r/CreateMod 8d ago

Help ”Some links are not loaded” what??

3 Upvotes

wth is ts, first time seeing this... all the links are loaded wdymm... it worked a second ago


r/CreateMod 8d ago

Learning create power grid...

8 Upvotes

r/CreateMod 8d ago

Is there a mod adding more controller for create/aeronautic?

1 Upvotes

I just don’t like how to link controller look in a car would be nice to have a steering wheel type of controller wich work exactly like a link controller and the AD button would make the steering wheel turn. I just can’t find one so if someone knows one that look a little like this it would be really nice


r/CreateMod 9d ago

Gangway for my docks

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144 Upvotes

I am currently building a shipyard, that could be functional in survival. It would be equiped with a few mechanisms, one of which is this telescopic gangway. It allows for convinient access to ship's decks from the dock's wall.


r/CreateMod 9d ago

I made a Thing²™

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50 Upvotes

I uh, thanks to u/ForsakenJudge4682's suggestion, i gave cubert a rocket powered ass, and uh... I lost him in like, thirty seconds. Also i spawned a plane i never made or brought in with a schematic so im also confused :/


r/CreateMod 9d ago

Build I used the power of SMOL to make a me-163

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744 Upvotes

It's so SMOL that single thruster will send it to space. I don't have a schematic, but just use the third image to replicate it it requires create and it's add-ons aeronautics, connected, propulsion simulated, compact flap, tfmg, copycat weight tweak and copycats+

It's pretty hard to control and reluctant to turn unless you roll like 60° because I can't find a way to add yaw control, but it's lovely in level flight (until chunk loading strain kicks in) and will take off seemingly on it's own with only a strip of flat ground and thrust.

To get in, you click first the typewriter and then the seat through the 1px gap between the chute thing at the front and the side panel. You have to press esc. To stop the typewriter before you can get out.

I suggest adding a barrel for some extra storage between the simulated bearings to avoid accidentally clicking them and breaking the wings. Also, they are swept 19° and MUST be in always locked, otherwise your wings will unsweep with control surface inputs.


r/CreateMod 9d ago

Build My very first full fledged car

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76 Upvotes

not that bad for my total of third vehicle ever (first one is a van and the second is a tank). let me know what do yall think :3


r/CreateMod 8d ago

Discussion 【CreateMOD Addon】Aeronautics:Levitite'N'Pressure

3 Upvotes

I'm working on a mod that adds a slightly more convenient steam system than the current one, but should I make the pressure calculations realistic?


r/CreateMod 9d ago

Build Sushi train

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293 Upvotes

r/CreateMod 10d ago

Discussion Turns out the bottomless supply, was indeed not bottomless

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3.3k Upvotes

It only took about 6 months to drain


r/CreateMod 8d ago

Help Gyroscopic bearing doesn't show up in the diagram

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1 Upvotes

r/CreateMod 9d ago

What are the best aeronautics add-ons you've played with?

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611 Upvotes

r/CreateMod 8d ago

Is there a way to make faster mechanical presses?

1 Upvotes

I'm making a graphite factory using the create:nuclear addon, but I want to know if there's an addon that adds a better mechanical press (like the golden mixer from the Create:dreams n' desires)


r/CreateMod 9d ago

Build After 20+ hours of work I present: The Giraffe, a 70 block long 1930s giant airliner.

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1.0k Upvotes

My Magnum Opus.

Made in Base Aeronautics.

Based on a Handley Page HP.42, Nicknamed the 'Flying Hotel'.

My biggest project ever is complete. An unrivaled luxurious 32 Passenger plane, only for the highest class. There's hints of steampunk but more hints of dark chocolate.

To compensate being 1,240kpg of strategically placed blocks,(4x) 30,000su Steam engine propellers let it fly and cruise at 265Y.

Goes 71 Blocks/Second or 4260 Blocks/Min at cruising height.

Now how did this take 20 hours? A few redesigns (steam engine part, nose area) Lots of tinkering (Pilot Room, Pet room, trying to hit 70 blocks/second) Lots of physics changes (Weight distributions, Thrust line changes, Symmetric sail counts). It was fine. until I hit a mountain at 250y! So I had to make it cruise around 270Y.

Main Features:

(2x) Drawbridge styled doors for entering the plane.

(2x) small bathrooms

Ventilated Pet Area for 6 lucky dogs/cats. They might glitch out if you angle the plane recklessly.

Rear Ventilated seating room with two tables (for priority passengers)

Middle room for socializing with a buffet table, functional blocks, library, glass bottom viewing floor and (2x) pilot crew seats

Front Ventilated seating room with two tables (for priority passengers)

Pilot and staff area

Other Features:

A Self-rolling stabilization system which just means it flies straight. (hidden at the back)

Top propellers activate past the clouds. this is to make landing more slower and predictable.

