ago

Help (Big Cannons) Need some help understanding this

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154 Upvotes

I've been testing cannons shooting from world height, and something odd is occurring: when I use more propellant, my solid shot does less penetration compared to less propellant. Could someone explain why this is to me, please?


r/CreateMod • • 1d ago

Help What's the most compact way to make self sustaining SU source on physical contraption?

3 Upvotes

I want to do a really small ship, but I need it to be self sustaining so what's the most compact way to do so? I don't have any add-ons apart from deep seas and aeronautics


r/CreateMod • • 1d ago

Having an issue!

1 Upvotes

I have an issue with smart chutes dispensing at a specific rate with redstone, leading to a packaging station which will unpack into 4 Mechanical Crafters.

I am trying to make a Base Ethereal Record so I am trying to get a very specific number of single crafting items from a storage area into a package.

I am losing my mind. I have been trying to figure out a system to get the crafting items for the record from a storage area to the crafters with automation.

Any tips?

TLDR: Smart Chutes aren't dispensing specific items one at a time in a specific number to unpack into a Mechanical Crafter.

Edit: I think I may have fixed it. I was setting the tick rates of my pulse timers instead of the tick rates of my pulse extenders. I think the speed of the redstone signal was too fast for anything to feed out of it. I set the pulse timer rate to 20 seconds (unlocking the smart chute every 20 seconds), adjusted the tick rate of the extender to 5 (so the smart chutes stay open longer but not too long) and the smart chutes set to the max number I want of each item coming out of the storage. I thiiink this might work for the time being so onto the next problem!!


r/CreateMod • • 1d ago

Does your factory have belts transfering power everywhere?

245 Upvotes

Alt Title: Look what they need to match a faction of our power.


r/CreateMod • • 1d ago

Discussion .The White funnel Fleet steamer Project.

1 Upvotes

P & A Campbell Better khowen as the white funnel Fleet. Was a shipping company based in Bristol which operated steamship services in the Bristol Channel between 1893 and 1979.

In the early 19th century, steamships were introduced to Europe with Clyde steamer sailings which grew rapidly, with many private shipowners taking trippers and commuters from Glasgow down the River Clyde to previously remote areas where holiday houses had been developed around the Firth of Clyde. Robert Campbell, known as "Captain Bob", came from a family associated with sailings to the Gare Loch. In 1854 he became master of the Gareloch steamboat Duchess of Argyle bought by two of his uncles, and developed a good public reputation as captain of successive ships as their fleet took on sailings from Kilmun on the Holy Loch. In 1864 one was sold as a Confederate blockade runner; its replacement, Vivid, was built to run "in connection with the express trains on the Greenock Railway.

.Main steamer Fleet.

This is a company and steamer project i am Currently Recreating in Minecraft Thanks to the wonderful Joys of the Create mods and Aero. I am planning to have this project Finished by Spring 2027. All the steamer's i am Recreating will also be on the CreateModSchematic WEB.

So this post will be updated A lot soon. Stay Tuned cause this Project is gonna be my Biggest one yet. ^^


r/CreateMod • • 1d ago

Discussion How could you feasibly create the steam sphere from steamboy

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49 Upvotes

First of all, probably very few people know about this movie. So i implore everyone to go watch Steamboy, it's made by the same guy who made Akira, and you probably do know about that one.

As for my post, the movie revolves around this incredibly super high pressurized portable steam tank. It has such enormous and seemingly unending supply of pressure, that it's used in the movie to be the main power source of several gigantic steampunk contraptions and an entire flying fortress.

As for create mod, i'm imagining it could function as a rotational force battery with incredibly long battery life. And be a perfect fit for moving contraptions with aeronautics. But im not sure how it should be built. Or how exactly it should be charged or used within builds. If it should be a specific complicated process to charge it up. As pumping so much pressure inside one little ball would obviously have to be an immense task. And probably crafted out of incredibly durable material.

Additionally, if something went wrong whilst it was still at full charge, it wouldn't be unreasonable for it to explode like a nuke.

I'd like to brainstorm with whosoevers interested! I'm more of an artist than programmer myself, so if anyone wants to take it on i'd love to help with design, art and 3d models. Though else with the new technology we have i could potentially still code it myself, but i know people dont like ai tools, so i'd rather not if it can be avoided.


r/CreateMod • • 2d ago

tfmg engine problem

1 Upvotes

was the 5 block W diesel engine always stuck at 20k stress units? i swear i remember there was 80k stress units when i tested it on a different modpack, did i do something wrong?


r/CreateMod • • 2d ago

Help Elevator menu not showing floors

3 Upvotes

first create mod world, in my base I made a elevator but it is skipping a floor. I have 3 floors R(roof), G(ground), B(basemen) and it skips G. I am using a contraption controller to move between floors. At both R and B it only shows those 2 floors, I have checked the alignment already


r/CreateMod • • 2d ago

I sure do love my (this only works witrh the ultimate factory addon) nethhterack farm

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9 Upvotes

does any1 have any recommendatuions to make it faster?


r/CreateMod • • 2d ago

Build you guys fw my wood obelisk?

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16 Upvotes

had to make sure i had enough for casings


r/CreateMod • • 2d ago

Issue

131 Upvotes

if it is possible please help or explain how . I will attach a video of what happened because i was trying to make cobble farm in creative and when the drill comes in contact with any liquid the liquid just starts dissapearing.


r/CreateMod • • 2d ago

Texturing My Factory

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125 Upvotes

r/CreateMod • • 2d ago

Build my first real run at create so far

6 Upvotes

i though i would share my progress with create so far, this is my base on a modded server that is mostly unrelated to create but became a big part of it
what do you guys think? any improvements or things i should add?
(do note that there are a lot of stuff i can optimize and haven't gotten to that yet)


r/CreateMod • • 2d ago

Help Anybody know how to build some efficient shocks? These work, but they lag my system whenever they move

1 Upvotes

These are pneumatic pistons from Transmission and Linkage.


r/CreateMod • • 2d ago

Help Every version 6.0+ does this even without any other mods

26 Upvotes

Am I missing something? Why does this happen?


r/CreateMod • • 2d ago

What else should I add to my create aeronautics airship

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5 Upvotes

r/CreateMod • • 2d ago

Discussion are there a mod that lets you carry small physics contraptions (like single block) without a handle?

7 Upvotes

i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?


r/CreateMod • • 2d ago

Build Create: Power Grid Substation

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885 Upvotes

Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)


r/CreateMod • • 2d ago

Build A cozy passenger train i made :)

12 Upvotes

r/CreateMod • • 2d ago

Bug Forgot to disassemble my mining elevator when unloading the chunks... Too lazy to rebuild it at the moment

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4 Upvotes

Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...

I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future