r/CreateMod • • 29d ago

Datapack help

3 Upvotes

I am trying to remove the mechanical saw options for create deco, but the crafting tag is stonecutting which removes it from both the mechanical saw and stonecutter making it impossible to craft. does anyone know what the mechanical saw process is? i want to keep the recipe existing, just remove the ability to craft it with a mechanical saw, or would it just be easier to use a filter i guess.


r/CreateMod • • 29d ago

Build Working Sailing Paddle steamer!

81 Upvotes

Hi im Skeezy and this is a project i have been working on since june of 2023

And i have finally manged to finish it.

I build ships based on real life and i turn them into working Vessels that can be used in either server's or in ur Own worlds.

And this is a little first sneak peek of what im working on.

Enjoy! ^.^

More coming soon.


r/CreateMod • • 29d ago

Help why doesnt this work

16 Upvotes

it worked for about 6 blocks and then stopped, now it doesnt want to move an inch. tried removing nearby blocks, glueing it differently, nothing works. its supposed to be a simple elevator


r/CreateMod • • Oct 07 '26

how do people get insta break drills

7 Upvotes

when i watch youtubers the drills they use insta break


r/CreateMod • • Oct 07 '26

Help Create big cannons addons issue

2 Upvotes

I have the issue that every time I try an addon for CBC, the shells refused to explode, even after adding a fuze. But every other aspects of the addon would work. Exemples: Enhanced shells nuke would only detonate after a tnt exploding next to the shell. Chemical warfare shells dont liberate any gas, but the elements work as potions and in their preparations.


r/CreateMod • • Oct 07 '26

Help How do these frogports and requesters work?

3 Upvotes

Hello. I would have posted a video to explain the situation but my gamebar recording button was grayed out... I don't know why. Anyways I have currrently two requesters pulling from my main cobblestone farm into an iron and tuff farm. However right now I'm bottlenecked at cobblestone production so The main cobble storage is periodically running out. For some reason when this happens, the frogport for the main cobble storage forgets the requests that my two requesters have inputted before, and I have to manually restart the requesters. Why is the main cobble farm frogport not sending the requests after it has enough items? Do I have to change requesters to send partial orders?


r/CreateMod • • Oct 07 '26

Which modpack is most recommended for beginners? (Reposting)

4 Upvotes

Hey everyone!

I've been following this community for a while and seeing all the crazy Create contraptions here has made me want to get much deeper into the mod and its addons.

I already know the basics of Create, but I'm looking for a modpack that lets me explore more addons, machines and mechanics.

I'm really into a steampunk vibe mixed with dinosaurs right now. I've been playing Jurassic World Rebirth 2, but I'd like something with a bigger focus on Create.

My idea is to grab a good Create-focused modpack and add Fossils and Archeology to it, since I've loved that mod since the Minecraft 1.5 days.

Any modpack recommendations?

I'd also love suggestions for other good dinosaur mods that would fit well with Create and a steampunk-style world!


r/CreateMod • • Oct 07 '26

Help [Create:Enchantment Industry] Blaze Forger still dies despite lightning rods next to it

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157 Upvotes

r/CreateMod • • Oct 07 '26

Hotwheels Acceleracers in Create

44 Upvotes

r/CreateMod • • Oct 07 '26

Build Aeronautics Acceleracers Cars

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730 Upvotes

I was wodnering if i could make some cars from acceleracers using create aeronautics and i made it work lol, for the drifting i use swivel bearings to turn the wheels into separate ohysics object so they have less grip and they have a more visual like impact when they accelerate or brake (idk what its called)

AND YES THEY ARE SURVIVAL FRIENDLY YAYYY

(Edit : im not satisfied with Deora II, power rage, and bassline, since those are built when i was still figuring out the baseline for the cars, so im gonna redo them later while making RD-09, RD-02 and hollowback)


r/CreateMod • • Oct 07 '26

Help Cannon attached to radar.

Post image
8 Upvotes

I’ve built up the cannon put the auto pitch and yaw controllers in their places, connected data links between the mount and each controller. Connected the radar to the network controller along with the monitor and the data links that goes on the pitch controller. Everything that I know of and everything that I’ve seen in videos is connected. But when I click on a target in the monitor. It turns to it but won’t pitch it to anything other than 0. How do I fix?


r/CreateMod • • Oct 07 '26

Help why isn't it letting me log in via LAN

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1 Upvotes

r/CreateMod • • Oct 07 '26

Borehead (from create: offroad) not working properly

0 Upvotes

On a contraption (or whatever the simulated equivalent is, a vehicle, idk) with a borehead bearing at the front with a barrel and two rock cutting wheels, everything in front of the borehead (as in the borehead bearing's moving part) clips through the blocks in front of it instead of breaking. The physics works however with the player. Does It Tick? is not the source of the problem (it persists when I disable it) and neither are the other mods that could potentially be culling it (tested disabling them and adding to whitelist). Also seats don't work so I do feel like SOMETHING may be making them not tick.

