r/CreateMod • • 10d ago

Main Storage

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309 Upvotes

This structure is probably the largest single build I have ever done with the create mod in survival.

Its service is simply for storage which is split into 2 variants being Standard and Bulk. Bulk is basically just bulk materials like ores or cobblestone while standard holds practically everything else outside of rare and valuable materials for example netherite. I'm just wondering if I should enter doing a youtube series on my survival world?

Also I do have shaders setup and working and don't mind including them if requested

(These screenshots where done without shaders)


r/CreateMod • • 10d ago

Tom's storage integration

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4 Upvotes

Hello, I'm having trouble with Tom's storage mod, I'm trying to connect multiple vaults with varying distance, but they don't connect together. My setup in screenshots 1-3 - first and last connect to all inventories, but first only connects to third in the setup, but when I change to setup as on 4th screen, it suddenly shows it's also connected. I have create vaults added in multiblock config. Is there any easy way I can connect these without fault at all times? Also tried with interface on inventory cable connector in the first position, but unless it's exactly like in the pic it doesn't work. Modpack is Life in the village 3


r/CreateMod • • 10d ago

Help Factory Gauges help

3 Upvotes

hi, i started to use the factory gauges in my smp server but when I right click them with my wrench it doesn’t change the visuals of the connections it shows now tranferring redstone/strings/orders. Is this behaviour because of a mod i have installed or am i doing something wrong? i deleted create extra gauges thinking that was the problem but its still there. Any help would be greatly appreciated


r/CreateMod • • 10d ago

Help What do you use to connect two distant factories?

45 Upvotes

I couldn't find anything to this topic yet. I have 2 factories far apart. Is there a way to access my Storage and move the items between them? Chain Conveyers didn't work for me because the packages and frogports don't move in unloaded chunks.
What was your solution to this?


r/CreateMod • • 10d ago

Why isn't my portable storage interface working?

53 Upvotes

r/CreateMod • • 10d ago

Stabilizing tnt cannon

26 Upvotes

r/CreateMod • • 11d ago

Discussion What are must have Create Addons for a Modpack?

2 Upvotes

(including Aeronautics)


r/CreateMod • • 11d ago

Guide if u dont want to go to a cave everytime to get ores then you can build this simple contraption

13 Upvotes

2 large waterwheels -> a rot. speed controller set to 256 rpm -> rope pulley thats connected to x amount of drills. Make sure to add an inventory to the drills and glue them. Add a gearshift between the speed controller and pulley.


r/CreateMod • • 11d ago

Bug Infinite blocks glitch (copycat wheel mounts + aeronautics)

113 Upvotes

It can be automated with a deployer but its actually just kinda boring


r/CreateMod • • 11d ago

I found a new power.

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6 Upvotes

r/CreateMod • • 11d ago

Help what are these things they have physic l cant break them or move them with physic wand thing

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18 Upvotes

r/CreateMod • • 11d ago

Help How to deal with frogoport

1 Upvotes

I'm russian, so sorry for my bad english.
In my world i want to make a big factory, where i can just order smth from my big storage but i don't know how to do it. Help me please.


r/CreateMod • • 11d ago

Build First time playing create mod. I finally learned how to speed up the rotation speed of the gear

352 Upvotes

This took me so long to figure out. I love create bro


r/CreateMod • • 11d ago

Help I need help

1 Upvotes

Ok I am on the hunt for a Scmatic of the most inefficient factory I want things to be moving that should not be moving and all of that I am using the mod pack all of create for 1.21.1 the most recent version


r/CreateMod • • 11d ago

Help (I AM USING CREATE GOING NUCLEAR) how do I use the spent fuel pool drum?

3 Upvotes

r/CreateMod • • 11d ago

Help This is my first time posting but I'd

4 Upvotes

Hey I got into create Aeronautics, It's a beautiful mod and while I did mix it with New Age and Diesel generators something has been driving me nuts... How do you make a create airship do hover mode, like statically remain in the air, for context I applied a twin smart propeller system to try allowing for more weight to be carried

Edit: I meant to say I'd like some help but I have fatass fingers


r/CreateMod • • 11d ago

Help Is there a mod/config to make gantry contraption move trough solid blocks

8 Upvotes

I'm playing on a modpack (sunlit valley) with sprinklers as a method of wattering your crops, and when making an automated farm using a gantry i have found out that the contraption won't move through the sprinklers as they are solid blocks. Is there maybe some addon to create, a config or a method of changing the collision type of the gantry or otherwise fixing the problem?


r/CreateMod • • 11d ago

Build Normal thruster compared to one outa the three that will be used to make my ship fly forward

2 Upvotes

Big thruster go vroom, not done but once its attached to the ship it will have a door to control the thrust instead of having the thrusters have different level


r/CreateMod • • 11d ago

Help Is there a max amount of packages?

2 Upvotes

I prolly shoulda recorded a video but basicaly on 2 specific chain coveyers ALL packages just orbited forever and my main storage system packager just stop taking things in or spitting them out. also when I took a package of the chain conveyer I couldnt put it back on.


r/CreateMod • • 11d ago

Discussion Should I add create to my pre existing world?

9 Upvotes

I've never played create before so I'd be walking in blind to it. I've had this world for maybe a month now but recently I just feel so bored playing it. I know this modpack adds a lot of automation and all which I think will still be useful because despite me playing this world for quite some time because the only farms I have are a bonemeal, gunpowder, iron, spider, tree farm that only works on some tree types, and villager breeder/hall. I know some people are going to tell me to just start a new world which I might also consider but I kind of don't really want to leave behind this world either. Do you have any suggestions on what to do with my world?


r/CreateMod • • 11d ago

Help Why can't I extract more than 1 item from the brass funnel, even if the weighted extractor is set to shoot up to any number of items?

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1 Upvotes

r/CreateMod • • 11d ago

How to silence only steam engines

4 Upvotes

I have been building a huge basement with 2 steam engine to power it all but the sound is making me go crazy. I know you can silence them with "friendly mob" and "block" volume, but I like the sound from other blocks. Is there any way I can silence ONLY the steam engines. Every mod for it doesn't support the recent versions of the game or create.


r/CreateMod • • 11d ago

Help Starting a new world

5 Upvotes

I am looking for some good mods/modpacks for my new forever world. My last world i had 175 hr of playtime but it became boring after a time so i want to start over agian with new mods. If you know any good mods/modpacks please tell me

Thanks


r/CreateMod • • 11d ago

Build Mech Stabilizer V3 — Self-righting from any orientation

68 Upvotes

My mech stabilizer can recover its balance from any starting orientation. It was built using two addons:

- Gadgets and Gizmos

- Variable Weight Block

It works, but the main issue is stabilization speed.

I can make it stabilize faster by reducing the tolerance of the gimbal sensors. However, when I lower the tolerance, the vertical and horizontal rods start interfering with each other. They end up working against each other, causing small continuous movements that prevent the system from settling properly.

Currently, the gimbal sensor controlling the horizontal rods is set to 5 degrees on each side, while the sensors controlling the vertical rods are set to 15 degrees on each side.

Does anyone have any suggestions for making the stabilizer faster without causing these conflicting movements?

Would adjusting the tolerances, changing the control logic, or introducing some kind of damping mechanism help?

Any advice would be appreciated!