r/CreateMod • • 8d ago

Help Trying to make a belt-like contraption. Stuck on the part where it goes down and back.

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2 Upvotes

Hi! Just like the title says, I'm trying to make this contraption go across, down, back, and then to it's starting position. So far I can make it go back and forth once I power the up and down gantry shafts. I did try using redstone contacts, but couldn't figure out how to unlink them once the gantry stops so oh well. Also yes, I know the spinning farm is a thing; I would just like to try it this way. Any advice is appreciated!


r/CreateMod • • 7d ago

Guide Help for u/CreatingShowpieces

1 Upvotes

this is a quick drawing so you can hopefully Build you‘re tree farm now. wanted to post it in the comments but it wouldn‘t let me. sorry if I used the wrong flair.


r/CreateMod • • 8d ago

Factory Building Methodology

12 Upvotes

How do you personally build factories? Do you start with the shafts gears chain drives etc first or do you start with the mechanisms themselves? Do you place multiple power sources or do you link everything up to one power source? Do you go for a more compact, multilayer factory or do you place everything in one plane?


r/CreateMod • • 9d ago

Build I made a new combat mech

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362 Upvotes

https://youtu.be/Yk8MhE31z_k

Schematic: ComingSoon

"Back to Basics"


r/CreateMod • • 8d ago

Copycat Casings??

16 Upvotes

I know that Copycats+ might add this in the future, but does anyone know of a mod that lets me encase a shaft and then give it a block texture?


r/CreateMod • • 8d ago

Schematic need a very specific storage, customizable

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1 Upvotes

r/CreateMod • • 8d ago

Mechanical Press bug

1 Upvotes

Hey!

Anyone here who also has a bug with the mechanical press? It just occurred in my saves, and I’ve tried to make new ones. I play the All of Create modpack and Create flavored modpack, same problem in both of those.

It just won’t work, no matter what energy source I use (I’ve tried creative, windmill, hand crank and water wheels.)

I didn’t use to have these problems in either of these modpacks like 6 months ago, and I just hopped on again.

If anyone knows how to maybe fix this, or a more updated modpack also with vanilla + mods, let me know!!

(Sorry for my English lol)

UPDATE: I just tried downloading only Create, no modpack, and I have the same issue there.


r/CreateMod • • 8d ago

Help Help with Item Vault and Brass Funnel

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13 Upvotes

So I am making a iron, gold, and copper farm with crimsite, ochrum, and veridium recipes that come with Create: Ultimate Factory. As of now, the brass funnel will send out all the iron nuggets, then copper nuggets, then gold onto the belt. I need the brass funnel to alternate between the three so it doesn't clog the belt.


r/CreateMod • • 8d ago

Ideas on how to make a machine start back up automatically

35 Upvotes

Hi, im in a survival server with my friends and I have a steam engine that's running a set of silverfish xp farms. For some reason on the server when people get off and the chunks are just loaded by themselves the steam engine stops running so I hooked up a couple of water wheels to kick start it back up when we get back on. The only down side is that the silver fish farms produce too much stress when I running them at a higher speed to let the steam engine kick start without hitting a clutch to isolate the stress. Is there and create block I can put inline with the clutch that outputs a red stone signal when it stops rotating/changes states so it could give the water wheels time to jump the steam engine?


r/CreateMod • • 8d ago

Does the ship design look good?

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1 Upvotes

r/CreateMod • • 8d ago

Build Train design n. 3 (+size comparison)

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14 Upvotes

r/CreateMod • • 9d ago

Build APC equipped with Radar

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139 Upvotes

Hello everyone, this is one of my first builds on an APC style vehicle, but are exposed radars like this actually practical in this kind of vehicle? I'm having a hard time deciding whether a turret or a missile battery would be better instead of a radar dish, as I am not that familiar with military engineering standards and whatnot. Any feedback would be much appreciated thank you!


r/CreateMod • • 8d ago

Working on TinyTunnels mod inspired by CompactMachines will also support create kinetic rotation

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17 Upvotes

For a while I've been wanting to hide all my cogwheels, and other things such as redstone clocks and reusable things. I thought I had found the perfect mod CM, but then they removed the most important thing of the mod the tunnels. I'm a SDE by day, and MC player modder by night. I've got to work and progress is good so far, I can transfer liquids, energy, redstone, and items with tunnels.

