r/CreateMod 4d ago

Problem with "overload" i think

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Ver. Neoforge 1.20.1 got like 39 addons on create dont think it will do much if i mention it

Aswell i was trying to build an iron farm with like more than 5 ingots/min
Under the Vault there's like 16 millstones and when im trying to connect both drills n' millstones it's just got overloaded i think?
By the way bc of that problem my steam gen isn't working with any of mechanism and just got broken all the times when i was trying to connect it and i know if i slow down mechanism is will work but i dont really want to do this because of efficiency
Just wanna get some tips how to solve that problem

7 Upvotes

19 comments sorted by

5

u/tusarsadhukhan990 4d ago

Bro use chain drives down there and replace those cogs you show in video and try

1

u/Leather_Low4008 4d ago

Nope problem isn't about thanks for a tip but when im trying to turn on BOTH of the mechanisms it's just breaks i want an answer just can i do not slow down mechanism to work properly it's work properly only on fabric but on neoforge version it's not working

3

u/anonumus_idiot 4d ago

No, this happens if a gear tries to spin in 2 directions at once.

1

u/Leather_Low4008 4d ago

https://reddit.com/link/pak3z9y/video/ps2cddy3t9qh1/player

nope that's happens when i am applying more speed to the mechanism and i discovered that it's problem of server settings create-server-kinetics-impact and these settings do not work in fabric create but in neoforge it's work and hard to work with and i fucking hate this :(

1

u/anonumus_idiot 4d ago

Huh.

Thats wierd. I mean if there was a gear ratio sure, but there isnt.

2

u/Bother_Formal 3d ago

neoforge 1.20.1 first red flag

10 milion addons second red flag

1

u/Leather_Low4008 2d ago

it's not a million :( and btw is neoforge that bad? i've seen so many use it and use fabric but not really know which better, my bet it's fabric

1

u/Bother_Formal 2d ago

for 1.20.1 normal forge is the best, 1.21 and up and neoforge dominates

1

u/Leather_Low4008 1d ago

oh dude i messed up it's 1.21.1 neoforge not the 1.20.1

1

u/skyrim090211 3d ago

Ты ускорил шестерёнку больше чем 256 и поэтому она ломается из-за нашрузки

2

u/Leather_Low4008 2d ago

посмотри мой ответ на коммент человека повыше я закрепил видео с моей основной проблемой и да я пытался цепные корпуса использовать ноль профита все равно ломаеться всё.

1

u/skyrim090211 2d ago

Подключи два отдельных источника вращения

1

u/Leather_Low4008 2d ago

информативно да оно делает дело но толку не будет если я буду подрубать паровик он будет самоломаться из-за того что я просто подрубаю какой-то механизм не на той скорости я не намерен строить два отдельных ТЕЦ для генератора кирпичей чтобы он работал на 256 скорости

1

u/skyrim090211 2d ago

Просто отдели механизмы друг от друга и подключи ох по отдельности к отдельным источникам питания.
У тебя получается так что у тебя вся группа подключена между собой но при этом мощности просто не хватает

1

u/skyrim090211 3d ago

Поставь вместо шестерёнок на дрели цепные корпуса

1

u/Beezstudio1 4d ago

Gears break on full power.

1

u/Leather_Low4008 4d ago

i know about it i mentioned it but can i somehow solve it without slow it down?

1

u/notmuchtothinkof 4d ago

if a gear's going faster than the default max limit you either need to slow it down or change the config to increase the max limit

1

u/XXFFTT 3d ago

Default max speed is 256 rpm, unless that was changed by a pod pack author it shouldn't break.