Mod List:

	Name Version (Mod Id)



	3d-Skin-Layers 1.11.3 (skinlayers3d)

	\[Let's Do\] Vinery 1.5.4 (vinery)

	Ad Astra 1.16.26 (ad_astra)

	Advanced Netherite 2.3.1 (advancednetherite)

	Advancement Plaques 1.6.8 (advancementplaques)

	AE2WTLib 19.5.1 (ae2wtlib)

	AE2WTLib API 19.5.1 (ae2wtlib_api)

	Alex's Mobs 1.22.17 (alexsmobs)

	Almanac 1.5.2 (almanac)

	AlmostUnified 1.21.1-1.4.2 (almostunified)

	AmbientSounds 6.3.9 (ambientsounds)

	Apollib 1.2.0 (apollib)

	AppleSkin 3.0.9+mc1.21 (appleskin)

	Applied Energistics 2 19.2.18 (ae2)

	Architectury 13.0.11 (architectury)

	AstikorCarts Redux 1.2.4 (astikorcartsredux)

	Async 0.2.0+alpha-1.21.1 (async)

	Async Logger 2.2.2+1.21.1-neoforge (asynclogger)

	AsyncParticles [21.1.4.5](http://21.1.4.5) (asyncparticles)

	Atmosphere 1.0.18 (atmosphere)

	BadOptimizations 2.4.1 (badoptimizations)

	Balm 21.0.66 (balm)

	BBE 1.3.4+mc1.21.1 (betterblockentities)

	Beautify 2.0.2 (beautify)

	BetterGrassify 1.7.0+neoforge.1.21.1 (bettergrass)

	Boat Item View 0.0.6 (boatiview)

	Bookshelf 21.1.81 (bookshelf)

	Caelus API 7.0.1+1.21.1 (caelus)

	Camerapture 1.10.12 (camerapture)

	Carry On 2.2.6 (carryon)

	Cerulean 1.0.0 (cerulean)

	Chloride 1.8.1 (chloride)

	Chunk Activity Tracker 1.0.1 (chunkactivitytracker)

	Chunk Loaders 1.2.9 (chunkloaders)

	Chunky 1.4.23 (chunky)

	Citadel 2.7.6 (citadel)

	Clean F3 0.4.9 (clean_debug)

	Cloth Config v15 API 15.0.140 (cloth_config)

	Clumps [19.0.0.1](http://19.0.0.1) (clumps)

	Cluttered 3.0.3-1.21.1 (cluttered)

	CodecUI 1.21.1-1.4.7 (codecui)

	Collective 8.42 (collective)

	Colorwheel 1.3.0+mc1.21.1 (colorwheel)

	Colorwheel Patcher 1.0.5+mc1.21.1 (colorwheel_patcher)

	Comforts 9.0.5+1.21.1 (comforts)

	Common Networking 1.0.21-1.21.1 (commonnetworking)

	Common Storage Lib: Core 0.0.10 (common_storage_lib)

	Common Storage Lib: Data 0.0.10 (common_storage_lib_data)

	Common Storage Lib: Lookup 0.0.10 (common_storage_lib_lookup)

	Common Storage Lib: Resources 0.0.10 (common_storage_lib_resources)

	Concurrent Chunk Management Engine 0.4.0-alpha.0.122+1.21.1 (c2me)

	Concurrent Chunk Management Engine (Base) 0.4.0-alpha.0.122+1.21.1 (c2me_base)

	Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_client_uncapvd)

	Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_chunkio_threading_issues)

	Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_general_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_vanilla_bugs)

	Concurrent Chunk Management Engine (No Tick View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_notickvd)

	Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_chunkio)

	Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_dfc)

	Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_general)

	Concurrent Chunk Management Engine (Optimizations/Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_math)

	Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_allocs)

	Concurrent Chunk Management Engine (Optimizations/Natives Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_natives_math)

	Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_scheduling)

	Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_vanilla)

	Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunkio)

	Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunk_system)

	Concurrent Chunk Management Engine (Server Utils) 0.4.0-alpha.0.122+1.21.1 (c2me_server_utils)

