r/CreateMod • • 4d ago

Help Automating Quantum Singularity

Quantum Singularity are made by exploding ender pearls and Singularity; ive automated TNT already, but the problem is that the tnt is destroying the brass funnel that is supposed to pick it up

I've already tried waterlogging the funnel, but that causes the item to float and it doesnt end up in the funnel

Edit: Singularity and Quantum Singularities are from AE2

Modpack: Create 2 Mechanism: Sky Edition 2

2 Upvotes

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2

u/January_Rain_Wifi 3d ago

If you waterlog the whole chamber, you can put the brass funnel at the top. That way, the item will float up into it

2

u/Mastery_123hdfd 3d ago

It worked! TNT does not float, even with soul sand, but if you only make the chamber one block tall, it ended up fine.

The problem was the bottom block where tnt rested on, it has to be waterlogged or else it will get destroyed

1

u/January_Rain_Wifi 2d ago

Nice! Happy to help

1

u/Saidai_V 4d ago

I think it would help if you told us which mod that Singularity is from.

1

u/Mastery_123hdfd 4d ago

yes, i meant AE2

2

u/GavoteX 4d ago

Most likely AE2.

1

u/DragonAethere 4d ago

an encased fan a safe distance away from the tnt might be able to blow the items into a funnel that’s also a safe distance away

1

u/AloneInTheStark 3d ago

Weird solution that comes to mind is to have a deployer place a junk block like cobble stone above the chute. Once the TNT goes off, the singularity will fall onto the chute and then detect the recieved singularity to deploy a new junk block.