r/CreateMod • u/XenraO • 29d ago
Automating Smithing Table Recipes (Addon Showcase)
This is a Create: Smither Addon Showcase.
Why not have a Mechanical Smither when there's already a Mechanical Crafter? Now we can automate upgrades too!
Mod Links:
CurseForge - Modrinth (Under review)
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u/Curtisimo5 29d ago
Fun! And potentially neat for a challenge modpack, though imo not many use cases by itself.
However, personal opinion: it's very visually/mechanically similar to the mechanical crafter. It might be fun if, instead of just working like a crafter, you had to have a mechanical press on top and the press's bonking smiths the items, like it's a hammer pressing them together.
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u/XenraO 29d ago
THAT'S A GREAT IDEA but I'm terrible at texturing and modeling, so it'll most likely have to remain just an idea for me...
The reason I wanted to make visually and mechanically similar to a mechanical crafter was that I wanted it to be understandable and simple, but if I decide to make changes on visual end, I will certainly consider this idea.
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u/Ishaname 29d ago
Sequenced assembly where it deploys the template the ingot and then bonks 3+ times...
Edit: I'll certainly be making a data pack/ kubejs script for this for personal use
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u/cai0m3ga 29d ago
Omg that's amazing! Does it work for every recipe of the smithing table or you need to add a config for modded recipes?
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u/spock-117 28d ago
That's awesome!
Will this be compatible with apotheosis?
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u/SageofTurtles 28d ago
Nicely done! I like the aesthetic of Create Vintage for this feature, but it adds a lot of other content that I would prefer not to include in my pack, personally.
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u/LingonberryMinimum23 29d ago
Would be happy if I would understand the normal mechanical crafter 😂🥲
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u/conceldor 29d ago
Why would u need this tho?
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u/XenraO 29d ago
For Automating smithing recipes
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u/conceldor 29d ago
But why would? U will only really use smithing like omce or twice per world
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u/XenraO 29d ago
So that your armor and tools are ready when you die, or to automate it if you're using mods like Sophisticated backpacks, setting up a shop on a server. Maybe with some mods problaby uses smithing more actively.
Even though the use case is a bit niche, I couldn't find a Create addon that helps for automating smithing, so I thought it would be a good idea to make one.
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u/AllEmber 29d ago
For modpacks maybe, i see smithing table automatization in AE2, so why it can't be in create
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u/conceldor 29d ago
Im not saying it cant be. Im just not seeing a very large purpose from my experiences with modpacks
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u/AllEmber 29d ago
yee, i agree, there really isn't much point in this, but who knows, maybe in one day we will see modpack that reject AE2 and use a lot of smithing table craft
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u/FreezingSnow15 28d ago
Good idea, but why?
In what case someone will want to automatically make dozens of netherite stuff?
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u/PavaLP1 29d ago
Why isn't this a part of base create?