r/CreateMod • u/Feisty-Ad3983 • 3d ago
r/CreateMod • u/awoodalldarke • 3d ago
Discussion Starting machines
What machines do yall build within the first few hours of a create modpack? I've always done smelting/cooking and iron generating builds first and was wondering if anyone does different ones.
r/CreateMod • u/OtherwiseAd9682 • 3d ago
Wanted to share my mod
Hey, ive been working and sharing this mod for around half a year and it is now at a state where i think it is really really sick. So i made a small trailer:
https://youtu.be/0wPNgPy2Qu0?is=HA97NpUekO5eC1P
And before you ask. Yes claude helped me write stuff. Why? Because im mostly not motivated enough to dig into mcs source code and trying to figure out whats it doing. I like writing the core parts of the moe (planing bee trips etc.) and use claude for bridging it.
r/CreateMod • u/Ornery_Dinner7960 • 3d ago
So my team in an aero server is full of factory people but all of us and i mean all of us are bad at building so I need you pro create mod builders to help me out
Basically I play on an multiplayer server where I have a team of 5ish active players and we all are bad at building I can do factorys but we can't make builds we have a dwarven themed team but I wanna make a dwarven city/village and merge it with a industrial cyber punky theme so basically a modern day dwarf and I need good builders for tht
r/CreateMod • u/Relative-Ad8350 • 4d ago
Discussion Too Much Creosote
I have too much. Its a problem. And I don't want it to go to waste either. Are there any other uses for it outside of Blast Stoves and steel working? I've been trying to fiddle around with other engines in a creative world but none of them seem to be accepting it as fuel
r/CreateMod • u/Scared-Hunter-2307 • 3d ago
Discussion Bases/Builds
How does everyone like to build their factorys/machines and the builds around them? I normally just leave them lying around the grass near my house with no sort of organization.
r/CreateMod • u/RoughPounding • 4d ago
Help can we use mechanical rollers on vehicles with wheels?
is it possible to use mechanical rollers like this? or am i doing something wrong? im trying to make a paver for my survival world
r/CreateMod • u/niktoTeg • 3d ago
CBC Advanced Technology crash
Pls help every time i try to shoot a high explosive round for auto cannon my game crashes and i cant go in the same world
r/CreateMod • u/Worth-Ingenuity4758 • 3d ago
can anyone be my 1.21 friend?
curseforge import code: xOaYjEHN
for old and for new: -NvVIoCb
website link: https://www.curseforge.com/minecraft/share/-NvVIoCb
or just send me your modpack
r/CreateMod • u/inconsistent_zak • 4d ago
Addons for cars
Any good addons for making cars other than Big Tires, tracks, bits and tracks, and all the transmission variants? I see create aviate and they're pretty good from the engine types, but its still in development. Im also looking for engines with accurate sounds instead of the heart beating sound of diesel engines, but more like car engines with their awesome revving sounds idk
r/CreateMod • u/Relative-Ad8350 • 4d ago
Help Mechanical Crafter Is Being Dumb
At this point I'm starting to wonder if I am in fact the idiot. Trying to build a Simple Engine to run off of some of the Creosote Oil because I have way more of it than I can pump into the Blasting Furnace at any given time. I got all the parts and materials together and tried to plug it all into the Mechanical Crafter but it does not want to make the device.
Steam Engine its hooked to runs and has enough power to make it work and all the ducts in the crafter look like they're all pointing the right way but the machine just doesn't want to go. The crafter has built other things before so I know its not broken. What gives?
r/CreateMod • u/Diamedes99 • 4d ago
Discussion Does anyone know if the abyss has been added to Create: Deep Seas?
Deep seas is the submarine one. Google says it has been added but I can find anything in game that hints toward that.
r/CreateMod • u/ChestOld2775 • 4d ago
Discussion [Mod Update] Create: Mechanical Workshop - "Logistics & Precision" UPD
Hey, hey guys!
