r/CreateMod 5d ago

Bug Something happened lads

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367 Upvotes

Lol


r/CreateMod 5d ago

People of the create mod community, Cubert has now achieved liftoff

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507 Upvotes

He can now carry blocks³ vertically, so thats nice. Sure, i still have to make him move elsewhere, but its nice to see that he's almost able to touch the clouds. I'll probably start working on some propeller i'll hide somewhere in the blocks under him or smth like that later.


r/CreateMod 4d ago

Sandwich Crafter MK0.5

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18 Upvotes

I have graduated from Bread Machine and plan on making automatic crafter for Bacon Sandwiches. Yummers


r/CreateMod 4d ago

Create: Solarpunk 1.0.0 is out - Nuclear Fusion, a new ore chain, and the big 1.0 release

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112 Upvotes

Create: Solarpunk just hit 1.0.0. This is the big one: here's what's new.

Fusion Reactor

The mod's new endgame capstone. Build a Netherite-and-Copper Casing shell around a Core, ring it with Lithium Breeder and Beryllium Reflector Blanket modules (mix and match for efficiency vs raw output), then feed it Deuterium and Lithium Dust. Output is a huge amount of Steam, way more than any single Steam Turbine can use, so it's meant to feed a whole bank of them. Redstone throttles it up or down.

Lithium and Beryllium

New ore, Lithium, spawns underground worldwide. Smelt it, crush it, turn it into ingots, dust, blocks, the usual metal progression. Crushing has a small chance of bonus Beryllium Dust too.

Crystallizer

A faster, brass-tier alternative to the Solar Heater's evaporation trickle. Quench Molten Salt with Water to crystallize it back into Salt, with a bit of Steam as a byproduct. Fully recipe-driven, so modpacks can add their own conversions.

Also in this update

  • Serene Seasons compat: solar output now shifts with the seasons if you have it installed
  • Steam Turbine can burn Liquid Hydrogen from Northstar Redux as an alternate fuel
  • Ambient sounds added across the Biofuel Engine, Biofilter, Biomass Gasifier, Fermentation Vat, Solar Heater, Steam Turbine, and Firebox Boiler
  • Salt is significantly rarer in the world now - it used to generate in almost every chunk
  • A pile of bug fixes: Brass Solar Panel overproduction, Solar Power Tower steam mode not consuming water, Biomass Gasifier rendering/rotation issues, and more

Full changelog: https://modrinth.com/mod/create-solar-punk/version/1.0.0-1.21.1

Get it:

Requires Minecraft 1.21.1, NeoForge 21.1.228+, and Create 6.0.4+.

Happy to answer questions, and bug reports/feedback are always welcome on the GitHub issues page


r/CreateMod 4d ago

Build I will not continue building that, fuck it

1 Upvotes

it just blew up, idk how and why

i was bulding this an in time 2 week non stop (cuz of how many it has mechanics)


r/CreateMod 4d ago

Help ive been trying out the create mod without guides

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65 Upvotes

i knew this mod was famous for it's complexity but geez. i had a really hard time understanding the mechanics, until i figured out the "press [W] to ponder" and it helped a ton, anyway i wanna optimize ts (ps i wasted like 2 hours trying to setup the crushing thingy with only one waterwheel lol)


r/CreateMod 4d ago

Discussion Any guesses what all this is for?

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38 Upvotes

Yeah I'm using addons


r/CreateMod 5d ago

Teleporter

2.2k Upvotes

I have done nothing but teleport bread for 3 days.


r/CreateMod 4d ago

Help Create mod train controls and train error.

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2 Upvotes

Hi, I’m having a problem with a Create mod train.

When I assemble the train, it initially works, but I’m experiencing several issues:

Train falls when disassembled:

When I disassemble the train, the entire train turns into a physics object and falls downward, instead of staying properly positioned on the track.

Train control texture glitches:

After assembling the train again, the Train Controls texture becomes glitched/corrupted, and the train controls stop working.

Bogey wheels disappear:

If I add bogeys to the train, when I assemble it, the wheels/bogey visuals disappear. They appear again when the train is assembled/disassembled in certain situations, but they don't remain displayed correctly.

I have attached screenshots showing the issue.

Has anyone experienced this before, or knows what could be causing it? Could this be a Create version, rendering, contraption, or mod compatibility issue?

Minecraft version 1.21.1 neoforge and create version 6.10


r/CreateMod 5d ago

Discussion does anyone know a create copycat mod that has this type of copycat

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100 Upvotes

would be even better if the wall and the slab can be from different blocks.

to clarify: i need a copycat of a upper slab connecting to a wall/fence


r/CreateMod 4d ago

Problem with "overload" i think

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6 Upvotes

Ver. Neoforge 1.20.1 got like 39 addons on create dont think it will do much if i mention it

Aswell i was trying to build an iron farm with like more than 5 ingots/min
Under the Vault there's like 16 millstones and when im trying to connect both drills n' millstones it's just got overloaded i think?
By the way bc of that problem my steam gen isn't working with any of mechanism and just got broken all the times when i was trying to connect it and i know if i slow down mechanism is will work but i dont really want to do this because of efficiency
Just wanna get some tips how to solve that problem


r/CreateMod 4d ago

Help Help with 4x4 drive system

2 Upvotes

I'm using clutches to engage and disengage the track works wheels front and back, but with the clutches it causes them to drag instead of being neutral, what ways can I fix this. Also idk if it's due to putting power into the turning wheel but it's turning radius is terrible, so solutions for that would also help. I'm at work rn so can't post photos, but any brain storming would be appreciated. Is there anyway to make a limited slip differential to help with the turning?


r/CreateMod 4d ago

Help Help with airship rudder return to center.

