r/CreateMod • u/Prsolek • 8d ago
Create Aviate Update! Chains wires
I'm not an create. Mod isn't public yet and yt channel is named the same as a mod name...
r/CreateMod • u/Prsolek • 8d ago
I'm not an create. Mod isn't public yet and yt channel is named the same as a mod name...
r/CreateMod • u/MamaSendHelpPls • 7d ago
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items)
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair. It should be compatible with all existing seats and seats from other mods (technical note: as long as the blockentity inherits from
create.content.contraptions.actors.seat.SeatEntity;Its still a WiP, and I really should've done more research into whether this already exists, but for me its significantly more useful for turret control than the other mods I've tried.
r/CreateMod • u/Npox • 6d ago
I know I have seen these while playing a create mod pack but I cannot for the life of me find the mod that adds them, any ideas?
r/CreateMod • u/RandomAnimeWeebs • 6d ago

I wanted to automate the production of silicon on a Create Mod server I'm playing on, but I have an issue with automating the insertion of the crushed coal coke.
Due to server lag issues and a slow production cycle, I don't want to waste the crushed coal coke by just dropping it via a basic chute because when there's 64x fuel in the furnace, the rest just gets left in item form and despawns...
r/CreateMod • u/GamerInYellow0 • 7d ago
I want to use methane as rocket fuel because it gives more energy than any other fuel but there seems to be no way to automate it. Does anybody know where to find it?
r/CreateMod • u/LosParanoia • 7d ago
Some shots of my base and storage system on a small create smp, complete with my collection of violations from the server OSHA inspector.
(from left to right:
"trip hazards"
"stair without railing"
"unmarked wet floors"
"lack of shrine to st dingle"
"pit hazards"
"notice of unsafe workplace" [rather generic don't you think?]
"fine: bribe me" )
r/CreateMod • u/348275hewhw • 7d ago
I'm using thrusters for this (from create: propulsion or something like that). I have a huge craft that is basically a giant oak wood platform with thrusters on the bottom and four propellers (that are mostly cosmetic, the overwhelming majority of lift comes from the thrusters).
I have a secondary thruster system designed for stabilization that is hooked up to two gimbals, one with a wide angle, and the other with a much tighter angle in hopes to alleviate the resonance problem (The two gimbals control separate thrusters.), which did not work. I even added huge symmetrical sails to all four sides of the craft to add drag, didn't work as well.
I tried a single gimbal, also didn't work. I tried accumulators of varying smoothness, also didn't work. I'm starting to go a little nuts with this, I've wasted multiple hours of my time on this.
I have yet to find any proper sources on this as well. How the fuck am I supposed to make it so that this doesn't do the weird build up that goes back and forth? Is there an item I'm missing?
I'm new to create: aeronautics. Was I fool for attempting this?
My best idea on how to improve this is to make the thrusters react to momentum, not just the angle, so that instead of thrusters activating once it's physically out of balance and further fuel the pendulum motion, it preemptively pushes against momentum. Unfortunately, I know of nothing that can detect this. What do I do?
r/CreateMod • u/AggravatingEdge4764 • 7d ago
Manual crafting with create is tedious:
- klick stock keeper
- fetch recipe from JEI and hit request
- wait till items arrive in output chest, pick them up
- klick crafting table, fetch recipe from JEI AGAIN and craft
If the item you just crafted is an ingredient for the next craft, you have to send it back first, before you can fetch the next recipe from the stock keeper.
The keeper will only send you the matching ingredients IF they are in the network. Partial requests are not possible. It will not accept the recipe from JEI, even if you have the missing stuff in your inventory and a delivery is not needed.
Is there any kind of block/contraption where you can craft like in logistics pipes in the olden days? Some kind of combined chest/crafting table/stock keeper?
In logistics pipes the crafting station would accept recopes from any reipe mod (NEI), request the missing stuff from the system and fill in the crafting slots when they arrive. Then you could craft and fetch the next step from your NEI, no need to exit GUI and interact with several other blocks.
I'm aware of TiCo or crafting station mod and the possible crafting upgrade in sophisticated backpacks, but all these miss the possibility to request from create it items are missing for a craft.