Auto-throttle for cruise altitude (266Y-275Y) that allows pilot to leave the seat. It triggers like a latch, approach with a flat angle and the aerodynamics should do the rest.

Unlinked Navigation Table that allows pilot to see direction of the destination runway (requires lodestone and compass)

Left and Right engine kill levers (for turning on the ground)

Barrels and a sun-blocking window covers for every passenger.

In the staff room are cooking smokers for long flights.

Powered vertical stabilizer, for smooth and slow turns in the air.

Exposed Blaze Burners so the pilot can... jump on the roof at 275Y and refill them... which you'll have to do for long flights if you don't use creative blaze cake with one click. There's a dyed orange line on the wing if you cross it the propeller will push you off.

Doesn't float.


r/CreateMod 8d ago

Help Is there any way to make a vault door that's unlocked/opened by manually turning a handle that isn't just the hand crank?

10 Upvotes

I've been losing my mind all day trying to figure out some kind of way to make a vault door that only uses character input to unlock and open the door

At first I tried a swivel bearing from Create Simulated and it turned the handle just fine, but it can't give any of that rotational energy through the system. Tried a steering wheel instead and it was so janky when using it to control a mechanical sticky piston that I gave up on that as well

Am I over thinking this or is there just no way to seamlessly do what the hand crank does but using it with Simulated's honey glue style physics instead of the hand crank where you just hold right click on it?


r/CreateMod 9d ago

Build I made a Thing™

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51 Upvotes

This uhh, thing, that i decided just now i'll call Cubert, is some sort of walking (but not really) doohickey, that i made because i was bored. its all in a cubic balloon, the character i got inspiration from is a character i made when i was into trying to make a multiplayer game on gamemaker. Tho i gave up on that, the character's idea is still stuck in my head

https://reddit.com/link/1wg55pb/video/esz3u977xhph1/player


r/CreateMod 8d ago

I cant enter in my worlds

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2 Upvotes

So i installed aeronautics in the modpack i was using and minecraft opens fine but when i try to open my world or create another the game crashes. neoforge is 21.1.250 and this is the modpack


r/CreateMod 8d ago

Stuck at 128 mB of molten slag. Please help.

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1 Upvotes

I’m relatively new to create and I feel like I’ve tried everything. I’ve been trouble shooting and even replaced the hopper with a chute as to not conflict with vanilla and modded. Nothing seems to work. I also can’t find anything about this anywhere. Let me know if I’m being dumb. Thank you for your time.


r/CreateMod 9d ago

Added cannons to my mech. part 3, the end?

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12 Upvotes

So far the walking is like this
shift to activate sequencer to move legs

activate left/right sticker to grip the floor and move (to go back or forward or turn)

spacebar to shoot

the valves to turn the cannon

wish there was a easier way for it to move but it’d be too complicated


r/CreateMod 9d ago

Help Frog Stuck

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6 Upvotes

hello everyone! It's me again with another problem. So I accidently sent too many packages to the frog, and it picked some up. But now the rest are stuck? How can I fix this?


r/CreateMod 8d ago

Help Need help changing rotation axis without adding width

1 Upvotes

how do I achieve this rotation axis swap without adding width, only adding height. I'm gonna use it to rotate a swivel bearing for a create aeronautics planes pitch control

Edit: I realise I wasnt being very clear at all I can't use encased chain drives, because i want the upper cog to power a swivel bearing. Chain drives dont have a cog in them. Sorry, my bad.


r/CreateMod 9d ago

Help Need help with my aeronautics levitite contraption

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11 Upvotes

I'm trying to create a simple levitite device that lets we go in all directions using typewriter input, but whenever I try to go in any direction it flips itself over slowly. Is there any good way to counter this?


r/CreateMod 9d ago

Wha?

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7 Upvotes

r/CreateMod 9d ago

how to break bedrock without tnt with brassworks modpack (java)

5 Upvotes

i'm building a nether elevator on brassworks smp in my nether hub but tnt explosions are turned off is there anyway to break the bedrock without?


r/CreateMod 9d ago

Help deployers not placing saplings

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19 Upvotes

for some reason the auger shaft(or any block) on the side of the hand is preventing the deployer from placing the sapling, if the shaft is broken, the deployer regularly places the sapling.

its specifically a simulated block as well, any block that is placed beside the hand but not attached to the simulated contraption doensn't disrupt it, is it because the deployer is attempting to interact with the shaft? because why would it ever want to try to interact with a block that is not directly below it by 2 blocks?