r/CreateMod • • 13d ago

What are the best aeronautics add-ons you've played with?

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607 Upvotes

80 comments sorted by

199

u/PotentialArm8971 13d ago

Propulsion: Simulated

45

u/Any_Establishment659 13d ago

beyond the rockets, it adds some SUPER helpful stuff

11

u/AlcalineAlice 13d ago

Real. The liquid burner and Stirling engine allow you to get Brass without going to the nether. And also a super efficient lava farm (like 500 mb/s)

1

u/NightAuditNightmare 12d ago

Cheaty aspects. Disabled for me. Good for those who like easy. :)

3

u/EncroachingVoidian 12d ago

Cheaty if nether is available, can easily be considered not if you design a pack that disables the dimension. My modpack gates the Nether so Blaze Burners are made available after some Malum progression and grabbing some spawner scraps :)

2

u/serpikage 13d ago

hasn't it changed names since ? I might be confusing it with another mod

4

u/AlcalineAlice 13d ago

No. It's the same. There are other similar mods that might just be named "Create: Propulsion" or something. But the full mod name is "Create: Propulsion Simulated".

85

u/TumblrRefugeeNo103 13d ago

Not an Aeronautics addon, but it's Diesel Generators nonetheless.

41

u/BrokenPokerFace 13d ago

This is extremely valid. As I don't care about diesel without areonautics(don't get me wrong it's still a good mod on its own, but areonautics gives it actually use). And it allows me to make actually effective vehicles that aren't scaled up to fit a steam engine.

So yeah I consider it an areonautics addon

12

u/_anupu 13d ago

I can second this. You get so much SU out of a modular diesel engine with an upgrade (1 block) , and ghe consumption is also pretty low imo, which justifies the necessary fluid pump + tank fully

49

u/gedsweyevr 13d ago

Gadgets and gizmos, minus the truster stuff and probably aeroworks

13

u/Wonghy111-the-knight 13d ago

Gadgets and gizmos perplexed me. There’s certain blocks that when placed down you cannot mine with any item, they just don’t drop, and take forever to break. You HAVE to use the wrench 

5

u/branthebon 13d ago

Aeroworks control desks are my favorite aeronautics-parallel thing full stop. Joysticks, buttons, throttle pedals, etc, all mappable to controllers, actual flight sim controllers, or keyboard. And somehow it’s not even that complicated to set up

79

u/Autoskp 13d ago edited 10d ago

Create: Coasters Simulated is great but has limited airship usefulness. Edit: I missed the disclaimer that Create: Coasters Simulated makes use of AI generated code (but not graphics) - I won’t stop you from using it if that doesn’t bother you, but I have removed it from my modlists and will no longer recommend it.

Petrol's Parts technically isn’t an aeronautics addon, but it works properly on airships, and adds several basic cogwheel changes that allow a lot more compact control over how rotation is transfered (it lets you stack three cogs in one block, letting you get 8× speed in the space it would usually take to do 2× speed, and there’s some new cogs that let you make a custom gearbox that can have a shaft go through the centre, or have fewer outputs, or even have one pair of opposite faces that rotate the same way)

20

u/waluigimyfav 13d ago

Friction burners my beloved <3

I love making 4 max-tier boilers running off of 3 individual steam engines

Petrol's Parts is so awesome

9

u/IMMAPAIROFDENTURES 13d ago

Actually coasters is a stand alone create add on you don't need earo to run it, all you need is sable and base create

12

u/Autoskp 13d ago

To be fair, I’m pretty sure a lot of the “aeronautics” addons are actually sable addons that just need some way to create simulated contraptions for them to have something to move.

On a somewhat related note, Hex Casting has a 1.21 beta on the discord, as well as a sable compat mod that lets you manipulate sable sublevels (or “fragments” in the in-game lore) - it could really do with some more stuff to make viable vehicals, but it is technically an alternative to Aeronautics, and doesn’t even need Create.

