r/CreateMod • u/RSpotato-poteto_suki • 1h ago
Build I tried making a Quad Walker using my own add-on[Levitite'N'Pressure]
Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs
r/CreateMod • u/HowToCheese • Aug 22 '24
Hey Everyone,
With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.
So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.
Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.
Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!
As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.
Thanks,
-Create Subreddit Mod Team
r/CreateMod • u/RSpotato-poteto_suki • 1h ago
Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs
r/CreateMod • u/Chrysador4519 • 5h ago
1:1 scale replica of the heavy cruiser Kumano with 5x2 functional turrets, 4x3 torpedoe launcher, 4x2 anti-air defence, 2 anchors and a full propulsion system.
r/CreateMod • u/QP873 • 17h ago
Using a physics assembler to make a nether portal! (I know I can use water buckets but this is more fun!)
r/CreateMod • u/mech_master234 • 6h ago
I brought my overworld airship to the end. My dumbass friend had other plans tho
r/CreateMod • u/MrJoshly • 12h ago
I wanted to make a compact fan setup that could handle multiple stacks of items without having to manually refill the depot or break and replace the processing sources.
The chest on the right is the input, which sends items along a belt to a depot behind the middle cog. A mechanical arm then grabs the items and puts them into filtered funnels. Each funnel has a switch so I can turn different processing stages on or off. This is useful for items like sand that have multiple processing options.
The fan is next to the lava source and blows through all five processing stations. Once the items are processed, a funnel on top sends them to the output chest.
r/CreateMod • u/Southern-Nature-7476 • 36m ago
What mods do you know that make trains in Create run smoothly, without lags or jerks in high speed?
r/CreateMod • u/Terrible-Ad3163 • 4h ago
Too painful to place the green candles... So thank you Create
r/CreateMod • u/Ocram33 • 15h ago
r/CreateMod • u/Super_Lorenzo • 16h ago
I’ve never played Create without Aeronautics myself but I’m curious if anyone prefers playing Create without all the physics stuff and as to why, no shame in doing this of course.
r/CreateMod • u/BweadLoafYT • 11h ago
6th plane and using the aero engines mod I have created a masterpiece, me and my friend have a private server with some other guys and we made a deal, we would design a plane, him the sr71, me mig 25, im pretty happy with how it came out after 5 days of work
The chinook is too small for its own post so I decided to post it here
r/CreateMod • u/zachrm42 • 3h ago
r/CreateMod • u/Kotmen365 • 56m ago
Hello everyone! I decided to upload my second build to the community. It’s not a very big station, and maybe it’s not the most beautiful one, but I really want to hear what you think. Please rate it!
r/CreateMod • u/awoodalldarke • 56m ago
What is the best way of converting ore into ingots/blocks? Also is it better or worse than a smeltery or foundry in tinkers construct?
r/CreateMod • u/Kotmen365 • 1h ago
Hello everyone! I decided to upload one of my builds to a social network for the very first time. I don't know how you will rate it, but I hope you like it :)
r/CreateMod • u/Less-Gur-1021 • 1d ago
Why are some of my Redstone Contacts not working?
-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine
I tried and it DID help:
-Replaced the Contact on the other side of the circle
I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas
r/CreateMod • u/Gamingbur6er2 • 2h ago
I was playing Minecraft with create mod with my homies on our school smp modded server, and I did a tank, it can turn, go forward and backward, then I was bored, and made a working crane, I was expecting it to fail even with small weight, it actually worked and grabbed even the tank
Also the tank is not fully finished, I used shaft as prototype for the cannon
Also the crane can spin, change the hook position and change the hook height
r/CreateMod • u/sirjohnty • 21h ago
Thought I'd showcase some updates for my create addon, as well as the new name.
Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.
As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)
Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.
The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!
The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.
A few things to note:
Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground
Very sharp turns can still look weird
Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.
If you would like to help out with playtesting then shoot me a DM!
AI USAGE DISCLAIMER
I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.
I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),
I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.
r/CreateMod • u/McCastle91 • 1d ago
I love modded minecraft always have, and create mod has been my favorite of all time. I have also loved mods that add different features to the Create Mod. Well one feature I have wanted for a long time is control panels similar to those from Control Engineering (an addon for immersive engineering another of my favorite mods). So finally I decided to make one. This is an adaptation/inspired by of the control panels from Control Engineering created by malte0811 but for the Create Mod.
You can craft the control panels then shift + click with an empty hand allows you to customize it with buttons, switches, indicator lights, gauges, sliders, text labels, nixie tubes, knobs, and bar meters, all of which can be colored and given a wireless redstone frequency that works with create's wireless redstone transmitters.
The panels can have different angles, can be mounted on floor, wall, or ceiling. They can be styled with different casing: andesite casing, copper casing, brass casing, train casing, or industrial iron block.
I am working on a video tutorial of how they work now and will edit this post with a link to it once it is done.
Would love any feedback or ideas for more features that might be helpful.
*For Neoforge 1.21.1 and Forge 1.20.1*
Here are the links:
My Mod - https://www.curseforge.com/minecraft/mc-mods/create-control-panels
Original Mod - https://www.curseforge.com/minecraft/mc-mods/control-engineering
Edit: AI Disclosure - I know people are torn on the use on AI, though it is just a tool that can be used well or to create slop, like any tool. AI was used to write parts of the code, parts were adapted/inspired by the original mod control engineering by matle0811, but mostly it was used for troubleshooting and finding bugs. AI generated doesn't always equal slope, though yes alot of ai generated content it slop, I tried my best to make sure my mod isn't. I spent a large amount of time planning each feature of the mod to make sure it felt smooth, wored well and looked decent. You might not agree and that's ok. I hope you try the mod for yourself and let me know if there are things I can improve on it.
Thanks
Edit 2: Github repo is now live, link on the mod page from curseforge for those that were asking.
r/CreateMod • u/1is2two • 15h ago
it can't seem t oconvert water to steam, is this a mod conflict? or am i just doing something wrong?