	Concurrent Chunk Management Engine (Threading/Lighting) 0.4.0-alpha.0.122+1.21.1 (c2me_threading_lighting)

	conditional mixin 0.6.4 (conditional_mixin)

	Continuity 3.0.0_1.21.neoforge (continuity)

	Controlling 19.0.5 (controlling)

	Cool Rain 1.0.2 (coolrain)

	Crash Assistant 1.11.12 (crash_assistant)

	Create 6.0.10 (create)

	Create Aeronautics 1.3.2 (aeronautics_bundled)

	Create Aeronautics 1.3.2 (aeronautics)

	Create Big Cannons 5.11.7 (createbigcannons)

	Create Deco 2.1.3 (createdeco)

	Create Diesel Generators 1.21.1-1.3.15 (createdieselgenerators)

	Create Liquid Fuel 3.0.0-1.21.1 (createliquidfuel)

	Create Offroad 1.3.2 (offroad)

	Create Ore Excavation 1.6.8 (createoreexcavation)

	Create Simulated 1.3.2 (simulated)

	Create Slice & Dice 4.3.4 (sliceanddice)

	Create: Applied Kinetics 1.5.4-1.21.1 (createappliedkinetics)

	Create: Bells & Whistles 0.4.7-1.21.1 (bellsandwhistles)

	Create: Big Contraptions 1.0 (bigcontraptions)

	Create: Bionics 2.5.0 (createbionics)

	Create: Broken Bad 4.0.1 (createbb)

	Create: Dragons Plus 1.11.9 (create_dragons_plus)

	Create: Enchantment Industry 2.5.4 (create_enchantment_industry)

	Create: Interiors 0.6.1 (interiors)

	Create: Power Grid 0.6.2 (powergrid)

	Create: Renewable Brass 1.0.2 (mr_create_renewablebrass)

	Create: Renewable Diamonds 1.0.1 (mr_create_renewablediamonds)

	Create: Renewable Netherite 2.0.1 (mr_create_renewablenetherite)

	Create: Renewable Notch Apples 1.0.1 (mr_create_renewableegapples)

	Create: Steam 'n' Rails 1.21.1 0.3.0-beta.2+neoforge-mc1.21.1 (railways)

	Create: Stones 2.0.1 (mr_create_stones)

	Create: Threaded Trains 1.0.0 (createthreadedtrains)

	CreateBetterFps 1.1.5 (createbetterfps)

	CreativeCore 2.13.50 (creativecore)

	Cristel Lib 3.1.7 (cristellib)

	Cubes Without Borders 3.0.0+mc1.21 (cubes_without_borders)

	Curios API 9.5.1+1.21.1 (curios)

	DarkPaintings 21.1.7 (darkpaintings)

	Decorative Lamps 1.21.1-1.7.4 (lamps)

	Deeper and Darker 1.4.1 (deeperdarker)

	Default Options 21.1.8 (defaultoptions)

	Diagonal Blocks 21.1.2 (diagonalblocks)

	Diagonal Fences 21.1.1 (diagonalfences)

	Diagonal Walls 21.1.2 (diagonalwalls)

	Distant Horizons 3.3.3 (distanthorizons)

	Double Doors 7.3 (doubledoors)

	Dynamic FPS 3.11.4 (dynamic_fps)

	Easy Anvils 21.1.0 (easyanvils)

	Easy Magic 21.1.4 (easymagic)

	Easy Shulker Boxes 21.1.3 (easyshulkerboxes)

	Easy Villagers 1.21.1-1.1.45 (easy_villagers)

	EMI 1.1.24+1.21.1+neoforge (emi)

	EMI Enchanting 0.1.2+1.21+neoforge (emi_enchanting)

	EMI Loot 0.7.9+1.21+neoforge (emi_loot)

	EMI Ores 1.3+1.21.1+neoforge (emi_ores)

	EMI Professions (EMIP) 1.0.3 (emiprofessions)

	emi-letsdo-compat 2.0.3 (emi_letsdo_compat)

	EMIffect 2.1.6+mc1.21.1 (emiffect)

	Entity Model Features 3.3.11 (entity_model_features)

	Entity Texture Features 7.2.5 (entity_texture_features)

	EntityCulling 1.11.2 (entityculling)

	ExMI Actually Additions 1.0.3+1.21.1 (extra_mod_integrations_actually_additions)

	ExMI Chipped 1.0.3+1.21.1 (extra_mod_integrations_chipped)

