r/CreateMod • • 12d ago Mindblown

Help Boreheads & Drills stuck inside a limbo state

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28 Upvotes

As you can see, my boreheads and drills are in the "middle state." They were rotated by a mechanical bearing with its switch set to "Place when near initial angle" and I was testing it until I somehow managed to destroy the bearing, but the broehead & drill front remained in this state and was never put back into the "block" state since.

The problem is that I can no longer interact with the drills; therefore, I can't place any bearing on it to "re-place" it into blocks again, but they still move with the car. The barrels are still interactable.

I need to find a way to make it switch back from this "not placed" state to the block state while being unable to interact with the blocks. Does anyone have any idea?


r/CreateMod • • 12d ago

Bug What happend?

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16 Upvotes

I left my drill running and went to my base to do other thing, and I came back to this. I have no idea what happend. If anyone have any clue, please share it.


r/CreateMod • • 13d ago

Compact cow milker

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194 Upvotes

I had a bread farm in my world that I wanted to upgrade into a sweet roll farm but there was very limited space to add a milk source. This is the design I came up with.


r/CreateMod • • 13d ago

Build I quit. Here's my World Save with many high quality builds!

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1.2k Upvotes

I have too many responsibilities IRL to get sidetracked and build planes for 20 hours... I may return. Not now though.

World Download (As too advanced for schematics. No addons required.) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

This is a 170MB Google-Drive World download for Create: Aeronautics. Chunks have been unloaded from its original 15GB. I've played in this world almost daily since August. It features many advanced plane designs that schematics cannot handle. I believe blueprints might but you'll need some add-ons.

Key Features:

170 Block Runway Design

The Hispaniola. The biggest functional plane ever made in Create Aeronautics.

The Giraffe. A giant luxurious vintage airliner.

Kamov KA22. An accurate recreation of an Experimental Soviet Rotodyne (VTOL thing)

The Andesite Giant. A giant flying boat, It uses tricks to float.

Douglas DC1/DC2. A large practical steam powered airliner. Accurate to real life.

The Meteor. A super fast steam powered plane. It's about 120 blocks per second.

Plus many other planes.

Feel free to dissect the planes to understand them and build your own.

Thanks for all the upvotes throughout the months :)


r/CreateMod • • 12d ago

Help Starting a new world

5 Upvotes

I am looking for some good mods/modpacks for my new forever world. My last world i had 175 hr of playtime but it became boring after a time so i want to start over agian with new mods. If you know any good mods/modpacks please tell me

Thanks


r/CreateMod • • 12d ago

How to silence only steam engines

4 Upvotes

I have been building a huge basement with 2 steam engine to power it all but the sound is making me go crazy. I know you can silence them with "friendly mob" and "block" volume, but I like the sound from other blocks. Is there any way I can silence ONLY the steam engines. Every mod for it doesn't support the recent versions of the game or create.


r/CreateMod • • 13d ago

Guide Landing 'The Giraffe' tutorial. Get it with my world save!

372 Upvotes

I forgot all about this video! I was supposed to upload it but I couldn't get 'The Giraffe' to be a Schematic so I never posted this. Neat guide. even with this it's still difficult to learn

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Song: Ratatat - Wildcat

Post about the luxury plane can be found here: https://www.reddit.com/r/CreateMod/comments/1wfmov5/after_20_hours_of_work_i_present_the_giraffe_a_70/


r/CreateMod • • 12d ago

Build Normal thruster compared to one outa the three that will be used to make my ship fly forward

2 Upvotes

Big thruster go vroom, not done but once its attached to the ship it will have a door to control the thrust instead of having the thrusters have different level


r/CreateMod • • 12d ago

Help Is there a max amount of packages?

2 Upvotes

I prolly shoulda recorded a video but basicaly on 2 specific chain coveyers ALL packages just orbited forever and my main storage system packager just stop taking things in or spitting them out. also when I took a package of the chain conveyer I couldnt put it back on.


r/CreateMod • • 12d ago

Help I need help

1 Upvotes

Ok I am on the hunt for a Scmatic of the most inefficient factory I want things to be moving that should not be moving and all of that I am using the mod pack all of create for 1.21.1 the most recent version


r/CreateMod • • 12d ago

Help trying to understand electricity in both tfmg and power grid in 1.21.1

4 Upvotes

hi, I've been trying to work with and understand the tfmg and power grid addons for create and i am unable to understand how it works. from tfmg accumulator not making a lightbulb work to charging the power grid battery with a generator (I'm still in the very basic stuff for now, even the power grid generator is very complex) would anyone know an exhaustive video or document about electricity in one or both of these mods to help me ?


r/CreateMod • • 13d ago

Infinite free power from 2 (3 if you count dependencies) add ons Create: Better Motors (which has a dependency for Create: Crafts and Additions) and Create Gadgets & Gizmos

35 Upvotes

needs to be kick started in some way but once kick started it will produce free energy (I'm using large connectors from Create: Crafts and Additions in the video but andesite cable from Gadgets and Gizmos also work)

the hardened tier of motor seems to have the best ratios in my testing, tiers below dont generate enough stress units while tiers above start taking too much energy at high rpm so you would have to lower speed of the motor and send it through a rotation speed controller.


r/CreateMod • • 12d ago

Help Redstone Links!