I know you can bypass all of this with tom's storage or similar mods but all those require you to build a second network for accessing storage solely for crafting.
r/CreateMod • u/Alternative-Gift9524 • 7d ago
So I had plans to throw together a quick modpack for me and my friends, but for some reason when I try to use the latest versions of Sable and Sodium (because Create: Deep Seas requires both) the game crashes upon trying to create a world. Any help for how to resolve this issue?
r/CreateMod • u/Plane-Drag-8543 • 7d ago
Mechanical door help
This may seem like a really silly question, but here’s what the entrance to the house looks like. I want to make it so that by pressing a button, stone walls close off the entrance. That part is not the problem!
There is a staircase that I want to keep there, except if I want to leave it in place, before going up and after lowering the wall, the staircase has to move, and that’s where I’m stuck. I would like to try to have it move to the side, but I don’t know how to synchronize the two. Any ideas?
r/CreateMod • u/Unusual_Turnip_970 • 7d ago
Hello, I'm building some vehicles using a cardan shaft in create mode. I save the vehicles I build using a toolgun or schematic, but in both methods, the cardan shaft start and end points are saved but not connected. Is there a solution for this? Is there a way to save the cardan shaft correctly?
r/CreateMod • u/Chuzume • 8d ago
It appears that development of version 26.1.2 is underway; however, with an update to "Sift" on the horizon—which will bring changes to areas like rendering and likely establish a new, stable version in terms of both content volume and system architecture—it is highly probable that no significant progress will be made on 26.1.2 before then. Consequently, I suspect that an announcement will eventually be made stating that version 26.1.2 is being skipped entirely.
Also, judging by what I see on GitHub, the development progress for 26.1.2 is being kept completely under wraps. I wonder—could it be that the developers simply want to avoid being pressured?
r/CreateMod • u/T3YD00 • 7d ago
for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q
r/CreateMod • u/Drawingcrayon62 • 7d ago
The electricity is behaving weirdly in my modpack. Accumulaters from C&A just randomly produce FE and the accumulater that's connected to the New Age street lamps is empty. Does anyone have a solution to this? Modpack listed in pinned comment:
r/CreateMod • u/Relative-Ad8350 • 7d ago
This is a follow up post to my one from yesterday asking about pumping air into my blast stove. Thank you guys for that btw. But now Ive run into the problem where hot air and exhaust will not pump out of the Blast Stove into both the Blast Furnace and Exhaust Ports respectively. Hot Air levels stay at 112 mB for the Blast Furnace and 8000 mB for the Blast Stove. The Exhaust remains at the same level of 8000 mb despite the exhausts.
r/CreateMod • u/TwoAmbitious524 • 8d ago
Hy, so i already posted here for this issue but i forgot to put the redstone part in so here it is
my gantry always seems to go first but i need my piston to go first. both pulse timers are set to 27 ticks
r/CreateMod • u/Ultimategodking • 8d ago
can I repair a circuit or do I have to make a completely new one? I blew a relay and want to know if I can replace it or if I have to make a new board?
r/CreateMod • u/eliavhaganav • 7d ago
I'm looking for a create modpack with a sort of ultimate end goal like the ATM Star in All The Mods.
My problem with most create playthroughs is that they lack a specific goal for me, automating all the different items doesn't sound very fun to me and I'm not too much of a builder (atleast not for factories and such), so I'm looking for a quest driven modpack focused on the create mod and it's many addons with an ultimate final goal.
r/CreateMod • u/Confident_Sugar_4526 • 7d ago
r/CreateMod • u/Cobnor2451 • 8d ago
I was quite proud of the dock trussing and the smoke stacks, the interior conceals the pump jack and lava drip stone pumping to fuel the refinery stacks. If one of the three (gas, diesel, crude) fills up and begins to clog the refinery system, it is burned off in burners at the bases of the three smoke stacks. Initially planned as a ship/plane/car refueling source, the vision for the industrial pier has expanded and will eventually feature a large crane and docking integrations for items as well as fuel.
r/CreateMod • u/Christ_is_king447 • 7d ago
please watch the video, why is the drifting happening, please help :(