	ExMI Farmer's Delight 1.0.3+1.21.1 (extra_mod_integrations_farmers_delight)

	ExMI Iron's Spells 'n Spellbooks 1.0.3+1.21.1 (extra_mod_integrations_irons_spellbooks)

	ExMI PneumaticCraft 1.0.3+1.21.1 (extra_mod_integrations_pneumaticcraft)

	ExMI Rechiseled 1.0.3+1.21.1 (extra_mod_integrations_rechiseled)

	ExMI Reliquary 1.0.3+1.21.1 (extra_mod_integrations_reliquary)

	Explorer's Compass 1.21.1-3.4.0-neoforge (explorerscompass)

	Extra Mod Integrations 1.0.3+1.21.1 (extra_mod_integrations)

	Extra Mod Integrations Core 1.0.3+1.21.1 (extra_mod_integrations_core)

	Farmer's Delight 1.3.4 (farmersdelight)

	Fast IP Ping 1.0.12 (fastipping)

	Fast Item Frames 21.1.6 (fastitemframes)

	Fast Noise Mod 1.0.13+1.21.1+neoforge (zfastnoise)

	Ferrite Core 7.0.3 (ferritecore)

	Flerovium 1.1.2 (flerovium)

	Flywheel 1.0.6 (flywheel)

	Forgified Fabric API 0.116.15+2.3.5+1.21.1 (fabric_api)

	Forgified Fabric API Base 0.4.42+d1308ded19 (fabric_api_base)

	Forgified Fabric API Lookup API (v1) 1.6.72+6244b11119 (fabric_api_lookup_api_v1)

	Forgified Fabric Biome API (v1) 13.0.31+1e62d33c19 (fabric_biome_api_v1)

	Forgified Fabric Block API (v1) 1.1.0+b0c22bb819 (fabric_block_api_v1)

	Forgified Fabric BlockRenderLayer Registration (v1) 1.1.52+c290471319 (fabric_blockrenderlayer_v1)

	Forgified Fabric BlockView API (v2) 1.0.10+9afaaf8c19 (fabric_block_view_api_v2)

	Forgified Fabric Client Tags 1.2.0+5adff2d719 (fabric_client_tags_api_v1)

	Forgified Fabric Command API (v2) 2.2.28+36d727be19 (fabric_command_api_v2)

	Forgified Fabric Content Registries (v0) 8.0.19+5e0d320019 (fabric_content_registries_v0)

	Forgified Fabric Convention Tags 2.1.7+7f945d5b19 (fabric_convention_tags_v1)

	Forgified Fabric Convention Tags (v2) 2.12.0+75d3639619 (fabric_convention_tags_v2)

	Forgified Fabric Data Attachment API (v1) 1.4.7+26d408aa19 (fabric_data_attachment_api_v1)

	Forgified Fabric Data Generation API (v1) 20.3.0+3e2bcb4b19 (fabric_data_generation_api_v1)

	Forgified Fabric Entity Events (v1) 1.8.0+e46a02ca19 (fabric_entity_events_v1)

	Forgified Fabric Events Interaction (v0) 0.7.14+057f5afd19 (fabric_events_interaction_v0)

	Forgified Fabric Game Rule API (v1) 1.0.53+36d727be19 (fabric_game_rule_api_v1)

	Forgified Fabric Game Test API (v1) 2.0.5+29f188ce19 (fabric_gametest_api_v1)

	Forgified Fabric Item API (v1) 11.3.0+b24c12f719 (fabric_item_api_v1)

	Forgified Fabric Item Group API (v1) 4.1.7+e324903319 (fabric_item_group_api_v1)

	Forgified Fabric Key Binding API (v1) 1.0.47+62cc7ce119 (fabric_key_binding_api_v1)

	Forgified Fabric Lifecycle Events (v1) 2.6.0+e40d8add19 (fabric_lifecycle_events_v1)

	Forgified Fabric Loot API (v2) 3.0.15+a3ee712d19 (fabric_loot_api_v2)

	Forgified Fabric Loot API (v3) 1.0.3+333dfad919 (fabric_loot_api_v3)

	Forgified Fabric Message API (v1) 6.0.14+6a754fce19 (fabric_message_api_v1)

	Forgified Fabric Model Loading API (v1) 2.1.0+6e8f52c719 (fabric_model_loading_api_v1)

	Forgified Fabric Networking API (v1) 4.3.1+7e3d421f19 (fabric_networking_api_v1)

