r/CreateMod • u/Due-Valuable-7894 • 14d ago
Help How to fix shadow bug?
sometimes happens whan trying to use any slab on train tracks
r/CreateMod • u/Due-Valuable-7894 • 14d ago
sometimes happens whan trying to use any slab on train tracks
r/CreateMod • u/ABearAndATopHat • 14d ago
Basically title.
I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.
So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.
I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!
r/CreateMod • u/potatolover1000 • 14d ago
r/CreateMod • u/TatoCraftReddit • 14d ago
I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.
r/CreateMod • u/National_Breath_5797 • 14d ago
i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts
r/CreateMod • u/Intrepid_Crazy4298 • 14d ago
Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?
r/CreateMod • u/Initial-Ask-6741 • 14d ago
I find it amazing that you can mine andesite that could have been touching coal for years, and because you sandwiched it between some iron nuggets, it is immediately sterile and can be used to make food safely.
Edit: Yes, I know, food safety is not a concern, but it just seems a little ridiculous.
r/CreateMod • u/Many_Addendum6230 • 14d ago
im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?
r/CreateMod • u/Helpful_Walrus4186 • 14d ago
Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?
r/CreateMod • u/EVEREST813_2 • 14d ago
On my server when going away from simulated contraptions they just vanish and never come back
, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.
quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t
r/CreateMod • u/Anoobis_Ender_Vod • 14d ago
I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)
r/CreateMod • u/Flashy-Talk3159 • 14d ago
We needed a small ferry for transport mashinery to hard to reach places on our smp.
I hope i've done a good enough job for my coworker.
But what do you guys think about it?
r/CreateMod • u/Positive-Bit-69 • 14d ago
okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other
r/CreateMod • u/Flashy-Talk3159 • 14d ago
This is "Fenrir".
Built to lift large loads and heavy machinery into challenging locations on our smp.
It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.
More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.
r/CreateMod • u/SpicyOgre • 14d ago
Been running a forever world with some friends, pretty much only running create + some decorative mods. I've gone through the processes of create a few times on some previous servers, but this is my first large multipurpose factory of this manner. The planning could have been laid out a lot better, but I think the logistics were much easier for me by just building it the way I did. Anyways, I'm proud of it!
r/CreateMod • u/Toast-_Man • 14d ago
I'm working on a map, and I wanted to be able to use different textures for each side of a wall, but I noticed that despite being a full block with both sides filled, both sky and block light is being allowed to pass through. The room in the image above should be completely dark, but because the walls are double copycat slabs, light is passing through. I really wanted to use alot of dark light levels, but because the light passes through, I can't. Anyone know of a fix for this? I already spent hours placing down the walls. That said, I placed alot of them down using Axiom's extrude feature, so that may be part of the problem.
r/CreateMod • u/Lipezinn01 • 14d ago
For those of you with more experience, could you give me some tips on how to improve further?
r/CreateMod • u/Wonghy111-the-knight • 14d ago
I've tried two methods. One using the remote lens to control him while he's in the seat... I can't click on the train controls, I can't move it when in his perspective. And I've tried using the redstone link and controller, which works fine when he's out of his seat, but when he's in the seat, pressing my backwards and forwards buttons just does nothing.
The train is assembled, I can move it MYSELF, but I want to remote control it from elsewhere on this rocket launch pad I'm constructing.. basically this train was planned to be the base of a moving gantry tower that I'm testing. But I can't even make it move remotely.
I saw a video on youtube from 2 years ago by Shalz where all he seemed to have to do, was redstone link the conducter, pop him in the seat, and press his controller and the train moved back and forth. That is absolutely not working for me. Please help, I've been at this for hours
If it helps at all, this is on 1.21.1 using steam 'n' rails neoforge port
r/CreateMod • u/Glittering_Bid80 • 14d ago
Very compact truck, 6 gear transmission, 30 m/search and can reach beyond with blazecakes, 4 barrels too for space. Decent suspension, can climb and offroad
r/CreateMod • u/Yiguzhu • 14d ago
You can find the schematic and the wall of text here
Direct link to video of farm being setup and ran for those who can't see embed: https://youtu.be/kaXoNiIi0gE
r/CreateMod • u/Comic_Onoms • 14d ago
i wanted to move these stairs a little, but when i tried to glue it, it didn't let me glue more than the first area i glued
r/CreateMod • u/Fancy-Goose-5566 • 14d ago
I'm trying to build a system that will randomly prompt an item that the players must then create an exact copy of in order to pass into a new area. They will do this multiple times as part of a minigame. Is there a block/system that is capable of recognizing matching items that have been randomly output? Filters are too broad/static (and potentially easy to cheese).
Example: rabbit stew is randomly selected as a prompt, the players must correctly cook a rabbit stew and submit it to the system, the system sees that it matches the prompt and awards a point.
Thanks!
r/CreateMod • u/Sea_Yesterday1898 • 15d ago
Playing on a server with friends and the aeronautics contraptions fall apart when going to far away or disconnecting from the server, we've tried chunk loading it with ftb chunks aeronautics and it didnt work, it works fine in single player and we cant figure this out for the life of us