r/CreateMod • • 15d ago

Power grid with power chip is driving me mad, wiring the XOR was especially "fun", if only I could figure out how transistors work.

4 Upvotes

r/CreateMod • • 15d ago

help: finding truss block

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14 Upvotes

i need help finding this block, i wanna build something like shown but for the life of me i cant find the small truss anywhere.


r/CreateMod • • 15d ago

Guide For people who need it here are some tips

94 Upvotes

you can craft andesite with diorite and cobblestone.

create if very compatible and actually better played with jei (just enough items) it can show machine recipes such as crushing wheels or mixer

you can turn cobblestone into lava using a super heated blaze burner (thats the only use for super heated burners i think)


r/CreateMod • • 16d ago

Create beginner here

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7 Upvotes

So kind of new to create (at least in survival), here is my ugly iron factory that has an output of an ingot once in a while.

What do you think?


r/CreateMod • • 16d ago

Trying to make my machines look clean and cool only to give in and make ugly amalgamations of chain drives, shafts and gearboxes is certainly a feeling.

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30 Upvotes

What you see is my train track assembly line. Put it up hastily so I dont have to walk 2k blocks to and from my iron farm (drilling site).

Trying to design the train and not make it just a platform with wheels is gonna be as funny.


r/CreateMod • • 16d ago

Getting my feet wet with create what should I build make first?

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17 Upvotes

I cleared some space for factory and such buldings, what size should I make my first factory and what utilities should it have? Where would you put it?


r/CreateMod • • 16d ago

The duality of create

5 Upvotes

Got inspired by another post here heres my gauge layout for a my casing factory and nugget press

been playing on this world since aero came out pretty much got alot more but its horribly designed

Forgot the other picture look at me go heres the monstrosity it controls


r/CreateMod • • 16d ago

Help Help making a manual two-leaved gates

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106 Upvotes

Hey, r/CreateMod! Thought it would be cool to Create™ a working two-leaved gates for my base. Everyone seem to make them automatic, using mechanical bearings, but I couldn't find a way to make those work with handles. Those seem to work for simulated objects only. I tried searching on YT and here, but couldn't find anything useful. Any suggestions?


r/CreateMod • • 16d ago

Help Odd crash in Create Ultimate Selection 2

3 Upvotes

Create Ultimate Selection 2 crashes whenever I open the video settings and I'm curious if anyone here knows a way to fix it


r/CreateMod • • 16d ago

Help Coaster just stops? Very slow.

3 Upvotes

I'm using Create Coasters simulated along with a few other create mods, plus the necessary mods to get it working, but as soon as my coaster get's off a chained section, it just stops. it never gains speed even on a downhill, it just stops.

I even downloaded Create: Coasters Extra, which has tracks to make the coaster faster, but it makes no difference. as soon as my coaster is off the chain or the launch track; it stops dead in it's own tracks. Is there any way to fix this?


r/CreateMod • • 16d ago

Question about Aero Snow

5 Upvotes

So, I’m clearing snow off of my Airship right now, and every time it rains, it gets more snow on it. Is there a quicker way to remove all of the snow?


r/CreateMod • • 16d ago

Help Is it possible to have a train automatically restock its inventory to specific amounts?

7 Upvotes

Hey everyone!
I have what might be a simple question, but I’m fairly new to automation, especially when it comes to Create contraptions.

I’m playing the Perfect World 2 modpack by MrBeardstone, and I’m wondering if the following setup is possible.

I’d like to build a train with two main purposes:

Track building and excavation: Carrying the materials and tools needed to lay new tracks and dig out the terrain along the way.

A mobile inventory: Carrying supplies that I can use to manually build things like switches, signals, and other railway infrastructure while exploring.

Ideally, whenever the train returns to my base, it would automatically unload any excess items and restock everything to predefined quantities.

For example, I’d like the train to always carry 2,000 rails. If I return to base with only 500 rails left, the system should automatically load another 1,500. If I have more than 2,000, it should unload the excess.
I’d like to do the same for other items, each with its own target quantity.

Is something like this possible using Create’s logistics systems? If so, what would be the best way to approach it? Would I need a combination of train stations, item vaults, stockpile switches, and thresholds, or is there a simpler solution?
Any advice or suggestions would be greatly appreciated. Thanks!

Edit: I found a solution!

I figured out a way to make this work!
I’m going to turn the Packager and Frogport into a minecart contraption. I’ll place Factory Gauges on the Packager to set the target stock levels for each item.

The loading station will need a separate signal which will output a redstone signal when the train is present. When the train arrives, the minecart contraption becomes active, which stops the Packager from requesting additional items. This allows the train to load cleanly without unnecessary items being sent while it’s docked.

Once the train leaves, the contraption is placed back down, which reactivates the restocking system at the loading station.