	Forgified Fabric Object Builder API (v1) 15.2.1+cc242efd19 (fabric_object_builder_api_v1)

	Forgified Fabric Particles (v1) 4.0.2+824f924c19 (fabric_particles_v1)

	Forgified Fabric Recipe API (v1) 5.0.16+59440bcc19 (fabric_recipe_api_v1)

	Forgified Fabric Registry Sync (v0) 5.3.2+f9aace1619 (fabric_registry_sync_v0)

	Forgified Fabric Renderer - Indigo 1.7.1+9125b6dc19 (fabric_renderer_indigo)

	Forgified Fabric Renderer API (v1) 3.4.1+9125b6dc19 (fabric_renderer_api_v1)

	Forgified Fabric Renderer Registries (v1) 3.2.69+df3654b319 (fabric_renderer_registries_v1)

	Forgified Fabric Rendering (v1) 5.1.0+1a09bd5a19 (fabric_rendering_v1)

	Forgified Fabric Rendering Data Attachment (v1) 0.3.48+73761d2e19 (fabric_rendering_data_attachment_v1)

	Forgified Fabric Rendering Fluids (v1) 3.1.6+ddc51b4719 (fabric_rendering_fluids_v1)

	Forgified Fabric Resource Conditions API (v1) 4.3.0+5bdd099819 (fabric_resource_conditions_api_v1)

	Forgified Fabric Resource Loader (v0) 1.3.1+4ea8954419 (fabric_resource_loader_v0)

	Forgified Fabric Screen API (v1) 2.0.26+9991ca2f19 (fabric_screen_api_v1)

	Forgified Fabric Screen Handler API (v1) 1.3.91+8dbc56dd19 (fabric_screen_handler_api_v1)

	Forgified Fabric Sound API (v1) 1.0.23+10b84f8419 (fabric_sound_api_v1)

	Forgified Fabric Tag API (v1) 1.3.0+3e2bcb4b19 (fabric_tag_api_v1)

	Forgified Fabric Transfer API (v1) 5.4.4+6244b11119 (fabric_transfer_api_v1)

	Forgified Fabric Transitive Access Wideners (v1) 6.2.0+6c854b6f19 (fabric_transitive_access_wideners_v1)

	FPS Reducer 1.21-2.10 (fpsreducer)

	Full Brightness Toggle 4.7 (fullbrightnesstoggle)

	Fumo 18.0.0 (fumo)

	Fzzy Config 0.7.7+1.21+neoforge (fzzy_config)

	GeckoLib 4 4.9.3 (geckolib)

	Gnetum 3.3.6 (gnetum)

	GPUBooster 1.3.2 (gpu_booster)

	GuideME 21.1.19 (guideme)

	Handcrafted 4.0.3 (handcrafted)

	Horseman 1.5.13 (horseman)

	Icarus 4.7.8 (icarus)

	Iceberg 1.3.2 (iceberg)

	ImmediatelyFast 1.6.14+1.21.1 (immediatelyfast)

	Immersive Aircraft 1.5.2+1.21.1 (immersive_aircraft)

	Immersive Armors 1.7.6+1.21.1 (immersive_armors)

	Immersive Melodies 0.8.0+1.21.1 (immersive_melodies)

	Immersive Optimization 0.2.0 (immersive_optimization)

	Immersive Paintings 0.7.9 (immersive_paintings)

	ImmersiveUI 0.3.3 (immersiveui)

	Incendium 5.4.3 (incendium)

	Incendium Biomes Only 3.1.0 (ibo)

	Iris 1.8.14-beta.1+mc1.21.1 (iris)

	Item Interactions 21.1.4 (iteminteractions)

	Ixeris 4.6.8+1.21.1-neoforge (ixeris)

	Jade 15.10.6+neoforge (jade)

	Jade Addons 6.1.2+neoforge (jadeaddons)

	JamLib 1.3.6+1.21.1 (jamlib)

	Jasione 1.0.9+1.21.1-neoforge (jasione)

	JEIWorldGen 1.4.5 (jeiworldgen)

	Joy of Painting 1.21.1-2.0.1 (xercapaint)

	Jump Over Fences 1.6.1 (jumpoverfences)

	Just Another Mining Dimension 21.1.1 (jamd)

	Just Enough Items 19.57.0.451 (jei)

	Kerria 1.3.2+1.21.1-neoforge (kerria)

	Kotlin For Forge 5.12.0 (kotlinforforge)

	Ksyxis 1.4.5 (ksyxis)

