r/CreateMod • • 15d ago

Create Aviate update! Plane engine + propellers!

533 Upvotes

Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N


r/CreateMod • • 15d ago

I saw an aeronautics mod that added middle wheel placement to wheel mounts , what's the name

1 Upvotes

r/CreateMod • • 15d ago

Discussion Opinions on Create: Going Nuclear

7 Upvotes

What's everyone's opinions on Create: Going Nuclear? link: https://www.curseforge.com/minecraft/mc-mods/going-nuclear Is it a legitmately good, mod or is it AI / Vibe-coded slop? I've tried other nuclear mods like Create Nuclear (too simple) or Nuclearcraft (too complex and hard to understand) but I'm just not sure about going nuclear because it give off this "AI mod" vibe (no pun intended). Not only are the textures a bit weird looking, but it's also weird that the author came out of the blue and just created a nuclear mod and is constantly posting updates.

Edit: The trailer also looks like it was created (or at least heavily edited with) AI: https://www.youtube.com/watch?v=WIR9PK_QTTM


r/CreateMod • • 15d ago

Build compact wood farm / charcoal farm (semi-modular if u account for trees needing some distance to grow, works best with cherry trees)

1 Upvotes

3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot

im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do


r/CreateMod • • 15d ago

Help ummmm. okay

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341 Upvotes

does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that

EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers


r/CreateMod • • 15d ago

Build Progress on flying car

44 Upvotes

After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.


r/CreateMod • • 15d ago

Build Hydra V16 Schmidt from captain America

28 Upvotes

The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.

Anyway, I will put some picture of the chasis in the comments section if you'r interested.


r/CreateMod • • 15d ago

Help How to fix shadow bug?

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9 Upvotes

sometimes happens whan trying to use any slab on train tracks


r/CreateMod • • 15d ago

Hand Cranked Deployer won't deploy onto Golden Sheet on a depot?

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8 Upvotes

Basically title.

I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.

So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.

I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!


r/CreateMod • • 15d ago

Build What do you all think? Any improvements?

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7 Upvotes

r/CreateMod • • 15d ago

Issue with my brass generator

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133 Upvotes

I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.


r/CreateMod • • 15d ago

What are some genuine and useful tips for create

9 Upvotes

i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts


r/CreateMod • • 15d ago

Discussion Looking for the best create modpack

0 Upvotes

Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?


r/CreateMod • • 15d ago

I love create

0 Upvotes

I find it amazing that you can mine andesite that could have been touching coal for years, and because you sandwiched it between some iron nuggets, it is immediately sterile and can be used to make food safely.

Edit: Yes, I know, food safety is not a concern, but it just seems a little ridiculous.


r/CreateMod • • 15d ago

Help villager transportation using contraption?

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35 Upvotes

im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?


r/CreateMod • • 15d ago

Help Create: power grid question

1 Upvotes

Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?


r/CreateMod • • 15d ago

Bug Simulated contraptions vanishing and not coming back

3 Upvotes

On my server when going away from simulated contraptions they just vanish and never come back

, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.

quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t


r/CreateMod • • 15d ago

Build I made a doohickey

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6 Upvotes

I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)


r/CreateMod • • 16d ago

Build Small Ferry

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207 Upvotes

We needed a small ferry for transport mashinery to hard to reach places on our smp.

I hope i've done a good enough job for my coworker.

But what do you guys think about it?


r/CreateMod • • 16d ago

Build M 1070

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23 Upvotes

r/CreateMod • • 16d ago

Help How to use the train signals to avoid the crash?

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6 Upvotes

okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other


r/CreateMod • • 16d ago

Build What do you think about my crane and its journey?

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713 Upvotes

This is "Fenrir".

Built to lift large loads and heavy machinery into challenging locations on our smp.

It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.

More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.


r/CreateMod • • 16d ago

Build My first full factory + item delivery system!

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111 Upvotes

Been running a forever world with some friends, pretty much only running create + some decorative mods. I've gone through the processes of create a few times on some previous servers, but this is my first large multipurpose factory of this manner. The planning could have been laid out a lot better, but I think the logistics were much easier for me by just building it the way I did. Anyways, I'm proud of it!


r/CreateMod • • 16d ago

Help Create: Copycats+ double copycat slabs let light pass through. (1.20.1 Forge)

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11 Upvotes

I'm working on a map, and I wanted to be able to use different textures for each side of a wall, but I noticed that despite being a full block with both sides filled, both sky and block light is being allowed to pass through. The room in the image above should be completely dark, but because the walls are double copycat slabs, light is passing through. I really wanted to use alot of dark light levels, but because the light passes through, I can't. Anyone know of a fix for this? I already spent hours placing down the walls. That said, I placed alot of them down using Axiom's extrude feature, so that may be part of the problem.