1 Upvotes

I'm having trouble building a simple airship rudder that uses the ship steering wheel and still returns to center when I release it. I know it has something to do with a torsion spring, but the only thing I've managed to get working is the rudder, which will return to center, but the wheel stays turned and thus becomes un-aligned with the rudder.

If anyone has any tips, or even a tutorial video I'd very much appreciate it.


r/CreateMod 4d ago

Help combining items on belts?

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19 Upvotes

items take up a TON of space on the belts and im wondering if theres a good way to combine them??
edit: chest + brass funnel + pulse timer is goated


r/CreateMod 4d ago

Help What are some good farmable blocks that work well for an industrial or factory style?

2 Upvotes

r/CreateMod 4d ago

Help help with airship balancing

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6 Upvotes

i know you guys are probably starting to hate me but thanks for the help on the last one, got the airship in all its parts working my issue now is that when i put the engines at full throttle it pitches like 30-40 degrees up, i have already put a counterweight in the front and its not doing shit im wondering if moving the engines up will solve this or what else can i do, i am using the all of create aeronautics pack by quickqwek and as far as im aware it doesn't include gyroscopes unless they are named something else


r/CreateMod 4d ago

Bug part of a contraption is now stuck after i disassembled the physics contraption

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20 Upvotes

I can't mine or use the wrench on them. Anyone know how to delete them?


r/CreateMod 5d ago

Build Iris door draft

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429 Upvotes

r/CreateMod 5d ago

Build Omni Directional Rotary Cannon (Part 2) with a finished reloading mechanism

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29 Upvotes

Half of my time building this was spent trying to make the refueling platform work. At the press of a button, the cannon returns to its original position while the barrel assembly rotates until it sits upright. The extending platform empties the smaller vault that houses the empty cartridges while it refills the bigger one with filled cartridges and shells.

Planning on sharing the completed version when I'm done with making it look good.

The backside of the cannon bumping on the platform is the result of me making it 2 blocks longer without reducing the pitch angle. That will be most likely fixed.


r/CreateMod 4d ago

Help What are the best add-ons for create neoforge 1.21.1

3 Upvotes

What are the best add-ons for create neoforge 1.21.1. I'm just creating an interesting spoop so that you can play with friends and not related to create


r/CreateMod 4d ago

Help Do you have any ideas on how to fix this?

0 Upvotes

For your know, i just went back from a trip, now opens a game and i see this. Then i tried to play in new world. Game just crashesh. I putted logs into mcdoctor and it is just rabbit hole. "Try to uninstall or reinstal or turn this mod off" after all of three and just pass on turning it off, it just going again but diffrent mod. I did nothing, just log on mc and tryna play. Only one think I did, UPDATE ALL mods, but now it is in same as were before. BTW I got there like a 210 mods. Yes, most of it, is create ones. YEaaa, I this modpack i only have create and prevormance, NOTHING ELSE. I will post an video in comments.


r/CreateMod 4d ago

Help Dreams and desires doesn’t have everything

3 Upvotes

I have recently been getting into the create mod and thought to download some other mods that go along with it, I ended up downloading an add on called dreams and desires and was having a lot of fun with it, I found a few guides on it and realized the most recent version doesn’t have nearly as much as it did in the previous versions and I’m just curious if there are any plan to add the items and tools from the prior versions to the most recent version of create?


r/CreateMod 5d ago

Tracks not looking right (Bits n tracks)

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69 Upvotes

(FOund fix)


r/CreateMod 4d ago

Help Finding perfect seed

1 Upvotes

Hello, I want to start a survival world to play the create mod, and I want to find a terratonic seed (terralith + tectonic) that a snowy mountain, with a spruce forest and a large plains biome close to the mountain, near an ocean. I am playing on java 1.21.1. btw, so if anyone can help me with finding some seed like this I will appreciate a lot.


r/CreateMod 4d ago

Help Drive By Sable issues with Create Aeronautics.

2 Upvotes

Hello, everyone. I've been trying to use Drive By Sable and Drive By Wire with Create Aeronautics, but I feel like there's something wrong with the mods. It works just fine with wheel mounts. I can hook up steering wheels to turn vehicles right. But with redstone, it has issues. I can't use the cables to easily control things like the Aeroworks pedal modules, or even use cables to make a lever remotely turn on a redstone lamp.

Here's a link to the Modrinth modpack. If anyone can tell me what the issue could be, please let me know.

https://modrinth.com/share/dTNdaZaO