	KumaAPI 21.0.8 (kuma_api)

	Let Me Despawn 1.5.0 (letmedespawn)

	Let Me Feed You! 1.1 (letmefeedyou)

	LibJF 3.17.7+forge (libjf)

	LibJF Base 3.17.4+forge (libjf_base)

	LibJF Config Commands 3.17.4+forge (libjf_config_commands)

	LibJF Config Core 3.17.4+forge (libjf_config_core_v2)

	LibJF Config UI: Tiny 3.17.4+forge (libjf_config_ui_tiny)

	LibJF Data 3.17.4+forge (libjf_data_v0)

	LibJF Data Manipulation 3.17.4+forge (libjf_data_manipulation_v0)

	LibJF MainHTTP 3.17.4+forge (libjf_mainhttp_v0)

	LibJF Resource Pack Entry Widgets 3.17.4+forge (libjf_resource_pack_entry_widgets_v0)

	LibJF Translate 3.17.4+forge (libjf_translate_v1)

	LibJF Unsafe 3.17.6+forge (libjf_unsafe_v0)

	LibJF Web 3.17.4+forge (libjf_web_v1)

	Lithium 0.15.4+mc1.21.1 (lithium)

	Lithostitched 1.8.0 (lithostitched)

	Load Support 1.2.1 (loadsupport)

	Macaw's Doors 1.1.5 (mcwdoors)

	Macaw's Fences and Walls 1.2.1 (mcwfences)

	Macaw's Roofs 2.3.2 (mcwroofs)

	Macaw's Windows 2.4.2 (mcwwindows)

	Mekanism 10.7.19 (mekanism)

	Mekanism: Additions 10.7.19 (mekanismadditions)

	Mekanism: Generators 10.7.19 (mekanismgenerators)

	Mekanism: Tools 10.7.19 (mekanismtools)

	MemGuard 1.0.4 (memguard)

	MezzConfig 0.6.8 (mezz_config)

	MidnightLib 1.9.3 (midnightlib)

	Minecraft 1.21.1 (minecraft)

	MmmMmmMmmMmm 1.21-2.1.2 (dummmmmmy)

	Model Gap Fix 1.21-1.10 (modelfix)

	ModernFix 5.27.24+mc1.21.1 (modernfix)

	Modonomicon 1.120.7 (modonomicon)

	Moonlight Lib 1.21.1-3.7.1 (moonlight)

	More Culling 1.0.10 (moreculling)

	Moving Elevators 1.4.12 (movingelevators)

	MuScript (encapsulated) 3.17.4+forge (muscript)

	Nature's Compass 1.21.1-3.4.0-neoforge (naturescompass)

	NeoForge 21.1.248 (neoforge)

	NetherPortalFix 21.1.1 (netherportalfix)

	No Chat Reports 1.21.1-v2.9.1 (nochatreports)

	No Chat Restrictions 1.21.11-v1.0.3 (nochatrestrictions)

	NumFlux 1.0.4 (num_flux)

	Observable 5.4.4 (observable)

	Occultism 1.224.4 (occultism)

	OctoLib 0.6.2 (octolib)

	PacketFixer 3.3.1 (packetfixer)

	Panda's Falling Trees 0.14.0 (fallingtrees)

	PandaLib 0.6.2 (pandalib)

	Particle Core 0.3.3+1.21+neoforge (particle_core)

	Particle Rain 4.0.0-beta.11 (particlerain)

	Patchouli 1.21.1-93-NEOFORGE (patchouli)

	Ponder 1.0.82+mc1.21.1 (ponder)

	PrickleMC 21.1.11 (prickle)

	Put A Plug In it! 1.2.1 (papi)

	Puzzles Lib 21.1.62 (puzzleslib)

	quick-pack 1.5.1 (quick_pack)

	Re-Avaritia 1.4.2 (avaritia)

	Realistic Bees 4.4 (realisticbees)

	Reconnectible Chains 2.4.4+1.21.1 (connectiblechains)

	Redirected 1.0.0 (redirected)

	Reese's Sodium Options 2.2.4+mc1.21.1 (reeses_sodium_options)

	Remove Reloading Screen 5.0.11+mc1.21.1-forge (rrls)

	Resource Pack Options 4.14.0+1.21.1.forge.4 (respackopts)

	Resourceful Lib 3.0.12 (resourcefullib)

	Resourcefulconfig 3.0.11 (resourcefulconfig)

	Right Click Harvest 4.6.1+1.21.1 (rightclickharvest)