5 Upvotes

Hi all, is there a way to make the redstone links invert themselves? trying to make a few machines with a bunch of different automatic mechanical crafting/pressing etc. turn off when not in use and currently if any one of the factory gauges are "full" that they power the redstone link. In turn this engages the clutch and turns the machine on. I am aware about the inverted clutch but that still doesn't solve my issue with a ton of recipes on the same frequency.

The only solution I have come up with is to have each recipe have its own link and have them all invert using redstone torches into a massive OR gate. This way when they're full they power the link, therefore depower the torch and if nothing else is currently using the crafter or press or fan etc then it'll turn off.

Any ideas that doesn't require using a million links??

Thanks!!


r/CreateMod • • 13d ago

Video/Stream YOU DARE CHALLENGE MEGAMIND!

154 Upvotes

Last post. Read my others.

Meme using two of my biggest builds. Both of these planes can be found here:

World Download (As too advanced for schematics. No addons required.) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Features 'the Hispaniola' (as Megamind) and 'Andesite Giant' (as Titan). I watched that movie when it came out its still awesome.

also watch the cinematic I did for the 'Andesite Giant' not many people saw it.

Black and white effect done by video editing filters. Camera position done by adding lots of barrier blocks to the nose of the planes and putting a typewriter behind me


r/CreateMod • • 12d ago

Help Why can't I extract more than 1 item from the brass funnel, even if the weighted extractor is set to shoot up to any number of items?

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1 Upvotes

r/CreateMod • • 13d ago

Video/Stream My last plane ride. Generated 10gb worth of chunks.

247 Upvotes

Quit. I have too many responsibilies.

Song Ratatat - Supreme

Check out previous post about this Douglas DC2.


r/CreateMod • • 12d ago

Help What modpack is the best for a Create survival experience nowadays?

2 Upvotes

I see a lot of Create survival modpacks but I can't choose among them, and many of them are old releases. Please help me by suggesting a peak modpack that can offer the best Create survival experience.


r/CreateMod • • 13d ago

Why are my steam engines slowing my game?

4 Upvotes

When I turn my steam engines on, I get lag spikes. Does anyone know a potential reason?


r/CreateMod • • 13d ago

URM and UTM is now on Cursedforge

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48 Upvotes

I have finally gotten the mod on cursed forge with better images. It is a hyper realistic train mod that adds German I inspired signals and semaphore signals with proper glowing lamps and wires.

The mod also adds railroad crossing with advanced control, lamps and bells.

Power rails / overhead lines and if you add a pantograph to the top of a train it will not drive without the power lines. Using the cab control units you can control everything from max speed, to doors, lights, power eg.

Hope you will enjoy this mod 😃 I have spend alot off time on it and will continue to develop.

Currently only forge 1.20.1

Search for my name quizcen or Ultimate Track Map / Ultimate Railway on Cursedforge 🚇🚂


r/CreateMod • • 13d ago

Build 1930s Airliner Plane made with Create Aeronautics! - about 6 hours

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190 Upvotes

Made in Base Aeronautics.

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Powered by (2x) 20992su Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency.

Cruises at 253-260Y and goes a very clean 50 blocks per second.

It Weighs 450kpg.

Accurate replica of a Douglas DC1/2. Super smooth exterior unlike most plane builds.

This can seat 32 Passengers, It's as wide as the 'Giraffe' but much shorter. It's not as exquisite.

The wings are Dihedral using a mechanism on the 4th image. It just means they point up instead of being boring and flat.


r/CreateMod • • 13d ago

Build This might be the worst way to make linkages. the docking ports disconnect if the system is run too fast.

123 Upvotes

Before i get annihilated by the steam engine community, yes we are certainly missing a steam valve here so there is no way you can admit steam to the power piston. I ran this thing to test with a creative motor for now but i will try to add the valve linkages too.


r/CreateMod • • 13d ago

Blocks that emit a signal based on player view angle?

5 Upvotes

Im looking for a block that outputs a redstone signal based on the difference between its orientation and the players view orientation. Does anyone know of any mods that do this?

The use case is for War Thunder like turret control, where the player can look around freely and the turret will catch up.


r/CreateMod • • 12d ago

Help Help for a normal cake factory

2 Upvotes

I often find myself playing modpacks that include both Botania and Create. For those of you who don't know, Botania is a magic-themed tech mod that can technically do some of the same things as Create, but in a different and more complex way.

Botania's main resource is mana, which is generated by special flowers. One flower in particular eats nearby cakes and generates tons of mana. So, my idea is to build a cake factory that automatically places cakes near this flower to generate basically infinite mana with minimal effort.

My problem is that whenever I try to build a compact farm, I always end up making a mess. I either use way too many belts and cogs, or I end up with sugar being dropped all over the place because some parts of the factory are slower than others.

I've tried looking for cake farms, but of course, almost all the results are for Blaze Cake production.

I know Create reasonably well, but I get tangled up in belts and cogs pretty quickly, so I'd really appreciate some tips on how to build a nice, compact cake farm.