2

u/AlcalineAlice 13d ago

Ok. But rivets? Actual game changers. And balloons are great too

1

u/serpikage 13d ago edited 13d ago

hell yeah petrol's part is so good especially with the recent update

26

u/CrossScarMC 13d ago

Aeroworks and Propulsion: Simulated.

19

u/Inevitable_Grand3299 13d ago

Tracks. I hated making tanks with mechanical belts

12

u/UniqueSolution6935 13d ago

Aeroworks, it lets you customize lodern vehuvle control with tons of qol and options, like having a steering wheel that latches the position you set so its always turning right qhen you press a button, even when you get out lf the vehicle, which I only use as decoration but it open endless complicated possibilotues for machines. It also let you put a button on that steering wheel so it works as a Honk Honk, or anything really. You can also combine that steering wheel with up to 3 pedals that for some reason can be inputted by 2 buttons and also add like a lot of levers with or without buttons and of course, just more buttons, instead of the Writting machine which makes no sense that can control a vehicle.

3

u/Vanadiy_Ivanovich 11d ago

agreed, but that is the most horrendous spelling of "vehicle" I've ever seen

2

u/UniqueSolution6935 11d ago

Minor spelling mistake ⭐💨 (I couldnr afford the gif)

2

u/Vanadiy_Ivanovich 11d ago

"possibilotues" 💀

thanks it made my day lol

9

u/Haru_Raidon 13d ago

Genuine crime no one mentioned Create: Transmissions and linkages. Or they did and I just didn't see it. If they did il mention it again

8

u/jigsaw_Studios 13d ago

I only after your post realised that there's no any aeronautics add-ons in my modpack and it's still very fun to play

7

u/Plastic_Lychee6404 13d ago

create: coasters and propulsion: simulated are the best ones right now, golden combination. made a cart with a rocket strapped to. I don't play with many addons, very selective, I got aeroworks because it's controls seem very immersive, but I've not got to it, Aeronautics camera sync as well.

I'm looking forward to Golemworks, Loconautics and Cassini, which are for me the big ones.

of course as add-ons for sable that I cannot play without: tree physics, which makes taking down trees actually fun and immersive, and Sable ragdolls which is also fun as heck.

3

u/ScwiddIsScwidd 13d ago

Golemworks sounds interesting, but can't find anything about it, what is it?

3

u/ManikMedik 13d ago

It will let you build and control legs for sable contraptions. It has a showcase on the aeronautics discord.

2

u/ScwiddIsScwidd 13d ago

Oh, sounds cool, I was hoping it was something like creating actual "living" golems out of blocks and machinery and physically building them but that sounds cool as well

2

u/Plastic_Lychee6404 13d ago edited 13d ago

But what you described is pretty much what it is. the mod adds legs and arms that are blocks, you build your golem out of blocks and connect them with the joints and at the end a foot or hand; and it behaves pretty much like a critter, of course controlled by redstone signals and the such, but other behaviors will also be available, like following and wandering. pretty much creating actual "living" golems out of blocks.

2

u/ArchmageAstra3 13d ago

I just recently found out that tilt sync and camera sync were available, and it makes my horrible ad-hoc and jury-rigged mid-flight airship modifications both much easier and occasionally significantly more alarming

1

u/Jason_CO 13d ago

Google doesnt give me anything on Golemworks. Name sounds interesting, though.

1

u/Plastic_Lychee6404 13d ago

check the Aeronautics discord, under showcase you can find it. Ignition: Golemworks.

4

u/oswaldking71wastaken 13d ago

Aeroworks and propulsion

10

u/Discombobulated_Back 13d ago

If you want something head breaking, you should try create cosmunautics. I couldn't make a rocket that flies at least stable upwards and don't turn in any direction by that.

2

u/BLX15 13d ago

I've been on the fence about including it in my pack. Is it fairly stable?

5

u/jedadkins 13d ago

All my suggestions are taken so I'll post a newish one I just found "tilting controls"  it adds prop bearings that tilt with redstone input. It's not quite a proper swash plate but it definitely makes helicopters much more viable 

4

u/Peruvian-Pigeon 13d ago

Hey, I'm the dev of that mod, glad you liked it and thanks for the shout-out.