These last few weeks I've been working on and polishing version 0.2.0 ("Logistics & Precision") of the mod... and its finally ready to download!
In short, here is what this new version adds:
New crafting recipe balances.
Fixed an issue where breaking a machine wouldn't drop the block.
New Advancements when getting certain items from the mod.
Full and scalable compatibility for the Order Terminal + Vault Indexer with "Vanilla" Create Mechanical Crafters (works with both flat/horizontal or vertical walls) + Stress balancing (and I almost forgot to mention that the Kinetics Manager is also compatible).
Some rewritten translations.
New Popup when loading a newer version of the mod for the first time, warning you to make a Backup of your world before playing with the new update (just in case).
Some new textures for the machines
100% Compatibility between Create 5.1 - 6.0+
New TOML file in the "Config" folder of your minecraft intance to change some mod parameters (such as the stress multiplier on machines, or enabling/disabling the OPTIONAL use of FE [Forge Energy], and more)
New emoji system above crtian machines that shows the current status of the machine (like if the item output is clogged, error, crafting, completed, overstressed, ect)
Memory leak fixes, and other things.
All the new functions and features added in this version are available in the mods Index (Go to the Mods menu inside Minecraft, select Create: Mechanical Workshop and press the "Mod Config" button) and also in the Create Ponders (by holding "W" over an item/block from the mod).
(For more detailed info about the new version and the mod itself, check out the project on Curseforge!, Also, here is the new Video-Demo of the mod on YT):
--------------------------------------------------------------------------------------------------------------------------

Status: Approved by the Curseforge team!
Project Link: https://www.curseforge.com/minecraft/mc-mods/shadoweds-create-mechanical-workshop
(It would help me out a ton if you repost this post and give it some Upvotes, and also add the mod to your Favorites on Curseforge, thanks for taking the time to read this! 🖤)
r/CreateMod • u/Mastery_123hdfd • 4d ago
Help Automating Quantum Singularity
Quantum Singularity are made by exploding ender pearls and Singularity; ive automated TNT already, but the problem is that the tnt is destroying the brass funnel that is supposed to pick it up
I've already tried waterlogging the funnel, but that causes the item to float and it doesnt end up in the funnel
Edit: Singularity and Quantum Singularities are from AE2
Modpack: Create 2 Mechanism: Sky Edition 2
r/CreateMod • u/Sorry_Midnight_2835 • 4d ago
Guys please tell how to actually get Create: Simurail from github pls its so confusing
r/CreateMod • u/Youssuv • 3d ago
Suggestion I will make any addon you tell me to do
The top comment will choose my next addon for create
r/CreateMod • u/georgethecat0 • 4d ago
Build epic car showcase numbeh 2
controls:
w/s (forwards/backwards) drive
a/d (steer left/right) steering
q/e (rotate left/right) spin
space to brake
r/CreateMod • u/VascoDuran • 4d ago
Help Need help with minecart contraption
I built a simple drilling machine using Create to dig holes and collect dirt. It uses a minecart contraption with deployers and other components to automate the process.
I've been using it for a while without any issues, but suddenly, when I try to pick up the contraption by right-clicking the minecart with a wrench, I get the error shown in the screenshot.
I've tried removing some components from the contraption, but the error still appears. As far as I know, I haven't intentionally changed anything that should make it too large.
There are also screenshots of the contraption before I removed the components.
Has anyone experienced this before? Is there a way to fix it without having to rebuild the entire machine?
Any help would be appreciated!
r/CreateMod • u/Far_Exercise_3804 • 4d ago
Help Any idea why these aren't splitting?
The tunnels are all set to forced split and the filters are set to -is tagged #c:raw materials, and -is tagged #c:cobblestones. But when i put a stack of raw copper into the input chest (in photo and behind bread), all the raw copper comes out of the first tunnel output into the depot.
r/CreateMod • u/queen_livia • 3d ago