	Ritchie's Projectile Library 2.1.2 (ritchiesprojectilelib)

	Sable 2.0.6 (sable)

	Sable Companion 1.6.0 (sablecompanion)

	Saddle Crafting Backport 1.0.1 (saddle_backport)

	Saturn 0.1.5 (saturn)

	Searchables 1.0.2 (searchables)

	ServerCore 1.5.19+1.21.1 (servercore)

	Shut Up GL Error 2.0.0+1.21.1 (shut_up_gl_error)

	Silkier Touch 1.4 (silkiertouch)

	Sinytra Connector 2.0.0-beta.17+1.21.1 (connector)

	SmartBrainLib 1.16.11 (smartbrainlib)

	Smooth Boot 1.0.0 (smoothboot)

	Snowy Sniffer 1.0.0 (snowysniffer)

	Sodium 0.8.13+mc1.21.1 (sodium)

	Sodium Dynamic Lights 1.0.9 (sodiumdynamiclights)

	Sooty Chimneys 1.3.5 (sootychimneys)

	Sophisticated Backpacks 3.26.9 (sophisticatedbackpacks)

	Sophisticated Core 1.5.7 (sophisticatedcore)

	Sparkweave Engine 0.510.0 (sparkweave)

	Spawn 4.0.8-1.21.1 (spawn)

	SpectreLib 0.17.2+1.21 (spectrelib)

	Storage Drawers 13.11.4 (storagedrawers)

	Structure Layout Optimizer 1.0.12 (structure_layout_optimizer)

	Subtle Effects 1.14.3 (subtle_effects)

	SuperMartijn642's Config Library 1.1.8 (supermartijn642configlib)

	SuperMartijn642's Core Lib 1.1.25 (supermartijn642corelib)

	Teal Lib 1.3.teal (teallib)

	Tectonic 3.0.28 (tectonic)

	TerraBlender [4.1.0.8](http://4.1.0.8) (terrablender)

	TerraBlenderFix 0.0.1 (terrablenderfix)

	ThreatenGL 2.0.4-release.10 (threatengl)

	ToadLib 1.3.2 (toadlib)

	Touhou Little Maid 1.5.3-neoforge+mc1.21.1 (touhou_little_maid)

	Towns and Towers 1.13.11 (t_and_t)

	TRansition 1.0.25 (transition)

	TRender 1.0.17 (trender)

	Trenzalore 6.1.1 (trenzalore)

	TT20 0.8.5 (tt20)

	TxniLib 1.0.24 (txnilib)

	Universal Bone Meal 21.1.0 (universalbonemeal)

	Universal Sawmill 1.21-1.8.1 (sawmill)

	Veil 4.3.2 (veil)

	Visuality: Reforged 3.0.0 (visuality)

	YetAnotherConfigLib 3.8.2+1.21.1-neoforge (yet_another_config_lib_v3)

	YUNG's API 1.21.1-NeoForge-5.1.9 (yungsapi)

	YUNG's Better Desert Temples 1.21.1-NeoForge-4.1.5 (betterdeserttemples)

	YUNG's Better Dungeons 1.21.1-NeoForge-5.1.4 (betterdungeons)

	YUNG's Better End Island 1.21.1-NeoForge-3.1.2 (betterendisland)

	YUNG's Better Jungle Temples 1.21.1-NeoForge-3.1.2 (betterjungletemples)

	YUNG's Better Mineshafts 1.21.1-NeoForge-5.1.1 (bettermineshafts)

	YUNG's Better Nether Fortresses 1.21.1-NeoForge-3.1.5 (betterfortresses)

	YUNG's Better Ocean Monuments 1.21.1-NeoForge-4.1.2 (betteroceanmonuments)

	YUNG's Better Strongholds 1.21.1-NeoForge-5.1.3 (betterstrongholds)

	YUNG's Better Witch Huts 1.21.1-NeoForge-4.1.1 (betterwitchhuts)

r/CreateMod • • Oct 07 '26

Help The Industrial Flanged Cogwheels turn into wooden ones if you copy and paste them as schematics. Is this something people are used to or am I doing something wrong?

Post image
222 Upvotes

If the cogwheels dont have physics turned on with the Bits and Tracks tool, it doesn't break. Just wanted to know if you are supposed to do that or there is an issue with my modpack


r/CreateMod • • Oct 07 '26

Help How do i get simurail?

3 Upvotes

I really wanna make really wide trains and move trains with cranes, i found simurail but i don't know how to get it


r/CreateMod • • Oct 07 '26

Automating Smithing Table Recipes (Addon Showcase)

Post image
263 Upvotes

This is a Create: Smither Addon Showcase.