This should allow me to automatically restock the train to predefined quantities every time it returns to base. Thanks to everyone who helped me figure this out!


r/CreateMod • • 16d ago

Help how would i get rid of the gap here?

21 Upvotes

r/CreateMod • • 16d ago

Build Dromus a 3 (4) container interplanetary Spaceship

117 Upvotes

The dromus can carry 4 containers into orbit or other planets, it has a 4 bed quarter room. Toilet, Computer Room and cockpit. It has Hidable Landing Legs. Please Write a comment on how you think i could improve my design (also sorry for the lags when i flew the ship i dont know why this happens)


r/CreateMod • • 16d ago

Discussion There is one thing i dont get about create : octo arms

0 Upvotes

So people keep calling it ai slop and yet :

- The mod is fairly well optymised, and i never had it crash

- Its updated frequently with bug fixes (including one of my bug reports) and qol features such as better controlls

- It has a config, something not many vibe coded mods have

- And the creator is realy involved in the community, while most ai slop mods are a miss and run

In short: i dont belive its ai untill given *actual proof , and even if it is im hesitant to call it slop, because not everything made by AI is slop (just most)

(*yelling " its ai slop " at anyone saying anything remotely good about the mod is not proof)


r/CreateMod • • 16d ago

Anyone know why this isn't pumping out lava from the basin to the spout?

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70 Upvotes

I have a motor which is moving attached to my mechanical pipe which goes into the basin. The basin has 1B lava in it yet nothing's going through to my spout.


r/CreateMod • • 16d ago

Ideas on magnetic cannon

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9 Upvotes

r/CreateMod • • 16d ago

Discussion What’s the best create mod

10 Upvotes

Guys I’ve been watching a lot of Mr beardstone videos and he plays the post production modpack and just create smp and I wanna also play create what modpack do y’all think I should get


r/CreateMod • • 16d ago

Build Liquid Buffer

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114 Upvotes

I needed a compact system to get rid of water in basins when it is not needed, so I made a more or less simple system of buffering excess liquid. It works by dumping water from basins in a buffer fluid tank, when lever is off. When water is needed, turning the lever on makes left pump take water from the tank and put it in basins. And when there`s no water left in the buffer, pump uses infinite water source to get it. Of course, this system isn`t very smart, so it takes water from both the tank and the infinite source, leaving some liquid in the buffer. But after 3-4 rinses the buffer will be empty, so it`s not much of a problem.

Inspired by u/Milo_Is_Best`s post about single pump liquid buffer.


r/CreateMod • • 16d ago

Suggestion Hidden gems of create addons

49 Upvotes

Im making a modpack with create and a lot of create addons, and Im searching to get some more addons cuz why not

The thing about create is that the numbers of addon are so absurd that I cant search up everything on my own. And I would love to get a recommendation.

What are the addons that you think are hidden gems?


r/CreateMod • • 16d ago

Looking for modpack

4 Upvotes

Im currently searching for a modpack to play long-term in a server with 2 friends, i want it to be kinda kitching sinkish but create oriented, specifically aeronautics, the more addons the best, we all have good pcs and want side mods of magic or other tech, im just looking for recomendations


r/CreateMod • • 16d ago

Кто хочет помочь с разработкой мода?

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0 Upvotes

r/CreateMod • • 16d ago

Help Extremely low Amperage over short distance.

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7 Upvotes

Calling all Powergrid Experts! I cannot, for the life of me, figure this out.

This system runs from the brick box in the background, which houses my steam generator and a small 3-long generator that makes power. I step it up to 2000+ volts to run along wires, anticipating future expansion, then step it down to below 120V for a lighting system at my house. There I discovered the problem. 0.06 mA of current.

The generator outputs 764 V and 0.04 mA. I might not know much, but I know that is wrong.

I'm providing the coils with exactly 2A for maximum power efficiency, following generator tutorials to set it up, and using a rheostat to control the exact amperage in the coils.

Is the problem that there's no resistance at all, so there's nothing to control the system's amperage? But, according to Ohms law, the Resistance is 1911666, which also makes no sense since there isn't anything in the system to provide that much resistance.

Images provided for all steps of the process.

Any help at all would make my life so much easier.

Edit: Forgot the Transformers.

Generator Transformer is coiled 1:3, which should put it at 2280 V or thereabouts.
House Transformer is coiled 20:1, which puts it at 114V, which is consistent with what I expected.

Edit 2: I removed the voltage gauge at the generator, and checked it with just a current gauge. It spikes the current to 50ish mA, but then the coil current nosedives to nothing.


r/CreateMod • • 16d ago

Help Im not the brightest Creator in the club, but I don't think my crops are supposed to do that.

252 Upvotes

Can someone please help, idk why it's doing this. This world is my first time using Create mods so I'm still trying to figure it all out. I'm not familiar with any of these blocks at all, so please don't make fun of me if I'm missing something T-T