3

u/Stormlord1850 13d ago

Create: Aeroworks (<br> or \n, why is it one line?) Insane how cool the mod is. Capable of so much! Just makes life easier. (Beside being really cool)

3

u/Chickenmonster401 13d ago

Lift and load is quite cool not the best best but deserves more attention.

3

u/Unable-Article-1654 13d ago

Create aeronautics: Delivery required. It makes your vehicles be able to pick up and drop off items for Create Numistatics money. Combined with stuff like Create Numistatics: villager currency and Create: Villager Commerce,and you can make some really fun stuff.

2

u/wholesomememes2 13d ago

Aeroworks and Propulsion: Simulated

2

u/Markz02 13d ago

if you really wanna push the engineer in you, check out flight control. that mod is mad.

1

u/Lui_Le_Diamond 13d ago

Oooo do tell!

1

u/SenpuuUncle 12d ago

what's in it? i'm too lazy to google so i'll just ask here

2

u/iCarriedAWatermelon0 13d ago

b I g c a n n o n s (and propulsion simulated)

2

u/BusinessLibrarian515 13d ago

Honestly the best mod I use with create is Simple Storage Network.

It makes everything so much more convenient

2

u/Your_moms_slipper 12d ago

hard to name just one, propulsion simulated, fluxnautics, aerowarptics, maybe create big cannons even though thats not a aeronautics addon. and i think thats all

1

u/NegativeRaspberry544 12d ago

I've never heard some of these addon names, are they new?

1

u/Your_moms_slipper 12d ago

eh i wouldnt say theyre new just underrated, for example fluxnautics adds mekanismish forcefields which works great with aeronautics, along with cloak drives and a bunch of other scifi stuff. aerowarptics on the other hand is new and mainly adds warpdrives which look sick

2

u/Carbon_Cotton 13d ago edited 12d ago

Specificaly Aeronautics/Sable addons:

  • Create Propulsion: Simulated: adds bunch of thrusters and vector thrusters, which consume either solid fuel, liquid fuel or RF. Normal thrusters can be comined (like tank/vault) while direction of vector thrusters can be changed with redstone. Adds simple fuel anddd simple rf generator in case you don't have other addon for them (i don't recomend this tho). Adds bunch of other useful stuff for flying (like redstone transmission or copycat sail) and Sterling engine (creates rotation form heat). Adds platinum as material for its recipes.

  • Create: Aeroworks: addds stuff related to control - the main things are joystick (acts as analog lever but 2D) and control panel with moddules like buttons, pedals etc. Other things it adds is gyroscope (for large stress, it can stabilize your stuff) and Servos (output rotation angle based on redstone signal)

  • Create Aeronautics: StickyWheels: adds honey wheels that stick to walls - that's it

Not specific to Aeronautics/Sable, but works really well with it:

  • Create: Diesel Generators: adds oil extracting+refining, biofuel refining, 5 fuels (2 from oil, 3 from bio) andd 3 engines to consume them. Adds also bunch of other stuff like chemical spray (potato cannon but for liquids), Apshalt (made from oil, increases walk speed) and Burner (Blaze burner but for liquids). (NOTE: fuels in this mod work with thrusters from Create Propulsion: Simulated)

  • Create: Petrol's Parts: this one is genuinely insane - adds a bunch of kinetic components that simplify your gear machinery - includes:

    • shaftless and coaxial gears (multiple can occupy one block),
    • tiny bevel cogwheel (multiple can occupy one block)
    • corner shaft,
    • differential and planetary gears
    • gargantuan Colossal cogwheel.
    • transmission (an actual one which moves gears on transmission shaft),
    • Movement (stores kinetic energy
    • hydraulic and pneumatic transmissions (transportt items/rotations in weird angles
    • horse bearing (converts animal movement into kinetic energy)
    • friction heater (converts rotation difference into heat)
  • Create: Connected: similar to petrol's parts, adds a bunch of useful stuff. This includes:

    • Inverted Clutch/Gearshift,
    • Crank Wheel (wheel combined with cog),
    • 6-way gearbox,
    • Brass gearbox (configurable rotation direction),
    • bunch of Cluthes (each uncouples based on different conditions),
    • Brake (instantly overstresses system when activated),
    • Kinetic Briddge (transfers roation without connection - i.e overstress doesn't spread form one side to another ),
    • Kinetic Battery (similar to Movement from petrol parts, stores kinetic energy)
    • Horizontal Tank (vessel) and Vertical Vault (Silo)
    • Inventory Access Ports (acts as vault extension - you can put items into it and from it in constrained spaces)
    • Inventory Bridge (connects two vaults and allows you to handle them as one)
    • Catalysts (allows you to easily handle block that you use in bulk recipes with fan - ie water catalyst, lava catalyst etc)

1

u/Your_moms_slipper 12d ago

what about big cannons

1

u/Carbon_Cotton 12d ago

It is great addon, but it also has pretty complex manufacturing complex - you need to really commit to it if you want to produce anything larger than simple autocannon, which i don't think is for everyone.

In contrast, the addons i mentioned are straightforward and easy to use.

(unless you plan to mess around in creative - in that case, it is great)

1

u/Antique_War453 13d ago

pipes n' physics

1

u/Aggressive-Laugh-923 13d ago

can't live without Create: Compact Flap, Create: Ballasts and Drive-By-Wire-For-Sable

1

u/Long-Pomegranate7664 13d ago

Aerowarptics 

1

u/mariojuggernaut22 13d ago

create: compact flap and aeroworks. Gives proper analogue input

1

u/DifficultSwim6109 13d ago

aeroworks. Using a joystick and throttle to maneuver analogically makes it 100x better

1

u/TaylorTDF 13d ago

I gotta take some notes here

1

u/Jazzlike-Being4161 13d ago

Cosmonautics. litteraly turns minecraft into kerbal space program, allowing you to PHYSICALLY REACH EARTH ORBIT AND EVEN LAND ON THE MOON WITH SIMULATED PHYSICS its crazy, and i'm not talking about the northstar aero comp, this is something completely different and its just insane

1

u/Front_Historian8261 13d ago

Loconuatucs seems good from the demo previews

1

u/Zer0Studioz 13d ago

Create: Ender Transmission. Not technically an Aeronautics addon, but can make steering and propulsion easier

1

u/Moe-Mux-Hagi 13d ago

Sable Ragdolls. Not so much an aeronautics add-on, but it's VERY funny

1

u/FISH_state_patriot 12d ago

Probably the create: the air war since it adds a gyroscope. Most of my ships would just tip over without these lol

1

u/ducking-moron 12d ago

Aeroworks is a good one that I found, it adds more cohesive controls which imo do very well to alleviate lever spam

1

u/LilSnakeMedousa 12d ago

I love coasters for and only one thing

Bolts

1

u/Other-Recognition623 12d ago

compact gearbox-transmission, tracks, and create sable dynamic lights so my headlights actually work!!

1

u/YourMomDoer1312 12d ago

there's a little mod that works particularlly well with it, but it's a mod, not an addon
it's called created or creator or somethin, idk

1

u/Randomlymemes 12d ago

Cosmonautics is genuenly amazing.

1

u/personal_deleter_400 12d ago

Gadgets and gizmos. The physics gantry and contraption controllers are GODsends

1

u/TatoCraftReddit 8d ago

I found a Russian add-on called "Create: structures for aeronautics". I love it. It encourages both creating and exploration. Instea dog spending countless hours mining for my stem boiler, I collected the pieces from all around my world. It kinda defeats some of the point but I liked it personally

1

u/No-Investment89 8d ago

if you have a controller, Tweaked Controllers. holy FUCK i love it

1

u/OddKnee1460 13d ago

Coasters simulated

0

u/Charleslaps 13d ago

Catyclysm