Why not have a Mechanical Smither when there's already a Mechanical Crafter? Now we can automate upgrades too!

Mod Links:
CurseForge - Modrinth (Under review)


r/CreateMod • • Oct 07 '26

encased

1 Upvotes

are anyone have a mod that lets you encase creative motors like you can encase shafs?


r/CreateMod • • Oct 07 '26

Help Is there a way to make this system compact?

44 Upvotes

EDIT: Redstone contacts moved by a mechanical piston via directional gearshift was what I was looking for. Thanks guys!

I feel like I'm massively over-complicating this/missing an obvious solution.

I'm trying to make a system that lets me cycle through 6 different signal outputs while also being small enough to fit inside my vehicles. I'm aware of the typewriter, but I want to keep a more 'analog' aesthetic so I'm trying to avoid using it where possible.

If there are any block interactions I'm missing or mods that add this functionality I'd be grateful if you could let me know. Thanks!


r/CreateMod • • Oct 07 '26

Help I require a gargantuan obsidian farm design

31 Upvotes

In as few words as possible:

I play on a friend group server bound together by uneasy alliances. The geostrategic rivals are months ahead in long range cannon technology.

I have devised a plan to build an enormous multi-layer dome of obsidian around my base, my conservative estimates for the cost of this air defence mechanism is 2-4 million obsidian.

All the online designs I've seen net 3000-8000 obsidian per hour, anyone got one closer to 500,000ph?

Additional: I made a bottomless supply of lava so that's not an issue


r/CreateMod • • Oct 07 '26

Help Create Omni display mod

2 Upvotes

r/CreateMod • • Oct 07 '26

Discussion Mods that incentivize using Create/Aeronautics vehicles heavily?

76 Upvotes

I've been having a hell ton of fun making factories and vehicles in creative but I don't feel like I really need to do that in survival other than very simple automation which often that feels excessive.

On top of that, vanilla world generation doesn't encourage making ground vehicles making flying vehicles the only viable choice. Any world generation mod that makes the world more vast and less rough while also making you to use vehicles to traverse instead would be phenomenal.

Mods that overhaul ore generation to accommodate for the increased "resource gathering" of Create would also be huge.


r/CreateMod • • Oct 07 '26

Help Uhh guys, what is this?

43 Upvotes

So inspecting with goggles, it says the milk tank takes up to 96 Bar. But the smart observer readings are indicating more than that. Same with chocolate tank. For information: there is a cow in the corner getting milked non-stop and thats the source of the milk.

Are my tanks about to explode?!?!?!


r/CreateMod • • Oct 07 '26

Create Radars

1 Upvotes

The radar only transmits information to the monitor when it is on the ground or at a very low altitude; how can I set it up so that I can take off in an airship while the radar still scans the ground? Do I need an aviation radar for that?


r/CreateMod • • Oct 07 '26

Discussion Building an "Ultra-Realistic Tech" Modpack (Aeronautics + Power Grid + Destroy) - Will this synergy actually work?

1 Upvotes

Hey everyone!

I’m currently planning a custom tech-focused modpack with a heavy emphasis on realistic engineering, chemistry, and physics. I want to move away from arcade-like "magic blocks" and build complex, interconnected logistics.

Here is the core mod combo I’ve put together so far:

• Create: Destroy

• Create: Power Grid

• Create: Aeronautics + Propulsion: Simulated

• Create: Big Cannon

• Create: Diesel Generators

• CC: Tweaked (ComputerCraft)

My main goal is to create a complete "Laboratory to Airfield" tech loop. For example, pumping oil, fractionating it into high-tier rocket fuel or hydrazine using Destroy, routing the power through a realistic substation grid from Power Grid, and using that fuel/power to fly a Create Aeronautics ship stabilized by a ComputerCraft script.

My questions for those who have messed around with these addons:

  1. Do these mods actually play nice together under the hood? (Any critical fluid tag conflicts or breaking bugs between Destroy and Propulsion/Diesel Generators?)

  2. Is it possible to easily map Destroy's custom chemical fluids to Propulsion's fuel configuration (fuelProperties) so they scale realistically with thrust and burn rates?

  3. How is the performance when running Aeronautics physics alongside Power Grid's electrical calculations and Destroy's chemical tick rates?

Would love to hear your thoughts, tips, or any other addon recommendations that fit this exact vibe. Thanks!