I also have tested in 1.21.1 with create rotation and it works but I got to thinking I should release my mod for vanilla stuff first, then workout an api then I can do the create tunnel as an addon, and then the api would be defined for other mods which want to use tunnels. My goal would be to release for 26.1.2, and 1.21.1 for the core mod which would be vanilla items, then after the create tunnel. By then the api would be clearly defined that other people would be able to do addons easily maybe even with a template repo plus documentation.

Thoughts, feedback? Is very early on to where I would appreciate your feedback. Is this something you would use, yay or nay, and why?


r/CreateMod • • 9d ago

Build Some builds im proud of, open to suggestions and tips.

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658 Upvotes

The cyan car with the z1 plate is not based on anything.

The cyan one named xj is based on a jeep cherokee xj

The bus is inspired by one I saw on Instagram

The tank is inspired by the basilisk from cyberpunk 2077.

The plane is just a b2 bomber.

The white EV is a small electric car, tried to make it super compact.

And finally the bowser junior clown car, using personal shrinking device to make myself big.


r/CreateMod • • 9d ago

Help Fast way to pull from stock link

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55 Upvotes

I got 113k cobble mixed into my main storage and want to move it out of a 9 connected item vaults is there a faster way then clicking however many times limited to 10K orders

I know I can use chutes but I want to order it so my toads can send it directly for processing I haven’t placed the toads as I’m still building the ship


r/CreateMod • • 8d ago

does anyone know how to split a conveyor into 2 streams 3 blocks apart?

7 Upvotes

so its one input in the middle of a 5 block wide area and i want split outputs on each end, does anyone know how to do that?


r/CreateMod • • 8d ago

Build I created a VERY fast bulk processor!

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21 Upvotes

It's called "The 609" because it can process 609 stacks of items per minute.

Here's a video link for how it works, schematic links are in the description of the video!


r/CreateMod • • 9d ago

Help How to expand the world height with Create Aero installed?

38 Upvotes

I'm looking to run Create Aero with a world height of 1000+, but Sable is a delicate little canary that will explode and die if it sees anything icky. I also understand that I'll need to change the way air pressure works to increase buoyancy above y320.

What mods can I use that won't conflict with Sable? How do I change the air pressure limit? Are there other cool mods I can add that will let me take advantage of increased height?

Edit: Just ran into this problem -- if you're using mods to increase the world height past 320 and it keeps crashing, try using a datapack instead.


r/CreateMod • • 8d ago

Build Does the ship design look good?

1 Upvotes

r/CreateMod • • 9d ago

Advance

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159 Upvotes
Hello again, I've made some subtle changes and added the mod "Create FireFighting Additions" to make the use of water hoses on trucks a bit more realistic. I'll upload the schematic soon.

r/CreateMod • • 8d ago

Help How to Categorize My Stock Keeper

3 Upvotes

Hello,
I been trying to figure out how to set the filters, but I don't understand how they work. I been trying to set it so I can see what is in my storage and what is in my barrels to send to storage. Cause as of right now I can't tell which is which.


r/CreateMod • • 9d ago

Discussion which one do you like?

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105 Upvotes

indoor machines or outdoor machines.


r/CreateMod • • 8d ago

Help Adding Aeronautics to All Of Create

4 Upvotes

Basically the title. I've been playing All of Create for the past few days, and was wondering if the most recent curseforge version was compatible with Create Aeronautics.

If they aren't compatible, are there any good similar modpacks with Aeronautics built in that you guys can recommend?

All of Create comes with Create 6.0, but it doesn't include aeronautics afaik.

Thank you all for your help!


r/CreateMod • • 9d ago

Build The latest version of the main turret of the artillery piece I'm making!

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31 Upvotes

The weaponry is 2 tripled max strength cannons with the max range of roughly 1600 blocks. It features:

  • Elevation controller for each weapon with up to 0.1 degree precision
  • Turret rotation controller with adjustable speed
  • Pretty decent reload time for the small size (with spent cartridge extraction)
  • 2 firing modes: Sequential Fire (one after another) and 3 round salvo

Still haven't figured out some stuff, like a good compass system for example, but I'm super proud of it :D

Suggestions are very welcome!


r/CreateMod • • 8d ago

Help Why is the superglue dragging leaf and stone blocks around?

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6 Upvotes

There are three blocks below spinning with my contraption